module HGamer3D.Bindings.CEGUI.ClassScrollbar where
import Foreign
import Foreign.Ptr
import Foreign.C
import HGamer3D.Data.HG3DClass
import HGamer3D.Data.Vector
import HGamer3D.Data.Colour
import HGamer3D.Data.Angle
import HGamer3D.Bindings.CEGUI.Utils
import HGamer3D.Bindings.CEGUI.ClassPtr
import HGamer3D.Bindings.CEGUI.StructHG3DClass
getDocumentSize :: HG3DClass -> IO (Float)
getDocumentSize a1 =
withHG3DClass a1 $ \a1' ->
alloca $ \a2' ->
getDocumentSize'_ a1' a2' >>= \res ->
peekFloatConv a2'>>= \a2'' ->
return (a2'')
getPageSize :: HG3DClass -> IO (Float)
getPageSize a1 =
withHG3DClass a1 $ \a1' ->
alloca $ \a2' ->
getPageSize'_ a1' a2' >>= \res ->
peekFloatConv a2'>>= \a2'' ->
return (a2'')
getStepSize :: HG3DClass -> IO (Float)
getStepSize a1 =
withHG3DClass a1 $ \a1' ->
alloca $ \a2' ->
getStepSize'_ a1' a2' >>= \res ->
peekFloatConv a2'>>= \a2'' ->
return (a2'')
getOverlapSize :: HG3DClass -> IO (Float)
getOverlapSize a1 =
withHG3DClass a1 $ \a1' ->
alloca $ \a2' ->
getOverlapSize'_ a1' a2' >>= \res ->
peekFloatConv a2'>>= \a2'' ->
return (a2'')
getScrollPosition :: HG3DClass -> IO (Float)
getScrollPosition a1 =
withHG3DClass a1 $ \a1' ->
alloca $ \a2' ->
getScrollPosition'_ a1' a2' >>= \res ->
peekFloatConv a2'>>= \a2'' ->
return (a2'')
getIncreaseButton :: HG3DClass -> IO (HG3DClass)
getIncreaseButton a1 =
withHG3DClass a1 $ \a1' ->
alloca $ \a2' ->
getIncreaseButton'_ a1' a2' >>= \res ->
peek a2'>>= \a2'' ->
return (a2'')
getDecreaseButton :: HG3DClass -> IO (HG3DClass)
getDecreaseButton a1 =
withHG3DClass a1 $ \a1' ->
alloca $ \a2' ->
getDecreaseButton'_ a1' a2' >>= \res ->
peek a2'>>= \a2'' ->
return (a2'')
getThumb :: HG3DClass -> IO (HG3DClass)
getThumb a1 =
withHG3DClass a1 $ \a1' ->
alloca $ \a2' ->
getThumb'_ a1' a2' >>= \res ->
peek a2'>>= \a2'' ->
return (a2'')
initialiseComponents :: HG3DClass -> IO ()
initialiseComponents a1 =
withHG3DClass a1 $ \a1' ->
initialiseComponents'_ a1' >>= \res ->
return ()
setDocumentSize :: HG3DClass -> Float -> IO ()
setDocumentSize a1 a2 =
withHG3DClass a1 $ \a1' ->
let {a2' = realToFrac a2} in
setDocumentSize'_ a1' a2' >>= \res ->
return ()
setPageSize :: HG3DClass -> Float -> IO ()
setPageSize a1 a2 =
withHG3DClass a1 $ \a1' ->
let {a2' = realToFrac a2} in
setPageSize'_ a1' a2' >>= \res ->
return ()
setStepSize :: HG3DClass -> Float -> IO ()
setStepSize a1 a2 =
withHG3DClass a1 $ \a1' ->
let {a2' = realToFrac a2} in
setStepSize'_ a1' a2' >>= \res ->
return ()
setOverlapSize :: HG3DClass -> Float -> IO ()
setOverlapSize a1 a2 =
withHG3DClass a1 $ \a1' ->
let {a2' = realToFrac a2} in
setOverlapSize'_ a1' a2' >>= \res ->
return ()
setScrollPosition :: HG3DClass -> Float -> IO ()
setScrollPosition a1 a2 =
withHG3DClass a1 $ \a1' ->
let {a2' = realToFrac a2} in
setScrollPosition'_ a1' a2' >>= \res ->
return ()
setEndLockEnabled :: HG3DClass -> Bool -> IO ()
setEndLockEnabled a1 a2 =
withHG3DClass a1 $ \a1' ->
let {a2' = fromBool a2} in
setEndLockEnabled'_ a1' a2' >>= \res ->
return ()
isEndLockEnabled :: HG3DClass -> IO (Bool)
isEndLockEnabled a1 =
withHG3DClass a1 $ \a1' ->
alloca $ \a2' ->
isEndLockEnabled'_ a1' a2' >>= \res ->
peekBoolUtil a2'>>= \a2'' ->
return (a2'')
new :: String -> String -> IO (HG3DClass)
new a1 a2 =
withCString a1 $ \a1' ->
withCString a2 $ \a2' ->
alloca $ \a3' ->
new'_ a1' a2' a3' >>= \res ->
peek a3'>>= \a3'' ->
return (a3'')
delete :: HG3DClass -> IO ()
delete a1 =
withHG3DClass a1 $ \a1' ->
delete'_ a1' >>= \res ->
return ()
foreign import ccall safe "HGamer3D\\Bindings\\CEGUI\\ClassScrollbar.chs.h cegui_scrlbr_getDocumentSize"
getDocumentSize'_ :: ((HG3DClassPtr) -> ((Ptr CFloat) -> (IO ())))
foreign import ccall safe "HGamer3D\\Bindings\\CEGUI\\ClassScrollbar.chs.h cegui_scrlbr_getPageSize"
getPageSize'_ :: ((HG3DClassPtr) -> ((Ptr CFloat) -> (IO ())))
foreign import ccall safe "HGamer3D\\Bindings\\CEGUI\\ClassScrollbar.chs.h cegui_scrlbr_getStepSize"
getStepSize'_ :: ((HG3DClassPtr) -> ((Ptr CFloat) -> (IO ())))
foreign import ccall safe "HGamer3D\\Bindings\\CEGUI\\ClassScrollbar.chs.h cegui_scrlbr_getOverlapSize"
getOverlapSize'_ :: ((HG3DClassPtr) -> ((Ptr CFloat) -> (IO ())))
foreign import ccall safe "HGamer3D\\Bindings\\CEGUI\\ClassScrollbar.chs.h cegui_scrlbr_getScrollPosition"
getScrollPosition'_ :: ((HG3DClassPtr) -> ((Ptr CFloat) -> (IO ())))
foreign import ccall safe "HGamer3D\\Bindings\\CEGUI\\ClassScrollbar.chs.h cegui_scrlbr_getIncreaseButton"
getIncreaseButton'_ :: ((HG3DClassPtr) -> ((HG3DClassPtr) -> (IO ())))
foreign import ccall safe "HGamer3D\\Bindings\\CEGUI\\ClassScrollbar.chs.h cegui_scrlbr_getDecreaseButton"
getDecreaseButton'_ :: ((HG3DClassPtr) -> ((HG3DClassPtr) -> (IO ())))
foreign import ccall safe "HGamer3D\\Bindings\\CEGUI\\ClassScrollbar.chs.h cegui_scrlbr_getThumb"
getThumb'_ :: ((HG3DClassPtr) -> ((HG3DClassPtr) -> (IO ())))
foreign import ccall safe "HGamer3D\\Bindings\\CEGUI\\ClassScrollbar.chs.h cegui_scrlbr_initialiseComponents"
initialiseComponents'_ :: ((HG3DClassPtr) -> (IO ()))
foreign import ccall safe "HGamer3D\\Bindings\\CEGUI\\ClassScrollbar.chs.h cegui_scrlbr_setDocumentSize"
setDocumentSize'_ :: ((HG3DClassPtr) -> (CFloat -> (IO ())))
foreign import ccall safe "HGamer3D\\Bindings\\CEGUI\\ClassScrollbar.chs.h cegui_scrlbr_setPageSize"
setPageSize'_ :: ((HG3DClassPtr) -> (CFloat -> (IO ())))
foreign import ccall safe "HGamer3D\\Bindings\\CEGUI\\ClassScrollbar.chs.h cegui_scrlbr_setStepSize"
setStepSize'_ :: ((HG3DClassPtr) -> (CFloat -> (IO ())))
foreign import ccall safe "HGamer3D\\Bindings\\CEGUI\\ClassScrollbar.chs.h cegui_scrlbr_setOverlapSize"
setOverlapSize'_ :: ((HG3DClassPtr) -> (CFloat -> (IO ())))
foreign import ccall safe "HGamer3D\\Bindings\\CEGUI\\ClassScrollbar.chs.h cegui_scrlbr_setScrollPosition"
setScrollPosition'_ :: ((HG3DClassPtr) -> (CFloat -> (IO ())))
foreign import ccall safe "HGamer3D\\Bindings\\CEGUI\\ClassScrollbar.chs.h cegui_scrlbr_setEndLockEnabled"
setEndLockEnabled'_ :: ((HG3DClassPtr) -> (CInt -> (IO ())))
foreign import ccall safe "HGamer3D\\Bindings\\CEGUI\\ClassScrollbar.chs.h cegui_scrlbr_isEndLockEnabled"
isEndLockEnabled'_ :: ((HG3DClassPtr) -> ((Ptr CInt) -> (IO ())))
foreign import ccall safe "HGamer3D\\Bindings\\CEGUI\\ClassScrollbar.chs.h cegui_scrlbr_construct"
new'_ :: ((Ptr CChar) -> ((Ptr CChar) -> ((HG3DClassPtr) -> (IO ()))))
foreign import ccall safe "HGamer3D\\Bindings\\CEGUI\\ClassScrollbar.chs.h cegui_scrlbr_destruct"
delete'_ :: ((HG3DClassPtr) -> (IO ()))