-- GENERATED by C->Haskell Compiler, version 0.16.3 Crystal Seed, 24 Jan 2009 (Haskell)
-- Edit the ORIGNAL .chs file instead!


{-# LINE 1 ".\\HGamer3D\\Bindings\\CEGUI\\ClassDragContainer.chs" #-}{-# LANGUAGE ForeignFunctionInterface #-}
{-# LANGUAGE TypeSynonymInstances #-}

-- This source file is part of HGamer3D
-- (A project to enable 3D game development in Haskell)
-- For the latest info, see http://www.althainz.de/HGamer3D.html
-- 

-- (c) 2011, 2012 Peter Althainz
-- 
-- Licensed under the Apache License, Version 2.0 (the "License");
-- you may not use this file except in compliance with the License.
-- You may obtain a copy of the License at
-- 
--     http://www.apache.org/licenses/LICENSE-2.0
-- 
-- Unless required by applicable law or agreed to in writing, software
-- distributed under the License is distributed on an "AS IS" BASIS,
-- WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
-- See the License for the specific language governing permissions and
-- limitations under the License.
-- 


-- ClassDragContainer.chs

-- 

module HGamer3D.Bindings.CEGUI.ClassDragContainer where

import Foreign
import Foreign.Ptr
import Foreign.C

import HGamer3D.Data.HG3DClass
import HGamer3D.Data.Vector
import HGamer3D.Data.Colour
import HGamer3D.Data.Angle

import HGamer3D.Bindings.CEGUI.Utils
{-# LINE 40 ".\\HGamer3D\\Bindings\\CEGUI\\ClassDragContainer.chs" #-}
import HGamer3D.Bindings.CEGUI.ClassPtr
{-# LINE 41 ".\\HGamer3D\\Bindings\\CEGUI\\ClassDragContainer.chs" #-}
import HGamer3D.Bindings.CEGUI.StructHG3DClass
{-# LINE 42 ".\\HGamer3D\\Bindings\\CEGUI\\ClassDragContainer.chs" #-}

-- | Constructor for DragContainer
new :: String  -- ^ type
  ->  String  -- ^ name
  ->  IO (HG3DClass)
 -- ^ 
new a1 a2 =
  withCString a1 $ \a1' -> 
  withCString a2 $ \a2' -> 
  alloca $ \a3' -> 
  new'_ a1' a2' a3' >>= \res ->
  peek  a3'>>= \a3'' -> 
  return (a3'')
{-# LINE 49 ".\\HGamer3D\\Bindings\\CEGUI\\ClassDragContainer.chs" #-}

-- | Destructor for DragContainer
delete :: HG3DClass  -- ^ classpointer - pointer of Class instance which is going to be deleted.
  ->  IO ()
 -- ^ 
delete a1 =
  withHG3DClass a1 $ \a1' -> 
  delete'_ a1' >>= \res ->
  return ()
{-# LINE 53 ".\\HGamer3D\\Bindings\\CEGUI\\ClassDragContainer.chs" #-}

-- | Return whether dragging is currently enabled for this DragContainer
isDraggingEnabled :: HG3DClass  -- ^ classpointer - pointer of Class instance from which this methods is called.
  ->  IO (Bool)
 -- ^ 
isDraggingEnabled a1 =
  withHG3DClass a1 $ \a1' -> 
  alloca $ \a2' -> 
  isDraggingEnabled'_ a1' a2' >>= \res ->
  peekBoolUtil  a2'>>= \a2'' -> 
  return (a2'')
{-# LINE 58 ".\\HGamer3D\\Bindings\\CEGUI\\ClassDragContainer.chs" #-}

-- | Set whether dragging is currently enabled for this DragContainer
setDraggingEnabled :: HG3DClass  -- ^ classpointer - pointer of Class instance from which this methods is called.
  ->  Bool  -- ^ setting - 
--
--
  ->  IO ()
 -- ^ return value - Nothing.     
setDraggingEnabled a1 a2 =
  withHG3DClass a1 $ \a1' -> 
  let {a2' = fromBool a2} in 
  setDraggingEnabled'_ a1' a2' >>= \res ->
  return ()
{-# LINE 63 ".\\HGamer3D\\Bindings\\CEGUI\\ClassDragContainer.chs" #-}

-- | Return whether the DragContainer
isBeingDragged :: HG3DClass  -- ^ classpointer - pointer of Class instance from which this methods is called.
  ->  IO (Bool)
 -- ^ 
isBeingDragged a1 =
  withHG3DClass a1 $ \a1' -> 
  alloca $ \a2' -> 
  isBeingDragged'_ a1' a2' >>= \res ->
  peekBoolUtil  a2'>>= \a2'' -> 
  return (a2'')
{-# LINE 68 ".\\HGamer3D\\Bindings\\CEGUI\\ClassDragContainer.chs" #-}

-- | Return the current drag threshold in pixels.  - Details: The drag threshold is the number of pixels that the mouse must be
--moved with the left button held down in order to commence a drag
--operation.
--
getPixelDragThreshold :: HG3DClass  -- ^ classpointer - pointer of Class instance from which this methods is called.
  ->  IO (Float)
 -- ^ 
getPixelDragThreshold a1 =
  withHG3DClass a1 $ \a1' -> 
  alloca $ \a2' -> 
  getPixelDragThreshold'_ a1' a2' >>= \res ->
  peekFloatConv  a2'>>= \a2'' -> 
  return (a2'')
{-# LINE 73 ".\\HGamer3D\\Bindings\\CEGUI\\ClassDragContainer.chs" #-}

-- | Set the current drag threshold in pixels.  - Details: The drag threshold is the number of pixels that the mouse must be
--moved with the left button held down in order to commence a drag
--operation.
--
setPixelDragThreshold :: HG3DClass  -- ^ classpointer - pointer of Class instance from which this methods is called.
  ->  Float  -- ^ pixels
  ->  IO ()
 -- ^ 
setPixelDragThreshold a1 a2 =
  withHG3DClass a1 $ \a1' -> 
  let {a2' = realToFrac a2} in 
  setPixelDragThreshold'_ a1' a2' >>= \res ->
  return ()
{-# LINE 78 ".\\HGamer3D\\Bindings\\CEGUI\\ClassDragContainer.chs" #-}

-- | Return the alpha value that will be set on the DragContainer
getDragAlpha :: HG3DClass  -- ^ classpointer - pointer of Class instance from which this methods is called.
  ->  IO (Float)
 -- ^ return value - Current alpha value to use whilst dragging.     
getDragAlpha a1 =
  withHG3DClass a1 $ \a1' -> 
  alloca $ \a2' -> 
  getDragAlpha'_ a1' a2' >>= \res ->
  peekFloatConv  a2'>>= \a2'' -> 
  return (a2'')
{-# LINE 83 ".\\HGamer3D\\Bindings\\CEGUI\\ClassDragContainer.chs" #-}

-- | Set the alpha value to be set on the DragContainer - Details: This method can be used while a drag is in progress to update the alpha.  Note that
--the normal setAlpha method does not affect alpha while a drag is in progress, but
--once the drag operation has ended, any value set via setAlpha will be restored.
--
setDragAlpha :: HG3DClass  -- ^ classpointer - pointer of Class instance from which this methods is called.
  ->  Float  -- ^ alpha
  ->  IO ()
 -- ^ 
setDragAlpha a1 a2 =
  withHG3DClass a1 $ \a1' -> 
  let {a2' = realToFrac a2} in 
  setDragAlpha'_ a1' a2' >>= \res ->
  return ()
{-# LINE 88 ".\\HGamer3D\\Bindings\\CEGUI\\ClassDragContainer.chs" #-}

-- | Set the Image to be used for the mouse cursor when a drag operation is in progress.  - Details: This method may be used during a drag operation to update the current mouse
--cursor image.
--
setDragCursorImage3 :: HG3DClass  -- ^ classpointer - pointer of Class instance from which this methods is called.
  ->  String  -- ^ imageset
  ->  String  -- ^ image
  ->  IO ()
 -- ^ 
setDragCursorImage3 a1 a2 a3 =
  withHG3DClass a1 $ \a1' -> 
  withCString a2 $ \a2' -> 
  withCString a3 $ \a3' -> 
  setDragCursorImage3'_ a1' a2' a3' >>= \res ->
  return ()
{-# LINE 94 ".\\HGamer3D\\Bindings\\CEGUI\\ClassDragContainer.chs" #-}

-- | Return the WindowDragContainer - Details: The drop target for a DragContainer is basically the Window that the DragContainer
--is within while being dragged.  The drop target may be 0 to indicate no target.
--
getCurrentDropTarget :: HG3DClass  -- ^ classpointer - pointer of Class instance from which this methods is called.
  ->  IO (HG3DClass)
 -- ^ 
getCurrentDropTarget a1 =
  withHG3DClass a1 $ \a1' -> 
  alloca $ \a2' -> 
  getCurrentDropTarget'_ a1' a2' >>= \res ->
  peek  a2'>>= \a2'' -> 
  return (a2'')
{-# LINE 99 ".\\HGamer3D\\Bindings\\CEGUI\\ClassDragContainer.chs" #-}

-- | Return whether sticky mode is enable or disabled. 
isStickyModeEnabled :: HG3DClass  -- ^ classpointer - pointer of Class instance from which this methods is called.
  ->  IO (Bool)
 -- ^ 
isStickyModeEnabled a1 =
  withHG3DClass a1 $ \a1' -> 
  alloca $ \a2' -> 
  isStickyModeEnabled'_ a1' a2' >>= \res ->
  peekBoolUtil  a2'>>= \a2'' -> 
  return (a2'')
{-# LINE 104 ".\\HGamer3D\\Bindings\\CEGUI\\ClassDragContainer.chs" #-}

-- | Enable or disable sticky mode. 
setStickyModeEnabled :: HG3DClass  -- ^ classpointer - pointer of Class instance from which this methods is called.
  ->  Bool  -- ^ setting - 
--
--
  ->  IO ()
 -- ^ 
setStickyModeEnabled a1 a2 =
  withHG3DClass a1 $ \a1' -> 
  let {a2' = fromBool a2} in 
  setStickyModeEnabled'_ a1' a2' >>= \res ->
  return ()
{-# LINE 109 ".\\HGamer3D\\Bindings\\CEGUI\\ClassDragContainer.chs" #-}

-- | Immediately pick up the DragContainer
pickUp :: HG3DClass  -- ^ classpointer - pointer of Class instance from which this methods is called.
  ->  Bool  -- ^ force_sticky - 
--
--
  ->  IO (Bool)
 -- ^ 
pickUp a1 a2 =
  withHG3DClass a1 $ \a1' -> 
  let {a2' = fromBool a2} in 
  alloca $ \a3' -> 
  pickUp'_ a1' a2' a3' >>= \res ->
  peekBoolUtil  a3'>>= \a3'' -> 
  return (a3'')
{-# LINE 115 ".\\HGamer3D\\Bindings\\CEGUI\\ClassDragContainer.chs" #-}

-- | Set whether the fixed dragging offset - as set with the setFixedDragOffset - function will be used, or whether the built-in positioning will be used. 
setUsingFixedDragOffset :: HG3DClass  -- ^ classpointer - pointer of Class instance from which this methods is called.
  ->  Bool  -- ^ enable - 
--
--
  ->  IO ()
 -- ^ 
setUsingFixedDragOffset a1 a2 =
  withHG3DClass a1 $ \a1' -> 
  let {a2' = fromBool a2} in 
  setUsingFixedDragOffset'_ a1' a2' >>= \res ->
  return ()
{-# LINE 120 ".\\HGamer3D\\Bindings\\CEGUI\\ClassDragContainer.chs" #-}

-- | Return whether the fixed dragging offset - as set with the setFixedDragOffset function - will be used, or whether the built-in positioning will be used. 
isUsingFixedDragOffset :: HG3DClass  -- ^ classpointer - pointer of Class instance from which this methods is called.
  ->  IO (Bool)
 -- ^ 
isUsingFixedDragOffset a1 =
  withHG3DClass a1 $ \a1' -> 
  alloca $ \a2' -> 
  isUsingFixedDragOffset'_ a1' a2' >>= \res ->
  peekBoolUtil  a2'>>= \a2'' -> 
  return (a2'')
{-# LINE 125 ".\\HGamer3D\\Bindings\\CEGUI\\ClassDragContainer.chs" #-}


foreign import ccall safe "HGamer3D\\Bindings\\CEGUI\\ClassDragContainer.chs.h cegui_drgcnt_construct"
  new'_ :: ((Ptr CChar) -> ((Ptr CChar) -> ((HG3DClassPtr) -> (IO ()))))

foreign import ccall safe "HGamer3D\\Bindings\\CEGUI\\ClassDragContainer.chs.h cegui_drgcnt_destruct"
  delete'_ :: ((HG3DClassPtr) -> (IO ()))

foreign import ccall safe "HGamer3D\\Bindings\\CEGUI\\ClassDragContainer.chs.h cegui_drgcnt_isDraggingEnabled"
  isDraggingEnabled'_ :: ((HG3DClassPtr) -> ((Ptr CInt) -> (IO ())))

foreign import ccall safe "HGamer3D\\Bindings\\CEGUI\\ClassDragContainer.chs.h cegui_drgcnt_setDraggingEnabled"
  setDraggingEnabled'_ :: ((HG3DClassPtr) -> (CInt -> (IO ())))

foreign import ccall safe "HGamer3D\\Bindings\\CEGUI\\ClassDragContainer.chs.h cegui_drgcnt_isBeingDragged"
  isBeingDragged'_ :: ((HG3DClassPtr) -> ((Ptr CInt) -> (IO ())))

foreign import ccall safe "HGamer3D\\Bindings\\CEGUI\\ClassDragContainer.chs.h cegui_drgcnt_getPixelDragThreshold"
  getPixelDragThreshold'_ :: ((HG3DClassPtr) -> ((Ptr CFloat) -> (IO ())))

foreign import ccall safe "HGamer3D\\Bindings\\CEGUI\\ClassDragContainer.chs.h cegui_drgcnt_setPixelDragThreshold"
  setPixelDragThreshold'_ :: ((HG3DClassPtr) -> (CFloat -> (IO ())))

foreign import ccall safe "HGamer3D\\Bindings\\CEGUI\\ClassDragContainer.chs.h cegui_drgcnt_getDragAlpha"
  getDragAlpha'_ :: ((HG3DClassPtr) -> ((Ptr CFloat) -> (IO ())))

foreign import ccall safe "HGamer3D\\Bindings\\CEGUI\\ClassDragContainer.chs.h cegui_drgcnt_setDragAlpha"
  setDragAlpha'_ :: ((HG3DClassPtr) -> (CFloat -> (IO ())))

foreign import ccall safe "HGamer3D\\Bindings\\CEGUI\\ClassDragContainer.chs.h cegui_drgcnt_setDragCursorImage3"
  setDragCursorImage3'_ :: ((HG3DClassPtr) -> ((Ptr CChar) -> ((Ptr CChar) -> (IO ()))))

foreign import ccall safe "HGamer3D\\Bindings\\CEGUI\\ClassDragContainer.chs.h cegui_drgcnt_getCurrentDropTarget"
  getCurrentDropTarget'_ :: ((HG3DClassPtr) -> ((HG3DClassPtr) -> (IO ())))

foreign import ccall safe "HGamer3D\\Bindings\\CEGUI\\ClassDragContainer.chs.h cegui_drgcnt_isStickyModeEnabled"
  isStickyModeEnabled'_ :: ((HG3DClassPtr) -> ((Ptr CInt) -> (IO ())))

foreign import ccall safe "HGamer3D\\Bindings\\CEGUI\\ClassDragContainer.chs.h cegui_drgcnt_setStickyModeEnabled"
  setStickyModeEnabled'_ :: ((HG3DClassPtr) -> (CInt -> (IO ())))

foreign import ccall safe "HGamer3D\\Bindings\\CEGUI\\ClassDragContainer.chs.h cegui_drgcnt_pickUp"
  pickUp'_ :: ((HG3DClassPtr) -> (CInt -> ((Ptr CInt) -> (IO ()))))

foreign import ccall safe "HGamer3D\\Bindings\\CEGUI\\ClassDragContainer.chs.h cegui_drgcnt_setUsingFixedDragOffset"
  setUsingFixedDragOffset'_ :: ((HG3DClassPtr) -> (CInt -> (IO ())))

foreign import ccall safe "HGamer3D\\Bindings\\CEGUI\\ClassDragContainer.chs.h cegui_drgcnt_isUsingFixedDragOffset"
  isUsingFixedDragOffset'_ :: ((HG3DClassPtr) -> ((Ptr CInt) -> (IO ())))