module HGamer3D.Bindings.CEGUI.ClassThumb where
import Foreign
import Foreign.Ptr
import Foreign.C
import HGamer3D.Data.HG3DClass
import HGamer3D.Data.Vector
import HGamer3D.Data.Colour
import HGamer3D.Data.Angle
import HGamer3D.Bindings.CEGUI.Utils
import HGamer3D.Bindings.CEGUI.ClassPtr
import HGamer3D.Bindings.CEGUI.StructHG3DClass
isHotTracked :: HG3DClass -> IO (Bool)
isHotTracked a1 =
withHG3DClass a1 $ \a1' ->
alloca $ \a2' ->
isHotTracked'_ a1' a2' >>= \res ->
peekBoolUtil a2'>>= \a2'' ->
return (a2'')
isVertFree :: HG3DClass -> IO (Bool)
isVertFree a1 =
withHG3DClass a1 $ \a1' ->
alloca $ \a2' ->
isVertFree'_ a1' a2' >>= \res ->
peekBoolUtil a2'>>= \a2'' ->
return (a2'')
isHorzFree :: HG3DClass -> IO (Bool)
isHorzFree a1 =
withHG3DClass a1 $ \a1' ->
alloca $ \a2' ->
isHorzFree'_ a1' a2' >>= \res ->
peekBoolUtil a2'>>= \a2'' ->
return (a2'')
setHotTracked :: HG3DClass -> Bool -> IO ()
setHotTracked a1 a2 =
withHG3DClass a1 $ \a1' ->
let {a2' = fromBool a2} in
setHotTracked'_ a1' a2' >>= \res ->
return ()
setVertFree :: HG3DClass -> Bool -> IO ()
setVertFree a1 a2 =
withHG3DClass a1 $ \a1' ->
let {a2' = fromBool a2} in
setVertFree'_ a1' a2' >>= \res ->
return ()
setHorzFree :: HG3DClass -> Bool -> IO ()
setHorzFree a1 a2 =
withHG3DClass a1 $ \a1' ->
let {a2' = fromBool a2} in
setHorzFree'_ a1' a2' >>= \res ->
return ()
setVertRange :: HG3DClass -> Float -> Float -> IO ()
setVertRange a1 a2 a3 =
withHG3DClass a1 $ \a1' ->
let {a2' = realToFrac a2} in
let {a3' = realToFrac a3} in
setVertRange'_ a1' a2' a3' >>= \res ->
return ()
setHorzRange :: HG3DClass -> Float -> Float -> IO ()
setHorzRange a1 a2 a3 =
withHG3DClass a1 $ \a1' ->
let {a2' = realToFrac a2} in
let {a3' = realToFrac a3} in
setHorzRange'_ a1' a2' a3' >>= \res ->
return ()
new :: String -> String -> IO (HG3DClass)
new a1 a2 =
withCString a1 $ \a1' ->
withCString a2 $ \a2' ->
alloca $ \a3' ->
new'_ a1' a2' a3' >>= \res ->
peek a3'>>= \a3'' ->
return (a3'')
delete :: HG3DClass -> IO ()
delete a1 =
withHG3DClass a1 $ \a1' ->
delete'_ a1' >>= \res ->
return ()
foreign import ccall safe "HGamer3D\\Bindings\\CEGUI\\ClassThumb.chs.h cegui_thmb_isHotTracked"
isHotTracked'_ :: ((HG3DClassPtr) -> ((Ptr CInt) -> (IO ())))
foreign import ccall safe "HGamer3D\\Bindings\\CEGUI\\ClassThumb.chs.h cegui_thmb_isVertFree"
isVertFree'_ :: ((HG3DClassPtr) -> ((Ptr CInt) -> (IO ())))
foreign import ccall safe "HGamer3D\\Bindings\\CEGUI\\ClassThumb.chs.h cegui_thmb_isHorzFree"
isHorzFree'_ :: ((HG3DClassPtr) -> ((Ptr CInt) -> (IO ())))
foreign import ccall safe "HGamer3D\\Bindings\\CEGUI\\ClassThumb.chs.h cegui_thmb_setHotTracked"
setHotTracked'_ :: ((HG3DClassPtr) -> (CInt -> (IO ())))
foreign import ccall safe "HGamer3D\\Bindings\\CEGUI\\ClassThumb.chs.h cegui_thmb_setVertFree"
setVertFree'_ :: ((HG3DClassPtr) -> (CInt -> (IO ())))
foreign import ccall safe "HGamer3D\\Bindings\\CEGUI\\ClassThumb.chs.h cegui_thmb_setHorzFree"
setHorzFree'_ :: ((HG3DClassPtr) -> (CInt -> (IO ())))
foreign import ccall safe "HGamer3D\\Bindings\\CEGUI\\ClassThumb.chs.h cegui_thmb_setVertRange"
setVertRange'_ :: ((HG3DClassPtr) -> (CFloat -> (CFloat -> (IO ()))))
foreign import ccall safe "HGamer3D\\Bindings\\CEGUI\\ClassThumb.chs.h cegui_thmb_setHorzRange"
setHorzRange'_ :: ((HG3DClassPtr) -> (CFloat -> (CFloat -> (IO ()))))
foreign import ccall safe "HGamer3D\\Bindings\\CEGUI\\ClassThumb.chs.h cegui_thmb_construct"
new'_ :: ((Ptr CChar) -> ((Ptr CChar) -> ((HG3DClassPtr) -> (IO ()))))
foreign import ccall safe "HGamer3D\\Bindings\\CEGUI\\ClassThumb.chs.h cegui_thmb_destruct"
delete'_ :: ((HG3DClassPtr) -> (IO ()))