module HGamer3D.Bindings.CEGUI.ClassItemEntry where
import Foreign
import Foreign.Ptr
import Foreign.C
import HGamer3D.Data.HG3DClass
import HGamer3D.Data.Vector
import HGamer3D.Data.Colour
import HGamer3D.Data.Angle
import HGamer3D.Bindings.CEGUI.Utils
import HGamer3D.Bindings.CEGUI.ClassPtr
import HGamer3D.Bindings.CEGUI.StructHG3DClass
isSelected :: HG3DClass -> IO (Bool)
isSelected a1 =
withHG3DClass a1 $ \a1' ->
alloca $ \a2' ->
isSelected'_ a1' a2' >>= \res ->
peekBoolUtil a2'>>= \a2'' ->
return (a2'')
isSelectable :: HG3DClass -> IO (Bool)
isSelectable a1 =
withHG3DClass a1 $ \a1' ->
alloca $ \a2' ->
isSelectable'_ a1' a2' >>= \res ->
peekBoolUtil a2'>>= \a2'' ->
return (a2'')
setSelected :: HG3DClass -> Bool -> IO ()
setSelected a1 a2 =
withHG3DClass a1 $ \a1' ->
let {a2' = fromBool a2} in
setSelected'_ a1' a2' >>= \res ->
return ()
select :: HG3DClass -> IO ()
select a1 =
withHG3DClass a1 $ \a1' ->
select'_ a1' >>= \res ->
return ()
deselect :: HG3DClass -> IO ()
deselect a1 =
withHG3DClass a1 $ \a1' ->
deselect'_ a1' >>= \res ->
return ()
setSelectedImpl :: HG3DClass -> Bool -> Bool -> IO ()
setSelectedImpl a1 a2 a3 =
withHG3DClass a1 $ \a1' ->
let {a2' = fromBool a2} in
let {a3' = fromBool a3} in
setSelectedImpl'_ a1' a2' a3' >>= \res ->
return ()
setSelectable :: HG3DClass -> Bool -> IO ()
setSelectable a1 a2 =
withHG3DClass a1 $ \a1' ->
let {a2' = fromBool a2} in
setSelectable'_ a1' a2' >>= \res ->
return ()
new :: String -> String -> IO (HG3DClass)
new a1 a2 =
withCString a1 $ \a1' ->
withCString a2 $ \a2' ->
alloca $ \a3' ->
new'_ a1' a2' a3' >>= \res ->
peek a3'>>= \a3'' ->
return (a3'')
delete :: HG3DClass -> IO ()
delete a1 =
withHG3DClass a1 $ \a1' ->
delete'_ a1' >>= \res ->
return ()
foreign import ccall safe "HGamer3D\\Bindings\\CEGUI\\ClassItemEntry.chs.h cegui_itmentr_isSelected"
isSelected'_ :: ((HG3DClassPtr) -> ((Ptr CInt) -> (IO ())))
foreign import ccall safe "HGamer3D\\Bindings\\CEGUI\\ClassItemEntry.chs.h cegui_itmentr_isSelectable"
isSelectable'_ :: ((HG3DClassPtr) -> ((Ptr CInt) -> (IO ())))
foreign import ccall safe "HGamer3D\\Bindings\\CEGUI\\ClassItemEntry.chs.h cegui_itmentr_setSelected"
setSelected'_ :: ((HG3DClassPtr) -> (CInt -> (IO ())))
foreign import ccall safe "HGamer3D\\Bindings\\CEGUI\\ClassItemEntry.chs.h cegui_itmentr_select"
select'_ :: ((HG3DClassPtr) -> (IO ()))
foreign import ccall safe "HGamer3D\\Bindings\\CEGUI\\ClassItemEntry.chs.h cegui_itmentr_deselect"
deselect'_ :: ((HG3DClassPtr) -> (IO ()))
foreign import ccall safe "HGamer3D\\Bindings\\CEGUI\\ClassItemEntry.chs.h cegui_itmentr_setSelected_impl"
setSelectedImpl'_ :: ((HG3DClassPtr) -> (CInt -> (CInt -> (IO ()))))
foreign import ccall safe "HGamer3D\\Bindings\\CEGUI\\ClassItemEntry.chs.h cegui_itmentr_setSelectable"
setSelectable'_ :: ((HG3DClassPtr) -> (CInt -> (IO ())))
foreign import ccall safe "HGamer3D\\Bindings\\CEGUI\\ClassItemEntry.chs.h cegui_itmentr_construct"
new'_ :: ((Ptr CChar) -> ((Ptr CChar) -> ((HG3DClassPtr) -> (IO ()))))
foreign import ccall safe "HGamer3D\\Bindings\\CEGUI\\ClassItemEntry.chs.h cegui_itmentr_destruct"
delete'_ :: ((HG3DClassPtr) -> (IO ()))