module HGamer3D.Bindings.CEGUI.ClassItemListbox where
import Foreign
import Foreign.Ptr
import Foreign.C
import HGamer3D.Data.HG3DClass
import HGamer3D.Data.Vector
import HGamer3D.Data.Colour
import HGamer3D.Data.Angle
import HGamer3D.Bindings.CEGUI.Utils
import HGamer3D.Bindings.CEGUI.ClassPtr
import HGamer3D.Bindings.CEGUI.StructHG3DClass
getSelectedCount :: HG3DClass -> IO (Int)
getSelectedCount a1 =
withHG3DClass a1 $ \a1' ->
alloca $ \a2' ->
getSelectedCount'_ a1' a2' >>= \res ->
peekIntConv a2'>>= \a2'' ->
return (a2'')
getLastSelectedItem :: HG3DClass -> IO (HG3DClass)
getLastSelectedItem a1 =
withHG3DClass a1 $ \a1' ->
alloca $ \a2' ->
getLastSelectedItem'_ a1' a2' >>= \res ->
peek a2'>>= \a2'' ->
return (a2'')
getFirstSelectedItem :: HG3DClass -> Int -> IO (HG3DClass)
getFirstSelectedItem a1 a2 =
withHG3DClass a1 $ \a1' ->
let {a2' = fromIntegral a2} in
alloca $ \a3' ->
getFirstSelectedItem'_ a1' a2' a3' >>= \res ->
peek a3'>>= \a3'' ->
return (a3'')
getNextSelectedItem :: HG3DClass -> IO (HG3DClass)
getNextSelectedItem a1 =
withHG3DClass a1 $ \a1' ->
alloca $ \a2' ->
getNextSelectedItem'_ a1' a2' >>= \res ->
peek a2'>>= \a2'' ->
return (a2'')
getNextSelectedItemAfter :: HG3DClass -> HG3DClass -> IO (HG3DClass)
getNextSelectedItemAfter a1 a2 =
withHG3DClass a1 $ \a1' ->
withHG3DClass a2 $ \a2' ->
alloca $ \a3' ->
getNextSelectedItemAfter'_ a1' a2' a3' >>= \res ->
peek a3'>>= \a3'' ->
return (a3'')
isMultiSelectEnabled :: HG3DClass -> IO (Bool)
isMultiSelectEnabled a1 =
withHG3DClass a1 $ \a1' ->
alloca $ \a2' ->
isMultiSelectEnabled'_ a1' a2' >>= \res ->
peekBoolUtil a2'>>= \a2'' ->
return (a2'')
isItemSelected :: HG3DClass -> Int -> IO (Bool)
isItemSelected a1 a2 =
withHG3DClass a1 $ \a1' ->
let {a2' = fromIntegral a2} in
alloca $ \a3' ->
isItemSelected'_ a1' a2' a3' >>= \res ->
peekBoolUtil a3'>>= \a3'' ->
return (a3'')
initialiseComponents :: HG3DClass -> IO ()
initialiseComponents a1 =
withHG3DClass a1 $ \a1' ->
initialiseComponents'_ a1' >>= \res ->
return ()
setMultiSelectEnabled :: HG3DClass -> Bool -> IO ()
setMultiSelectEnabled a1 a2 =
withHG3DClass a1 $ \a1' ->
let {a2' = fromBool a2} in
setMultiSelectEnabled'_ a1' a2' >>= \res ->
return ()
clearAllSelections :: HG3DClass -> IO ()
clearAllSelections a1 =
withHG3DClass a1 $ \a1' ->
clearAllSelections'_ a1' >>= \res ->
return ()
selectRange :: HG3DClass -> Int -> Int -> IO ()
selectRange a1 a2 a3 =
withHG3DClass a1 $ \a1' ->
let {a2' = fromIntegral a2} in
let {a3' = fromIntegral a3} in
selectRange'_ a1' a2' a3' >>= \res ->
return ()
selectAllItems :: HG3DClass -> IO ()
selectAllItems a1 =
withHG3DClass a1 $ \a1' ->
selectAllItems'_ a1' >>= \res ->
return ()
new :: String -> String -> IO (HG3DClass)
new a1 a2 =
withCString a1 $ \a1' ->
withCString a2 $ \a2' ->
alloca $ \a3' ->
new'_ a1' a2' a3' >>= \res ->
peek a3'>>= \a3'' ->
return (a3'')
delete :: HG3DClass -> IO ()
delete a1 =
withHG3DClass a1 $ \a1' ->
delete'_ a1' >>= \res ->
return ()
layoutItemWidgets :: HG3DClass -> IO ()
layoutItemWidgets a1 =
withHG3DClass a1 $ \a1' ->
layoutItemWidgets'_ a1' >>= \res ->
return ()
testClassNameImpl :: HG3DClass -> String -> IO (Bool)
testClassNameImpl a1 a2 =
withHG3DClass a1 $ \a1' ->
withCString a2 $ \a2' ->
alloca $ \a3' ->
testClassNameImpl'_ a1' a2' a3' >>= \res ->
peekBoolUtil a3'>>= \a3'' ->
return (a3'')
notifyItemClicked :: HG3DClass -> HG3DClass -> IO ()
notifyItemClicked a1 a2 =
withHG3DClass a1 $ \a1' ->
withHG3DClass a2 $ \a2' ->
notifyItemClicked'_ a1' a2' >>= \res ->
return ()
notifyItemSelectState :: HG3DClass -> HG3DClass -> Bool -> IO ()
notifyItemSelectState a1 a2 a3 =
withHG3DClass a1 $ \a1' ->
withHG3DClass a2 $ \a2' ->
let {a3' = fromBool a3} in
notifyItemSelectState'_ a1' a2' a3' >>= \res ->
return ()
foreign import ccall safe "HGamer3D\\Bindings\\CEGUI\\ClassItemListbox.chs.h cegui_itmlstbx_getSelectedCount"
getSelectedCount'_ :: ((HG3DClassPtr) -> ((Ptr CInt) -> (IO ())))
foreign import ccall safe "HGamer3D\\Bindings\\CEGUI\\ClassItemListbox.chs.h cegui_itmlstbx_getLastSelectedItem"
getLastSelectedItem'_ :: ((HG3DClassPtr) -> ((HG3DClassPtr) -> (IO ())))
foreign import ccall safe "HGamer3D\\Bindings\\CEGUI\\ClassItemListbox.chs.h cegui_itmlstbx_getFirstSelectedItem"
getFirstSelectedItem'_ :: ((HG3DClassPtr) -> (CInt -> ((HG3DClassPtr) -> (IO ()))))
foreign import ccall safe "HGamer3D\\Bindings\\CEGUI\\ClassItemListbox.chs.h cegui_itmlstbx_getNextSelectedItem"
getNextSelectedItem'_ :: ((HG3DClassPtr) -> ((HG3DClassPtr) -> (IO ())))
foreign import ccall safe "HGamer3D\\Bindings\\CEGUI\\ClassItemListbox.chs.h cegui_itmlstbx_getNextSelectedItemAfter"
getNextSelectedItemAfter'_ :: ((HG3DClassPtr) -> ((HG3DClassPtr) -> ((HG3DClassPtr) -> (IO ()))))
foreign import ccall safe "HGamer3D\\Bindings\\CEGUI\\ClassItemListbox.chs.h cegui_itmlstbx_isMultiSelectEnabled"
isMultiSelectEnabled'_ :: ((HG3DClassPtr) -> ((Ptr CInt) -> (IO ())))
foreign import ccall safe "HGamer3D\\Bindings\\CEGUI\\ClassItemListbox.chs.h cegui_itmlstbx_isItemSelected"
isItemSelected'_ :: ((HG3DClassPtr) -> (CInt -> ((Ptr CInt) -> (IO ()))))
foreign import ccall safe "HGamer3D\\Bindings\\CEGUI\\ClassItemListbox.chs.h cegui_itmlstbx_initialiseComponents"
initialiseComponents'_ :: ((HG3DClassPtr) -> (IO ()))
foreign import ccall safe "HGamer3D\\Bindings\\CEGUI\\ClassItemListbox.chs.h cegui_itmlstbx_setMultiSelectEnabled"
setMultiSelectEnabled'_ :: ((HG3DClassPtr) -> (CInt -> (IO ())))
foreign import ccall safe "HGamer3D\\Bindings\\CEGUI\\ClassItemListbox.chs.h cegui_itmlstbx_clearAllSelections"
clearAllSelections'_ :: ((HG3DClassPtr) -> (IO ()))
foreign import ccall safe "HGamer3D\\Bindings\\CEGUI\\ClassItemListbox.chs.h cegui_itmlstbx_selectRange"
selectRange'_ :: ((HG3DClassPtr) -> (CInt -> (CInt -> (IO ()))))
foreign import ccall safe "HGamer3D\\Bindings\\CEGUI\\ClassItemListbox.chs.h cegui_itmlstbx_selectAllItems"
selectAllItems'_ :: ((HG3DClassPtr) -> (IO ()))
foreign import ccall safe "HGamer3D\\Bindings\\CEGUI\\ClassItemListbox.chs.h cegui_itmlstbx_construct"
new'_ :: ((Ptr CChar) -> ((Ptr CChar) -> ((HG3DClassPtr) -> (IO ()))))
foreign import ccall safe "HGamer3D\\Bindings\\CEGUI\\ClassItemListbox.chs.h cegui_itmlstbx_destruct"
delete'_ :: ((HG3DClassPtr) -> (IO ()))
foreign import ccall safe "HGamer3D\\Bindings\\CEGUI\\ClassItemListbox.chs.h cegui_itmlstbx_layoutItemWidgets"
layoutItemWidgets'_ :: ((HG3DClassPtr) -> (IO ()))
foreign import ccall safe "HGamer3D\\Bindings\\CEGUI\\ClassItemListbox.chs.h cegui_itmlstbx_testClassName_impl"
testClassNameImpl'_ :: ((HG3DClassPtr) -> ((Ptr CChar) -> ((Ptr CInt) -> (IO ()))))
foreign import ccall safe "HGamer3D\\Bindings\\CEGUI\\ClassItemListbox.chs.h cegui_itmlstbx_notifyItemClicked"
notifyItemClicked'_ :: ((HG3DClassPtr) -> ((HG3DClassPtr) -> (IO ())))
foreign import ccall safe "HGamer3D\\Bindings\\CEGUI\\ClassItemListbox.chs.h cegui_itmlstbx_notifyItemSelectState"
notifyItemSelectState'_ :: ((HG3DClassPtr) -> ((HG3DClassPtr) -> (CInt -> (IO ()))))