module HGamer3D.Bindings.CEGUI.ClassDefaultResourceProvider where
import Foreign
import Foreign.Ptr
import Foreign.C
import HGamer3D.Data.HG3DClass
import HGamer3D.Data.Vector
import HGamer3D.Data.Colour
import HGamer3D.Data.Angle
import HGamer3D.Bindings.CEGUI.Utils
import HGamer3D.Bindings.CEGUI.ClassPtr
import HGamer3D.Bindings.CEGUI.StructHG3DClass
new :: IO (HG3DClass)
new =
alloca $ \a1' ->
new'_ a1' >>= \res ->
peek a1'>>= \a1'' ->
return (a1'')
delete :: HG3DClass -> IO ()
delete a1 =
withHG3DClass a1 $ \a1' ->
delete'_ a1' >>= \res ->
return ()
setResourceGroupDirectory :: HG3DClass -> String -> String -> IO ()
setResourceGroupDirectory a1 a2 a3 =
withHG3DClass a1 $ \a1' ->
withCString a2 $ \a2' ->
withCString a3 $ \a3' ->
setResourceGroupDirectory'_ a1' a2' a3' >>= \res ->
return ()
getResourceGroupDirectory :: HG3DClass -> String -> IO (String)
getResourceGroupDirectory a1 a2 =
withHG3DClass a1 $ \a1' ->
withCString a2 $ \a2' ->
alloc64k $ \a3' ->
getResourceGroupDirectory'_ a1' a2' a3' >>= \res ->
peekCString a3'>>= \a3'' ->
return (a3'')
clearResourceGroupDirectory :: HG3DClass -> String -> IO ()
clearResourceGroupDirectory a1 a2 =
withHG3DClass a1 $ \a1' ->
withCString a2 $ \a2' ->
clearResourceGroupDirectory'_ a1' a2' >>= \res ->
return ()
foreign import ccall safe "HGamer3D\\Bindings\\CEGUI\\ClassDefaultResourceProvider.chs.h cegui_drpr_construct"
new'_ :: ((HG3DClassPtr) -> (IO ()))
foreign import ccall safe "HGamer3D\\Bindings\\CEGUI\\ClassDefaultResourceProvider.chs.h cegui_drpr_destruct"
delete'_ :: ((HG3DClassPtr) -> (IO ()))
foreign import ccall safe "HGamer3D\\Bindings\\CEGUI\\ClassDefaultResourceProvider.chs.h cegui_drpr_setResourceGroupDirectory"
setResourceGroupDirectory'_ :: ((HG3DClassPtr) -> ((Ptr CChar) -> ((Ptr CChar) -> (IO ()))))
foreign import ccall safe "HGamer3D\\Bindings\\CEGUI\\ClassDefaultResourceProvider.chs.h cegui_drpr_getResourceGroupDirectory"
getResourceGroupDirectory'_ :: ((HG3DClassPtr) -> ((Ptr CChar) -> ((Ptr CChar) -> (IO ()))))
foreign import ccall safe "HGamer3D\\Bindings\\CEGUI\\ClassDefaultResourceProvider.chs.h cegui_drpr_clearResourceGroupDirectory"
clearResourceGroupDirectory'_ :: ((HG3DClassPtr) -> ((Ptr CChar) -> (IO ())))