-- GENERATED by C->Haskell Compiler, version 0.16.3 Crystal Seed, 24 Jan 2009 (Haskell)
-- Edit the ORIGNAL .chs file instead!


{-# LINE 1 ".\\HGamer3D\\Bindings\\CEGUI\\ClassSystemHG3D.chs" #-}{-# LANGUAGE ForeignFunctionInterface #-}
{-# LANGUAGE TypeSynonymInstances #-}

-- This source file is part of HGamer3D
-- (A project to enable 3D game development in Haskell)
-- For the latest info, see http://www.althainz.de/HGamer3D.html
-- 

-- (c) 2011, 2012 Peter Althainz
-- 
-- Licensed under the Apache License, Version 2.0 (the "License");
-- you may not use this file except in compliance with the License.
-- You may obtain a copy of the License at
-- 
--     http://www.apache.org/licenses/LICENSE-2.0
-- 
-- Unless required by applicable law or agreed to in writing, software
-- distributed under the License is distributed on an "AS IS" BASIS,
-- WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
-- See the License for the specific language governing permissions and
-- limitations under the License.
-- 


-- ClassSystemHG3D.chs

-- 

module HGamer3D.Bindings.CEGUI.ClassSystemHG3D where

import Foreign
import Foreign.Ptr
import Foreign.C

import HGamer3D.Data.HG3DClass
import HGamer3D.Data.Vector
import HGamer3D.Data.Colour
import HGamer3D.Data.Angle

import HGamer3D.Bindings.CEGUI.Utils
{-# LINE 40 ".\\HGamer3D\\Bindings\\CEGUI\\ClassSystemHG3D.chs" #-}
import HGamer3D.Bindings.CEGUI.ClassPtr
{-# LINE 41 ".\\HGamer3D\\Bindings\\CEGUI\\ClassSystemHG3D.chs" #-}
import HGamer3D.Bindings.CEGUI.StructHG3DClass
{-# LINE 42 ".\\HGamer3D\\Bindings\\CEGUI\\ClassSystemHG3D.chs" #-}

-- | 
createNoLogger :: IO (HG3DClass)
 -- ^ 
createNoLogger =
  alloca $ \a1' -> 
  createNoLogger'_ a1' >>= \res ->
  peek  a1'>>= \a1'' -> 
  return (a1'')
{-# LINE 47 ".\\HGamer3D\\Bindings\\CEGUI\\ClassSystemHG3D.chs" #-}

-- | 
getDefaultResourceProvider :: HG3DClass  -- ^ system
  ->  IO (HG3DClass)
 -- ^ 
getDefaultResourceProvider a1 =
  withHG3DClass a1 $ \a1' -> 
  alloca $ \a2' -> 
  getDefaultResourceProvider'_ a1' a2' >>= \res ->
  peek  a2'>>= \a2'' -> 
  return (a2'')
{-# LINE 52 ".\\HGamer3D\\Bindings\\CEGUI\\ClassSystemHG3D.chs" #-}

-- | 
getSchemeManagerSingleton :: IO (HG3DClass)
 -- ^ 
getSchemeManagerSingleton =
  alloca $ \a1' -> 
  getSchemeManagerSingleton'_ a1' >>= \res ->
  peek  a1'>>= \a1'' -> 
  return (a1'')
{-# LINE 56 ".\\HGamer3D\\Bindings\\CEGUI\\ClassSystemHG3D.chs" #-}

-- | 
schemeManagerCreate :: HG3DClass  -- ^ smgr
  ->  String  -- ^ scheme
  ->  IO ()
 -- ^ 
schemeManagerCreate a1 a2 =
  withHG3DClass a1 $ \a1' -> 
  withCString a2 $ \a2' -> 
  schemeManagerCreate'_ a1' a2' >>= \res ->
  return ()
{-# LINE 61 ".\\HGamer3D\\Bindings\\CEGUI\\ClassSystemHG3D.chs" #-}

-- | 
fontManagerCreate :: HG3DClass  -- ^ fmgr
  ->  String  -- ^ font
  ->  IO ()
 -- ^ 
fontManagerCreate a1 a2 =
  withHG3DClass a1 $ \a1' -> 
  withCString a2 $ \a2' -> 
  fontManagerCreate'_ a1' a2' >>= \res ->
  return ()
{-# LINE 66 ".\\HGamer3D\\Bindings\\CEGUI\\ClassSystemHG3D.chs" #-}

-- | 
getFontManagerSingleton :: IO (HG3DClass)
 -- ^ 
getFontManagerSingleton =
  alloca $ \a1' -> 
  getFontManagerSingleton'_ a1' >>= \res ->
  peek  a1'>>= \a1'' -> 
  return (a1'')
{-# LINE 70 ".\\HGamer3D\\Bindings\\CEGUI\\ClassSystemHG3D.chs" #-}

-- | 
getLoggerSingleton :: IO (HG3DClass)
 -- ^ 
getLoggerSingleton =
  alloca $ \a1' -> 
  getLoggerSingleton'_ a1' >>= \res ->
  peek  a1'>>= \a1'' -> 
  return (a1'')
{-# LINE 74 ".\\HGamer3D\\Bindings\\CEGUI\\ClassSystemHG3D.chs" #-}


foreign import ccall safe "HGamer3D\\Bindings\\CEGUI\\ClassSystemHG3D.chs.h cegui_sstm_hg3d_createNoLogger"
  createNoLogger'_ :: ((HG3DClassPtr) -> (IO ()))

foreign import ccall safe "HGamer3D\\Bindings\\CEGUI\\ClassSystemHG3D.chs.h cegui_sstm_hg3d_getDefaultResourceProvider"
  getDefaultResourceProvider'_ :: ((HG3DClassPtr) -> ((HG3DClassPtr) -> (IO ())))

foreign import ccall safe "HGamer3D\\Bindings\\CEGUI\\ClassSystemHG3D.chs.h cegui_sstm_hg3d_getSchemeManagerSingleton"
  getSchemeManagerSingleton'_ :: ((HG3DClassPtr) -> (IO ()))

foreign import ccall safe "HGamer3D\\Bindings\\CEGUI\\ClassSystemHG3D.chs.h cegui_sstm_hg3d_schemeManagerCreate"
  schemeManagerCreate'_ :: ((HG3DClassPtr) -> ((Ptr CChar) -> (IO ())))

foreign import ccall safe "HGamer3D\\Bindings\\CEGUI\\ClassSystemHG3D.chs.h cegui_sstm_hg3d_fontManagerCreate"
  fontManagerCreate'_ :: ((HG3DClassPtr) -> ((Ptr CChar) -> (IO ())))

foreign import ccall safe "HGamer3D\\Bindings\\CEGUI\\ClassSystemHG3D.chs.h cegui_sstm_hg3d_getFontManagerSingleton"
  getFontManagerSingleton'_ :: ((HG3DClassPtr) -> (IO ()))

foreign import ccall safe "HGamer3D\\Bindings\\CEGUI\\ClassSystemHG3D.chs.h cegui_sstm_hg3d_getLoggerSingleton"
  getLoggerSingleton'_ :: ((HG3DClassPtr) -> (IO ()))