module HGamer3D.Bindings.CEGUI.ClassListboxItem where
import Foreign
import Foreign.Ptr
import Foreign.C
import HGamer3D.Data.HG3DClass
import HGamer3D.Data.Vector
import HGamer3D.Data.Colour
import HGamer3D.Data.Angle
import HGamer3D.Bindings.CEGUI.Utils
import HGamer3D.Bindings.CEGUI.ClassPtr
import HGamer3D.Bindings.CEGUI.StructHG3DClass
delete :: HG3DClass -> IO ()
delete a1 =
withHG3DClass a1 $ \a1' ->
delete'_ a1' >>= \res ->
return ()
getTooltipText :: HG3DClass -> IO (String)
getTooltipText a1 =
withHG3DClass a1 $ \a1' ->
alloc64k $ \a2' ->
getTooltipText'_ a1' a2' >>= \res ->
peekCString a2'>>= \a2'' ->
return (a2'')
getText :: HG3DClass -> IO (String)
getText a1 =
withHG3DClass a1 $ \a1' ->
alloc64k $ \a2' ->
getText'_ a1' a2' >>= \res ->
peekCString a2'>>= \a2'' ->
return (a2'')
getTextVisual :: HG3DClass -> IO (String)
getTextVisual a1 =
withHG3DClass a1 $ \a1' ->
alloc64k $ \a2' ->
getTextVisual'_ a1' a2' >>= \res ->
peekCString a2'>>= \a2'' ->
return (a2'')
getID :: HG3DClass -> IO (Int)
getID a1 =
withHG3DClass a1 $ \a1' ->
alloca $ \a2' ->
getID'_ a1' a2' >>= \res ->
peekIntConv a2'>>= \a2'' ->
return (a2'')
isSelected :: HG3DClass -> IO (Bool)
isSelected a1 =
withHG3DClass a1 $ \a1' ->
alloca $ \a2' ->
isSelected'_ a1' a2' >>= \res ->
peekBoolUtil a2'>>= \a2'' ->
return (a2'')
isDisabled :: HG3DClass -> IO (Bool)
isDisabled a1 =
withHG3DClass a1 $ \a1' ->
alloca $ \a2' ->
isDisabled'_ a1' a2' >>= \res ->
peekBoolUtil a2'>>= \a2'' ->
return (a2'')
isAutoDeleted :: HG3DClass -> IO (Bool)
isAutoDeleted a1 =
withHG3DClass a1 $ \a1' ->
alloca $ \a2' ->
isAutoDeleted'_ a1' a2' >>= \res ->
peekBoolUtil a2'>>= \a2'' ->
return (a2'')
getOwnerWindow :: HG3DClass -> IO (HG3DClass)
getOwnerWindow a1 =
withHG3DClass a1 $ \a1' ->
alloca $ \a2' ->
getOwnerWindow'_ a1' a2' >>= \res ->
peek a2'>>= \a2'' ->
return (a2'')
setText :: HG3DClass -> String -> IO ()
setText a1 a2 =
withHG3DClass a1 $ \a1' ->
withCString a2 $ \a2' ->
setText'_ a1' a2' >>= \res ->
return ()
setTooltipText :: HG3DClass -> String -> IO ()
setTooltipText a1 a2 =
withHG3DClass a1 $ \a1' ->
withCString a2 $ \a2' ->
setTooltipText'_ a1' a2' >>= \res ->
return ()
setID :: HG3DClass -> Int -> IO ()
setID a1 a2 =
withHG3DClass a1 $ \a1' ->
let {a2' = fromIntegral a2} in
setID'_ a1' a2' >>= \res ->
return ()
setSelected :: HG3DClass -> Bool -> IO ()
setSelected a1 a2 =
withHG3DClass a1 $ \a1' ->
let {a2' = fromBool a2} in
setSelected'_ a1' a2' >>= \res ->
return ()
setDisabled :: HG3DClass -> Bool -> IO ()
setDisabled a1 a2 =
withHG3DClass a1 $ \a1' ->
let {a2' = fromBool a2} in
setDisabled'_ a1' a2' >>= \res ->
return ()
setAutoDeleted :: HG3DClass -> Bool -> IO ()
setAutoDeleted a1 a2 =
withHG3DClass a1 $ \a1' ->
let {a2' = fromBool a2} in
setAutoDeleted'_ a1' a2' >>= \res ->
return ()
setOwnerWindow :: HG3DClass -> HG3DClass -> IO ()
setOwnerWindow a1 a2 =
withHG3DClass a1 $ \a1' ->
withHG3DClass a2 $ \a2' ->
setOwnerWindow'_ a1' a2' >>= \res ->
return ()
setSelectionBrushImage2 :: HG3DClass -> String -> String -> IO ()
setSelectionBrushImage2 a1 a2 a3 =
withHG3DClass a1 $ \a1' ->
withCString a2 $ \a2' ->
withCString a3 $ \a3' ->
setSelectionBrushImage2'_ a1' a2' a3' >>= \res ->
return ()
foreign import ccall safe "HGamer3D\\Bindings\\CEGUI\\ClassListboxItem.chs.h cegui_lstbxitm_destruct"
delete'_ :: ((HG3DClassPtr) -> (IO ()))
foreign import ccall safe "HGamer3D\\Bindings\\CEGUI\\ClassListboxItem.chs.h cegui_lstbxitm_getTooltipText"
getTooltipText'_ :: ((HG3DClassPtr) -> ((Ptr CChar) -> (IO ())))
foreign import ccall safe "HGamer3D\\Bindings\\CEGUI\\ClassListboxItem.chs.h cegui_lstbxitm_getText"
getText'_ :: ((HG3DClassPtr) -> ((Ptr CChar) -> (IO ())))
foreign import ccall safe "HGamer3D\\Bindings\\CEGUI\\ClassListboxItem.chs.h cegui_lstbxitm_getTextVisual"
getTextVisual'_ :: ((HG3DClassPtr) -> ((Ptr CChar) -> (IO ())))
foreign import ccall safe "HGamer3D\\Bindings\\CEGUI\\ClassListboxItem.chs.h cegui_lstbxitm_getID"
getID'_ :: ((HG3DClassPtr) -> ((Ptr CUInt) -> (IO ())))
foreign import ccall safe "HGamer3D\\Bindings\\CEGUI\\ClassListboxItem.chs.h cegui_lstbxitm_isSelected"
isSelected'_ :: ((HG3DClassPtr) -> ((Ptr CInt) -> (IO ())))
foreign import ccall safe "HGamer3D\\Bindings\\CEGUI\\ClassListboxItem.chs.h cegui_lstbxitm_isDisabled"
isDisabled'_ :: ((HG3DClassPtr) -> ((Ptr CInt) -> (IO ())))
foreign import ccall safe "HGamer3D\\Bindings\\CEGUI\\ClassListboxItem.chs.h cegui_lstbxitm_isAutoDeleted"
isAutoDeleted'_ :: ((HG3DClassPtr) -> ((Ptr CInt) -> (IO ())))
foreign import ccall safe "HGamer3D\\Bindings\\CEGUI\\ClassListboxItem.chs.h cegui_lstbxitm_getOwnerWindow"
getOwnerWindow'_ :: ((HG3DClassPtr) -> ((HG3DClassPtr) -> (IO ())))
foreign import ccall safe "HGamer3D\\Bindings\\CEGUI\\ClassListboxItem.chs.h cegui_lstbxitm_setText"
setText'_ :: ((HG3DClassPtr) -> ((Ptr CChar) -> (IO ())))
foreign import ccall safe "HGamer3D\\Bindings\\CEGUI\\ClassListboxItem.chs.h cegui_lstbxitm_setTooltipText"
setTooltipText'_ :: ((HG3DClassPtr) -> ((Ptr CChar) -> (IO ())))
foreign import ccall safe "HGamer3D\\Bindings\\CEGUI\\ClassListboxItem.chs.h cegui_lstbxitm_setID"
setID'_ :: ((HG3DClassPtr) -> (CUInt -> (IO ())))
foreign import ccall safe "HGamer3D\\Bindings\\CEGUI\\ClassListboxItem.chs.h cegui_lstbxitm_setSelected"
setSelected'_ :: ((HG3DClassPtr) -> (CInt -> (IO ())))
foreign import ccall safe "HGamer3D\\Bindings\\CEGUI\\ClassListboxItem.chs.h cegui_lstbxitm_setDisabled"
setDisabled'_ :: ((HG3DClassPtr) -> (CInt -> (IO ())))
foreign import ccall safe "HGamer3D\\Bindings\\CEGUI\\ClassListboxItem.chs.h cegui_lstbxitm_setAutoDeleted"
setAutoDeleted'_ :: ((HG3DClassPtr) -> (CInt -> (IO ())))
foreign import ccall safe "HGamer3D\\Bindings\\CEGUI\\ClassListboxItem.chs.h cegui_lstbxitm_setOwnerWindow"
setOwnerWindow'_ :: ((HG3DClassPtr) -> ((HG3DClassPtr) -> (IO ())))
foreign import ccall safe "HGamer3D\\Bindings\\CEGUI\\ClassListboxItem.chs.h cegui_lstbxitm_setSelectionBrushImage2"
setSelectionBrushImage2'_ :: ((HG3DClassPtr) -> ((Ptr CChar) -> ((Ptr CChar) -> (IO ()))))