module HGamer3D.Bindings.CEGUI.ClassFrameWindow where
import Foreign
import Foreign.Ptr
import Foreign.C
import HGamer3D.Data.HG3DClass
import HGamer3D.Data.Vector
import HGamer3D.Data.Colour
import HGamer3D.Data.Angle
import HGamer3D.Bindings.CEGUI.Utils
import HGamer3D.Bindings.CEGUI.ClassPtr
import HGamer3D.Bindings.CEGUI.StructHG3DClass
initialiseComponents :: HG3DClass -> IO ()
initialiseComponents a1 =
withHG3DClass a1 $ \a1' ->
initialiseComponents'_ a1' >>= \res ->
return ()
isSizingEnabled :: HG3DClass -> IO (Bool)
isSizingEnabled a1 =
withHG3DClass a1 $ \a1' ->
alloca $ \a2' ->
isSizingEnabled'_ a1' a2' >>= \res ->
peekBoolUtil a2'>>= \a2'' ->
return (a2'')
isFrameEnabled :: HG3DClass -> IO (Bool)
isFrameEnabled a1 =
withHG3DClass a1 $ \a1' ->
alloca $ \a2' ->
isFrameEnabled'_ a1' a2' >>= \res ->
peekBoolUtil a2'>>= \a2'' ->
return (a2'')
isTitleBarEnabled :: HG3DClass -> IO (Bool)
isTitleBarEnabled a1 =
withHG3DClass a1 $ \a1' ->
alloca $ \a2' ->
isTitleBarEnabled'_ a1' a2' >>= \res ->
peekBoolUtil a2'>>= \a2'' ->
return (a2'')
isCloseButtonEnabled :: HG3DClass -> IO (Bool)
isCloseButtonEnabled a1 =
withHG3DClass a1 $ \a1' ->
alloca $ \a2' ->
isCloseButtonEnabled'_ a1' a2' >>= \res ->
peekBoolUtil a2'>>= \a2'' ->
return (a2'')
isRollupEnabled :: HG3DClass -> IO (Bool)
isRollupEnabled a1 =
withHG3DClass a1 $ \a1' ->
alloca $ \a2' ->
isRollupEnabled'_ a1' a2' >>= \res ->
peekBoolUtil a2'>>= \a2'' ->
return (a2'')
isRolledup :: HG3DClass -> IO (Bool)
isRolledup a1 =
withHG3DClass a1 $ \a1' ->
alloca $ \a2' ->
isRolledup'_ a1' a2' >>= \res ->
peekBoolUtil a2'>>= \a2'' ->
return (a2'')
getSizingBorderThickness :: HG3DClass -> IO (Float)
getSizingBorderThickness a1 =
withHG3DClass a1 $ \a1' ->
alloca $ \a2' ->
getSizingBorderThickness'_ a1' a2' >>= \res ->
peekFloatConv a2'>>= \a2'' ->
return (a2'')
setSizingEnabled :: HG3DClass -> Bool -> IO ()
setSizingEnabled a1 a2 =
withHG3DClass a1 $ \a1' ->
let {a2' = fromBool a2} in
setSizingEnabled'_ a1' a2' >>= \res ->
return ()
setFrameEnabled :: HG3DClass -> Bool -> IO ()
setFrameEnabled a1 a2 =
withHG3DClass a1 $ \a1' ->
let {a2' = fromBool a2} in
setFrameEnabled'_ a1' a2' >>= \res ->
return ()
setTitleBarEnabled :: HG3DClass -> Bool -> IO ()
setTitleBarEnabled a1 a2 =
withHG3DClass a1 $ \a1' ->
let {a2' = fromBool a2} in
setTitleBarEnabled'_ a1' a2' >>= \res ->
return ()
setCloseButtonEnabled :: HG3DClass -> Bool -> IO ()
setCloseButtonEnabled a1 a2 =
withHG3DClass a1 $ \a1' ->
let {a2' = fromBool a2} in
setCloseButtonEnabled'_ a1' a2' >>= \res ->
return ()
setRollupEnabled :: HG3DClass -> Bool -> IO ()
setRollupEnabled a1 a2 =
withHG3DClass a1 $ \a1' ->
let {a2' = fromBool a2} in
setRollupEnabled'_ a1' a2' >>= \res ->
return ()
toggleRollup :: HG3DClass -> IO ()
toggleRollup a1 =
withHG3DClass a1 $ \a1' ->
toggleRollup'_ a1' >>= \res ->
return ()
setSizingBorderThickness :: HG3DClass -> Float -> IO ()
setSizingBorderThickness a1 a2 =
withHG3DClass a1 $ \a1' ->
let {a2' = realToFrac a2} in
setSizingBorderThickness'_ a1' a2' >>= \res ->
return ()
isDragMovingEnabled :: HG3DClass -> IO (Bool)
isDragMovingEnabled a1 =
withHG3DClass a1 $ \a1' ->
alloca $ \a2' ->
isDragMovingEnabled'_ a1' a2' >>= \res ->
peekBoolUtil a2'>>= \a2'' ->
return (a2'')
setDragMovingEnabled :: HG3DClass -> Bool -> IO ()
setDragMovingEnabled a1 a2 =
withHG3DClass a1 $ \a1' ->
let {a2' = fromBool a2} in
setDragMovingEnabled'_ a1' a2' >>= \res ->
return ()
setNSSizingCursorImage2 :: HG3DClass -> String -> String -> IO ()
setNSSizingCursorImage2 a1 a2 a3 =
withHG3DClass a1 $ \a1' ->
withCString a2 $ \a2' ->
withCString a3 $ \a3' ->
setNSSizingCursorImage2'_ a1' a2' a3' >>= \res ->
return ()
setEWSizingCursorImage2 :: HG3DClass -> String -> String -> IO ()
setEWSizingCursorImage2 a1 a2 a3 =
withHG3DClass a1 $ \a1' ->
withCString a2 $ \a2' ->
withCString a3 $ \a3' ->
setEWSizingCursorImage2'_ a1' a2' a3' >>= \res ->
return ()
setNWSESizingCursorImage2 :: HG3DClass -> String -> String -> IO ()
setNWSESizingCursorImage2 a1 a2 a3 =
withHG3DClass a1 $ \a1' ->
withCString a2 $ \a2' ->
withCString a3 $ \a3' ->
setNWSESizingCursorImage2'_ a1' a2' a3' >>= \res ->
return ()
setNESWSizingCursorImage2 :: HG3DClass -> String -> String -> IO ()
setNESWSizingCursorImage2 a1 a2 a3 =
withHG3DClass a1 $ \a1' ->
withCString a2 $ \a2' ->
withCString a3 $ \a3' ->
setNESWSizingCursorImage2'_ a1' a2' a3' >>= \res ->
return ()
getCloseButton :: HG3DClass -> IO (HG3DClass)
getCloseButton a1 =
withHG3DClass a1 $ \a1' ->
alloca $ \a2' ->
getCloseButton'_ a1' a2' >>= \res ->
peek a2'>>= \a2'' ->
return (a2'')
new :: String -> String -> IO (HG3DClass)
new a1 a2 =
withCString a1 $ \a1' ->
withCString a2 $ \a2' ->
alloca $ \a3' ->
new'_ a1' a2' a3' >>= \res ->
peek a3'>>= \a3'' ->
return (a3'')
delete :: HG3DClass -> IO ()
delete a1 =
withHG3DClass a1 $ \a1' ->
delete'_ a1' >>= \res ->
return ()
foreign import ccall safe "HGamer3D\\Bindings\\CEGUI\\ClassFrameWindow.chs.h cegui_frmwndw_initialiseComponents"
initialiseComponents'_ :: ((HG3DClassPtr) -> (IO ()))
foreign import ccall safe "HGamer3D\\Bindings\\CEGUI\\ClassFrameWindow.chs.h cegui_frmwndw_isSizingEnabled"
isSizingEnabled'_ :: ((HG3DClassPtr) -> ((Ptr CInt) -> (IO ())))
foreign import ccall safe "HGamer3D\\Bindings\\CEGUI\\ClassFrameWindow.chs.h cegui_frmwndw_isFrameEnabled"
isFrameEnabled'_ :: ((HG3DClassPtr) -> ((Ptr CInt) -> (IO ())))
foreign import ccall safe "HGamer3D\\Bindings\\CEGUI\\ClassFrameWindow.chs.h cegui_frmwndw_isTitleBarEnabled"
isTitleBarEnabled'_ :: ((HG3DClassPtr) -> ((Ptr CInt) -> (IO ())))
foreign import ccall safe "HGamer3D\\Bindings\\CEGUI\\ClassFrameWindow.chs.h cegui_frmwndw_isCloseButtonEnabled"
isCloseButtonEnabled'_ :: ((HG3DClassPtr) -> ((Ptr CInt) -> (IO ())))
foreign import ccall safe "HGamer3D\\Bindings\\CEGUI\\ClassFrameWindow.chs.h cegui_frmwndw_isRollupEnabled"
isRollupEnabled'_ :: ((HG3DClassPtr) -> ((Ptr CInt) -> (IO ())))
foreign import ccall safe "HGamer3D\\Bindings\\CEGUI\\ClassFrameWindow.chs.h cegui_frmwndw_isRolledup"
isRolledup'_ :: ((HG3DClassPtr) -> ((Ptr CInt) -> (IO ())))
foreign import ccall safe "HGamer3D\\Bindings\\CEGUI\\ClassFrameWindow.chs.h cegui_frmwndw_getSizingBorderThickness"
getSizingBorderThickness'_ :: ((HG3DClassPtr) -> ((Ptr CFloat) -> (IO ())))
foreign import ccall safe "HGamer3D\\Bindings\\CEGUI\\ClassFrameWindow.chs.h cegui_frmwndw_setSizingEnabled"
setSizingEnabled'_ :: ((HG3DClassPtr) -> (CInt -> (IO ())))
foreign import ccall safe "HGamer3D\\Bindings\\CEGUI\\ClassFrameWindow.chs.h cegui_frmwndw_setFrameEnabled"
setFrameEnabled'_ :: ((HG3DClassPtr) -> (CInt -> (IO ())))
foreign import ccall safe "HGamer3D\\Bindings\\CEGUI\\ClassFrameWindow.chs.h cegui_frmwndw_setTitleBarEnabled"
setTitleBarEnabled'_ :: ((HG3DClassPtr) -> (CInt -> (IO ())))
foreign import ccall safe "HGamer3D\\Bindings\\CEGUI\\ClassFrameWindow.chs.h cegui_frmwndw_setCloseButtonEnabled"
setCloseButtonEnabled'_ :: ((HG3DClassPtr) -> (CInt -> (IO ())))
foreign import ccall safe "HGamer3D\\Bindings\\CEGUI\\ClassFrameWindow.chs.h cegui_frmwndw_setRollupEnabled"
setRollupEnabled'_ :: ((HG3DClassPtr) -> (CInt -> (IO ())))
foreign import ccall safe "HGamer3D\\Bindings\\CEGUI\\ClassFrameWindow.chs.h cegui_frmwndw_toggleRollup"
toggleRollup'_ :: ((HG3DClassPtr) -> (IO ()))
foreign import ccall safe "HGamer3D\\Bindings\\CEGUI\\ClassFrameWindow.chs.h cegui_frmwndw_setSizingBorderThickness"
setSizingBorderThickness'_ :: ((HG3DClassPtr) -> (CFloat -> (IO ())))
foreign import ccall safe "HGamer3D\\Bindings\\CEGUI\\ClassFrameWindow.chs.h cegui_frmwndw_isDragMovingEnabled"
isDragMovingEnabled'_ :: ((HG3DClassPtr) -> ((Ptr CInt) -> (IO ())))
foreign import ccall safe "HGamer3D\\Bindings\\CEGUI\\ClassFrameWindow.chs.h cegui_frmwndw_setDragMovingEnabled"
setDragMovingEnabled'_ :: ((HG3DClassPtr) -> (CInt -> (IO ())))
foreign import ccall safe "HGamer3D\\Bindings\\CEGUI\\ClassFrameWindow.chs.h cegui_frmwndw_setNSSizingCursorImage2"
setNSSizingCursorImage2'_ :: ((HG3DClassPtr) -> ((Ptr CChar) -> ((Ptr CChar) -> (IO ()))))
foreign import ccall safe "HGamer3D\\Bindings\\CEGUI\\ClassFrameWindow.chs.h cegui_frmwndw_setEWSizingCursorImage2"
setEWSizingCursorImage2'_ :: ((HG3DClassPtr) -> ((Ptr CChar) -> ((Ptr CChar) -> (IO ()))))
foreign import ccall safe "HGamer3D\\Bindings\\CEGUI\\ClassFrameWindow.chs.h cegui_frmwndw_setNWSESizingCursorImage2"
setNWSESizingCursorImage2'_ :: ((HG3DClassPtr) -> ((Ptr CChar) -> ((Ptr CChar) -> (IO ()))))
foreign import ccall safe "HGamer3D\\Bindings\\CEGUI\\ClassFrameWindow.chs.h cegui_frmwndw_setNESWSizingCursorImage2"
setNESWSizingCursorImage2'_ :: ((HG3DClassPtr) -> ((Ptr CChar) -> ((Ptr CChar) -> (IO ()))))
foreign import ccall safe "HGamer3D\\Bindings\\CEGUI\\ClassFrameWindow.chs.h cegui_frmwndw_getCloseButton"
getCloseButton'_ :: ((HG3DClassPtr) -> ((HG3DClassPtr) -> (IO ())))
foreign import ccall safe "HGamer3D\\Bindings\\CEGUI\\ClassFrameWindow.chs.h cegui_frmwndw_construct"
new'_ :: ((Ptr CChar) -> ((Ptr CChar) -> ((HG3DClassPtr) -> (IO ()))))
foreign import ccall safe "HGamer3D\\Bindings\\CEGUI\\ClassFrameWindow.chs.h cegui_frmwndw_destruct"
delete'_ :: ((HG3DClassPtr) -> (IO ()))