-- GENERATED by C->Haskell Compiler, version 0.16.3 Crystal Seed, 24 Jan 2009 (Haskell)
-- Edit the ORIGNAL .chs file instead!


{-# LINE 1 ".\\HGamer3D\\Bindings\\CEGUI\\ClassCombobox.chs" #-}{-# LANGUAGE ForeignFunctionInterface #-}
{-# LANGUAGE TypeSynonymInstances #-}

-- This source file is part of HGamer3D
-- (A project to enable 3D game development in Haskell)
-- For the latest info, see http://www.althainz.de/HGamer3D.html
-- 

-- (c) 2011, 2012 Peter Althainz
-- 
-- Licensed under the Apache License, Version 2.0 (the "License");
-- you may not use this file except in compliance with the License.
-- You may obtain a copy of the License at
-- 
--     http://www.apache.org/licenses/LICENSE-2.0
-- 
-- Unless required by applicable law or agreed to in writing, software
-- distributed under the License is distributed on an "AS IS" BASIS,
-- WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
-- See the License for the specific language governing permissions and
-- limitations under the License.
-- 


-- ClassCombobox.chs

-- 

module HGamer3D.Bindings.CEGUI.ClassCombobox where

import Foreign
import Foreign.Ptr
import Foreign.C

import HGamer3D.Data.HG3DClass
import HGamer3D.Data.Vector
import HGamer3D.Data.Colour
import HGamer3D.Data.Angle

import HGamer3D.Bindings.CEGUI.Utils
{-# LINE 40 ".\\HGamer3D\\Bindings\\CEGUI\\ClassCombobox.chs" #-}
import HGamer3D.Bindings.CEGUI.ClassPtr
{-# LINE 41 ".\\HGamer3D\\Bindings\\CEGUI\\ClassCombobox.chs" #-}
import HGamer3D.Bindings.CEGUI.StructHG3DClass
{-# LINE 42 ".\\HGamer3D\\Bindings\\CEGUI\\ClassCombobox.chs" #-}

{- function getSingleClickEnabled -}
getSingleClickEnabled :: HG3DClass -> IO (Bool)
getSingleClickEnabled a1 =
  withHG3DClass a1 $ \a1' -> 
  alloca $ \a2' -> 
  getSingleClickEnabled'_ a1' a2' >>= \res ->
  peekBoolUtil  a2'>>= \a2'' -> 
  return (a2'')
{-# LINE 48 ".\\HGamer3D\\Bindings\\CEGUI\\ClassCombobox.chs" #-}

{- function isDropDownListVisible -}
isDropDownListVisible :: HG3DClass -> IO (Bool)
isDropDownListVisible a1 =
  withHG3DClass a1 $ \a1' -> 
  alloca $ \a2' -> 
  isDropDownListVisible'_ a1' a2' >>= \res ->
  peekBoolUtil  a2'>>= \a2'' -> 
  return (a2'')
{-# LINE 53 ".\\HGamer3D\\Bindings\\CEGUI\\ClassCombobox.chs" #-}

{- function getEditbox -}
getEditbox :: HG3DClass -> IO (HG3DClass)
getEditbox a1 =
  withHG3DClass a1 $ \a1' -> 
  alloca $ \a2' -> 
  getEditbox'_ a1' a2' >>= \res ->
  peek  a2'>>= \a2'' -> 
  return (a2'')
{-# LINE 58 ".\\HGamer3D\\Bindings\\CEGUI\\ClassCombobox.chs" #-}

{- function getPushButton -}
getPushButton :: HG3DClass -> IO (HG3DClass)
getPushButton a1 =
  withHG3DClass a1 $ \a1' -> 
  alloca $ \a2' -> 
  getPushButton'_ a1' a2' >>= \res ->
  peek  a2'>>= \a2'' -> 
  return (a2'')
{-# LINE 63 ".\\HGamer3D\\Bindings\\CEGUI\\ClassCombobox.chs" #-}

{- function getDropList -}
getDropList :: HG3DClass -> IO (HG3DClass)
getDropList a1 =
  withHG3DClass a1 $ \a1' -> 
  alloca $ \a2' -> 
  getDropList'_ a1' a2' >>= \res ->
  peek  a2'>>= \a2'' -> 
  return (a2'')
{-# LINE 68 ".\\HGamer3D\\Bindings\\CEGUI\\ClassCombobox.chs" #-}

{- function hasInputFocus -}
hasInputFocus :: HG3DClass -> IO (Bool)
hasInputFocus a1 =
  withHG3DClass a1 $ \a1' -> 
  alloca $ \a2' -> 
  hasInputFocus'_ a1' a2' >>= \res ->
  peekBoolUtil  a2'>>= \a2'' -> 
  return (a2'')
{-# LINE 73 ".\\HGamer3D\\Bindings\\CEGUI\\ClassCombobox.chs" #-}

{- function isReadOnly -}
isReadOnly :: HG3DClass -> IO (Bool)
isReadOnly a1 =
  withHG3DClass a1 $ \a1' -> 
  alloca $ \a2' -> 
  isReadOnly'_ a1' a2' >>= \res ->
  peekBoolUtil  a2'>>= \a2'' -> 
  return (a2'')
{-# LINE 78 ".\\HGamer3D\\Bindings\\CEGUI\\ClassCombobox.chs" #-}

{- function isTextValid -}
isTextValid :: HG3DClass -> IO (Bool)
isTextValid a1 =
  withHG3DClass a1 $ \a1' -> 
  alloca $ \a2' -> 
  isTextValid'_ a1' a2' >>= \res ->
  peekBoolUtil  a2'>>= \a2'' -> 
  return (a2'')
{-# LINE 83 ".\\HGamer3D\\Bindings\\CEGUI\\ClassCombobox.chs" #-}

{- function getValidationString -}
getValidationString :: HG3DClass -> IO (String)
getValidationString a1 =
  withHG3DClass a1 $ \a1' -> 
  alloc64k $ \a2' -> 
  getValidationString'_ a1' a2' >>= \res ->
  peekCString  a2'>>= \a2'' -> 
  return (a2'')
{-# LINE 88 ".\\HGamer3D\\Bindings\\CEGUI\\ClassCombobox.chs" #-}

{- function getCaratIndex -}
getCaratIndex :: HG3DClass -> IO (Int)
getCaratIndex a1 =
  withHG3DClass a1 $ \a1' -> 
  alloca $ \a2' -> 
  getCaratIndex'_ a1' a2' >>= \res ->
  peekIntConv  a2'>>= \a2'' -> 
  return (a2'')
{-# LINE 93 ".\\HGamer3D\\Bindings\\CEGUI\\ClassCombobox.chs" #-}

{- function getSelectionStartIndex -}
getSelectionStartIndex :: HG3DClass -> IO (Int)
getSelectionStartIndex a1 =
  withHG3DClass a1 $ \a1' -> 
  alloca $ \a2' -> 
  getSelectionStartIndex'_ a1' a2' >>= \res ->
  peekIntConv  a2'>>= \a2'' -> 
  return (a2'')
{-# LINE 98 ".\\HGamer3D\\Bindings\\CEGUI\\ClassCombobox.chs" #-}

{- function getSelectionEndIndex -}
getSelectionEndIndex :: HG3DClass -> IO (Int)
getSelectionEndIndex a1 =
  withHG3DClass a1 $ \a1' -> 
  alloca $ \a2' -> 
  getSelectionEndIndex'_ a1' a2' >>= \res ->
  peekIntConv  a2'>>= \a2'' -> 
  return (a2'')
{-# LINE 103 ".\\HGamer3D\\Bindings\\CEGUI\\ClassCombobox.chs" #-}

{- function getSelectionLength -}
getSelectionLength :: HG3DClass -> IO (Int)
getSelectionLength a1 =
  withHG3DClass a1 $ \a1' -> 
  alloca $ \a2' -> 
  getSelectionLength'_ a1' a2' >>= \res ->
  peekIntConv  a2'>>= \a2'' -> 
  return (a2'')
{-# LINE 108 ".\\HGamer3D\\Bindings\\CEGUI\\ClassCombobox.chs" #-}

{- function getMaxTextLength -}
getMaxTextLength :: HG3DClass -> IO (Int)
getMaxTextLength a1 =
  withHG3DClass a1 $ \a1' -> 
  alloca $ \a2' -> 
  getMaxTextLength'_ a1' a2' >>= \res ->
  peekIntConv  a2'>>= \a2'' -> 
  return (a2'')
{-# LINE 113 ".\\HGamer3D\\Bindings\\CEGUI\\ClassCombobox.chs" #-}

{- function getItemCount -}
getItemCount :: HG3DClass -> IO (Int)
getItemCount a1 =
  withHG3DClass a1 $ \a1' -> 
  alloca $ \a2' -> 
  getItemCount'_ a1' a2' >>= \res ->
  peekIntConv  a2'>>= \a2'' -> 
  return (a2'')
{-# LINE 118 ".\\HGamer3D\\Bindings\\CEGUI\\ClassCombobox.chs" #-}

{- function getSelectedItem -}
getSelectedItem :: HG3DClass -> IO (HG3DClass)
getSelectedItem a1 =
  withHG3DClass a1 $ \a1' -> 
  alloca $ \a2' -> 
  getSelectedItem'_ a1' a2' >>= \res ->
  peek  a2'>>= \a2'' -> 
  return (a2'')
{-# LINE 123 ".\\HGamer3D\\Bindings\\CEGUI\\ClassCombobox.chs" #-}

{- function getListboxItemFromIndex -}
getListboxItemFromIndex :: HG3DClass -> Int -> IO (HG3DClass)
getListboxItemFromIndex a1 a2 =
  withHG3DClass a1 $ \a1' -> 
  let {a2' = fromIntegral a2} in 
  alloca $ \a3' -> 
  getListboxItemFromIndex'_ a1' a2' a3' >>= \res ->
  peek  a3'>>= \a3'' -> 
  return (a3'')
{-# LINE 129 ".\\HGamer3D\\Bindings\\CEGUI\\ClassCombobox.chs" #-}

{- function getItemIndex -}
getItemIndex :: HG3DClass -> HG3DClass -> IO (Int)
getItemIndex a1 a2 =
  withHG3DClass a1 $ \a1' -> 
  withHG3DClass a2 $ \a2' -> 
  alloca $ \a3' -> 
  getItemIndex'_ a1' a2' a3' >>= \res ->
  peekIntConv  a3'>>= \a3'' -> 
  return (a3'')
{-# LINE 135 ".\\HGamer3D\\Bindings\\CEGUI\\ClassCombobox.chs" #-}

{- function isSortEnabled -}
isSortEnabled :: HG3DClass -> IO (Bool)
isSortEnabled a1 =
  withHG3DClass a1 $ \a1' -> 
  alloca $ \a2' -> 
  isSortEnabled'_ a1' a2' >>= \res ->
  peekBoolUtil  a2'>>= \a2'' -> 
  return (a2'')
{-# LINE 140 ".\\HGamer3D\\Bindings\\CEGUI\\ClassCombobox.chs" #-}

{- function isItemSelected -}
isItemSelected :: HG3DClass -> Int -> IO (Bool)
isItemSelected a1 a2 =
  withHG3DClass a1 $ \a1' -> 
  let {a2' = fromIntegral a2} in 
  alloca $ \a3' -> 
  isItemSelected'_ a1' a2' a3' >>= \res ->
  peekBoolUtil  a3'>>= \a3'' -> 
  return (a3'')
{-# LINE 146 ".\\HGamer3D\\Bindings\\CEGUI\\ClassCombobox.chs" #-}

{- function findItemWithText -}
findItemWithText :: HG3DClass -> String -> HG3DClass -> IO (HG3DClass)
findItemWithText a1 a2 a3 =
  withHG3DClass a1 $ \a1' -> 
  withCString a2 $ \a2' -> 
  withHG3DClass a3 $ \a3' -> 
  alloca $ \a4' -> 
  findItemWithText'_ a1' a2' a3' a4' >>= \res ->
  peek  a4'>>= \a4'' -> 
  return (a4'')
{-# LINE 153 ".\\HGamer3D\\Bindings\\CEGUI\\ClassCombobox.chs" #-}

{- function isListboxItemInList -}
isListboxItemInList :: HG3DClass -> HG3DClass -> IO (Bool)
isListboxItemInList a1 a2 =
  withHG3DClass a1 $ \a1' -> 
  withHG3DClass a2 $ \a2' -> 
  alloca $ \a3' -> 
  isListboxItemInList'_ a1' a2' a3' >>= \res ->
  peekBoolUtil  a3'>>= \a3'' -> 
  return (a3'')
{-# LINE 159 ".\\HGamer3D\\Bindings\\CEGUI\\ClassCombobox.chs" #-}

{- function isVertScrollbarAlwaysShown -}
isVertScrollbarAlwaysShown :: HG3DClass -> IO (Bool)
isVertScrollbarAlwaysShown a1 =
  withHG3DClass a1 $ \a1' -> 
  alloca $ \a2' -> 
  isVertScrollbarAlwaysShown'_ a1' a2' >>= \res ->
  peekBoolUtil  a2'>>= \a2'' -> 
  return (a2'')
{-# LINE 164 ".\\HGamer3D\\Bindings\\CEGUI\\ClassCombobox.chs" #-}

{- function isHorzScrollbarAlwaysShown -}
isHorzScrollbarAlwaysShown :: HG3DClass -> IO (Bool)
isHorzScrollbarAlwaysShown a1 =
  withHG3DClass a1 $ \a1' -> 
  alloca $ \a2' -> 
  isHorzScrollbarAlwaysShown'_ a1' a2' >>= \res ->
  peekBoolUtil  a2'>>= \a2'' -> 
  return (a2'')
{-# LINE 169 ".\\HGamer3D\\Bindings\\CEGUI\\ClassCombobox.chs" #-}

{- function initialiseComponents -}
initialiseComponents :: HG3DClass -> IO ()
initialiseComponents a1 =
  withHG3DClass a1 $ \a1' -> 
  initialiseComponents'_ a1' >>= \res ->
  return ()
{-# LINE 173 ".\\HGamer3D\\Bindings\\CEGUI\\ClassCombobox.chs" #-}

{- function showDropList -}
showDropList :: HG3DClass -> IO ()
showDropList a1 =
  withHG3DClass a1 $ \a1' -> 
  showDropList'_ a1' >>= \res ->
  return ()
{-# LINE 177 ".\\HGamer3D\\Bindings\\CEGUI\\ClassCombobox.chs" #-}

{- function hideDropList -}
hideDropList :: HG3DClass -> IO ()
hideDropList a1 =
  withHG3DClass a1 $ \a1' -> 
  hideDropList'_ a1' >>= \res ->
  return ()
{-# LINE 181 ".\\HGamer3D\\Bindings\\CEGUI\\ClassCombobox.chs" #-}

{- function setSingleClickEnabled -}
setSingleClickEnabled :: HG3DClass -> Bool -> IO ()
setSingleClickEnabled a1 a2 =
  withHG3DClass a1 $ \a1' -> 
  let {a2' = fromBool a2} in 
  setSingleClickEnabled'_ a1' a2' >>= \res ->
  return ()
{-# LINE 186 ".\\HGamer3D\\Bindings\\CEGUI\\ClassCombobox.chs" #-}

{- function setReadOnly -}
setReadOnly :: HG3DClass -> Bool -> IO ()
setReadOnly a1 a2 =
  withHG3DClass a1 $ \a1' -> 
  let {a2' = fromBool a2} in 
  setReadOnly'_ a1' a2' >>= \res ->
  return ()
{-# LINE 191 ".\\HGamer3D\\Bindings\\CEGUI\\ClassCombobox.chs" #-}

{- function setValidationString -}
setValidationString :: HG3DClass -> String -> IO ()
setValidationString a1 a2 =
  withHG3DClass a1 $ \a1' -> 
  withCString a2 $ \a2' -> 
  setValidationString'_ a1' a2' >>= \res ->
  return ()
{-# LINE 196 ".\\HGamer3D\\Bindings\\CEGUI\\ClassCombobox.chs" #-}

{- function setCaratIndex -}
setCaratIndex :: HG3DClass -> Int -> IO ()
setCaratIndex a1 a2 =
  withHG3DClass a1 $ \a1' -> 
  let {a2' = fromIntegral a2} in 
  setCaratIndex'_ a1' a2' >>= \res ->
  return ()
{-# LINE 201 ".\\HGamer3D\\Bindings\\CEGUI\\ClassCombobox.chs" #-}

{- function setSelection -}
setSelection :: HG3DClass -> Int -> Int -> IO ()
setSelection a1 a2 a3 =
  withHG3DClass a1 $ \a1' -> 
  let {a2' = fromIntegral a2} in 
  let {a3' = fromIntegral a3} in 
  setSelection'_ a1' a2' a3' >>= \res ->
  return ()
{-# LINE 207 ".\\HGamer3D\\Bindings\\CEGUI\\ClassCombobox.chs" #-}

{- function setMaxTextLength -}
setMaxTextLength :: HG3DClass -> Int -> IO ()
setMaxTextLength a1 a2 =
  withHG3DClass a1 $ \a1' -> 
  let {a2' = fromIntegral a2} in 
  setMaxTextLength'_ a1' a2' >>= \res ->
  return ()
{-# LINE 212 ".\\HGamer3D\\Bindings\\CEGUI\\ClassCombobox.chs" #-}

{- function activateEditbox -}
activateEditbox :: HG3DClass -> IO ()
activateEditbox a1 =
  withHG3DClass a1 $ \a1' -> 
  activateEditbox'_ a1' >>= \res ->
  return ()
{-# LINE 216 ".\\HGamer3D\\Bindings\\CEGUI\\ClassCombobox.chs" #-}

{- function resetList -}
resetList :: HG3DClass -> IO ()
resetList a1 =
  withHG3DClass a1 $ \a1' -> 
  resetList'_ a1' >>= \res ->
  return ()
{-# LINE 220 ".\\HGamer3D\\Bindings\\CEGUI\\ClassCombobox.chs" #-}

{- function addItem -}
addItem :: HG3DClass -> HG3DClass -> IO ()
addItem a1 a2 =
  withHG3DClass a1 $ \a1' -> 
  withHG3DClass a2 $ \a2' -> 
  addItem'_ a1' a2' >>= \res ->
  return ()
{-# LINE 225 ".\\HGamer3D\\Bindings\\CEGUI\\ClassCombobox.chs" #-}

{- function insertItem -}
insertItem :: HG3DClass -> HG3DClass -> HG3DClass -> IO ()
insertItem a1 a2 a3 =
  withHG3DClass a1 $ \a1' -> 
  withHG3DClass a2 $ \a2' -> 
  withHG3DClass a3 $ \a3' -> 
  insertItem'_ a1' a2' a3' >>= \res ->
  return ()
{-# LINE 231 ".\\HGamer3D\\Bindings\\CEGUI\\ClassCombobox.chs" #-}

{- function removeItem -}
removeItem :: HG3DClass -> HG3DClass -> IO ()
removeItem a1 a2 =
  withHG3DClass a1 $ \a1' -> 
  withHG3DClass a2 $ \a2' -> 
  removeItem'_ a1' a2' >>= \res ->
  return ()
{-# LINE 236 ".\\HGamer3D\\Bindings\\CEGUI\\ClassCombobox.chs" #-}

{- function clearAllSelections -}
clearAllSelections :: HG3DClass -> IO ()
clearAllSelections a1 =
  withHG3DClass a1 $ \a1' -> 
  clearAllSelections'_ a1' >>= \res ->
  return ()
{-# LINE 240 ".\\HGamer3D\\Bindings\\CEGUI\\ClassCombobox.chs" #-}

{- function setSortingEnabled -}
setSortingEnabled :: HG3DClass -> Bool -> IO ()
setSortingEnabled a1 a2 =
  withHG3DClass a1 $ \a1' -> 
  let {a2' = fromBool a2} in 
  setSortingEnabled'_ a1' a2' >>= \res ->
  return ()
{-# LINE 245 ".\\HGamer3D\\Bindings\\CEGUI\\ClassCombobox.chs" #-}

{- function setShowVertScrollbar -}
setShowVertScrollbar :: HG3DClass -> Bool -> IO ()
setShowVertScrollbar a1 a2 =
  withHG3DClass a1 $ \a1' -> 
  let {a2' = fromBool a2} in 
  setShowVertScrollbar'_ a1' a2' >>= \res ->
  return ()
{-# LINE 250 ".\\HGamer3D\\Bindings\\CEGUI\\ClassCombobox.chs" #-}

{- function setShowHorzScrollbar -}
setShowHorzScrollbar :: HG3DClass -> Bool -> IO ()
setShowHorzScrollbar a1 a2 =
  withHG3DClass a1 $ \a1' -> 
  let {a2' = fromBool a2} in 
  setShowHorzScrollbar'_ a1' a2' >>= \res ->
  return ()
{-# LINE 255 ".\\HGamer3D\\Bindings\\CEGUI\\ClassCombobox.chs" #-}

{- function setItemSelectState -}
setItemSelectState :: HG3DClass -> HG3DClass -> Bool -> IO ()
setItemSelectState a1 a2 a3 =
  withHG3DClass a1 $ \a1' -> 
  withHG3DClass a2 $ \a2' -> 
  let {a3' = fromBool a3} in 
  setItemSelectState'_ a1' a2' a3' >>= \res ->
  return ()
{-# LINE 261 ".\\HGamer3D\\Bindings\\CEGUI\\ClassCombobox.chs" #-}

{- function setItemSelectState2 -}
setItemSelectState2 :: HG3DClass -> Int -> Bool -> IO ()
setItemSelectState2 a1 a2 a3 =
  withHG3DClass a1 $ \a1' -> 
  let {a2' = fromIntegral a2} in 
  let {a3' = fromBool a3} in 
  setItemSelectState2'_ a1' a2' a3' >>= \res ->
  return ()
{-# LINE 267 ".\\HGamer3D\\Bindings\\CEGUI\\ClassCombobox.chs" #-}

{- function handleUpdatedListItemData -}
handleUpdatedListItemData :: HG3DClass -> IO ()
handleUpdatedListItemData a1 =
  withHG3DClass a1 $ \a1' -> 
  handleUpdatedListItemData'_ a1' >>= \res ->
  return ()
{-# LINE 271 ".\\HGamer3D\\Bindings\\CEGUI\\ClassCombobox.chs" #-}

{- function Combobox -}
new :: String -> String -> IO (HG3DClass)
new a1 a2 =
  withCString a1 $ \a1' -> 
  withCString a2 $ \a2' -> 
  alloca $ \a3' -> 
  new'_ a1' a2' a3' >>= \res ->
  peek  a3'>>= \a3'' -> 
  return (a3'')
{-# LINE 277 ".\\HGamer3D\\Bindings\\CEGUI\\ClassCombobox.chs" #-}

{- function ~Combobox -}
delete :: HG3DClass -> IO ()
delete a1 =
  withHG3DClass a1 $ \a1' -> 
  delete'_ a1' >>= \res ->
  return ()
{-# LINE 281 ".\\HGamer3D\\Bindings\\CEGUI\\ClassCombobox.chs" #-}


foreign import ccall safe "HGamer3D\\Bindings\\CEGUI\\ClassCombobox.chs.h cegui_cmbbx_getSingleClickEnabled"
  getSingleClickEnabled'_ :: ((HG3DClassPtr) -> ((Ptr CInt) -> (IO ())))

foreign import ccall safe "HGamer3D\\Bindings\\CEGUI\\ClassCombobox.chs.h cegui_cmbbx_isDropDownListVisible"
  isDropDownListVisible'_ :: ((HG3DClassPtr) -> ((Ptr CInt) -> (IO ())))

foreign import ccall safe "HGamer3D\\Bindings\\CEGUI\\ClassCombobox.chs.h cegui_cmbbx_getEditbox"
  getEditbox'_ :: ((HG3DClassPtr) -> ((HG3DClassPtr) -> (IO ())))

foreign import ccall safe "HGamer3D\\Bindings\\CEGUI\\ClassCombobox.chs.h cegui_cmbbx_getPushButton"
  getPushButton'_ :: ((HG3DClassPtr) -> ((HG3DClassPtr) -> (IO ())))

foreign import ccall safe "HGamer3D\\Bindings\\CEGUI\\ClassCombobox.chs.h cegui_cmbbx_getDropList"
  getDropList'_ :: ((HG3DClassPtr) -> ((HG3DClassPtr) -> (IO ())))

foreign import ccall safe "HGamer3D\\Bindings\\CEGUI\\ClassCombobox.chs.h cegui_cmbbx_hasInputFocus"
  hasInputFocus'_ :: ((HG3DClassPtr) -> ((Ptr CInt) -> (IO ())))

foreign import ccall safe "HGamer3D\\Bindings\\CEGUI\\ClassCombobox.chs.h cegui_cmbbx_isReadOnly"
  isReadOnly'_ :: ((HG3DClassPtr) -> ((Ptr CInt) -> (IO ())))

foreign import ccall safe "HGamer3D\\Bindings\\CEGUI\\ClassCombobox.chs.h cegui_cmbbx_isTextValid"
  isTextValid'_ :: ((HG3DClassPtr) -> ((Ptr CInt) -> (IO ())))

foreign import ccall safe "HGamer3D\\Bindings\\CEGUI\\ClassCombobox.chs.h cegui_cmbbx_getValidationString"
  getValidationString'_ :: ((HG3DClassPtr) -> ((Ptr CChar) -> (IO ())))

foreign import ccall safe "HGamer3D\\Bindings\\CEGUI\\ClassCombobox.chs.h cegui_cmbbx_getCaratIndex"
  getCaratIndex'_ :: ((HG3DClassPtr) -> ((Ptr CInt) -> (IO ())))

foreign import ccall safe "HGamer3D\\Bindings\\CEGUI\\ClassCombobox.chs.h cegui_cmbbx_getSelectionStartIndex"
  getSelectionStartIndex'_ :: ((HG3DClassPtr) -> ((Ptr CInt) -> (IO ())))

foreign import ccall safe "HGamer3D\\Bindings\\CEGUI\\ClassCombobox.chs.h cegui_cmbbx_getSelectionEndIndex"
  getSelectionEndIndex'_ :: ((HG3DClassPtr) -> ((Ptr CInt) -> (IO ())))

foreign import ccall safe "HGamer3D\\Bindings\\CEGUI\\ClassCombobox.chs.h cegui_cmbbx_getSelectionLength"
  getSelectionLength'_ :: ((HG3DClassPtr) -> ((Ptr CInt) -> (IO ())))

foreign import ccall safe "HGamer3D\\Bindings\\CEGUI\\ClassCombobox.chs.h cegui_cmbbx_getMaxTextLength"
  getMaxTextLength'_ :: ((HG3DClassPtr) -> ((Ptr CInt) -> (IO ())))

foreign import ccall safe "HGamer3D\\Bindings\\CEGUI\\ClassCombobox.chs.h cegui_cmbbx_getItemCount"
  getItemCount'_ :: ((HG3DClassPtr) -> ((Ptr CInt) -> (IO ())))

foreign import ccall safe "HGamer3D\\Bindings\\CEGUI\\ClassCombobox.chs.h cegui_cmbbx_getSelectedItem"
  getSelectedItem'_ :: ((HG3DClassPtr) -> ((HG3DClassPtr) -> (IO ())))

foreign import ccall safe "HGamer3D\\Bindings\\CEGUI\\ClassCombobox.chs.h cegui_cmbbx_getListboxItemFromIndex"
  getListboxItemFromIndex'_ :: ((HG3DClassPtr) -> (CInt -> ((HG3DClassPtr) -> (IO ()))))

foreign import ccall safe "HGamer3D\\Bindings\\CEGUI\\ClassCombobox.chs.h cegui_cmbbx_getItemIndex"
  getItemIndex'_ :: ((HG3DClassPtr) -> ((HG3DClassPtr) -> ((Ptr CInt) -> (IO ()))))

foreign import ccall safe "HGamer3D\\Bindings\\CEGUI\\ClassCombobox.chs.h cegui_cmbbx_isSortEnabled"
  isSortEnabled'_ :: ((HG3DClassPtr) -> ((Ptr CInt) -> (IO ())))

foreign import ccall safe "HGamer3D\\Bindings\\CEGUI\\ClassCombobox.chs.h cegui_cmbbx_isItemSelected"
  isItemSelected'_ :: ((HG3DClassPtr) -> (CInt -> ((Ptr CInt) -> (IO ()))))

foreign import ccall safe "HGamer3D\\Bindings\\CEGUI\\ClassCombobox.chs.h cegui_cmbbx_findItemWithText"
  findItemWithText'_ :: ((HG3DClassPtr) -> ((Ptr CChar) -> ((HG3DClassPtr) -> ((HG3DClassPtr) -> (IO ())))))

foreign import ccall safe "HGamer3D\\Bindings\\CEGUI\\ClassCombobox.chs.h cegui_cmbbx_isListboxItemInList"
  isListboxItemInList'_ :: ((HG3DClassPtr) -> ((HG3DClassPtr) -> ((Ptr CInt) -> (IO ()))))

foreign import ccall safe "HGamer3D\\Bindings\\CEGUI\\ClassCombobox.chs.h cegui_cmbbx_isVertScrollbarAlwaysShown"
  isVertScrollbarAlwaysShown'_ :: ((HG3DClassPtr) -> ((Ptr CInt) -> (IO ())))

foreign import ccall safe "HGamer3D\\Bindings\\CEGUI\\ClassCombobox.chs.h cegui_cmbbx_isHorzScrollbarAlwaysShown"
  isHorzScrollbarAlwaysShown'_ :: ((HG3DClassPtr) -> ((Ptr CInt) -> (IO ())))

foreign import ccall safe "HGamer3D\\Bindings\\CEGUI\\ClassCombobox.chs.h cegui_cmbbx_initialiseComponents"
  initialiseComponents'_ :: ((HG3DClassPtr) -> (IO ()))

foreign import ccall safe "HGamer3D\\Bindings\\CEGUI\\ClassCombobox.chs.h cegui_cmbbx_showDropList"
  showDropList'_ :: ((HG3DClassPtr) -> (IO ()))

foreign import ccall safe "HGamer3D\\Bindings\\CEGUI\\ClassCombobox.chs.h cegui_cmbbx_hideDropList"
  hideDropList'_ :: ((HG3DClassPtr) -> (IO ()))

foreign import ccall safe "HGamer3D\\Bindings\\CEGUI\\ClassCombobox.chs.h cegui_cmbbx_setSingleClickEnabled"
  setSingleClickEnabled'_ :: ((HG3DClassPtr) -> (CInt -> (IO ())))

foreign import ccall safe "HGamer3D\\Bindings\\CEGUI\\ClassCombobox.chs.h cegui_cmbbx_setReadOnly"
  setReadOnly'_ :: ((HG3DClassPtr) -> (CInt -> (IO ())))

foreign import ccall safe "HGamer3D\\Bindings\\CEGUI\\ClassCombobox.chs.h cegui_cmbbx_setValidationString"
  setValidationString'_ :: ((HG3DClassPtr) -> ((Ptr CChar) -> (IO ())))

foreign import ccall safe "HGamer3D\\Bindings\\CEGUI\\ClassCombobox.chs.h cegui_cmbbx_setCaratIndex"
  setCaratIndex'_ :: ((HG3DClassPtr) -> (CInt -> (IO ())))

foreign import ccall safe "HGamer3D\\Bindings\\CEGUI\\ClassCombobox.chs.h cegui_cmbbx_setSelection"
  setSelection'_ :: ((HG3DClassPtr) -> (CInt -> (CInt -> (IO ()))))

foreign import ccall safe "HGamer3D\\Bindings\\CEGUI\\ClassCombobox.chs.h cegui_cmbbx_setMaxTextLength"
  setMaxTextLength'_ :: ((HG3DClassPtr) -> (CInt -> (IO ())))

foreign import ccall safe "HGamer3D\\Bindings\\CEGUI\\ClassCombobox.chs.h cegui_cmbbx_activateEditbox"
  activateEditbox'_ :: ((HG3DClassPtr) -> (IO ()))

foreign import ccall safe "HGamer3D\\Bindings\\CEGUI\\ClassCombobox.chs.h cegui_cmbbx_resetList"
  resetList'_ :: ((HG3DClassPtr) -> (IO ()))

foreign import ccall safe "HGamer3D\\Bindings\\CEGUI\\ClassCombobox.chs.h cegui_cmbbx_addItem"
  addItem'_ :: ((HG3DClassPtr) -> ((HG3DClassPtr) -> (IO ())))

foreign import ccall safe "HGamer3D\\Bindings\\CEGUI\\ClassCombobox.chs.h cegui_cmbbx_insertItem"
  insertItem'_ :: ((HG3DClassPtr) -> ((HG3DClassPtr) -> ((HG3DClassPtr) -> (IO ()))))

foreign import ccall safe "HGamer3D\\Bindings\\CEGUI\\ClassCombobox.chs.h cegui_cmbbx_removeItem"
  removeItem'_ :: ((HG3DClassPtr) -> ((HG3DClassPtr) -> (IO ())))

foreign import ccall safe "HGamer3D\\Bindings\\CEGUI\\ClassCombobox.chs.h cegui_cmbbx_clearAllSelections"
  clearAllSelections'_ :: ((HG3DClassPtr) -> (IO ()))

foreign import ccall safe "HGamer3D\\Bindings\\CEGUI\\ClassCombobox.chs.h cegui_cmbbx_setSortingEnabled"
  setSortingEnabled'_ :: ((HG3DClassPtr) -> (CInt -> (IO ())))

foreign import ccall safe "HGamer3D\\Bindings\\CEGUI\\ClassCombobox.chs.h cegui_cmbbx_setShowVertScrollbar"
  setShowVertScrollbar'_ :: ((HG3DClassPtr) -> (CInt -> (IO ())))

foreign import ccall safe "HGamer3D\\Bindings\\CEGUI\\ClassCombobox.chs.h cegui_cmbbx_setShowHorzScrollbar"
  setShowHorzScrollbar'_ :: ((HG3DClassPtr) -> (CInt -> (IO ())))

foreign import ccall safe "HGamer3D\\Bindings\\CEGUI\\ClassCombobox.chs.h cegui_cmbbx_setItemSelectState"
  setItemSelectState'_ :: ((HG3DClassPtr) -> ((HG3DClassPtr) -> (CInt -> (IO ()))))

foreign import ccall safe "HGamer3D\\Bindings\\CEGUI\\ClassCombobox.chs.h cegui_cmbbx_setItemSelectState2"
  setItemSelectState2'_ :: ((HG3DClassPtr) -> (CInt -> (CInt -> (IO ()))))

foreign import ccall safe "HGamer3D\\Bindings\\CEGUI\\ClassCombobox.chs.h cegui_cmbbx_handleUpdatedListItemData"
  handleUpdatedListItemData'_ :: ((HG3DClassPtr) -> (IO ()))

foreign import ccall safe "HGamer3D\\Bindings\\CEGUI\\ClassCombobox.chs.h cegui_cmbbx_construct"
  new'_ :: ((Ptr CChar) -> ((Ptr CChar) -> ((HG3DClassPtr) -> (IO ()))))

foreign import ccall safe "HGamer3D\\Bindings\\CEGUI\\ClassCombobox.chs.h cegui_cmbbx_destruct"
  delete'_ :: ((HG3DClassPtr) -> (IO ()))