module HGamer3D.Bindings.CEGUI.ClassListboxTextItem where
import Foreign
import Foreign.Ptr
import Foreign.C
import HGamer3D.Data.HG3DClass
import HGamer3D.Data.Vector
import HGamer3D.Data.Colour
import HGamer3D.Data.Angle
import HGamer3D.Bindings.CEGUI.Utils
import HGamer3D.Bindings.CEGUI.ClassPtr
import HGamer3D.Bindings.CEGUI.StructHG3DClass
delete :: HG3DClass -> IO ()
delete a1 =
withHG3DClass a1 $ \a1' ->
delete'_ a1' >>= \res ->
return ()
getFont :: HG3DClass -> IO (HG3DClass)
getFont a1 =
withHG3DClass a1 $ \a1' ->
alloca $ \a2' ->
getFont'_ a1' a2' >>= \res ->
peek a2'>>= \a2'' ->
return (a2'')
setFont :: HG3DClass -> HG3DClass -> IO ()
setFont a1 a2 =
withHG3DClass a1 $ \a1' ->
withHG3DClass a2 $ \a2' ->
setFont'_ a1' a2' >>= \res ->
return ()
setFont2 :: HG3DClass -> String -> IO ()
setFont2 a1 a2 =
withHG3DClass a1 $ \a1' ->
withCString a2 $ \a2' ->
setFont2'_ a1' a2' >>= \res ->
return ()
setTextParsingEnabled :: HG3DClass -> Bool -> IO ()
setTextParsingEnabled a1 a2 =
withHG3DClass a1 $ \a1' ->
let {a2' = fromBool a2} in
setTextParsingEnabled'_ a1' a2' >>= \res ->
return ()
isTextParsingEnabled :: HG3DClass -> IO (Bool)
isTextParsingEnabled a1 =
withHG3DClass a1 $ \a1' ->
alloca $ \a2' ->
isTextParsingEnabled'_ a1' a2' >>= \res ->
peekBoolUtil a2'>>= \a2'' ->
return (a2'')
setText :: HG3DClass -> String -> IO ()
setText a1 a2 =
withHG3DClass a1 $ \a1' ->
withCString a2 $ \a2' ->
setText'_ a1' a2' >>= \res ->
return ()
foreign import ccall safe "HGamer3D\\Bindings\\CEGUI\\ClassListboxTextItem.chs.h cegui_lstbxti_destruct"
delete'_ :: ((HG3DClassPtr) -> (IO ()))
foreign import ccall safe "HGamer3D\\Bindings\\CEGUI\\ClassListboxTextItem.chs.h cegui_lstbxti_getFont"
getFont'_ :: ((HG3DClassPtr) -> ((HG3DClassPtr) -> (IO ())))
foreign import ccall safe "HGamer3D\\Bindings\\CEGUI\\ClassListboxTextItem.chs.h cegui_lstbxti_setFont"
setFont'_ :: ((HG3DClassPtr) -> ((HG3DClassPtr) -> (IO ())))
foreign import ccall safe "HGamer3D\\Bindings\\CEGUI\\ClassListboxTextItem.chs.h cegui_lstbxti_setFont2"
setFont2'_ :: ((HG3DClassPtr) -> ((Ptr CChar) -> (IO ())))
foreign import ccall safe "HGamer3D\\Bindings\\CEGUI\\ClassListboxTextItem.chs.h cegui_lstbxti_setTextParsingEnabled"
setTextParsingEnabled'_ :: ((HG3DClassPtr) -> (CInt -> (IO ())))
foreign import ccall safe "HGamer3D\\Bindings\\CEGUI\\ClassListboxTextItem.chs.h cegui_lstbxti_isTextParsingEnabled"
isTextParsingEnabled'_ :: ((HG3DClassPtr) -> ((Ptr CInt) -> (IO ())))
foreign import ccall safe "HGamer3D\\Bindings\\CEGUI\\ClassListboxTextItem.chs.h cegui_lstbxti_setText"
setText'_ :: ((HG3DClassPtr) -> ((Ptr CChar) -> (IO ())))