module HGamer3D.Bindings.CEGUI.ClassComboDropList where
import Foreign
import Foreign.Ptr
import Foreign.C
import HGamer3D.Data.HG3DClass
import HGamer3D.Data.Vector
import HGamer3D.Data.Colour
import HGamer3D.Data.Angle
import HGamer3D.Bindings.CEGUI.Utils
import HGamer3D.Bindings.CEGUI.ClassPtr
import HGamer3D.Bindings.CEGUI.StructHG3DClass
initialiseComponents :: HG3DClass -> IO ()
initialiseComponents a1 =
withHG3DClass a1 $ \a1' ->
initialiseComponents'_ a1' >>= \res ->
return ()
setArmed :: HG3DClass -> Bool -> IO ()
setArmed a1 a2 =
withHG3DClass a1 $ \a1' ->
let {a2' = fromBool a2} in
setArmed'_ a1' a2' >>= \res ->
return ()
isArmed :: HG3DClass -> IO (Bool)
isArmed a1 =
withHG3DClass a1 $ \a1' ->
alloca $ \a2' ->
isArmed'_ a1' a2' >>= \res ->
peekBoolUtil a2'>>= \a2'' ->
return (a2'')
setAutoArmEnabled :: HG3DClass -> Bool -> IO ()
setAutoArmEnabled a1 a2 =
withHG3DClass a1 $ \a1' ->
let {a2' = fromBool a2} in
setAutoArmEnabled'_ a1' a2' >>= \res ->
return ()
isAutoArmEnabled :: HG3DClass -> IO (Bool)
isAutoArmEnabled a1 =
withHG3DClass a1 $ \a1' ->
alloca $ \a2' ->
isAutoArmEnabled'_ a1' a2' >>= \res ->
peekBoolUtil a2'>>= \a2'' ->
return (a2'')
new :: String -> String -> IO (HG3DClass)
new a1 a2 =
withCString a1 $ \a1' ->
withCString a2 $ \a2' ->
alloca $ \a3' ->
new'_ a1' a2' a3' >>= \res ->
peek a3'>>= \a3'' ->
return (a3'')
delete :: HG3DClass -> IO ()
delete a1 =
withHG3DClass a1 $ \a1' ->
delete'_ a1' >>= \res ->
return ()
foreign import ccall safe "HGamer3D\\Bindings\\CEGUI\\ClassComboDropList.chs.h cegui_cmbdrplst_initialiseComponents"
initialiseComponents'_ :: ((HG3DClassPtr) -> (IO ()))
foreign import ccall safe "HGamer3D\\Bindings\\CEGUI\\ClassComboDropList.chs.h cegui_cmbdrplst_setArmed"
setArmed'_ :: ((HG3DClassPtr) -> (CInt -> (IO ())))
foreign import ccall safe "HGamer3D\\Bindings\\CEGUI\\ClassComboDropList.chs.h cegui_cmbdrplst_isArmed"
isArmed'_ :: ((HG3DClassPtr) -> ((Ptr CInt) -> (IO ())))
foreign import ccall safe "HGamer3D\\Bindings\\CEGUI\\ClassComboDropList.chs.h cegui_cmbdrplst_setAutoArmEnabled"
setAutoArmEnabled'_ :: ((HG3DClassPtr) -> (CInt -> (IO ())))
foreign import ccall safe "HGamer3D\\Bindings\\CEGUI\\ClassComboDropList.chs.h cegui_cmbdrplst_isAutoArmEnabled"
isAutoArmEnabled'_ :: ((HG3DClassPtr) -> ((Ptr CInt) -> (IO ())))
foreign import ccall safe "HGamer3D\\Bindings\\CEGUI\\ClassComboDropList.chs.h cegui_cmbdrplst_construct"
new'_ :: ((Ptr CChar) -> ((Ptr CChar) -> ((HG3DClassPtr) -> (IO ()))))
foreign import ccall safe "HGamer3D\\Bindings\\CEGUI\\ClassComboDropList.chs.h cegui_cmbdrplst_destruct"
delete'_ :: ((HG3DClassPtr) -> (IO ()))