module HGamer3D.Bindings.CEGUI.ClassSystem where
import Foreign
import Foreign.Ptr
import Foreign.C
import HGamer3D.Data.HG3DClass
import HGamer3D.Data.Vector
import HGamer3D.Data.Colour
import HGamer3D.Data.Angle
import HGamer3D.Bindings.CEGUI.Utils
import HGamer3D.Bindings.CEGUI.ClassPtr
import HGamer3D.Bindings.CEGUI.StructHG3DClass
import HGamer3D.Bindings.CEGUI.EnumMouseButton
create :: HG3DClass
-> HG3DClass
-> HG3DClass
-> HG3DClass
-> HG3DClass
-> String
-> String
-> IO (HG3DClass)
create a1 a2 a3 a4 a5 a6 a7 =
withHG3DClass a1 $ \a1' ->
withHG3DClass a2 $ \a2' ->
withHG3DClass a3 $ \a3' ->
withHG3DClass a4 $ \a4' ->
withHG3DClass a5 $ \a5' ->
withCString a6 $ \a6' ->
withCString a7 $ \a7' ->
alloca $ \a8' ->
create'_ a1' a2' a3' a4' a5' a6' a7' a8' >>= \res ->
peek a8'>>= \a8'' ->
return (a8'')
destroy :: IO ()
destroy =
destroy'_ >>= \res ->
return ()
getSingleton :: IO (HG3DClass)
getSingleton =
alloca $ \a1' ->
getSingleton'_ a1' >>= \res ->
peek a1'>>= \a1'' ->
return (a1'')
getSingletonPtr :: IO (HG3DClass)
getSingletonPtr =
alloca $ \a1' ->
getSingletonPtr'_ a1' >>= \res ->
peek a1'>>= \a1'' ->
return (a1'')
--[prefix]CEGUI[parserName][suffix]
--where:
setDefaultXMLParserName :: String
-> IO ()
setDefaultXMLParserName a1 =
withCString a1 $ \a1' ->
setDefaultXMLParserName'_ a1' >>= \res ->
return ()
getDefaultXMLParserName :: IO (String)
getDefaultXMLParserName =
alloc64k $ \a1' ->
getDefaultXMLParserName'_ a1' >>= \res ->
peekCString a1'>>= \a1'' ->
return (a1'')
setDefaultImageCodecName :: String
-> IO ()
setDefaultImageCodecName a1 =
withCString a1 $ \a1' ->
setDefaultImageCodecName'_ a1' >>= \res ->
return ()
getDefaultImageCodecName :: IO (String)
getDefaultImageCodecName =
alloc64k $ \a1' ->
getDefaultImageCodecName'_ a1' >>= \res ->
peekCString a1'>>= \a1'' ->
return (a1'')
getRenderer :: HG3DClass
-> IO (HG3DClass)
getRenderer a1 =
withHG3DClass a1 $ \a1' ->
alloca $ \a2' ->
getRenderer'_ a1' a2' >>= \res ->
peek a2'>>= \a2'' ->
return (a2'')
setDefaultFont :: HG3DClass
-> String
-> IO ()
setDefaultFont a1 a2 =
withHG3DClass a1 $ \a1' ->
withCString a2 $ \a2' ->
setDefaultFont'_ a1' a2' >>= \res ->
return ()
setDefaultFont2 :: HG3DClass
-> HG3DClass
-> IO ()
setDefaultFont2 a1 a2 =
withHG3DClass a1 $ \a1' ->
withHG3DClass a2 $ \a2' ->
setDefaultFont2'_ a1' a2' >>= \res ->
return ()
getDefaultFont :: HG3DClass
-> IO (HG3DClass)
getDefaultFont a1 =
withHG3DClass a1 $ \a1' ->
alloca $ \a2' ->
getDefaultFont'_ a1' a2' >>= \res ->
peek a2'>>= \a2'' ->
return (a2'')
signalRedraw :: HG3DClass
-> IO ()
signalRedraw a1 =
withHG3DClass a1 $ \a1' ->
signalRedraw'_ a1' >>= \res ->
return ()
isRedrawRequested :: HG3DClass
-> IO (Bool)
isRedrawRequested a1 =
withHG3DClass a1 $ \a1' ->
alloca $ \a2' ->
isRedrawRequested'_ a1' a2' >>= \res ->
peekBoolUtil a2'>>= \a2'' ->
return (a2'')
renderGUI :: HG3DClass
-> IO ()
renderGUI a1 =
withHG3DClass a1 $ \a1' ->
renderGUI'_ a1' >>= \res ->
return ()
setGUISheet :: HG3DClass
-> HG3DClass
-> IO (HG3DClass)
setGUISheet a1 a2 =
withHG3DClass a1 $ \a1' ->
withHG3DClass a2 $ \a2' ->
alloca $ \a3' ->
setGUISheet'_ a1' a2' a3' >>= \res ->
peek a3'>>= \a3'' ->
return (a3'')
getGUISheet :: HG3DClass
-> IO (HG3DClass)
getGUISheet a1 =
withHG3DClass a1 $ \a1' ->
alloca $ \a2' ->
getGUISheet'_ a1' a2' >>= \res ->
peek a2'>>= \a2'' ->
return (a2'')
getSingleClickTimeout :: HG3DClass
-> IO (Double)
getSingleClickTimeout a1 =
withHG3DClass a1 $ \a1' ->
alloca $ \a2' ->
getSingleClickTimeout'_ a1' a2' >>= \res ->
peekFloatConv a2'>>= \a2'' ->
return (a2'')
getMultiClickTimeout :: HG3DClass
-> IO (Double)
getMultiClickTimeout a1 =
withHG3DClass a1 $ \a1' ->
alloca $ \a2' ->
getMultiClickTimeout'_ a1' a2' >>= \res ->
peekFloatConv a2'>>= \a2'' ->
return (a2'')
--released.
setSingleClickTimeout :: HG3DClass
-> Double
-> IO ()
setSingleClickTimeout a1 a2 =
withHG3DClass a1 $ \a1' ->
let {a2' = realToFrac a2} in
setSingleClickTimeout'_ a1' a2' >>= \res ->
return ()
setMultiClickTimeout :: HG3DClass
-> Double
-> IO ()
setMultiClickTimeout a1 a2 =
withHG3DClass a1 $ \a1' ->
let {a2' = realToFrac a2} in
setMultiClickTimeout'_ a1' a2' >>= \res ->
return ()
isMouseClickEventGenerationEnabled :: HG3DClass
-> IO (Bool)
isMouseClickEventGenerationEnabled a1 =
withHG3DClass a1 $ \a1' ->
alloca $ \a2' ->
isMouseClickEventGenerationEnabled'_ a1' a2' >>= \res ->
peekBoolUtil a2'>>= \a2'' ->
return (a2'')
setMouseClickEventGenerationEnabled :: HG3DClass
-> Bool
-> IO ()
setMouseClickEventGenerationEnabled a1 a2 =
withHG3DClass a1 $ \a1' ->
let {a2' = fromBool a2} in
setMouseClickEventGenerationEnabled'_ a1' a2' >>= \res ->
return ()
setDefaultMouseCursor3 :: HG3DClass
-> String
-> String
-> IO ()
setDefaultMouseCursor3 a1 a2 a3 =
withHG3DClass a1 $ \a1' ->
withCString a2 $ \a2' ->
withCString a3 $ \a3' ->
setDefaultMouseCursor3'_ a1' a2' a3' >>= \res ->
return ()
getWindowContainingMouse :: HG3DClass
-> IO (HG3DClass)
getWindowContainingMouse a1 =
withHG3DClass a1 $ \a1' ->
alloca $ \a2' ->
getWindowContainingMouse'_ a1' a2' >>= \res ->
peek a2'>>= \a2'' ->
return (a2'')
getScriptingModule :: HG3DClass
-> IO (HG3DClass)
getScriptingModule a1 =
withHG3DClass a1 $ \a1' ->
alloca $ \a2' ->
getScriptingModule'_ a1' a2' >>= \res ->
peek a2'>>= \a2'' ->
return (a2'')
setScriptingModule :: HG3DClass
-> HG3DClass
-> IO ()
setScriptingModule a1 a2 =
withHG3DClass a1 $ \a1' ->
withHG3DClass a2 $ \a2' ->
setScriptingModule'_ a1' a2' >>= \res ->
return ()
getResourceProvider :: HG3DClass
-> IO (HG3DClass)
getResourceProvider a1 =
withHG3DClass a1 $ \a1' ->
alloca $ \a2' ->
getResourceProvider'_ a1' a2' >>= \res ->
peek a2'>>= \a2'' ->
return (a2'')
executeScriptFile :: HG3DClass
-> String
-> String
-> IO ()
executeScriptFile a1 a2 a3 =
withHG3DClass a1 $ \a1' ->
withCString a2 $ \a2' ->
withCString a3 $ \a3' ->
executeScriptFile'_ a1' a2' a3' >>= \res ->
return ()
executeScriptGlobal :: HG3DClass
-> String
-> IO (Int)
executeScriptGlobal a1 a2 =
withHG3DClass a1 $ \a1' ->
withCString a2 $ \a2' ->
alloca $ \a3' ->
executeScriptGlobal'_ a1' a2' a3' >>= \res ->
peekIntConv a3'>>= \a3'' ->
return (a3'')
executeScriptString :: HG3DClass
-> String
-> IO ()
executeScriptString a1 a2 =
withHG3DClass a1 $ \a1' ->
withCString a2 $ \a2' ->
executeScriptString'_ a1' a2' >>= \res ->
return ()
getMouseMoveScaling :: HG3DClass
-> IO (Float)
getMouseMoveScaling a1 =
withHG3DClass a1 $ \a1' ->
alloca $ \a2' ->
getMouseMoveScaling'_ a1' a2' >>= \res ->
peekFloatConv a2'>>= \a2'' ->
return (a2'')
setMouseMoveScaling :: HG3DClass
-> Float
-> IO ()
setMouseMoveScaling a1 a2 =
withHG3DClass a1 $ \a1' ->
let {a2' = realToFrac a2} in
setMouseMoveScaling'_ a1' a2' >>= \res ->
return ()
notifyWindowDestroyed :: HG3DClass
-> HG3DClass
-> IO ()
notifyWindowDestroyed a1 a2 =
withHG3DClass a1 $ \a1' ->
withHG3DClass a2 $ \a2' ->
notifyWindowDestroyed'_ a1' a2' >>= \res ->
return ()
getSystemKeys :: HG3DClass
-> IO (Int)
getSystemKeys a1 =
withHG3DClass a1 $ \a1' ->
alloca $ \a2' ->
getSystemKeys'_ a1' a2' >>= \res ->
peekIntConv a2'>>= \a2'' ->
return (a2'')
setXMLParser :: HG3DClass
-> String
-> IO ()
setXMLParser a1 a2 =
withHG3DClass a1 $ \a1' ->
withCString a2 $ \a2' ->
setXMLParser'_ a1' a2' >>= \res ->
return ()
setXMLParser2 :: HG3DClass
-> HG3DClass
-> IO ()
setXMLParser2 a1 a2 =
withHG3DClass a1 $ \a1' ->
withHG3DClass a2 $ \a2' ->
setXMLParser2'_ a1' a2' >>= \res ->
return ()
getXMLParser :: HG3DClass
-> IO (HG3DClass)
getXMLParser a1 =
withHG3DClass a1 $ \a1' ->
alloca $ \a2' ->
getXMLParser'_ a1' a2' >>= \res ->
peek a2'>>= \a2'' ->
return (a2'')
setDefaultTooltip :: HG3DClass
-> HG3DClass
-> IO ()
setDefaultTooltip a1 a2 =
withHG3DClass a1 $ \a1' ->
withHG3DClass a2 $ \a2' ->
setDefaultTooltip'_ a1' a2' >>= \res ->
return ()
setDefaultTooltip2 :: HG3DClass
-> String
-> IO ()
setDefaultTooltip2 a1 a2 =
withHG3DClass a1 $ \a1' ->
withCString a2 $ \a2' ->
setDefaultTooltip2'_ a1' a2' >>= \res ->
return ()
getDefaultTooltip :: HG3DClass
-> IO (HG3DClass)
getDefaultTooltip a1 =
withHG3DClass a1 $ \a1' ->
alloca $ \a2' ->
getDefaultTooltip'_ a1' a2' >>= \res ->
peek a2'>>= \a2'' ->
return (a2'')
setModalTarget :: HG3DClass
-> HG3DClass
-> IO ()
setModalTarget a1 a2 =
withHG3DClass a1 $ \a1' ->
withHG3DClass a2 $ \a2' ->
setModalTarget'_ a1' a2' >>= \res ->
return ()
getModalTarget :: HG3DClass
-> IO (HG3DClass)
getModalTarget a1 =
withHG3DClass a1 $ \a1' ->
alloca $ \a2' ->
getModalTarget'_ a1' a2' >>= \res ->
peek a2'>>= \a2'' ->
return (a2'')
updateWindowContainingMouse :: HG3DClass
-> IO (Bool)
updateWindowContainingMouse a1 =
withHG3DClass a1 $ \a1' ->
alloca $ \a2' ->
updateWindowContainingMouse'_ a1' a2' >>= \res ->
peekBoolUtil a2'>>= \a2'' ->
return (a2'')
getImageCodec :: HG3DClass
-> IO (HG3DClass)
getImageCodec a1 =
withHG3DClass a1 $ \a1' ->
alloca $ \a2' ->
getImageCodec'_ a1' a2' >>= \res ->
peek a2'>>= \a2'' ->
return (a2'')
setImageCodec :: HG3DClass
-> String
-> IO ()
setImageCodec a1 a2 =
withHG3DClass a1 $ \a1' ->
withCString a2 $ \a2' ->
setImageCodec'_ a1' a2' >>= \res ->
return ()
--object.
setImageCodec2 :: HG3DClass
-> HG3DClass
-> IO ()
setImageCodec2 a1 a2 =
withHG3DClass a1 $ \a1' ->
withHG3DClass a2 $ \a2' ->
setImageCodec2'_ a1' a2' >>= \res ->
return ()
invalidateAllCachedRendering :: HG3DClass
-> IO ()
invalidateAllCachedRendering a1 =
withHG3DClass a1 $ \a1' ->
invalidateAllCachedRendering'_ a1' >>= \res ->
return ()
injectMouseMove :: HG3DClass
-> Float
-> Float
-> IO (Bool)
injectMouseMove a1 a2 a3 =
withHG3DClass a1 $ \a1' ->
let {a2' = realToFrac a2} in
let {a3' = realToFrac a3} in
alloca $ \a4' ->
injectMouseMove'_ a1' a2' a3' a4' >>= \res ->
peekBoolUtil a4'>>= \a4'' ->
return (a4'')
injectMouseLeaves :: HG3DClass
-> IO (Bool)
injectMouseLeaves a1 =
withHG3DClass a1 $ \a1' ->
alloca $ \a2' ->
injectMouseLeaves'_ a1' a2' >>= \res ->
peekBoolUtil a2'>>= \a2'' ->
return (a2'')
injectMouseButtonDown :: HG3DClass
-> EnumMouseButton
-> IO (Bool)
injectMouseButtonDown a1 a2 =
withHG3DClass a1 $ \a1' ->
let {a2' = cIntFromEnum a2} in
alloca $ \a3' ->
injectMouseButtonDown'_ a1' a2' a3' >>= \res ->
peekBoolUtil a3'>>= \a3'' ->
return (a3'')
injectMouseButtonUp :: HG3DClass
-> EnumMouseButton
-> IO (Bool)
injectMouseButtonUp a1 a2 =
withHG3DClass a1 $ \a1' ->
let {a2' = cIntFromEnum a2} in
alloca $ \a3' ->
injectMouseButtonUp'_ a1' a2' a3' >>= \res ->
peekBoolUtil a3'>>= \a3'' ->
return (a3'')
injectKeyDown :: HG3DClass
-> Int
-> IO (Bool)
injectKeyDown a1 a2 =
withHG3DClass a1 $ \a1' ->
let {a2' = fromIntegral a2} in
alloca $ \a3' ->
injectKeyDown'_ a1' a2' a3' >>= \res ->
peekBoolUtil a3'>>= \a3'' ->
return (a3'')
injectKeyUp :: HG3DClass
-> Int
-> IO (Bool)
injectKeyUp a1 a2 =
withHG3DClass a1 $ \a1' ->
let {a2' = fromIntegral a2} in
alloca $ \a3' ->
injectKeyUp'_ a1' a2' a3' >>= \res ->
peekBoolUtil a3'>>= \a3'' ->
return (a3'')
injectChar :: HG3DClass
-> Int
-> IO (Bool)
injectChar a1 a2 =
withHG3DClass a1 $ \a1' ->
let {a2' = fromIntegral a2} in
alloca $ \a3' ->
injectChar'_ a1' a2' a3' >>= \res ->
peekBoolUtil a3'>>= \a3'' ->
return (a3'')
injectMouseWheelChange :: HG3DClass
-> Float
-> IO (Bool)
injectMouseWheelChange a1 a2 =
withHG3DClass a1 $ \a1' ->
let {a2' = realToFrac a2} in
alloca $ \a3' ->
injectMouseWheelChange'_ a1' a2' a3' >>= \res ->
peekBoolUtil a3'>>= \a3'' ->
return (a3'')
injectMousePosition :: HG3DClass
-> Float
-> Float
-> IO (Bool)
injectMousePosition a1 a2 a3 =
withHG3DClass a1 $ \a1' ->
let {a2' = realToFrac a2} in
let {a3' = realToFrac a3} in
alloca $ \a4' ->
injectMousePosition'_ a1' a2' a3' a4' >>= \res ->
peekBoolUtil a4'>>= \a4'' ->
return (a4'')
injectTimePulse :: HG3DClass
-> Float
-> IO (Bool)
injectTimePulse a1 a2 =
withHG3DClass a1 $ \a1' ->
let {a2' = realToFrac a2} in
alloca $ \a3' ->
injectTimePulse'_ a1' a2' a3' >>= \res ->
peekBoolUtil a3'>>= \a3'' ->
return (a3'')
injectMouseButtonClick :: HG3DClass
-> EnumMouseButton
-> IO (Bool)
injectMouseButtonClick a1 a2 =
withHG3DClass a1 $ \a1' ->
let {a2' = cIntFromEnum a2} in
alloca $ \a3' ->
injectMouseButtonClick'_ a1' a2' a3' >>= \res ->
peekBoolUtil a3'>>= \a3'' ->
return (a3'')
injectMouseButtonDoubleClick :: HG3DClass
-> EnumMouseButton
-> IO (Bool)
injectMouseButtonDoubleClick a1 a2 =
withHG3DClass a1 $ \a1' ->
let {a2' = cIntFromEnum a2} in
alloca $ \a3' ->
injectMouseButtonDoubleClick'_ a1' a2' a3' >>= \res ->
peekBoolUtil a3'>>= \a3'' ->
return (a3'')
injectMouseButtonTripleClick :: HG3DClass
-> EnumMouseButton
-> IO (Bool)
injectMouseButtonTripleClick a1 a2 =
withHG3DClass a1 $ \a1' ->
let {a2' = cIntFromEnum a2} in
alloca $ \a3' ->
injectMouseButtonTripleClick'_ a1' a2' a3' >>= \res ->
peekBoolUtil a3'>>= \a3'' ->
return (a3'')
foreign import ccall safe "HGamer3D\\Bindings\\CEGUI\\ClassSystem.chs.h cegui_sstm_create"
create'_ :: ((HG3DClassPtr) -> ((HG3DClassPtr) -> ((HG3DClassPtr) -> ((HG3DClassPtr) -> ((HG3DClassPtr) -> ((Ptr CChar) -> ((Ptr CChar) -> ((HG3DClassPtr) -> (IO ())))))))))
foreign import ccall safe "HGamer3D\\Bindings\\CEGUI\\ClassSystem.chs.h cegui_sstm_destroy"
destroy'_ :: (IO ())
foreign import ccall safe "HGamer3D\\Bindings\\CEGUI\\ClassSystem.chs.h cegui_sstm_getSingleton"
getSingleton'_ :: ((HG3DClassPtr) -> (IO ()))
foreign import ccall safe "HGamer3D\\Bindings\\CEGUI\\ClassSystem.chs.h cegui_sstm_getSingletonPtr"
getSingletonPtr'_ :: ((HG3DClassPtr) -> (IO ()))
foreign import ccall safe "HGamer3D\\Bindings\\CEGUI\\ClassSystem.chs.h cegui_sstm_setDefaultXMLParserName"
setDefaultXMLParserName'_ :: ((Ptr CChar) -> (IO ()))
foreign import ccall safe "HGamer3D\\Bindings\\CEGUI\\ClassSystem.chs.h cegui_sstm_getDefaultXMLParserName"
getDefaultXMLParserName'_ :: ((Ptr CChar) -> (IO ()))
foreign import ccall safe "HGamer3D\\Bindings\\CEGUI\\ClassSystem.chs.h cegui_sstm_setDefaultImageCodecName"
setDefaultImageCodecName'_ :: ((Ptr CChar) -> (IO ()))
foreign import ccall safe "HGamer3D\\Bindings\\CEGUI\\ClassSystem.chs.h cegui_sstm_getDefaultImageCodecName"
getDefaultImageCodecName'_ :: ((Ptr CChar) -> (IO ()))
foreign import ccall safe "HGamer3D\\Bindings\\CEGUI\\ClassSystem.chs.h cegui_sstm_getRenderer"
getRenderer'_ :: ((HG3DClassPtr) -> ((HG3DClassPtr) -> (IO ())))
foreign import ccall safe "HGamer3D\\Bindings\\CEGUI\\ClassSystem.chs.h cegui_sstm_setDefaultFont"
setDefaultFont'_ :: ((HG3DClassPtr) -> ((Ptr CChar) -> (IO ())))
foreign import ccall safe "HGamer3D\\Bindings\\CEGUI\\ClassSystem.chs.h cegui_sstm_setDefaultFont2"
setDefaultFont2'_ :: ((HG3DClassPtr) -> ((HG3DClassPtr) -> (IO ())))
foreign import ccall safe "HGamer3D\\Bindings\\CEGUI\\ClassSystem.chs.h cegui_sstm_getDefaultFont"
getDefaultFont'_ :: ((HG3DClassPtr) -> ((HG3DClassPtr) -> (IO ())))
foreign import ccall safe "HGamer3D\\Bindings\\CEGUI\\ClassSystem.chs.h cegui_sstm_signalRedraw"
signalRedraw'_ :: ((HG3DClassPtr) -> (IO ()))
foreign import ccall safe "HGamer3D\\Bindings\\CEGUI\\ClassSystem.chs.h cegui_sstm_isRedrawRequested"
isRedrawRequested'_ :: ((HG3DClassPtr) -> ((Ptr CInt) -> (IO ())))
foreign import ccall safe "HGamer3D\\Bindings\\CEGUI\\ClassSystem.chs.h cegui_sstm_renderGUI"
renderGUI'_ :: ((HG3DClassPtr) -> (IO ()))
foreign import ccall safe "HGamer3D\\Bindings\\CEGUI\\ClassSystem.chs.h cegui_sstm_setGUISheet"
setGUISheet'_ :: ((HG3DClassPtr) -> ((HG3DClassPtr) -> ((HG3DClassPtr) -> (IO ()))))
foreign import ccall safe "HGamer3D\\Bindings\\CEGUI\\ClassSystem.chs.h cegui_sstm_getGUISheet"
getGUISheet'_ :: ((HG3DClassPtr) -> ((HG3DClassPtr) -> (IO ())))
foreign import ccall safe "HGamer3D\\Bindings\\CEGUI\\ClassSystem.chs.h cegui_sstm_getSingleClickTimeout"
getSingleClickTimeout'_ :: ((HG3DClassPtr) -> ((Ptr CDouble) -> (IO ())))
foreign import ccall safe "HGamer3D\\Bindings\\CEGUI\\ClassSystem.chs.h cegui_sstm_getMultiClickTimeout"
getMultiClickTimeout'_ :: ((HG3DClassPtr) -> ((Ptr CDouble) -> (IO ())))
foreign import ccall safe "HGamer3D\\Bindings\\CEGUI\\ClassSystem.chs.h cegui_sstm_setSingleClickTimeout"
setSingleClickTimeout'_ :: ((HG3DClassPtr) -> (CDouble -> (IO ())))
foreign import ccall safe "HGamer3D\\Bindings\\CEGUI\\ClassSystem.chs.h cegui_sstm_setMultiClickTimeout"
setMultiClickTimeout'_ :: ((HG3DClassPtr) -> (CDouble -> (IO ())))
foreign import ccall safe "HGamer3D\\Bindings\\CEGUI\\ClassSystem.chs.h cegui_sstm_isMouseClickEventGenerationEnabled"
isMouseClickEventGenerationEnabled'_ :: ((HG3DClassPtr) -> ((Ptr CInt) -> (IO ())))
foreign import ccall safe "HGamer3D\\Bindings\\CEGUI\\ClassSystem.chs.h cegui_sstm_setMouseClickEventGenerationEnabled"
setMouseClickEventGenerationEnabled'_ :: ((HG3DClassPtr) -> (CInt -> (IO ())))
foreign import ccall safe "HGamer3D\\Bindings\\CEGUI\\ClassSystem.chs.h cegui_sstm_setDefaultMouseCursor3"
setDefaultMouseCursor3'_ :: ((HG3DClassPtr) -> ((Ptr CChar) -> ((Ptr CChar) -> (IO ()))))
foreign import ccall safe "HGamer3D\\Bindings\\CEGUI\\ClassSystem.chs.h cegui_sstm_getWindowContainingMouse"
getWindowContainingMouse'_ :: ((HG3DClassPtr) -> ((HG3DClassPtr) -> (IO ())))
foreign import ccall safe "HGamer3D\\Bindings\\CEGUI\\ClassSystem.chs.h cegui_sstm_getScriptingModule"
getScriptingModule'_ :: ((HG3DClassPtr) -> ((HG3DClassPtr) -> (IO ())))
foreign import ccall safe "HGamer3D\\Bindings\\CEGUI\\ClassSystem.chs.h cegui_sstm_setScriptingModule"
setScriptingModule'_ :: ((HG3DClassPtr) -> ((HG3DClassPtr) -> (IO ())))
foreign import ccall safe "HGamer3D\\Bindings\\CEGUI\\ClassSystem.chs.h cegui_sstm_getResourceProvider"
getResourceProvider'_ :: ((HG3DClassPtr) -> ((HG3DClassPtr) -> (IO ())))
foreign import ccall safe "HGamer3D\\Bindings\\CEGUI\\ClassSystem.chs.h cegui_sstm_executeScriptFile"
executeScriptFile'_ :: ((HG3DClassPtr) -> ((Ptr CChar) -> ((Ptr CChar) -> (IO ()))))
foreign import ccall safe "HGamer3D\\Bindings\\CEGUI\\ClassSystem.chs.h cegui_sstm_executeScriptGlobal"
executeScriptGlobal'_ :: ((HG3DClassPtr) -> ((Ptr CChar) -> ((Ptr CInt) -> (IO ()))))
foreign import ccall safe "HGamer3D\\Bindings\\CEGUI\\ClassSystem.chs.h cegui_sstm_executeScriptString"
executeScriptString'_ :: ((HG3DClassPtr) -> ((Ptr CChar) -> (IO ())))
foreign import ccall safe "HGamer3D\\Bindings\\CEGUI\\ClassSystem.chs.h cegui_sstm_getMouseMoveScaling"
getMouseMoveScaling'_ :: ((HG3DClassPtr) -> ((Ptr CFloat) -> (IO ())))
foreign import ccall safe "HGamer3D\\Bindings\\CEGUI\\ClassSystem.chs.h cegui_sstm_setMouseMoveScaling"
setMouseMoveScaling'_ :: ((HG3DClassPtr) -> (CFloat -> (IO ())))
foreign import ccall safe "HGamer3D\\Bindings\\CEGUI\\ClassSystem.chs.h cegui_sstm_notifyWindowDestroyed"
notifyWindowDestroyed'_ :: ((HG3DClassPtr) -> ((HG3DClassPtr) -> (IO ())))
foreign import ccall safe "HGamer3D\\Bindings\\CEGUI\\ClassSystem.chs.h cegui_sstm_getSystemKeys"
getSystemKeys'_ :: ((HG3DClassPtr) -> ((Ptr CUInt) -> (IO ())))
foreign import ccall safe "HGamer3D\\Bindings\\CEGUI\\ClassSystem.chs.h cegui_sstm_setXMLParser"
setXMLParser'_ :: ((HG3DClassPtr) -> ((Ptr CChar) -> (IO ())))
foreign import ccall safe "HGamer3D\\Bindings\\CEGUI\\ClassSystem.chs.h cegui_sstm_setXMLParser2"
setXMLParser2'_ :: ((HG3DClassPtr) -> ((HG3DClassPtr) -> (IO ())))
foreign import ccall safe "HGamer3D\\Bindings\\CEGUI\\ClassSystem.chs.h cegui_sstm_getXMLParser"
getXMLParser'_ :: ((HG3DClassPtr) -> ((HG3DClassPtr) -> (IO ())))
foreign import ccall safe "HGamer3D\\Bindings\\CEGUI\\ClassSystem.chs.h cegui_sstm_setDefaultTooltip"
setDefaultTooltip'_ :: ((HG3DClassPtr) -> ((HG3DClassPtr) -> (IO ())))
foreign import ccall safe "HGamer3D\\Bindings\\CEGUI\\ClassSystem.chs.h cegui_sstm_setDefaultTooltip2"
setDefaultTooltip2'_ :: ((HG3DClassPtr) -> ((Ptr CChar) -> (IO ())))
foreign import ccall safe "HGamer3D\\Bindings\\CEGUI\\ClassSystem.chs.h cegui_sstm_getDefaultTooltip"
getDefaultTooltip'_ :: ((HG3DClassPtr) -> ((HG3DClassPtr) -> (IO ())))
foreign import ccall safe "HGamer3D\\Bindings\\CEGUI\\ClassSystem.chs.h cegui_sstm_setModalTarget"
setModalTarget'_ :: ((HG3DClassPtr) -> ((HG3DClassPtr) -> (IO ())))
foreign import ccall safe "HGamer3D\\Bindings\\CEGUI\\ClassSystem.chs.h cegui_sstm_getModalTarget"
getModalTarget'_ :: ((HG3DClassPtr) -> ((HG3DClassPtr) -> (IO ())))
foreign import ccall safe "HGamer3D\\Bindings\\CEGUI\\ClassSystem.chs.h cegui_sstm_updateWindowContainingMouse"
updateWindowContainingMouse'_ :: ((HG3DClassPtr) -> ((Ptr CInt) -> (IO ())))
foreign import ccall safe "HGamer3D\\Bindings\\CEGUI\\ClassSystem.chs.h cegui_sstm_getImageCodec"
getImageCodec'_ :: ((HG3DClassPtr) -> ((HG3DClassPtr) -> (IO ())))
foreign import ccall safe "HGamer3D\\Bindings\\CEGUI\\ClassSystem.chs.h cegui_sstm_setImageCodec"
setImageCodec'_ :: ((HG3DClassPtr) -> ((Ptr CChar) -> (IO ())))
foreign import ccall safe "HGamer3D\\Bindings\\CEGUI\\ClassSystem.chs.h cegui_sstm_setImageCodec2"
setImageCodec2'_ :: ((HG3DClassPtr) -> ((HG3DClassPtr) -> (IO ())))
foreign import ccall safe "HGamer3D\\Bindings\\CEGUI\\ClassSystem.chs.h cegui_sstm_invalidateAllCachedRendering"
invalidateAllCachedRendering'_ :: ((HG3DClassPtr) -> (IO ()))
foreign import ccall safe "HGamer3D\\Bindings\\CEGUI\\ClassSystem.chs.h cegui_sstm_injectMouseMove"
injectMouseMove'_ :: ((HG3DClassPtr) -> (CFloat -> (CFloat -> ((Ptr CInt) -> (IO ())))))
foreign import ccall safe "HGamer3D\\Bindings\\CEGUI\\ClassSystem.chs.h cegui_sstm_injectMouseLeaves"
injectMouseLeaves'_ :: ((HG3DClassPtr) -> ((Ptr CInt) -> (IO ())))
foreign import ccall safe "HGamer3D\\Bindings\\CEGUI\\ClassSystem.chs.h cegui_sstm_injectMouseButtonDown"
injectMouseButtonDown'_ :: ((HG3DClassPtr) -> (CInt -> ((Ptr CInt) -> (IO ()))))
foreign import ccall safe "HGamer3D\\Bindings\\CEGUI\\ClassSystem.chs.h cegui_sstm_injectMouseButtonUp"
injectMouseButtonUp'_ :: ((HG3DClassPtr) -> (CInt -> ((Ptr CInt) -> (IO ()))))
foreign import ccall safe "HGamer3D\\Bindings\\CEGUI\\ClassSystem.chs.h cegui_sstm_injectKeyDown"
injectKeyDown'_ :: ((HG3DClassPtr) -> (CUInt -> ((Ptr CInt) -> (IO ()))))
foreign import ccall safe "HGamer3D\\Bindings\\CEGUI\\ClassSystem.chs.h cegui_sstm_injectKeyUp"
injectKeyUp'_ :: ((HG3DClassPtr) -> (CUInt -> ((Ptr CInt) -> (IO ()))))
foreign import ccall safe "HGamer3D\\Bindings\\CEGUI\\ClassSystem.chs.h cegui_sstm_injectChar"
injectChar'_ :: ((HG3DClassPtr) -> (CInt -> ((Ptr CInt) -> (IO ()))))
foreign import ccall safe "HGamer3D\\Bindings\\CEGUI\\ClassSystem.chs.h cegui_sstm_injectMouseWheelChange"
injectMouseWheelChange'_ :: ((HG3DClassPtr) -> (CFloat -> ((Ptr CInt) -> (IO ()))))
foreign import ccall safe "HGamer3D\\Bindings\\CEGUI\\ClassSystem.chs.h cegui_sstm_injectMousePosition"
injectMousePosition'_ :: ((HG3DClassPtr) -> (CFloat -> (CFloat -> ((Ptr CInt) -> (IO ())))))
foreign import ccall safe "HGamer3D\\Bindings\\CEGUI\\ClassSystem.chs.h cegui_sstm_injectTimePulse"
injectTimePulse'_ :: ((HG3DClassPtr) -> (CFloat -> ((Ptr CInt) -> (IO ()))))
foreign import ccall safe "HGamer3D\\Bindings\\CEGUI\\ClassSystem.chs.h cegui_sstm_injectMouseButtonClick"
injectMouseButtonClick'_ :: ((HG3DClassPtr) -> (CInt -> ((Ptr CInt) -> (IO ()))))
foreign import ccall safe "HGamer3D\\Bindings\\CEGUI\\ClassSystem.chs.h cegui_sstm_injectMouseButtonDoubleClick"
injectMouseButtonDoubleClick'_ :: ((HG3DClassPtr) -> (CInt -> ((Ptr CInt) -> (IO ()))))
foreign import ccall safe "HGamer3D\\Bindings\\CEGUI\\ClassSystem.chs.h cegui_sstm_injectMouseButtonTripleClick"
injectMouseButtonTripleClick'_ :: ((HG3DClassPtr) -> (CInt -> ((Ptr CInt) -> (IO ()))))