-- GENERATED by C->Haskell Compiler, version 0.16.3 Crystal Seed, 24 Jan 2009 (Haskell)
-- Edit the ORIGNAL .chs file instead!


{-# LINE 1 ".\\HGamer3D\\Bindings\\CEGUI\\ClassFont.chs" #-}{-# LANGUAGE ForeignFunctionInterface #-}
{-# LANGUAGE TypeSynonymInstances #-}

-- This source file is part of HGamer3D
-- (A project to enable 3D game development in Haskell)
-- For the latest info, see http://www.althainz.de/HGamer3D.html
-- 

-- (c) 2011, 2012 Peter Althainz
-- 
-- Licensed under the Apache License, Version 2.0 (the "License");
-- you may not use this file except in compliance with the License.
-- You may obtain a copy of the License at
-- 
--     http://www.apache.org/licenses/LICENSE-2.0
-- 
-- Unless required by applicable law or agreed to in writing, software
-- distributed under the License is distributed on an "AS IS" BASIS,
-- WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
-- See the License for the specific language governing permissions and
-- limitations under the License.
-- 


-- ClassFont.chs

-- 

module HGamer3D.Bindings.CEGUI.ClassFont where

import Foreign
import Foreign.Ptr
import Foreign.C

import HGamer3D.Data.HG3DClass
import HGamer3D.Data.Vector
import HGamer3D.Data.Colour
import HGamer3D.Data.Angle

import HGamer3D.Bindings.CEGUI.Utils
{-# LINE 40 ".\\HGamer3D\\Bindings\\CEGUI\\ClassFont.chs" #-}
import HGamer3D.Bindings.CEGUI.ClassPtr
{-# LINE 41 ".\\HGamer3D\\Bindings\\CEGUI\\ClassFont.chs" #-}
import HGamer3D.Bindings.CEGUI.StructHG3DClass
{-# LINE 42 ".\\HGamer3D\\Bindings\\CEGUI\\ClassFont.chs" #-}

{- function ~Font -}
delete :: HG3DClass -> IO ()
delete a1 =
  withHG3DClass a1 $ \a1' -> 
  delete'_ a1' >>= \res ->
  return ()
{-# LINE 47 ".\\HGamer3D\\Bindings\\CEGUI\\ClassFont.chs" #-}

{- function getName -}
getName :: HG3DClass -> IO (String)
getName a1 =
  withHG3DClass a1 $ \a1' -> 
  alloc64k $ \a2' -> 
  getName'_ a1' a2' >>= \res ->
  peekCString  a2'>>= \a2'' -> 
  return (a2'')
{-# LINE 52 ".\\HGamer3D\\Bindings\\CEGUI\\ClassFont.chs" #-}

{- function getTypeName -}
getTypeName :: HG3DClass -> IO (String)
getTypeName a1 =
  withHG3DClass a1 $ \a1' -> 
  alloc64k $ \a2' -> 
  getTypeName'_ a1' a2' >>= \res ->
  peekCString  a2'>>= \a2'' -> 
  return (a2'')
{-# LINE 57 ".\\HGamer3D\\Bindings\\CEGUI\\ClassFont.chs" #-}

{- function isCodepointAvailable -}
isCodepointAvailable :: HG3DClass -> Int -> IO (Bool)
isCodepointAvailable a1 a2 =
  withHG3DClass a1 $ \a1' -> 
  let {a2' = fromIntegral a2} in 
  alloca $ \a3' -> 
  isCodepointAvailable'_ a1' a2' a3' >>= \res ->
  peekBoolUtil  a3'>>= \a3'' -> 
  return (a3'')
{-# LINE 63 ".\\HGamer3D\\Bindings\\CEGUI\\ClassFont.chs" #-}

{- function setAutoScaled -}
setAutoScaled :: HG3DClass -> Bool -> IO ()
setAutoScaled a1 a2 =
  withHG3DClass a1 $ \a1' -> 
  let {a2' = fromBool a2} in 
  setAutoScaled'_ a1' a2' >>= \res ->
  return ()
{-# LINE 68 ".\\HGamer3D\\Bindings\\CEGUI\\ClassFont.chs" #-}

{- function isAutoScaled -}
isAutoScaled :: HG3DClass -> IO (Bool)
isAutoScaled a1 =
  withHG3DClass a1 $ \a1' -> 
  alloca $ \a2' -> 
  isAutoScaled'_ a1' a2' >>= \res ->
  peekBoolUtil  a2'>>= \a2'' -> 
  return (a2'')
{-# LINE 73 ".\\HGamer3D\\Bindings\\CEGUI\\ClassFont.chs" #-}

{- function getLineSpacing -}
getLineSpacing :: HG3DClass -> Float -> IO (Float)
getLineSpacing a1 a2 =
  withHG3DClass a1 $ \a1' -> 
  let {a2' = realToFrac a2} in 
  alloca $ \a3' -> 
  getLineSpacing'_ a1' a2' a3' >>= \res ->
  peekFloatConv  a3'>>= \a3'' -> 
  return (a3'')
{-# LINE 79 ".\\HGamer3D\\Bindings\\CEGUI\\ClassFont.chs" #-}

{- function getFontHeight -}
getFontHeight :: HG3DClass -> Float -> IO (Float)
getFontHeight a1 a2 =
  withHG3DClass a1 $ \a1' -> 
  let {a2' = realToFrac a2} in 
  alloca $ \a3' -> 
  getFontHeight'_ a1' a2' a3' >>= \res ->
  peekFloatConv  a3'>>= \a3'' -> 
  return (a3'')
{-# LINE 85 ".\\HGamer3D\\Bindings\\CEGUI\\ClassFont.chs" #-}

{- function getBaseline -}
getBaseline :: HG3DClass -> Float -> IO (Float)
getBaseline a1 a2 =
  withHG3DClass a1 $ \a1' -> 
  let {a2' = realToFrac a2} in 
  alloca $ \a3' -> 
  getBaseline'_ a1' a2' a3' >>= \res ->
  peekFloatConv  a3'>>= \a3'' -> 
  return (a3'')
{-# LINE 91 ".\\HGamer3D\\Bindings\\CEGUI\\ClassFont.chs" #-}

{- function getTextExtent -}
getTextExtent :: HG3DClass -> String -> Float -> IO (Float)
getTextExtent a1 a2 a3 =
  withHG3DClass a1 $ \a1' -> 
  withCString a2 $ \a2' -> 
  let {a3' = realToFrac a3} in 
  alloca $ \a4' -> 
  getTextExtent'_ a1' a2' a3' a4' >>= \res ->
  peekFloatConv  a4'>>= \a4'' -> 
  return (a4'')
{-# LINE 98 ".\\HGamer3D\\Bindings\\CEGUI\\ClassFont.chs" #-}

{- function getCharAtPixel -}
getCharAtPixel :: HG3DClass -> String -> Float -> Float -> IO (Int)
getCharAtPixel a1 a2 a3 a4 =
  withHG3DClass a1 $ \a1' -> 
  withCString a2 $ \a2' -> 
  let {a3' = realToFrac a3} in 
  let {a4' = realToFrac a4} in 
  alloca $ \a5' -> 
  getCharAtPixel'_ a1' a2' a3' a4' a5' >>= \res ->
  peekIntConv  a5'>>= \a5'' -> 
  return (a5'')
{-# LINE 106 ".\\HGamer3D\\Bindings\\CEGUI\\ClassFont.chs" #-}

{- function getCharAtPixel2 -}
getCharAtPixel2 :: HG3DClass -> String -> Int -> Float -> Float -> IO (Int)
getCharAtPixel2 a1 a2 a3 a4 a5 =
  withHG3DClass a1 $ \a1' -> 
  withCString a2 $ \a2' -> 
  let {a3' = fromIntegral a3} in 
  let {a4' = realToFrac a4} in 
  let {a5' = realToFrac a5} in 
  alloca $ \a6' -> 
  getCharAtPixel2'_ a1' a2' a3' a4' a5' a6' >>= \res ->
  peekIntConv  a6'>>= \a6'' -> 
  return (a6'')
{-# LINE 115 ".\\HGamer3D\\Bindings\\CEGUI\\ClassFont.chs" #-}

{- function setDefaultResourceGroup -}
setDefaultResourceGroup :: String -> IO ()
setDefaultResourceGroup a1 =
  withCString a1 $ \a1' -> 
  setDefaultResourceGroup'_ a1' >>= \res ->
  return ()
{-# LINE 119 ".\\HGamer3D\\Bindings\\CEGUI\\ClassFont.chs" #-}

{- function getDefaultResourceGroup -}
getDefaultResourceGroup :: IO (String)
getDefaultResourceGroup =
  alloc64k $ \a1' -> 
  getDefaultResourceGroup'_ a1' >>= \res ->
  peekCString  a1'>>= \a1'' -> 
  return (a1'')
{-# LINE 123 ".\\HGamer3D\\Bindings\\CEGUI\\ClassFont.chs" #-}


foreign import ccall safe "HGamer3D\\Bindings\\CEGUI\\ClassFont.chs.h cegui_fnt_destruct"
  delete'_ :: ((HG3DClassPtr) -> (IO ()))

foreign import ccall safe "HGamer3D\\Bindings\\CEGUI\\ClassFont.chs.h cegui_fnt_getName"
  getName'_ :: ((HG3DClassPtr) -> ((Ptr CChar) -> (IO ())))

foreign import ccall safe "HGamer3D\\Bindings\\CEGUI\\ClassFont.chs.h cegui_fnt_getTypeName"
  getTypeName'_ :: ((HG3DClassPtr) -> ((Ptr CChar) -> (IO ())))

foreign import ccall safe "HGamer3D\\Bindings\\CEGUI\\ClassFont.chs.h cegui_fnt_isCodepointAvailable"
  isCodepointAvailable'_ :: ((HG3DClassPtr) -> (CInt -> ((Ptr CInt) -> (IO ()))))

foreign import ccall safe "HGamer3D\\Bindings\\CEGUI\\ClassFont.chs.h cegui_fnt_setAutoScaled"
  setAutoScaled'_ :: ((HG3DClassPtr) -> (CInt -> (IO ())))

foreign import ccall safe "HGamer3D\\Bindings\\CEGUI\\ClassFont.chs.h cegui_fnt_isAutoScaled"
  isAutoScaled'_ :: ((HG3DClassPtr) -> ((Ptr CInt) -> (IO ())))

foreign import ccall safe "HGamer3D\\Bindings\\CEGUI\\ClassFont.chs.h cegui_fnt_getLineSpacing"
  getLineSpacing'_ :: ((HG3DClassPtr) -> (CFloat -> ((Ptr CFloat) -> (IO ()))))

foreign import ccall safe "HGamer3D\\Bindings\\CEGUI\\ClassFont.chs.h cegui_fnt_getFontHeight"
  getFontHeight'_ :: ((HG3DClassPtr) -> (CFloat -> ((Ptr CFloat) -> (IO ()))))

foreign import ccall safe "HGamer3D\\Bindings\\CEGUI\\ClassFont.chs.h cegui_fnt_getBaseline"
  getBaseline'_ :: ((HG3DClassPtr) -> (CFloat -> ((Ptr CFloat) -> (IO ()))))

foreign import ccall safe "HGamer3D\\Bindings\\CEGUI\\ClassFont.chs.h cegui_fnt_getTextExtent"
  getTextExtent'_ :: ((HG3DClassPtr) -> ((Ptr CChar) -> (CFloat -> ((Ptr CFloat) -> (IO ())))))

foreign import ccall safe "HGamer3D\\Bindings\\CEGUI\\ClassFont.chs.h cegui_fnt_getCharAtPixel"
  getCharAtPixel'_ :: ((HG3DClassPtr) -> ((Ptr CChar) -> (CFloat -> (CFloat -> ((Ptr CInt) -> (IO ()))))))

foreign import ccall safe "HGamer3D\\Bindings\\CEGUI\\ClassFont.chs.h cegui_fnt_getCharAtPixel2"
  getCharAtPixel2'_ :: ((HG3DClassPtr) -> ((Ptr CChar) -> (CInt -> (CFloat -> (CFloat -> ((Ptr CInt) -> (IO ())))))))

foreign import ccall safe "HGamer3D\\Bindings\\CEGUI\\ClassFont.chs.h cegui_fnt_setDefaultResourceGroup"
  setDefaultResourceGroup'_ :: ((Ptr CChar) -> (IO ()))

foreign import ccall safe "HGamer3D\\Bindings\\CEGUI\\ClassFont.chs.h cegui_fnt_getDefaultResourceGroup"
  getDefaultResourceGroup'_ :: ((Ptr CChar) -> (IO ()))