-- GENERATED by C->Haskell Compiler, version 0.16.3 Crystal Seed, 24 Jan 2009 (Haskell)
-- Edit the ORIGNAL .chs file instead!


{-# LINE 1 ".\\HGamer3D\\Bindings\\CEGUI\\ClassFrameWindow.chs" #-}{-# LANGUAGE ForeignFunctionInterface #-}
{-# LANGUAGE TypeSynonymInstances #-}

-- This source file is part of HGamer3D
-- (A project to enable 3D game development in Haskell)
-- For the latest info, see http://www.althainz.de/HGamer3D.html
-- 

-- (c) 2011, 2012 Peter Althainz
-- 
-- Licensed under the Apache License, Version 2.0 (the "License");
-- you may not use this file except in compliance with the License.
-- You may obtain a copy of the License at
-- 
--     http://www.apache.org/licenses/LICENSE-2.0
-- 
-- Unless required by applicable law or agreed to in writing, software
-- distributed under the License is distributed on an "AS IS" BASIS,
-- WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
-- See the License for the specific language governing permissions and
-- limitations under the License.
-- 


-- ClassFrameWindow.chs

-- 

module HGamer3D.Bindings.CEGUI.ClassFrameWindow where

import Foreign
import Foreign.Ptr
import Foreign.C

import HGamer3D.Data.HG3DClass
import HGamer3D.Data.Vector
import HGamer3D.Data.Colour
import HGamer3D.Data.Angle

import HGamer3D.Bindings.CEGUI.Utils
{-# LINE 40 ".\\HGamer3D\\Bindings\\CEGUI\\ClassFrameWindow.chs" #-}
import HGamer3D.Bindings.CEGUI.ClassPtr
{-# LINE 41 ".\\HGamer3D\\Bindings\\CEGUI\\ClassFrameWindow.chs" #-}
import HGamer3D.Bindings.CEGUI.StructHG3DClass
{-# LINE 42 ".\\HGamer3D\\Bindings\\CEGUI\\ClassFrameWindow.chs" #-}

{- function initialiseComponents -}
initialiseComponents :: HG3DClass -> IO ()
initialiseComponents a1 =
  withHG3DClass a1 $ \a1' -> 
  initialiseComponents'_ a1' >>= \res ->
  return ()
{-# LINE 47 ".\\HGamer3D\\Bindings\\CEGUI\\ClassFrameWindow.chs" #-}

{- function isSizingEnabled -}
isSizingEnabled :: HG3DClass -> IO (Bool)
isSizingEnabled a1 =
  withHG3DClass a1 $ \a1' -> 
  alloca $ \a2' -> 
  isSizingEnabled'_ a1' a2' >>= \res ->
  peekBoolUtil  a2'>>= \a2'' -> 
  return (a2'')
{-# LINE 52 ".\\HGamer3D\\Bindings\\CEGUI\\ClassFrameWindow.chs" #-}

{- function isFrameEnabled -}
isFrameEnabled :: HG3DClass -> IO (Bool)
isFrameEnabled a1 =
  withHG3DClass a1 $ \a1' -> 
  alloca $ \a2' -> 
  isFrameEnabled'_ a1' a2' >>= \res ->
  peekBoolUtil  a2'>>= \a2'' -> 
  return (a2'')
{-# LINE 57 ".\\HGamer3D\\Bindings\\CEGUI\\ClassFrameWindow.chs" #-}

{- function isTitleBarEnabled -}
isTitleBarEnabled :: HG3DClass -> IO (Bool)
isTitleBarEnabled a1 =
  withHG3DClass a1 $ \a1' -> 
  alloca $ \a2' -> 
  isTitleBarEnabled'_ a1' a2' >>= \res ->
  peekBoolUtil  a2'>>= \a2'' -> 
  return (a2'')
{-# LINE 62 ".\\HGamer3D\\Bindings\\CEGUI\\ClassFrameWindow.chs" #-}

{- function isCloseButtonEnabled -}
isCloseButtonEnabled :: HG3DClass -> IO (Bool)
isCloseButtonEnabled a1 =
  withHG3DClass a1 $ \a1' -> 
  alloca $ \a2' -> 
  isCloseButtonEnabled'_ a1' a2' >>= \res ->
  peekBoolUtil  a2'>>= \a2'' -> 
  return (a2'')
{-# LINE 67 ".\\HGamer3D\\Bindings\\CEGUI\\ClassFrameWindow.chs" #-}

{- function isRollupEnabled -}
isRollupEnabled :: HG3DClass -> IO (Bool)
isRollupEnabled a1 =
  withHG3DClass a1 $ \a1' -> 
  alloca $ \a2' -> 
  isRollupEnabled'_ a1' a2' >>= \res ->
  peekBoolUtil  a2'>>= \a2'' -> 
  return (a2'')
{-# LINE 72 ".\\HGamer3D\\Bindings\\CEGUI\\ClassFrameWindow.chs" #-}

{- function isRolledup -}
isRolledup :: HG3DClass -> IO (Bool)
isRolledup a1 =
  withHG3DClass a1 $ \a1' -> 
  alloca $ \a2' -> 
  isRolledup'_ a1' a2' >>= \res ->
  peekBoolUtil  a2'>>= \a2'' -> 
  return (a2'')
{-# LINE 77 ".\\HGamer3D\\Bindings\\CEGUI\\ClassFrameWindow.chs" #-}

{- function getSizingBorderThickness -}
getSizingBorderThickness :: HG3DClass -> IO (Float)
getSizingBorderThickness a1 =
  withHG3DClass a1 $ \a1' -> 
  alloca $ \a2' -> 
  getSizingBorderThickness'_ a1' a2' >>= \res ->
  peekFloatConv  a2'>>= \a2'' -> 
  return (a2'')
{-# LINE 82 ".\\HGamer3D\\Bindings\\CEGUI\\ClassFrameWindow.chs" #-}

{- function setSizingEnabled -}
setSizingEnabled :: HG3DClass -> Bool -> IO ()
setSizingEnabled a1 a2 =
  withHG3DClass a1 $ \a1' -> 
  let {a2' = fromBool a2} in 
  setSizingEnabled'_ a1' a2' >>= \res ->
  return ()
{-# LINE 87 ".\\HGamer3D\\Bindings\\CEGUI\\ClassFrameWindow.chs" #-}

{- function setFrameEnabled -}
setFrameEnabled :: HG3DClass -> Bool -> IO ()
setFrameEnabled a1 a2 =
  withHG3DClass a1 $ \a1' -> 
  let {a2' = fromBool a2} in 
  setFrameEnabled'_ a1' a2' >>= \res ->
  return ()
{-# LINE 92 ".\\HGamer3D\\Bindings\\CEGUI\\ClassFrameWindow.chs" #-}

{- function setTitleBarEnabled -}
setTitleBarEnabled :: HG3DClass -> Bool -> IO ()
setTitleBarEnabled a1 a2 =
  withHG3DClass a1 $ \a1' -> 
  let {a2' = fromBool a2} in 
  setTitleBarEnabled'_ a1' a2' >>= \res ->
  return ()
{-# LINE 97 ".\\HGamer3D\\Bindings\\CEGUI\\ClassFrameWindow.chs" #-}

{- function setCloseButtonEnabled -}
setCloseButtonEnabled :: HG3DClass -> Bool -> IO ()
setCloseButtonEnabled a1 a2 =
  withHG3DClass a1 $ \a1' -> 
  let {a2' = fromBool a2} in 
  setCloseButtonEnabled'_ a1' a2' >>= \res ->
  return ()
{-# LINE 102 ".\\HGamer3D\\Bindings\\CEGUI\\ClassFrameWindow.chs" #-}

{- function setRollupEnabled -}
setRollupEnabled :: HG3DClass -> Bool -> IO ()
setRollupEnabled a1 a2 =
  withHG3DClass a1 $ \a1' -> 
  let {a2' = fromBool a2} in 
  setRollupEnabled'_ a1' a2' >>= \res ->
  return ()
{-# LINE 107 ".\\HGamer3D\\Bindings\\CEGUI\\ClassFrameWindow.chs" #-}

{- function toggleRollup -}
toggleRollup :: HG3DClass -> IO ()
toggleRollup a1 =
  withHG3DClass a1 $ \a1' -> 
  toggleRollup'_ a1' >>= \res ->
  return ()
{-# LINE 111 ".\\HGamer3D\\Bindings\\CEGUI\\ClassFrameWindow.chs" #-}

{- function setSizingBorderThickness -}
setSizingBorderThickness :: HG3DClass -> Float -> IO ()
setSizingBorderThickness a1 a2 =
  withHG3DClass a1 $ \a1' -> 
  let {a2' = realToFrac a2} in 
  setSizingBorderThickness'_ a1' a2' >>= \res ->
  return ()
{-# LINE 116 ".\\HGamer3D\\Bindings\\CEGUI\\ClassFrameWindow.chs" #-}

{- function isDragMovingEnabled -}
isDragMovingEnabled :: HG3DClass -> IO (Bool)
isDragMovingEnabled a1 =
  withHG3DClass a1 $ \a1' -> 
  alloca $ \a2' -> 
  isDragMovingEnabled'_ a1' a2' >>= \res ->
  peekBoolUtil  a2'>>= \a2'' -> 
  return (a2'')
{-# LINE 121 ".\\HGamer3D\\Bindings\\CEGUI\\ClassFrameWindow.chs" #-}

{- function setDragMovingEnabled -}
setDragMovingEnabled :: HG3DClass -> Bool -> IO ()
setDragMovingEnabled a1 a2 =
  withHG3DClass a1 $ \a1' -> 
  let {a2' = fromBool a2} in 
  setDragMovingEnabled'_ a1' a2' >>= \res ->
  return ()
{-# LINE 126 ".\\HGamer3D\\Bindings\\CEGUI\\ClassFrameWindow.chs" #-}

{- function setNSSizingCursorImage2 -}
setNSSizingCursorImage2 :: HG3DClass -> String -> String -> IO ()
setNSSizingCursorImage2 a1 a2 a3 =
  withHG3DClass a1 $ \a1' -> 
  withCString a2 $ \a2' -> 
  withCString a3 $ \a3' -> 
  setNSSizingCursorImage2'_ a1' a2' a3' >>= \res ->
  return ()
{-# LINE 132 ".\\HGamer3D\\Bindings\\CEGUI\\ClassFrameWindow.chs" #-}

{- function setEWSizingCursorImage2 -}
setEWSizingCursorImage2 :: HG3DClass -> String -> String -> IO ()
setEWSizingCursorImage2 a1 a2 a3 =
  withHG3DClass a1 $ \a1' -> 
  withCString a2 $ \a2' -> 
  withCString a3 $ \a3' -> 
  setEWSizingCursorImage2'_ a1' a2' a3' >>= \res ->
  return ()
{-# LINE 138 ".\\HGamer3D\\Bindings\\CEGUI\\ClassFrameWindow.chs" #-}

{- function setNWSESizingCursorImage2 -}
setNWSESizingCursorImage2 :: HG3DClass -> String -> String -> IO ()
setNWSESizingCursorImage2 a1 a2 a3 =
  withHG3DClass a1 $ \a1' -> 
  withCString a2 $ \a2' -> 
  withCString a3 $ \a3' -> 
  setNWSESizingCursorImage2'_ a1' a2' a3' >>= \res ->
  return ()
{-# LINE 144 ".\\HGamer3D\\Bindings\\CEGUI\\ClassFrameWindow.chs" #-}

{- function setNESWSizingCursorImage2 -}
setNESWSizingCursorImage2 :: HG3DClass -> String -> String -> IO ()
setNESWSizingCursorImage2 a1 a2 a3 =
  withHG3DClass a1 $ \a1' -> 
  withCString a2 $ \a2' -> 
  withCString a3 $ \a3' -> 
  setNESWSizingCursorImage2'_ a1' a2' a3' >>= \res ->
  return ()
{-# LINE 150 ".\\HGamer3D\\Bindings\\CEGUI\\ClassFrameWindow.chs" #-}

{- function getCloseButton -}
getCloseButton :: HG3DClass -> IO (HG3DClass)
getCloseButton a1 =
  withHG3DClass a1 $ \a1' -> 
  alloca $ \a2' -> 
  getCloseButton'_ a1' a2' >>= \res ->
  peek  a2'>>= \a2'' -> 
  return (a2'')
{-# LINE 155 ".\\HGamer3D\\Bindings\\CEGUI\\ClassFrameWindow.chs" #-}

{- function FrameWindow -}
new :: String -> String -> IO (HG3DClass)
new a1 a2 =
  withCString a1 $ \a1' -> 
  withCString a2 $ \a2' -> 
  alloca $ \a3' -> 
  new'_ a1' a2' a3' >>= \res ->
  peek  a3'>>= \a3'' -> 
  return (a3'')
{-# LINE 161 ".\\HGamer3D\\Bindings\\CEGUI\\ClassFrameWindow.chs" #-}

{- function ~FrameWindow -}
delete :: HG3DClass -> IO ()
delete a1 =
  withHG3DClass a1 $ \a1' -> 
  delete'_ a1' >>= \res ->
  return ()
{-# LINE 165 ".\\HGamer3D\\Bindings\\CEGUI\\ClassFrameWindow.chs" #-}


foreign import ccall safe "HGamer3D\\Bindings\\CEGUI\\ClassFrameWindow.chs.h cegui_frmwndw_initialiseComponents"
  initialiseComponents'_ :: ((HG3DClassPtr) -> (IO ()))

foreign import ccall safe "HGamer3D\\Bindings\\CEGUI\\ClassFrameWindow.chs.h cegui_frmwndw_isSizingEnabled"
  isSizingEnabled'_ :: ((HG3DClassPtr) -> ((Ptr CInt) -> (IO ())))

foreign import ccall safe "HGamer3D\\Bindings\\CEGUI\\ClassFrameWindow.chs.h cegui_frmwndw_isFrameEnabled"
  isFrameEnabled'_ :: ((HG3DClassPtr) -> ((Ptr CInt) -> (IO ())))

foreign import ccall safe "HGamer3D\\Bindings\\CEGUI\\ClassFrameWindow.chs.h cegui_frmwndw_isTitleBarEnabled"
  isTitleBarEnabled'_ :: ((HG3DClassPtr) -> ((Ptr CInt) -> (IO ())))

foreign import ccall safe "HGamer3D\\Bindings\\CEGUI\\ClassFrameWindow.chs.h cegui_frmwndw_isCloseButtonEnabled"
  isCloseButtonEnabled'_ :: ((HG3DClassPtr) -> ((Ptr CInt) -> (IO ())))

foreign import ccall safe "HGamer3D\\Bindings\\CEGUI\\ClassFrameWindow.chs.h cegui_frmwndw_isRollupEnabled"
  isRollupEnabled'_ :: ((HG3DClassPtr) -> ((Ptr CInt) -> (IO ())))

foreign import ccall safe "HGamer3D\\Bindings\\CEGUI\\ClassFrameWindow.chs.h cegui_frmwndw_isRolledup"
  isRolledup'_ :: ((HG3DClassPtr) -> ((Ptr CInt) -> (IO ())))

foreign import ccall safe "HGamer3D\\Bindings\\CEGUI\\ClassFrameWindow.chs.h cegui_frmwndw_getSizingBorderThickness"
  getSizingBorderThickness'_ :: ((HG3DClassPtr) -> ((Ptr CFloat) -> (IO ())))

foreign import ccall safe "HGamer3D\\Bindings\\CEGUI\\ClassFrameWindow.chs.h cegui_frmwndw_setSizingEnabled"
  setSizingEnabled'_ :: ((HG3DClassPtr) -> (CInt -> (IO ())))

foreign import ccall safe "HGamer3D\\Bindings\\CEGUI\\ClassFrameWindow.chs.h cegui_frmwndw_setFrameEnabled"
  setFrameEnabled'_ :: ((HG3DClassPtr) -> (CInt -> (IO ())))

foreign import ccall safe "HGamer3D\\Bindings\\CEGUI\\ClassFrameWindow.chs.h cegui_frmwndw_setTitleBarEnabled"
  setTitleBarEnabled'_ :: ((HG3DClassPtr) -> (CInt -> (IO ())))

foreign import ccall safe "HGamer3D\\Bindings\\CEGUI\\ClassFrameWindow.chs.h cegui_frmwndw_setCloseButtonEnabled"
  setCloseButtonEnabled'_ :: ((HG3DClassPtr) -> (CInt -> (IO ())))

foreign import ccall safe "HGamer3D\\Bindings\\CEGUI\\ClassFrameWindow.chs.h cegui_frmwndw_setRollupEnabled"
  setRollupEnabled'_ :: ((HG3DClassPtr) -> (CInt -> (IO ())))

foreign import ccall safe "HGamer3D\\Bindings\\CEGUI\\ClassFrameWindow.chs.h cegui_frmwndw_toggleRollup"
  toggleRollup'_ :: ((HG3DClassPtr) -> (IO ()))

foreign import ccall safe "HGamer3D\\Bindings\\CEGUI\\ClassFrameWindow.chs.h cegui_frmwndw_setSizingBorderThickness"
  setSizingBorderThickness'_ :: ((HG3DClassPtr) -> (CFloat -> (IO ())))

foreign import ccall safe "HGamer3D\\Bindings\\CEGUI\\ClassFrameWindow.chs.h cegui_frmwndw_isDragMovingEnabled"
  isDragMovingEnabled'_ :: ((HG3DClassPtr) -> ((Ptr CInt) -> (IO ())))

foreign import ccall safe "HGamer3D\\Bindings\\CEGUI\\ClassFrameWindow.chs.h cegui_frmwndw_setDragMovingEnabled"
  setDragMovingEnabled'_ :: ((HG3DClassPtr) -> (CInt -> (IO ())))

foreign import ccall safe "HGamer3D\\Bindings\\CEGUI\\ClassFrameWindow.chs.h cegui_frmwndw_setNSSizingCursorImage2"
  setNSSizingCursorImage2'_ :: ((HG3DClassPtr) -> ((Ptr CChar) -> ((Ptr CChar) -> (IO ()))))

foreign import ccall safe "HGamer3D\\Bindings\\CEGUI\\ClassFrameWindow.chs.h cegui_frmwndw_setEWSizingCursorImage2"
  setEWSizingCursorImage2'_ :: ((HG3DClassPtr) -> ((Ptr CChar) -> ((Ptr CChar) -> (IO ()))))

foreign import ccall safe "HGamer3D\\Bindings\\CEGUI\\ClassFrameWindow.chs.h cegui_frmwndw_setNWSESizingCursorImage2"
  setNWSESizingCursorImage2'_ :: ((HG3DClassPtr) -> ((Ptr CChar) -> ((Ptr CChar) -> (IO ()))))

foreign import ccall safe "HGamer3D\\Bindings\\CEGUI\\ClassFrameWindow.chs.h cegui_frmwndw_setNESWSizingCursorImage2"
  setNESWSizingCursorImage2'_ :: ((HG3DClassPtr) -> ((Ptr CChar) -> ((Ptr CChar) -> (IO ()))))

foreign import ccall safe "HGamer3D\\Bindings\\CEGUI\\ClassFrameWindow.chs.h cegui_frmwndw_getCloseButton"
  getCloseButton'_ :: ((HG3DClassPtr) -> ((HG3DClassPtr) -> (IO ())))

foreign import ccall safe "HGamer3D\\Bindings\\CEGUI\\ClassFrameWindow.chs.h cegui_frmwndw_construct"
  new'_ :: ((Ptr CChar) -> ((Ptr CChar) -> ((HG3DClassPtr) -> (IO ()))))

foreign import ccall safe "HGamer3D\\Bindings\\CEGUI\\ClassFrameWindow.chs.h cegui_frmwndw_destruct"
  delete'_ :: ((HG3DClassPtr) -> (IO ()))