-- GENERATED by C->Haskell Compiler, version 0.16.3 Crystal Seed, 24 Jan 2009 (Haskell)
-- Edit the ORIGNAL .chs file instead!


{-# LINE 1 ".\\HGamer3D\\Bindings\\CEGUI\\ClassScheme.chs" #-}{-# LANGUAGE ForeignFunctionInterface #-}
{-# LANGUAGE TypeSynonymInstances #-}

-- This source file is part of HGamer3D
-- (A project to enable 3D game development in Haskell)
-- For the latest info, see http://www.althainz.de/HGamer3D.html
-- 

-- (c) 2011, 2012 Peter Althainz
-- 
-- Licensed under the Apache License, Version 2.0 (the "License");
-- you may not use this file except in compliance with the License.
-- You may obtain a copy of the License at
-- 
--     http://www.apache.org/licenses/LICENSE-2.0
-- 
-- Unless required by applicable law or agreed to in writing, software
-- distributed under the License is distributed on an "AS IS" BASIS,
-- WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
-- See the License for the specific language governing permissions and
-- limitations under the License.
-- 


-- ClassScheme.chs

-- 

module HGamer3D.Bindings.CEGUI.ClassScheme where

import Foreign
import Foreign.Ptr
import Foreign.C

import HGamer3D.Data.HG3DClass
import HGamer3D.Data.Vector
import HGamer3D.Data.Colour
import HGamer3D.Data.Angle

import HGamer3D.Bindings.CEGUI.Utils
{-# LINE 40 ".\\HGamer3D\\Bindings\\CEGUI\\ClassScheme.chs" #-}
import HGamer3D.Bindings.CEGUI.ClassPtr
{-# LINE 41 ".\\HGamer3D\\Bindings\\CEGUI\\ClassScheme.chs" #-}
import HGamer3D.Bindings.CEGUI.StructHG3DClass
{-# LINE 42 ".\\HGamer3D\\Bindings\\CEGUI\\ClassScheme.chs" #-}

-- | Loads all resources for this scheme. 
loadResources :: HG3DClass  -- ^ classpointer - pointer of Class instance from which this methods is called.
  ->  IO ()
 -- ^ return value - Nothing.     
loadResources a1 =
  withHG3DClass a1 $ \a1' -> 
  loadResources'_ a1' >>= \res ->
  return ()
{-# LINE 47 ".\\HGamer3D\\Bindings\\CEGUI\\ClassScheme.chs" #-}

-- | Unloads all resources for this scheme. This should be used very carefully. 
unloadResources :: HG3DClass  -- ^ classpointer - pointer of Class instance from which this methods is called.
  ->  IO ()
 -- ^ return value - Nothing.     
unloadResources a1 =
  withHG3DClass a1 $ \a1' -> 
  unloadResources'_ a1' >>= \res ->
  return ()
{-# LINE 51 ".\\HGamer3D\\Bindings\\CEGUI\\ClassScheme.chs" #-}

-- | Return whether the resources for this Scheme
resourcesLoaded :: HG3DClass  -- ^ classpointer - pointer of Class instance from which this methods is called.
  ->  IO (Bool)
 -- ^ return value - true if all resources for the     
resourcesLoaded a1 =
  withHG3DClass a1 $ \a1' -> 
  alloca $ \a2' -> 
  resourcesLoaded'_ a1' a2' >>= \res ->
  peekBoolUtil  a2'>>= \a2'' -> 
  return (a2'')
{-# LINE 56 ".\\HGamer3D\\Bindings\\CEGUI\\ClassScheme.chs" #-}

-- | Return the name of this Scheme
getName :: HG3DClass  -- ^ classpointer - pointer of Class instance from which this methods is called.
  ->  IO (String)
 -- ^ return value - String object containing the name of this     
getName a1 =
  withHG3DClass a1 $ \a1' -> 
  alloc64k $ \a2' -> 
  getName'_ a1' a2' >>= \res ->
  peekCString  a2'>>= \a2'' -> 
  return (a2'')
{-# LINE 61 ".\\HGamer3D\\Bindings\\CEGUI\\ClassScheme.chs" #-}

-- | Destroys a Scheme
delete :: HG3DClass  -- ^ classpointer - pointer of Class instance which is going to be deleted.
  ->  IO ()
 -- ^ return value - Nothing     
delete a1 =
  withHG3DClass a1 $ \a1' -> 
  delete'_ a1' >>= \res ->
  return ()
{-# LINE 65 ".\\HGamer3D\\Bindings\\CEGUI\\ClassScheme.chs" #-}

-- | Returns the default resource group currently set for Schemes. 
getDefaultResourceGroup :: IO (String)
 -- ^ return value - String describing the default resource group identifier that will be used when loading     
getDefaultResourceGroup =
  alloc64k $ \a1' -> 
  getDefaultResourceGroup'_ a1' >>= \res ->
  peekCString  a1'>>= \a1'' -> 
  return (a1'')
{-# LINE 69 ".\\HGamer3D\\Bindings\\CEGUI\\ClassScheme.chs" #-}

-- | Sets the default resource group to be used when loading scheme xml data. 
setDefaultResourceGroup :: String  -- ^ resourceGroup - String describing the default resource group identifier to be used.
  ->  IO ()
 -- ^ return value - Nothing.     
setDefaultResourceGroup a1 =
  withCString a1 $ \a1' -> 
  setDefaultResourceGroup'_ a1' >>= \res ->
  return ()
{-# LINE 73 ".\\HGamer3D\\Bindings\\CEGUI\\ClassScheme.chs" #-}


foreign import ccall safe "HGamer3D\\Bindings\\CEGUI\\ClassScheme.chs.h cegui_schm_loadResources"
  loadResources'_ :: ((HG3DClassPtr) -> (IO ()))

foreign import ccall safe "HGamer3D\\Bindings\\CEGUI\\ClassScheme.chs.h cegui_schm_unloadResources"
  unloadResources'_ :: ((HG3DClassPtr) -> (IO ()))

foreign import ccall safe "HGamer3D\\Bindings\\CEGUI\\ClassScheme.chs.h cegui_schm_resourcesLoaded"
  resourcesLoaded'_ :: ((HG3DClassPtr) -> ((Ptr CInt) -> (IO ())))

foreign import ccall safe "HGamer3D\\Bindings\\CEGUI\\ClassScheme.chs.h cegui_schm_getName"
  getName'_ :: ((HG3DClassPtr) -> ((Ptr CChar) -> (IO ())))

foreign import ccall safe "HGamer3D\\Bindings\\CEGUI\\ClassScheme.chs.h cegui_schm_destruct"
  delete'_ :: ((HG3DClassPtr) -> (IO ()))

foreign import ccall safe "HGamer3D\\Bindings\\CEGUI\\ClassScheme.chs.h cegui_schm_getDefaultResourceGroup"
  getDefaultResourceGroup'_ :: ((Ptr CChar) -> (IO ()))

foreign import ccall safe "HGamer3D\\Bindings\\CEGUI\\ClassScheme.chs.h cegui_schm_setDefaultResourceGroup"
  setDefaultResourceGroup'_ :: ((Ptr CChar) -> (IO ()))