-- GENERATED by C->Haskell Compiler, version 0.16.3 Crystal Seed, 24 Jan 2009 (Haskell)
-- Edit the ORIGNAL .chs file instead!


{-# LINE 1 ".\\HGamer3D\\Bindings\\CEGUI\\ClassScrollablePane.chs" #-}{-# LANGUAGE ForeignFunctionInterface #-}
{-# LANGUAGE TypeSynonymInstances #-}

-- This source file is part of HGamer3D
-- (A project to enable 3D game development in Haskell)
-- For the latest info, see http://www.althainz.de/HGamer3D.html
-- 

-- (c) 2011, 2012 Peter Althainz
-- 
-- Licensed under the Apache License, Version 2.0 (the "License");
-- you may not use this file except in compliance with the License.
-- You may obtain a copy of the License at
-- 
--     http://www.apache.org/licenses/LICENSE-2.0
-- 
-- Unless required by applicable law or agreed to in writing, software
-- distributed under the License is distributed on an "AS IS" BASIS,
-- WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
-- See the License for the specific language governing permissions and
-- limitations under the License.
-- 


-- ClassScrollablePane.chs

-- 

module HGamer3D.Bindings.CEGUI.ClassScrollablePane where

import Foreign
import Foreign.Ptr
import Foreign.C

import HGamer3D.Data.HG3DClass
import HGamer3D.Data.Vector
import HGamer3D.Data.Colour
import HGamer3D.Data.Angle

import HGamer3D.Bindings.CEGUI.Utils
{-# LINE 40 ".\\HGamer3D\\Bindings\\CEGUI\\ClassScrollablePane.chs" #-}
import HGamer3D.Bindings.CEGUI.ClassPtr
{-# LINE 41 ".\\HGamer3D\\Bindings\\CEGUI\\ClassScrollablePane.chs" #-}
import HGamer3D.Bindings.CEGUI.StructHG3DClass
{-# LINE 42 ".\\HGamer3D\\Bindings\\CEGUI\\ClassScrollablePane.chs" #-}

-- | Constructor for the ScrollablePane
new :: String  -- ^ type
  ->  String  -- ^ name
  ->  IO (HG3DClass)
 -- ^ 
new a1 a2 =
  withCString a1 $ \a1' -> 
  withCString a2 $ \a2' -> 
  alloca $ \a3' -> 
  new'_ a1' a2' a3' >>= \res ->
  peek  a3'>>= \a3'' -> 
  return (a3'')
{-# LINE 49 ".\\HGamer3D\\Bindings\\CEGUI\\ClassScrollablePane.chs" #-}

-- | Destructor for the ScrollablePane
delete :: HG3DClass  -- ^ classpointer - pointer of Class instance which is going to be deleted.
  ->  IO ()
 -- ^ 
delete a1 =
  withHG3DClass a1 $ \a1' -> 
  delete'_ a1' >>= \res ->
  return ()
{-# LINE 53 ".\\HGamer3D\\Bindings\\CEGUI\\ClassScrollablePane.chs" #-}

-- | Returns a pointer to the window holding the pane contents.  - Details: The purpose of this is so that attached windows may be inspected,
--client code may not modify the returned window in any way.
--
getContentPane :: HG3DClass  -- ^ classpointer - pointer of Class instance from which this methods is called.
  ->  IO (HG3DClass)
 -- ^ 
getContentPane a1 =
  withHG3DClass a1 $ \a1' -> 
  alloca $ \a2' -> 
  getContentPane'_ a1' a2' >>= \res ->
  peek  a2'>>= \a2'' -> 
  return (a2'')
{-# LINE 58 ".\\HGamer3D\\Bindings\\CEGUI\\ClassScrollablePane.chs" #-}

-- | Return whether the vertical scroll bar is always shown. 
isVertScrollbarAlwaysShown :: HG3DClass  -- ^ classpointer - pointer of Class instance from which this methods is called.
  ->  IO (Bool)
 -- ^ 
isVertScrollbarAlwaysShown a1 =
  withHG3DClass a1 $ \a1' -> 
  alloca $ \a2' -> 
  isVertScrollbarAlwaysShown'_ a1' a2' >>= \res ->
  peekBoolUtil  a2'>>= \a2'' -> 
  return (a2'')
{-# LINE 63 ".\\HGamer3D\\Bindings\\CEGUI\\ClassScrollablePane.chs" #-}

-- | Set whether the vertical scroll bar should always be shown. 
setShowVertScrollbar :: HG3DClass  -- ^ classpointer - pointer of Class instance from which this methods is called.
  ->  Bool  -- ^ setting - 
--
--
  ->  IO ()
 -- ^ return value - Nothing.     
setShowVertScrollbar a1 a2 =
  withHG3DClass a1 $ \a1' -> 
  let {a2' = fromBool a2} in 
  setShowVertScrollbar'_ a1' a2' >>= \res ->
  return ()
{-# LINE 68 ".\\HGamer3D\\Bindings\\CEGUI\\ClassScrollablePane.chs" #-}

-- | Return whether the horizontal scroll bar is always shown. 
isHorzScrollbarAlwaysShown :: HG3DClass  -- ^ classpointer - pointer of Class instance from which this methods is called.
  ->  IO (Bool)
 -- ^ 
isHorzScrollbarAlwaysShown a1 =
  withHG3DClass a1 $ \a1' -> 
  alloca $ \a2' -> 
  isHorzScrollbarAlwaysShown'_ a1' a2' >>= \res ->
  peekBoolUtil  a2'>>= \a2'' -> 
  return (a2'')
{-# LINE 73 ".\\HGamer3D\\Bindings\\CEGUI\\ClassScrollablePane.chs" #-}

-- | Set whether the horizontal scroll bar should always be shown. 
setShowHorzScrollbar :: HG3DClass  -- ^ classpointer - pointer of Class instance from which this methods is called.
  ->  Bool  -- ^ setting - 
--
--
  ->  IO ()
 -- ^ return value - Nothing.     
setShowHorzScrollbar a1 a2 =
  withHG3DClass a1 $ \a1' -> 
  let {a2' = fromBool a2} in 
  setShowHorzScrollbar'_ a1' a2' >>= \res ->
  return ()
{-# LINE 78 ".\\HGamer3D\\Bindings\\CEGUI\\ClassScrollablePane.chs" #-}

-- | Return whether the content pane is auto sized. 
isContentPaneAutoSized :: HG3DClass  -- ^ classpointer - pointer of Class instance from which this methods is called.
  ->  IO (Bool)
 -- ^ 
isContentPaneAutoSized a1 =
  withHG3DClass a1 $ \a1' -> 
  alloca $ \a2' -> 
  isContentPaneAutoSized'_ a1' a2' >>= \res ->
  peekBoolUtil  a2'>>= \a2'' -> 
  return (a2'')
{-# LINE 83 ".\\HGamer3D\\Bindings\\CEGUI\\ClassScrollablePane.chs" #-}

-- | Set whether the content pane should be auto-sized. 
setContentPaneAutoSized :: HG3DClass  -- ^ classpointer - pointer of Class instance from which this methods is called.
  ->  Bool  -- ^ setting - 
--
--
  ->  IO ()
 -- ^ return value - Nothing.     
setContentPaneAutoSized a1 a2 =
  withHG3DClass a1 $ \a1' -> 
  let {a2' = fromBool a2} in 
  setContentPaneAutoSized'_ a1' a2' >>= \res ->
  return ()
{-# LINE 88 ".\\HGamer3D\\Bindings\\CEGUI\\ClassScrollablePane.chs" #-}

-- | Returns the horizontal scrollbar step size as a fraction of one complete view page. 
getHorizontalStepSize :: HG3DClass  -- ^ classpointer - pointer of Class instance from which this methods is called.
  ->  IO (Float)
 -- ^ return value - float value specifying the step size where 1.0f would be the width of the viewing area.     
getHorizontalStepSize a1 =
  withHG3DClass a1 $ \a1' -> 
  alloca $ \a2' -> 
  getHorizontalStepSize'_ a1' a2' >>= \res ->
  peekFloatConv  a2'>>= \a2'' -> 
  return (a2'')
{-# LINE 93 ".\\HGamer3D\\Bindings\\CEGUI\\ClassScrollablePane.chs" #-}

-- | Sets the horizontal scrollbar step size as a fraction of one complete view page. 
setHorizontalStepSize :: HG3DClass  -- ^ classpointer - pointer of Class instance from which this methods is called.
  ->  Float  -- ^ step - float value specifying the step size, where 1.0f would be the width of the viewing area.
  ->  IO ()
 -- ^ return value - Nothing.     
setHorizontalStepSize a1 a2 =
  withHG3DClass a1 $ \a1' -> 
  let {a2' = realToFrac a2} in 
  setHorizontalStepSize'_ a1' a2' >>= \res ->
  return ()
{-# LINE 98 ".\\HGamer3D\\Bindings\\CEGUI\\ClassScrollablePane.chs" #-}

-- | Returns the horizontal scrollbar overlap size as a fraction of one complete view page. 
getHorizontalOverlapSize :: HG3DClass  -- ^ classpointer - pointer of Class instance from which this methods is called.
  ->  IO (Float)
 -- ^ return value - float value specifying the overlap size where 1.0f would be the width of the viewing area.     
getHorizontalOverlapSize a1 =
  withHG3DClass a1 $ \a1' -> 
  alloca $ \a2' -> 
  getHorizontalOverlapSize'_ a1' a2' >>= \res ->
  peekFloatConv  a2'>>= \a2'' -> 
  return (a2'')
{-# LINE 103 ".\\HGamer3D\\Bindings\\CEGUI\\ClassScrollablePane.chs" #-}

-- | Sets the horizontal scrollbar overlap size as a fraction of one complete view page. 
setHorizontalOverlapSize :: HG3DClass  -- ^ classpointer - pointer of Class instance from which this methods is called.
  ->  Float  -- ^ overlap - float value specifying the overlap size, where 1.0f would be the width of the viewing area.
  ->  IO ()
 -- ^ return value - Nothing.     
setHorizontalOverlapSize a1 a2 =
  withHG3DClass a1 $ \a1' -> 
  let {a2' = realToFrac a2} in 
  setHorizontalOverlapSize'_ a1' a2' >>= \res ->
  return ()
{-# LINE 108 ".\\HGamer3D\\Bindings\\CEGUI\\ClassScrollablePane.chs" #-}

-- | Returns the horizontal scroll position as a fraction of the complete scrollable width. 
getHorizontalScrollPosition :: HG3DClass  -- ^ classpointer - pointer of Class instance from which this methods is called.
  ->  IO (Float)
 -- ^ return value - float value specifying the scroll position.     
getHorizontalScrollPosition a1 =
  withHG3DClass a1 $ \a1' -> 
  alloca $ \a2' -> 
  getHorizontalScrollPosition'_ a1' a2' >>= \res ->
  peekFloatConv  a2'>>= \a2'' -> 
  return (a2'')
{-# LINE 113 ".\\HGamer3D\\Bindings\\CEGUI\\ClassScrollablePane.chs" #-}

-- | Sets the horizontal scroll position as a fraction of the complete scrollable width. 
setHorizontalScrollPosition :: HG3DClass  -- ^ classpointer - pointer of Class instance from which this methods is called.
  ->  Float  -- ^ position - float value specifying the new scroll position.
  ->  IO ()
 -- ^ return value - Nothing.     
setHorizontalScrollPosition a1 a2 =
  withHG3DClass a1 $ \a1' -> 
  let {a2' = realToFrac a2} in 
  setHorizontalScrollPosition'_ a1' a2' >>= \res ->
  return ()
{-# LINE 118 ".\\HGamer3D\\Bindings\\CEGUI\\ClassScrollablePane.chs" #-}

-- | Returns the vertical scrollbar step size as a fraction of one complete view page. 
getVerticalStepSize :: HG3DClass  -- ^ classpointer - pointer of Class instance from which this methods is called.
  ->  IO (Float)
 -- ^ return value - float value specifying the step size where 1.0f would be the height of the viewing area.     
getVerticalStepSize a1 =
  withHG3DClass a1 $ \a1' -> 
  alloca $ \a2' -> 
  getVerticalStepSize'_ a1' a2' >>= \res ->
  peekFloatConv  a2'>>= \a2'' -> 
  return (a2'')
{-# LINE 123 ".\\HGamer3D\\Bindings\\CEGUI\\ClassScrollablePane.chs" #-}

-- | Sets the vertical scrollbar step size as a fraction of one complete view page. 
setVerticalStepSize :: HG3DClass  -- ^ classpointer - pointer of Class instance from which this methods is called.
  ->  Float  -- ^ step - float value specifying the step size, where 1.0f would be the height of the viewing area.
  ->  IO ()
 -- ^ return value - Nothing.     
setVerticalStepSize a1 a2 =
  withHG3DClass a1 $ \a1' -> 
  let {a2' = realToFrac a2} in 
  setVerticalStepSize'_ a1' a2' >>= \res ->
  return ()
{-# LINE 128 ".\\HGamer3D\\Bindings\\CEGUI\\ClassScrollablePane.chs" #-}

-- | Returns the vertical scrollbar overlap size as a fraction of one complete view page. 
getVerticalOverlapSize :: HG3DClass  -- ^ classpointer - pointer of Class instance from which this methods is called.
  ->  IO (Float)
 -- ^ return value - float value specifying the overlap size where 1.0f would be the height of the viewing area.     
getVerticalOverlapSize a1 =
  withHG3DClass a1 $ \a1' -> 
  alloca $ \a2' -> 
  getVerticalOverlapSize'_ a1' a2' >>= \res ->
  peekFloatConv  a2'>>= \a2'' -> 
  return (a2'')
{-# LINE 133 ".\\HGamer3D\\Bindings\\CEGUI\\ClassScrollablePane.chs" #-}

-- | Sets the vertical scrollbar overlap size as a fraction of one complete view page. 
setVerticalOverlapSize :: HG3DClass  -- ^ classpointer - pointer of Class instance from which this methods is called.
  ->  Float  -- ^ overlap - float value specifying the overlap size, where 1.0f would be the height of the viewing area.
  ->  IO ()
 -- ^ return value - Nothing.     
setVerticalOverlapSize a1 a2 =
  withHG3DClass a1 $ \a1' -> 
  let {a2' = realToFrac a2} in 
  setVerticalOverlapSize'_ a1' a2' >>= \res ->
  return ()
{-# LINE 138 ".\\HGamer3D\\Bindings\\CEGUI\\ClassScrollablePane.chs" #-}

-- | Returns the vertical scroll position as a fraction of the complete scrollable height. 
getVerticalScrollPosition :: HG3DClass  -- ^ classpointer - pointer of Class instance from which this methods is called.
  ->  IO (Float)
 -- ^ return value - float value specifying the scroll position.     
getVerticalScrollPosition a1 =
  withHG3DClass a1 $ \a1' -> 
  alloca $ \a2' -> 
  getVerticalScrollPosition'_ a1' a2' >>= \res ->
  peekFloatConv  a2'>>= \a2'' -> 
  return (a2'')
{-# LINE 143 ".\\HGamer3D\\Bindings\\CEGUI\\ClassScrollablePane.chs" #-}

-- | Sets the vertical scroll position as a fraction of the complete scrollable height. 
setVerticalScrollPosition :: HG3DClass  -- ^ classpointer - pointer of Class instance from which this methods is called.
  ->  Float  -- ^ position - float value specifying the new scroll position.
  ->  IO ()
 -- ^ return value - Nothing.     
setVerticalScrollPosition a1 a2 =
  withHG3DClass a1 $ \a1' -> 
  let {a2' = realToFrac a2} in 
  setVerticalScrollPosition'_ a1' a2' >>= \res ->
  return ()
{-# LINE 148 ".\\HGamer3D\\Bindings\\CEGUI\\ClassScrollablePane.chs" #-}

-- | Return a pointer to the vertical scrollbar component widget for this ScrollablePane
getVertScrollbar :: HG3DClass  -- ^ classpointer - pointer of Class instance from which this methods is called.
  ->  IO (HG3DClass)
 -- ^ return value - Pointer to a     
getVertScrollbar a1 =
  withHG3DClass a1 $ \a1' -> 
  alloca $ \a2' -> 
  getVertScrollbar'_ a1' a2' >>= \res ->
  peek  a2'>>= \a2'' -> 
  return (a2'')
{-# LINE 153 ".\\HGamer3D\\Bindings\\CEGUI\\ClassScrollablePane.chs" #-}

-- | Return a pointer to the horizontal scrollbar component widget for this ScrollablePane
getHorzScrollbar :: HG3DClass  -- ^ classpointer - pointer of Class instance from which this methods is called.
  ->  IO (HG3DClass)
 -- ^ return value - Pointer to a     
getHorzScrollbar a1 =
  withHG3DClass a1 $ \a1' -> 
  alloca $ \a2' -> 
  getHorzScrollbar'_ a1' a2' >>= \res ->
  peek  a2'>>= \a2'' -> 
  return (a2'')
{-# LINE 158 ".\\HGamer3D\\Bindings\\CEGUI\\ClassScrollablePane.chs" #-}

-- | Initialises the Window - Details: This must be called for every window created. Normally this is handled automatically by the WindowManager
initialiseComponents :: HG3DClass  -- ^ classpointer - pointer of Class instance from which this methods is called.
  ->  IO ()
 -- ^ return value - Nothing     
initialiseComponents a1 =
  withHG3DClass a1 $ \a1' -> 
  initialiseComponents'_ a1' >>= \res ->
  return ()
{-# LINE 162 ".\\HGamer3D\\Bindings\\CEGUI\\ClassScrollablePane.chs" #-}

-- | Internal destroy method which actually just adds the window and any parent destructed child windows to the dead pool.  - Details: This is virtual to allow for specialised cleanup which may be required
--in some advanced cases.  If you override this for the above reason, you
--MUST call this base class version.
--
destroy :: HG3DClass  -- ^ classpointer - pointer of Class instance from which this methods is called.
  ->  IO ()
 -- ^ 
destroy a1 =
  withHG3DClass a1 $ \a1' -> 
  destroy'_ a1' >>= \res ->
  return ()
{-# LINE 166 ".\\HGamer3D\\Bindings\\CEGUI\\ClassScrollablePane.chs" #-}


foreign import ccall safe "HGamer3D\\Bindings\\CEGUI\\ClassScrollablePane.chs.h cegui_scrlpn_construct"
  new'_ :: ((Ptr CChar) -> ((Ptr CChar) -> ((HG3DClassPtr) -> (IO ()))))

foreign import ccall safe "HGamer3D\\Bindings\\CEGUI\\ClassScrollablePane.chs.h cegui_scrlpn_destruct"
  delete'_ :: ((HG3DClassPtr) -> (IO ()))

foreign import ccall safe "HGamer3D\\Bindings\\CEGUI\\ClassScrollablePane.chs.h cegui_scrlpn_getContentPane"
  getContentPane'_ :: ((HG3DClassPtr) -> ((HG3DClassPtr) -> (IO ())))

foreign import ccall safe "HGamer3D\\Bindings\\CEGUI\\ClassScrollablePane.chs.h cegui_scrlpn_isVertScrollbarAlwaysShown"
  isVertScrollbarAlwaysShown'_ :: ((HG3DClassPtr) -> ((Ptr CInt) -> (IO ())))

foreign import ccall safe "HGamer3D\\Bindings\\CEGUI\\ClassScrollablePane.chs.h cegui_scrlpn_setShowVertScrollbar"
  setShowVertScrollbar'_ :: ((HG3DClassPtr) -> (CInt -> (IO ())))

foreign import ccall safe "HGamer3D\\Bindings\\CEGUI\\ClassScrollablePane.chs.h cegui_scrlpn_isHorzScrollbarAlwaysShown"
  isHorzScrollbarAlwaysShown'_ :: ((HG3DClassPtr) -> ((Ptr CInt) -> (IO ())))

foreign import ccall safe "HGamer3D\\Bindings\\CEGUI\\ClassScrollablePane.chs.h cegui_scrlpn_setShowHorzScrollbar"
  setShowHorzScrollbar'_ :: ((HG3DClassPtr) -> (CInt -> (IO ())))

foreign import ccall safe "HGamer3D\\Bindings\\CEGUI\\ClassScrollablePane.chs.h cegui_scrlpn_isContentPaneAutoSized"
  isContentPaneAutoSized'_ :: ((HG3DClassPtr) -> ((Ptr CInt) -> (IO ())))

foreign import ccall safe "HGamer3D\\Bindings\\CEGUI\\ClassScrollablePane.chs.h cegui_scrlpn_setContentPaneAutoSized"
  setContentPaneAutoSized'_ :: ((HG3DClassPtr) -> (CInt -> (IO ())))

foreign import ccall safe "HGamer3D\\Bindings\\CEGUI\\ClassScrollablePane.chs.h cegui_scrlpn_getHorizontalStepSize"
  getHorizontalStepSize'_ :: ((HG3DClassPtr) -> ((Ptr CFloat) -> (IO ())))

foreign import ccall safe "HGamer3D\\Bindings\\CEGUI\\ClassScrollablePane.chs.h cegui_scrlpn_setHorizontalStepSize"
  setHorizontalStepSize'_ :: ((HG3DClassPtr) -> (CFloat -> (IO ())))

foreign import ccall safe "HGamer3D\\Bindings\\CEGUI\\ClassScrollablePane.chs.h cegui_scrlpn_getHorizontalOverlapSize"
  getHorizontalOverlapSize'_ :: ((HG3DClassPtr) -> ((Ptr CFloat) -> (IO ())))

foreign import ccall safe "HGamer3D\\Bindings\\CEGUI\\ClassScrollablePane.chs.h cegui_scrlpn_setHorizontalOverlapSize"
  setHorizontalOverlapSize'_ :: ((HG3DClassPtr) -> (CFloat -> (IO ())))

foreign import ccall safe "HGamer3D\\Bindings\\CEGUI\\ClassScrollablePane.chs.h cegui_scrlpn_getHorizontalScrollPosition"
  getHorizontalScrollPosition'_ :: ((HG3DClassPtr) -> ((Ptr CFloat) -> (IO ())))

foreign import ccall safe "HGamer3D\\Bindings\\CEGUI\\ClassScrollablePane.chs.h cegui_scrlpn_setHorizontalScrollPosition"
  setHorizontalScrollPosition'_ :: ((HG3DClassPtr) -> (CFloat -> (IO ())))

foreign import ccall safe "HGamer3D\\Bindings\\CEGUI\\ClassScrollablePane.chs.h cegui_scrlpn_getVerticalStepSize"
  getVerticalStepSize'_ :: ((HG3DClassPtr) -> ((Ptr CFloat) -> (IO ())))

foreign import ccall safe "HGamer3D\\Bindings\\CEGUI\\ClassScrollablePane.chs.h cegui_scrlpn_setVerticalStepSize"
  setVerticalStepSize'_ :: ((HG3DClassPtr) -> (CFloat -> (IO ())))

foreign import ccall safe "HGamer3D\\Bindings\\CEGUI\\ClassScrollablePane.chs.h cegui_scrlpn_getVerticalOverlapSize"
  getVerticalOverlapSize'_ :: ((HG3DClassPtr) -> ((Ptr CFloat) -> (IO ())))

foreign import ccall safe "HGamer3D\\Bindings\\CEGUI\\ClassScrollablePane.chs.h cegui_scrlpn_setVerticalOverlapSize"
  setVerticalOverlapSize'_ :: ((HG3DClassPtr) -> (CFloat -> (IO ())))

foreign import ccall safe "HGamer3D\\Bindings\\CEGUI\\ClassScrollablePane.chs.h cegui_scrlpn_getVerticalScrollPosition"
  getVerticalScrollPosition'_ :: ((HG3DClassPtr) -> ((Ptr CFloat) -> (IO ())))

foreign import ccall safe "HGamer3D\\Bindings\\CEGUI\\ClassScrollablePane.chs.h cegui_scrlpn_setVerticalScrollPosition"
  setVerticalScrollPosition'_ :: ((HG3DClassPtr) -> (CFloat -> (IO ())))

foreign import ccall safe "HGamer3D\\Bindings\\CEGUI\\ClassScrollablePane.chs.h cegui_scrlpn_getVertScrollbar"
  getVertScrollbar'_ :: ((HG3DClassPtr) -> ((HG3DClassPtr) -> (IO ())))

foreign import ccall safe "HGamer3D\\Bindings\\CEGUI\\ClassScrollablePane.chs.h cegui_scrlpn_getHorzScrollbar"
  getHorzScrollbar'_ :: ((HG3DClassPtr) -> ((HG3DClassPtr) -> (IO ())))

foreign import ccall safe "HGamer3D\\Bindings\\CEGUI\\ClassScrollablePane.chs.h cegui_scrlpn_initialiseComponents"
  initialiseComponents'_ :: ((HG3DClassPtr) -> (IO ()))

foreign import ccall safe "HGamer3D\\Bindings\\CEGUI\\ClassScrollablePane.chs.h cegui_scrlpn_destroy"
  destroy'_ :: ((HG3DClassPtr) -> (IO ()))