-- GENERATED by C->Haskell Compiler, version 0.16.3 Crystal Seed, 24 Jan 2009 (Haskell)
-- Edit the ORIGNAL .chs file instead!


{-# LINE 1 ".\\HGamer3D\\Bindings\\CEGUI\\ClassItemListbox.chs" #-}{-# LANGUAGE ForeignFunctionInterface #-}
{-# LANGUAGE TypeSynonymInstances #-}

-- This source file is part of HGamer3D
-- (A project to enable 3D game development in Haskell)
-- For the latest info, see http://www.althainz.de/HGamer3D.html
-- 

-- (c) 2011, 2012 Peter Althainz
-- 
-- Licensed under the Apache License, Version 2.0 (the "License");
-- you may not use this file except in compliance with the License.
-- You may obtain a copy of the License at
-- 
--     http://www.apache.org/licenses/LICENSE-2.0
-- 
-- Unless required by applicable law or agreed to in writing, software
-- distributed under the License is distributed on an "AS IS" BASIS,
-- WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
-- See the License for the specific language governing permissions and
-- limitations under the License.
-- 


-- ClassItemListbox.chs

-- 

module HGamer3D.Bindings.CEGUI.ClassItemListbox where

import Foreign
import Foreign.Ptr
import Foreign.C

import HGamer3D.Data.HG3DClass
import HGamer3D.Data.Vector
import HGamer3D.Data.Colour
import HGamer3D.Data.Angle

import HGamer3D.Bindings.CEGUI.Utils
{-# LINE 40 ".\\HGamer3D\\Bindings\\CEGUI\\ClassItemListbox.chs" #-}
import HGamer3D.Bindings.CEGUI.ClassPtr
{-# LINE 41 ".\\HGamer3D\\Bindings\\CEGUI\\ClassItemListbox.chs" #-}
import HGamer3D.Bindings.CEGUI.StructHG3DClass
{-# LINE 42 ".\\HGamer3D\\Bindings\\CEGUI\\ClassItemListbox.chs" #-}

{- function getSelectedCount -}
getSelectedCount :: HG3DClass -> IO (Int)
getSelectedCount a1 =
  withHG3DClass a1 $ \a1' -> 
  alloca $ \a2' -> 
  getSelectedCount'_ a1' a2' >>= \res ->
  peekIntConv  a2'>>= \a2'' -> 
  return (a2'')
{-# LINE 48 ".\\HGamer3D\\Bindings\\CEGUI\\ClassItemListbox.chs" #-}

{- function getLastSelectedItem -}
getLastSelectedItem :: HG3DClass -> IO (HG3DClass)
getLastSelectedItem a1 =
  withHG3DClass a1 $ \a1' -> 
  alloca $ \a2' -> 
  getLastSelectedItem'_ a1' a2' >>= \res ->
  peek  a2'>>= \a2'' -> 
  return (a2'')
{-# LINE 53 ".\\HGamer3D\\Bindings\\CEGUI\\ClassItemListbox.chs" #-}

{- function getFirstSelectedItem -}
getFirstSelectedItem :: HG3DClass -> Int -> IO (HG3DClass)
getFirstSelectedItem a1 a2 =
  withHG3DClass a1 $ \a1' -> 
  let {a2' = fromIntegral a2} in 
  alloca $ \a3' -> 
  getFirstSelectedItem'_ a1' a2' a3' >>= \res ->
  peek  a3'>>= \a3'' -> 
  return (a3'')
{-# LINE 59 ".\\HGamer3D\\Bindings\\CEGUI\\ClassItemListbox.chs" #-}

{- function getNextSelectedItem -}
getNextSelectedItem :: HG3DClass -> IO (HG3DClass)
getNextSelectedItem a1 =
  withHG3DClass a1 $ \a1' -> 
  alloca $ \a2' -> 
  getNextSelectedItem'_ a1' a2' >>= \res ->
  peek  a2'>>= \a2'' -> 
  return (a2'')
{-# LINE 64 ".\\HGamer3D\\Bindings\\CEGUI\\ClassItemListbox.chs" #-}

{- function getNextSelectedItemAfter -}
getNextSelectedItemAfter :: HG3DClass -> HG3DClass -> IO (HG3DClass)
getNextSelectedItemAfter a1 a2 =
  withHG3DClass a1 $ \a1' -> 
  withHG3DClass a2 $ \a2' -> 
  alloca $ \a3' -> 
  getNextSelectedItemAfter'_ a1' a2' a3' >>= \res ->
  peek  a3'>>= \a3'' -> 
  return (a3'')
{-# LINE 70 ".\\HGamer3D\\Bindings\\CEGUI\\ClassItemListbox.chs" #-}

{- function isMultiSelectEnabled -}
isMultiSelectEnabled :: HG3DClass -> IO (Bool)
isMultiSelectEnabled a1 =
  withHG3DClass a1 $ \a1' -> 
  alloca $ \a2' -> 
  isMultiSelectEnabled'_ a1' a2' >>= \res ->
  peekBoolUtil  a2'>>= \a2'' -> 
  return (a2'')
{-# LINE 75 ".\\HGamer3D\\Bindings\\CEGUI\\ClassItemListbox.chs" #-}

{- function isItemSelected -}
isItemSelected :: HG3DClass -> Int -> IO (Bool)
isItemSelected a1 a2 =
  withHG3DClass a1 $ \a1' -> 
  let {a2' = fromIntegral a2} in 
  alloca $ \a3' -> 
  isItemSelected'_ a1' a2' a3' >>= \res ->
  peekBoolUtil  a3'>>= \a3'' -> 
  return (a3'')
{-# LINE 81 ".\\HGamer3D\\Bindings\\CEGUI\\ClassItemListbox.chs" #-}

{- function initialiseComponents -}
initialiseComponents :: HG3DClass -> IO ()
initialiseComponents a1 =
  withHG3DClass a1 $ \a1' -> 
  initialiseComponents'_ a1' >>= \res ->
  return ()
{-# LINE 85 ".\\HGamer3D\\Bindings\\CEGUI\\ClassItemListbox.chs" #-}

{- function setMultiSelectEnabled -}
setMultiSelectEnabled :: HG3DClass -> Bool -> IO ()
setMultiSelectEnabled a1 a2 =
  withHG3DClass a1 $ \a1' -> 
  let {a2' = fromBool a2} in 
  setMultiSelectEnabled'_ a1' a2' >>= \res ->
  return ()
{-# LINE 90 ".\\HGamer3D\\Bindings\\CEGUI\\ClassItemListbox.chs" #-}

{- function clearAllSelections -}
clearAllSelections :: HG3DClass -> IO ()
clearAllSelections a1 =
  withHG3DClass a1 $ \a1' -> 
  clearAllSelections'_ a1' >>= \res ->
  return ()
{-# LINE 94 ".\\HGamer3D\\Bindings\\CEGUI\\ClassItemListbox.chs" #-}

{- function selectRange -}
selectRange :: HG3DClass -> Int -> Int -> IO ()
selectRange a1 a2 a3 =
  withHG3DClass a1 $ \a1' -> 
  let {a2' = fromIntegral a2} in 
  let {a3' = fromIntegral a3} in 
  selectRange'_ a1' a2' a3' >>= \res ->
  return ()
{-# LINE 100 ".\\HGamer3D\\Bindings\\CEGUI\\ClassItemListbox.chs" #-}

{- function selectAllItems -}
selectAllItems :: HG3DClass -> IO ()
selectAllItems a1 =
  withHG3DClass a1 $ \a1' -> 
  selectAllItems'_ a1' >>= \res ->
  return ()
{-# LINE 104 ".\\HGamer3D\\Bindings\\CEGUI\\ClassItemListbox.chs" #-}

{- function ItemListbox -}
new :: String -> String -> IO (HG3DClass)
new a1 a2 =
  withCString a1 $ \a1' -> 
  withCString a2 $ \a2' -> 
  alloca $ \a3' -> 
  new'_ a1' a2' a3' >>= \res ->
  peek  a3'>>= \a3'' -> 
  return (a3'')
{-# LINE 110 ".\\HGamer3D\\Bindings\\CEGUI\\ClassItemListbox.chs" #-}

{- function ~ItemListbox -}
delete :: HG3DClass -> IO ()
delete a1 =
  withHG3DClass a1 $ \a1' -> 
  delete'_ a1' >>= \res ->
  return ()
{-# LINE 114 ".\\HGamer3D\\Bindings\\CEGUI\\ClassItemListbox.chs" #-}

{- function layoutItemWidgets -}
layoutItemWidgets :: HG3DClass -> IO ()
layoutItemWidgets a1 =
  withHG3DClass a1 $ \a1' -> 
  layoutItemWidgets'_ a1' >>= \res ->
  return ()
{-# LINE 118 ".\\HGamer3D\\Bindings\\CEGUI\\ClassItemListbox.chs" #-}

{- function testClassName_impl -}
testClassNameImpl :: HG3DClass -> String -> IO (Bool)
testClassNameImpl a1 a2 =
  withHG3DClass a1 $ \a1' -> 
  withCString a2 $ \a2' -> 
  alloca $ \a3' -> 
  testClassNameImpl'_ a1' a2' a3' >>= \res ->
  peekBoolUtil  a3'>>= \a3'' -> 
  return (a3'')
{-# LINE 124 ".\\HGamer3D\\Bindings\\CEGUI\\ClassItemListbox.chs" #-}

{- function notifyItemClicked -}
notifyItemClicked :: HG3DClass -> HG3DClass -> IO ()
notifyItemClicked a1 a2 =
  withHG3DClass a1 $ \a1' -> 
  withHG3DClass a2 $ \a2' -> 
  notifyItemClicked'_ a1' a2' >>= \res ->
  return ()
{-# LINE 129 ".\\HGamer3D\\Bindings\\CEGUI\\ClassItemListbox.chs" #-}

{- function notifyItemSelectState -}
notifyItemSelectState :: HG3DClass -> HG3DClass -> Bool -> IO ()
notifyItemSelectState a1 a2 a3 =
  withHG3DClass a1 $ \a1' -> 
  withHG3DClass a2 $ \a2' -> 
  let {a3' = fromBool a3} in 
  notifyItemSelectState'_ a1' a2' a3' >>= \res ->
  return ()
{-# LINE 135 ".\\HGamer3D\\Bindings\\CEGUI\\ClassItemListbox.chs" #-}


foreign import ccall safe "HGamer3D\\Bindings\\CEGUI\\ClassItemListbox.chs.h cegui_itmlstbx_getSelectedCount"
  getSelectedCount'_ :: ((HG3DClassPtr) -> ((Ptr CInt) -> (IO ())))

foreign import ccall safe "HGamer3D\\Bindings\\CEGUI\\ClassItemListbox.chs.h cegui_itmlstbx_getLastSelectedItem"
  getLastSelectedItem'_ :: ((HG3DClassPtr) -> ((HG3DClassPtr) -> (IO ())))

foreign import ccall safe "HGamer3D\\Bindings\\CEGUI\\ClassItemListbox.chs.h cegui_itmlstbx_getFirstSelectedItem"
  getFirstSelectedItem'_ :: ((HG3DClassPtr) -> (CInt -> ((HG3DClassPtr) -> (IO ()))))

foreign import ccall safe "HGamer3D\\Bindings\\CEGUI\\ClassItemListbox.chs.h cegui_itmlstbx_getNextSelectedItem"
  getNextSelectedItem'_ :: ((HG3DClassPtr) -> ((HG3DClassPtr) -> (IO ())))

foreign import ccall safe "HGamer3D\\Bindings\\CEGUI\\ClassItemListbox.chs.h cegui_itmlstbx_getNextSelectedItemAfter"
  getNextSelectedItemAfter'_ :: ((HG3DClassPtr) -> ((HG3DClassPtr) -> ((HG3DClassPtr) -> (IO ()))))

foreign import ccall safe "HGamer3D\\Bindings\\CEGUI\\ClassItemListbox.chs.h cegui_itmlstbx_isMultiSelectEnabled"
  isMultiSelectEnabled'_ :: ((HG3DClassPtr) -> ((Ptr CInt) -> (IO ())))

foreign import ccall safe "HGamer3D\\Bindings\\CEGUI\\ClassItemListbox.chs.h cegui_itmlstbx_isItemSelected"
  isItemSelected'_ :: ((HG3DClassPtr) -> (CInt -> ((Ptr CInt) -> (IO ()))))

foreign import ccall safe "HGamer3D\\Bindings\\CEGUI\\ClassItemListbox.chs.h cegui_itmlstbx_initialiseComponents"
  initialiseComponents'_ :: ((HG3DClassPtr) -> (IO ()))

foreign import ccall safe "HGamer3D\\Bindings\\CEGUI\\ClassItemListbox.chs.h cegui_itmlstbx_setMultiSelectEnabled"
  setMultiSelectEnabled'_ :: ((HG3DClassPtr) -> (CInt -> (IO ())))

foreign import ccall safe "HGamer3D\\Bindings\\CEGUI\\ClassItemListbox.chs.h cegui_itmlstbx_clearAllSelections"
  clearAllSelections'_ :: ((HG3DClassPtr) -> (IO ()))

foreign import ccall safe "HGamer3D\\Bindings\\CEGUI\\ClassItemListbox.chs.h cegui_itmlstbx_selectRange"
  selectRange'_ :: ((HG3DClassPtr) -> (CInt -> (CInt -> (IO ()))))

foreign import ccall safe "HGamer3D\\Bindings\\CEGUI\\ClassItemListbox.chs.h cegui_itmlstbx_selectAllItems"
  selectAllItems'_ :: ((HG3DClassPtr) -> (IO ()))

foreign import ccall safe "HGamer3D\\Bindings\\CEGUI\\ClassItemListbox.chs.h cegui_itmlstbx_construct"
  new'_ :: ((Ptr CChar) -> ((Ptr CChar) -> ((HG3DClassPtr) -> (IO ()))))

foreign import ccall safe "HGamer3D\\Bindings\\CEGUI\\ClassItemListbox.chs.h cegui_itmlstbx_destruct"
  delete'_ :: ((HG3DClassPtr) -> (IO ()))

foreign import ccall safe "HGamer3D\\Bindings\\CEGUI\\ClassItemListbox.chs.h cegui_itmlstbx_layoutItemWidgets"
  layoutItemWidgets'_ :: ((HG3DClassPtr) -> (IO ()))

foreign import ccall safe "HGamer3D\\Bindings\\CEGUI\\ClassItemListbox.chs.h cegui_itmlstbx_testClassName_impl"
  testClassNameImpl'_ :: ((HG3DClassPtr) -> ((Ptr CChar) -> ((Ptr CInt) -> (IO ()))))

foreign import ccall safe "HGamer3D\\Bindings\\CEGUI\\ClassItemListbox.chs.h cegui_itmlstbx_notifyItemClicked"
  notifyItemClicked'_ :: ((HG3DClassPtr) -> ((HG3DClassPtr) -> (IO ())))

foreign import ccall safe "HGamer3D\\Bindings\\CEGUI\\ClassItemListbox.chs.h cegui_itmlstbx_notifyItemSelectState"
  notifyItemSelectState'_ :: ((HG3DClassPtr) -> ((HG3DClassPtr) -> (CInt -> (IO ()))))