-- GENERATED by C->Haskell Compiler, version 0.16.3 Crystal Seed, 24 Jan 2009 (Haskell)
-- Edit the ORIGNAL .chs file instead!


{-# LINE 1 ".\\HGamer3D\\Bindings\\CEGUI\\ClassOgreRenderer.chs" #-}{-# LANGUAGE ForeignFunctionInterface #-}
{-# LANGUAGE TypeSynonymInstances #-}

-- This source file is part of HGamer3D
-- (A project to enable 3D game development in Haskell)
-- For the latest info, see http://www.althainz.de/HGamer3D.html
-- 

-- (c) 2011, 2012 Peter Althainz
-- 
-- Licensed under the Apache License, Version 2.0 (the "License");
-- you may not use this file except in compliance with the License.
-- You may obtain a copy of the License at
-- 
--     http://www.apache.org/licenses/LICENSE-2.0
-- 
-- Unless required by applicable law or agreed to in writing, software
-- distributed under the License is distributed on an "AS IS" BASIS,
-- WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
-- See the License for the specific language governing permissions and
-- limitations under the License.
-- 


-- ClassOgreRenderer.chs

-- 

module HGamer3D.Bindings.CEGUI.ClassOgreRenderer where

import Foreign
import Foreign.Ptr
import Foreign.C

import HGamer3D.Data.HG3DClass
import HGamer3D.Data.Vector
import HGamer3D.Data.Colour
import HGamer3D.Data.Angle

import HGamer3D.Bindings.CEGUI.Utils
{-# LINE 40 ".\\HGamer3D\\Bindings\\CEGUI\\ClassOgreRenderer.chs" #-}
import HGamer3D.Bindings.CEGUI.ClassPtr
{-# LINE 41 ".\\HGamer3D\\Bindings\\CEGUI\\ClassOgreRenderer.chs" #-}
import HGamer3D.Bindings.CEGUI.StructHG3DClass
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import HGamer3D.Bindings.CEGUI.EnumBlendMode
{-# LINE 43 ".\\HGamer3D\\Bindings\\CEGUI\\ClassOgreRenderer.chs" #-}

-- | Convenience function that creates all the OgreCEGUI - Details: The created Renderer will use the default Ogre rendering window as the
--default output surface.
--
--This will create and initialise the following objects for you:
--- CEGUI::OgreRenderer
--- CEGUI::OgreResourceProvider
--- CEGUI::OgreImageCodec
--- CEGUI::System
--
bootstrapSystem :: IO (HG3DClass)
 -- ^ 
bootstrapSystem =
  alloca $ \a1' -> 
  bootstrapSystem'_ a1' >>= \res ->
  peek  a1'>>= \a1'' -> 
  return (a1'')
{-# LINE 48 ".\\HGamer3D\\Bindings\\CEGUI\\ClassOgreRenderer.chs" #-}

-- | Convenience function to cleanup the CEGUI - Details: This function will destroy the following objects for you:
--- CEGUI::System
--- CEGUI::OgreImageCodec
--- CEGUI::OgreResourceProvider
--- CEGUI::OgreRenderer
--
destroySystem :: IO ()
 -- ^ 
destroySystem =
  destroySystem'_ >>= \res ->
  return ()
{-# LINE 52 ".\\HGamer3D\\Bindings\\CEGUI\\ClassOgreRenderer.chs" #-}

-- | Create an OgreRendererOgre - Details: For this to succeed you must have initialised Ogre
create :: IO (HG3DClass)
 -- ^ 
create =
  alloca $ \a1' -> 
  create'_ a1' >>= \res ->
  peek  a1'>>= \a1'' -> 
  return (a1'')
{-# LINE 56 ".\\HGamer3D\\Bindings\\CEGUI\\ClassOgreRenderer.chs" #-}

-- | destory an OgreRenderer
destroy :: HG3DClass  -- ^ renderer
  ->  IO ()
 -- ^ 
destroy a1 =
  withHG3DClass a1 $ \a1' -> 
  destroy'_ a1' >>= \res ->
  return ()
{-# LINE 60 ".\\HGamer3D\\Bindings\\CEGUI\\ClassOgreRenderer.chs" #-}

-- | function to create a CEGUI::OgreResourceProvider
createOgreResourceProvider :: IO (HG3DClass)
 -- ^ 
createOgreResourceProvider =
  alloca $ \a1' -> 
  createOgreResourceProvider'_ a1' >>= \res ->
  peek  a1'>>= \a1'' -> 
  return (a1'')
{-# LINE 64 ".\\HGamer3D\\Bindings\\CEGUI\\ClassOgreRenderer.chs" #-}

-- | function to destroy a CEGUI::OgreResourceProvider
destroyOgreResourceProvider :: HG3DClass  -- ^ rp
  ->  IO ()
 -- ^ 
destroyOgreResourceProvider a1 =
  withHG3DClass a1 $ \a1' -> 
  destroyOgreResourceProvider'_ a1' >>= \res ->
  return ()
{-# LINE 68 ".\\HGamer3D\\Bindings\\CEGUI\\ClassOgreRenderer.chs" #-}

-- | set whether CEGUI
setRenderingEnabled :: HG3DClass  -- ^ classpointer - pointer of Class instance from which this methods is called.
  ->  Bool  -- ^ enabled
  ->  IO ()
 -- ^ 
setRenderingEnabled a1 a2 =
  withHG3DClass a1 $ \a1' -> 
  let {a2' = fromBool a2} in 
  setRenderingEnabled'_ a1' a2' >>= \res ->
  return ()
{-# LINE 73 ".\\HGamer3D\\Bindings\\CEGUI\\ClassOgreRenderer.chs" #-}

-- | return whether CEGUI
isRenderingEnabled :: HG3DClass  -- ^ classpointer - pointer of Class instance from which this methods is called.
  ->  IO (Bool)
 -- ^ 
isRenderingEnabled a1 =
  withHG3DClass a1 $ \a1' -> 
  alloca $ \a2' -> 
  isRenderingEnabled'_ a1' a2' >>= \res ->
  peekBoolUtil  a2'>>= \a2'' -> 
  return (a2'')
{-# LINE 78 ".\\HGamer3D\\Bindings\\CEGUI\\ClassOgreRenderer.chs" #-}

-- | set the render states for the specified BlendMode. 
setupRenderingBlendMode :: HG3DClass  -- ^ classpointer - pointer of Class instance from which this methods is called.
  ->  EnumBlendMode  -- ^ mode
  ->  Bool  -- ^ force
  ->  IO ()
 -- ^ 
setupRenderingBlendMode a1 a2 a3 =
  withHG3DClass a1 $ \a1' -> 
  let {a2' = cIntFromEnum a2} in 
  let {a3' = fromBool a3} in 
  setupRenderingBlendMode'_ a1' a2' a3' >>= \res ->
  return ()
{-# LINE 84 ".\\HGamer3D\\Bindings\\CEGUI\\ClassOgreRenderer.chs" #-}

-- | Controls whether rendering done by CEGUI - Details: This defaults to enabled and is required when using the default hook
--that automatically calls CEGUI::System::renderGUI via a frame listener.
--If you disable this setting, the automated rendering will also be
--disabled, which is useful when you wish to perform your own calls to the
--CEGUI::System::renderGUI function (and is the sole purpose for this
--setting).
--
setFrameControlExecutionEnabled :: HG3DClass  -- ^ classpointer - pointer of Class instance from which this methods is called.
  ->  Bool  -- ^ enabled
  ->  IO ()
 -- ^ 
setFrameControlExecutionEnabled a1 a2 =
  withHG3DClass a1 $ \a1' -> 
  let {a2' = fromBool a2} in 
  setFrameControlExecutionEnabled'_ a1' a2' >>= \res ->
  return ()
{-# LINE 89 ".\\HGamer3D\\Bindings\\CEGUI\\ClassOgreRenderer.chs" #-}

-- | Returns whether rendering done by CEGUI - Details: This defaults to enabled and is required when using the default hook
--that automatically calls CEGUI::System::renderGUI via a frame listener.
--If you disable this setting, the automated rendering will also be
--disabled, which is useful when you wish to perform your own calls to the
--CEGUI::System::renderGUI function (and is the sole purpose for this
--setting).
--
isFrameControlExecutionEnabled :: HG3DClass  -- ^ classpointer - pointer of Class instance from which this methods is called.
  ->  IO (Bool)
 -- ^ 
isFrameControlExecutionEnabled a1 =
  withHG3DClass a1 $ \a1' -> 
  alloca $ \a2' -> 
  isFrameControlExecutionEnabled'_ a1' a2' >>= \res ->
  peekBoolUtil  a2'>>= \a2'' -> 
  return (a2'')
{-# LINE 94 ".\\HGamer3D\\Bindings\\CEGUI\\ClassOgreRenderer.chs" #-}

-- | Sets all the required render states needed for CEGUI - Details: This is a low-level function intended for certain advanced concepts; in general it will not be required to call this function directly, since it is called automatically by the system when rendering is done. 
initialiseRenderStateSettings :: HG3DClass  -- ^ classpointer - pointer of Class instance from which this methods is called.
  ->  IO ()
 -- ^ 
initialiseRenderStateSettings a1 =
  withHG3DClass a1 $ \a1' -> 
  initialiseRenderStateSettings'_ a1' >>= \res ->
  return ()
{-# LINE 98 ".\\HGamer3D\\Bindings\\CEGUI\\ClassOgreRenderer.chs" #-}

-- | Destroy all GeometryBuffer objects created by this Renderer
destroyAllGeometryBuffers :: HG3DClass  -- ^ classpointer - pointer of Class instance from which this methods is called.
  ->  IO ()
 -- ^ 
destroyAllGeometryBuffers a1 =
  withHG3DClass a1 $ \a1' -> 
  destroyAllGeometryBuffers'_ a1' >>= \res ->
  return ()
{-# LINE 102 ".\\HGamer3D\\Bindings\\CEGUI\\ClassOgreRenderer.chs" #-}

-- | Destory all TextureTarget objects created by this Renderer
destroyAllTextureTargets :: HG3DClass  -- ^ classpointer - pointer of Class instance from which this methods is called.
  ->  IO ()
 -- ^ 
destroyAllTextureTargets a1 =
  withHG3DClass a1 $ \a1' -> 
  destroyAllTextureTargets'_ a1' >>= \res ->
  return ()
{-# LINE 106 ".\\HGamer3D\\Bindings\\CEGUI\\ClassOgreRenderer.chs" #-}

-- | Destroy all Texture objects created by this Renderer
destroyAllTextures :: HG3DClass  -- ^ classpointer - pointer of Class instance from which this methods is called.
  ->  IO ()
 -- ^ 
destroyAllTextures a1 =
  withHG3DClass a1 $ \a1' -> 
  destroyAllTextures'_ a1' >>= \res ->
  return ()
{-# LINE 110 ".\\HGamer3D\\Bindings\\CEGUI\\ClassOgreRenderer.chs" #-}

-- | Perform any operations required to put the system into a state ready for rendering operations to begin. 
beginRendering :: HG3DClass  -- ^ classpointer - pointer of Class instance from which this methods is called.
  ->  IO ()
 -- ^ 
beginRendering a1 =
  withHG3DClass a1 $ \a1' -> 
  beginRendering'_ a1' >>= \res ->
  return ()
{-# LINE 114 ".\\HGamer3D\\Bindings\\CEGUI\\ClassOgreRenderer.chs" #-}

-- | Perform any operations required to finalise rendering. 
endRendering :: HG3DClass  -- ^ classpointer - pointer of Class instance from which this methods is called.
  ->  IO ()
 -- ^ 
endRendering a1 =
  withHG3DClass a1 $ \a1' -> 
  endRendering'_ a1' >>= \res ->
  return ()
{-# LINE 118 ".\\HGamer3D\\Bindings\\CEGUI\\ClassOgreRenderer.chs" #-}

-- | Return the pixel size of the maximum supported texture. 
getMaxTextureSize :: HG3DClass  -- ^ classpointer - pointer of Class instance from which this methods is called.
  ->  IO (Int)
 -- ^ return value - Size of the maximum supported texture in pixels.     
getMaxTextureSize a1 =
  withHG3DClass a1 $ \a1' -> 
  alloca $ \a2' -> 
  getMaxTextureSize'_ a1' a2' >>= \res ->
  peekIntConv  a2'>>= \a2'' -> 
  return (a2'')
{-# LINE 123 ".\\HGamer3D\\Bindings\\CEGUI\\ClassOgreRenderer.chs" #-}

-- | Return identification string for the renderer module. 
getIdentifierString :: HG3DClass  -- ^ classpointer - pointer of Class instance from which this methods is called.
  ->  IO (String)
 -- ^ return value - String object holding text that identifies the     
getIdentifierString a1 =
  withHG3DClass a1 $ \a1' -> 
  alloc64k $ \a2' -> 
  getIdentifierString'_ a1' a2' >>= \res ->
  peekCString  a2'>>= \a2'' -> 
  return (a2'')
{-# LINE 128 ".\\HGamer3D\\Bindings\\CEGUI\\ClassOgreRenderer.chs" #-}


foreign import ccall safe "HGamer3D\\Bindings\\CEGUI\\ClassOgreRenderer.chs.h cegui_ogrrndr_bootstrapSystem"
  bootstrapSystem'_ :: ((HG3DClassPtr) -> (IO ()))

foreign import ccall safe "HGamer3D\\Bindings\\CEGUI\\ClassOgreRenderer.chs.h cegui_ogrrndr_destroySystem"
  destroySystem'_ :: (IO ())

foreign import ccall safe "HGamer3D\\Bindings\\CEGUI\\ClassOgreRenderer.chs.h cegui_ogrrndr_create"
  create'_ :: ((HG3DClassPtr) -> (IO ()))

foreign import ccall safe "HGamer3D\\Bindings\\CEGUI\\ClassOgreRenderer.chs.h cegui_ogrrndr_destroy"
  destroy'_ :: ((HG3DClassPtr) -> (IO ()))

foreign import ccall safe "HGamer3D\\Bindings\\CEGUI\\ClassOgreRenderer.chs.h cegui_ogrrndr_createOgreResourceProvider"
  createOgreResourceProvider'_ :: ((HG3DClassPtr) -> (IO ()))

foreign import ccall safe "HGamer3D\\Bindings\\CEGUI\\ClassOgreRenderer.chs.h cegui_ogrrndr_destroyOgreResourceProvider"
  destroyOgreResourceProvider'_ :: ((HG3DClassPtr) -> (IO ()))

foreign import ccall safe "HGamer3D\\Bindings\\CEGUI\\ClassOgreRenderer.chs.h cegui_ogrrndr_setRenderingEnabled"
  setRenderingEnabled'_ :: ((HG3DClassPtr) -> (CInt -> (IO ())))

foreign import ccall safe "HGamer3D\\Bindings\\CEGUI\\ClassOgreRenderer.chs.h cegui_ogrrndr_isRenderingEnabled"
  isRenderingEnabled'_ :: ((HG3DClassPtr) -> ((Ptr CInt) -> (IO ())))

foreign import ccall safe "HGamer3D\\Bindings\\CEGUI\\ClassOgreRenderer.chs.h cegui_ogrrndr_setupRenderingBlendMode"
  setupRenderingBlendMode'_ :: ((HG3DClassPtr) -> (CInt -> (CInt -> (IO ()))))

foreign import ccall safe "HGamer3D\\Bindings\\CEGUI\\ClassOgreRenderer.chs.h cegui_ogrrndr_setFrameControlExecutionEnabled"
  setFrameControlExecutionEnabled'_ :: ((HG3DClassPtr) -> (CInt -> (IO ())))

foreign import ccall safe "HGamer3D\\Bindings\\CEGUI\\ClassOgreRenderer.chs.h cegui_ogrrndr_isFrameControlExecutionEnabled"
  isFrameControlExecutionEnabled'_ :: ((HG3DClassPtr) -> ((Ptr CInt) -> (IO ())))

foreign import ccall safe "HGamer3D\\Bindings\\CEGUI\\ClassOgreRenderer.chs.h cegui_ogrrndr_initialiseRenderStateSettings"
  initialiseRenderStateSettings'_ :: ((HG3DClassPtr) -> (IO ()))

foreign import ccall safe "HGamer3D\\Bindings\\CEGUI\\ClassOgreRenderer.chs.h cegui_ogrrndr_destroyAllGeometryBuffers"
  destroyAllGeometryBuffers'_ :: ((HG3DClassPtr) -> (IO ()))

foreign import ccall safe "HGamer3D\\Bindings\\CEGUI\\ClassOgreRenderer.chs.h cegui_ogrrndr_destroyAllTextureTargets"
  destroyAllTextureTargets'_ :: ((HG3DClassPtr) -> (IO ()))

foreign import ccall safe "HGamer3D\\Bindings\\CEGUI\\ClassOgreRenderer.chs.h cegui_ogrrndr_destroyAllTextures"
  destroyAllTextures'_ :: ((HG3DClassPtr) -> (IO ()))

foreign import ccall safe "HGamer3D\\Bindings\\CEGUI\\ClassOgreRenderer.chs.h cegui_ogrrndr_beginRendering"
  beginRendering'_ :: ((HG3DClassPtr) -> (IO ()))

foreign import ccall safe "HGamer3D\\Bindings\\CEGUI\\ClassOgreRenderer.chs.h cegui_ogrrndr_endRendering"
  endRendering'_ :: ((HG3DClassPtr) -> (IO ()))

foreign import ccall safe "HGamer3D\\Bindings\\CEGUI\\ClassOgreRenderer.chs.h cegui_ogrrndr_getMaxTextureSize"
  getMaxTextureSize'_ :: ((HG3DClassPtr) -> ((Ptr CUInt) -> (IO ())))

foreign import ccall safe "HGamer3D\\Bindings\\CEGUI\\ClassOgreRenderer.chs.h cegui_ogrrndr_getIdentifierString"
  getIdentifierString'_ :: ((HG3DClassPtr) -> ((Ptr CChar) -> (IO ())))