-- GENERATED by C->Haskell Compiler, version 0.16.3 Crystal Seed, 24 Jan 2009 (Haskell)
-- Edit the ORIGNAL .chs file instead!


{-# LINE 1 ".\\HGamer3D\\Bindings\\CEGUI\\ClassMenuItem.chs" #-}{-# LANGUAGE ForeignFunctionInterface #-}
{-# LANGUAGE TypeSynonymInstances #-}

-- This source file is part of HGamer3D
-- (A project to enable 3D game development in Haskell)
-- For the latest info, see http://www.althainz.de/HGamer3D.html
-- 

-- (c) 2011, 2012 Peter Althainz
-- 
-- Licensed under the Apache License, Version 2.0 (the "License");
-- you may not use this file except in compliance with the License.
-- You may obtain a copy of the License at
-- 
--     http://www.apache.org/licenses/LICENSE-2.0
-- 
-- Unless required by applicable law or agreed to in writing, software
-- distributed under the License is distributed on an "AS IS" BASIS,
-- WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
-- See the License for the specific language governing permissions and
-- limitations under the License.
-- 


-- ClassMenuItem.chs

-- 

module HGamer3D.Bindings.CEGUI.ClassMenuItem where

import Foreign
import Foreign.Ptr
import Foreign.C

import HGamer3D.Data.HG3DClass
import HGamer3D.Data.Vector
import HGamer3D.Data.Colour
import HGamer3D.Data.Angle

import HGamer3D.Bindings.CEGUI.Utils
{-# LINE 40 ".\\HGamer3D\\Bindings\\CEGUI\\ClassMenuItem.chs" #-}
import HGamer3D.Bindings.CEGUI.ClassPtr
{-# LINE 41 ".\\HGamer3D\\Bindings\\CEGUI\\ClassMenuItem.chs" #-}
import HGamer3D.Bindings.CEGUI.StructHG3DClass
{-# LINE 42 ".\\HGamer3D\\Bindings\\CEGUI\\ClassMenuItem.chs" #-}

{- function isHovering -}
isHovering :: HG3DClass -> IO (Bool)
isHovering a1 =
  withHG3DClass a1 $ \a1' -> 
  alloca $ \a2' -> 
  isHovering'_ a1' a2' >>= \res ->
  peekBoolUtil  a2'>>= \a2'' -> 
  return (a2'')
{-# LINE 48 ".\\HGamer3D\\Bindings\\CEGUI\\ClassMenuItem.chs" #-}

{- function isPushed -}
isPushed :: HG3DClass -> IO (Bool)
isPushed a1 =
  withHG3DClass a1 $ \a1' -> 
  alloca $ \a2' -> 
  isPushed'_ a1' a2' >>= \res ->
  peekBoolUtil  a2'>>= \a2'' -> 
  return (a2'')
{-# LINE 53 ".\\HGamer3D\\Bindings\\CEGUI\\ClassMenuItem.chs" #-}

{- function isOpened -}
isOpened :: HG3DClass -> IO (Bool)
isOpened a1 =
  withHG3DClass a1 $ \a1' -> 
  alloca $ \a2' -> 
  isOpened'_ a1' a2' >>= \res ->
  peekBoolUtil  a2'>>= \a2'' -> 
  return (a2'')
{-# LINE 58 ".\\HGamer3D\\Bindings\\CEGUI\\ClassMenuItem.chs" #-}

{- function isPopupClosing -}
isPopupClosing :: HG3DClass -> IO (Bool)
isPopupClosing a1 =
  withHG3DClass a1 $ \a1' -> 
  alloca $ \a2' -> 
  isPopupClosing'_ a1' a2' >>= \res ->
  peekBoolUtil  a2'>>= \a2'' -> 
  return (a2'')
{-# LINE 63 ".\\HGamer3D\\Bindings\\CEGUI\\ClassMenuItem.chs" #-}

{- function hasAutoPopup -}
hasAutoPopup :: HG3DClass -> IO (Bool)
hasAutoPopup a1 =
  withHG3DClass a1 $ \a1' -> 
  alloca $ \a2' -> 
  hasAutoPopup'_ a1' a2' >>= \res ->
  peekBoolUtil  a2'>>= \a2'' -> 
  return (a2'')
{-# LINE 68 ".\\HGamer3D\\Bindings\\CEGUI\\ClassMenuItem.chs" #-}

{- function getAutoPopupTimeout -}
getAutoPopupTimeout :: HG3DClass -> IO (Float)
getAutoPopupTimeout a1 =
  withHG3DClass a1 $ \a1' -> 
  alloca $ \a2' -> 
  getAutoPopupTimeout'_ a1' a2' >>= \res ->
  peekFloatConv  a2'>>= \a2'' -> 
  return (a2'')
{-# LINE 73 ".\\HGamer3D\\Bindings\\CEGUI\\ClassMenuItem.chs" #-}

{- function setAutoPopupTimeout -}
setAutoPopupTimeout :: HG3DClass -> Float -> IO ()
setAutoPopupTimeout a1 a2 =
  withHG3DClass a1 $ \a1' -> 
  let {a2' = realToFrac a2} in 
  setAutoPopupTimeout'_ a1' a2' >>= \res ->
  return ()
{-# LINE 78 ".\\HGamer3D\\Bindings\\CEGUI\\ClassMenuItem.chs" #-}

{- function openPopupMenu -}
openPopupMenu :: HG3DClass -> Bool -> IO ()
openPopupMenu a1 a2 =
  withHG3DClass a1 $ \a1' -> 
  let {a2' = fromBool a2} in 
  openPopupMenu'_ a1' a2' >>= \res ->
  return ()
{-# LINE 83 ".\\HGamer3D\\Bindings\\CEGUI\\ClassMenuItem.chs" #-}

{- function closePopupMenu -}
closePopupMenu :: HG3DClass -> Bool -> IO ()
closePopupMenu a1 a2 =
  withHG3DClass a1 $ \a1' -> 
  let {a2' = fromBool a2} in 
  closePopupMenu'_ a1' a2' >>= \res ->
  return ()
{-# LINE 88 ".\\HGamer3D\\Bindings\\CEGUI\\ClassMenuItem.chs" #-}

{- function togglePopupMenu -}
togglePopupMenu :: HG3DClass -> IO (Bool)
togglePopupMenu a1 =
  withHG3DClass a1 $ \a1' -> 
  alloca $ \a2' -> 
  togglePopupMenu'_ a1' a2' >>= \res ->
  peekBoolUtil  a2'>>= \a2'' -> 
  return (a2'')
{-# LINE 93 ".\\HGamer3D\\Bindings\\CEGUI\\ClassMenuItem.chs" #-}

{- function startPopupClosing -}
startPopupClosing :: HG3DClass -> IO ()
startPopupClosing a1 =
  withHG3DClass a1 $ \a1' -> 
  startPopupClosing'_ a1' >>= \res ->
  return ()
{-# LINE 97 ".\\HGamer3D\\Bindings\\CEGUI\\ClassMenuItem.chs" #-}

{- function startPopupOpening -}
startPopupOpening :: HG3DClass -> IO ()
startPopupOpening a1 =
  withHG3DClass a1 $ \a1' -> 
  startPopupOpening'_ a1' >>= \res ->
  return ()
{-# LINE 101 ".\\HGamer3D\\Bindings\\CEGUI\\ClassMenuItem.chs" #-}

{- function MenuItem -}
new :: String -> String -> IO (HG3DClass)
new a1 a2 =
  withCString a1 $ \a1' -> 
  withCString a2 $ \a2' -> 
  alloca $ \a3' -> 
  new'_ a1' a2' a3' >>= \res ->
  peek  a3'>>= \a3'' -> 
  return (a3'')
{-# LINE 107 ".\\HGamer3D\\Bindings\\CEGUI\\ClassMenuItem.chs" #-}

{- function ~MenuItem -}
delete :: HG3DClass -> IO ()
delete a1 =
  withHG3DClass a1 $ \a1' -> 
  delete'_ a1' >>= \res ->
  return ()
{-# LINE 111 ".\\HGamer3D\\Bindings\\CEGUI\\ClassMenuItem.chs" #-}


foreign import ccall safe "HGamer3D\\Bindings\\CEGUI\\ClassMenuItem.chs.h cegui_mnitm_isHovering"
  isHovering'_ :: ((HG3DClassPtr) -> ((Ptr CInt) -> (IO ())))

foreign import ccall safe "HGamer3D\\Bindings\\CEGUI\\ClassMenuItem.chs.h cegui_mnitm_isPushed"
  isPushed'_ :: ((HG3DClassPtr) -> ((Ptr CInt) -> (IO ())))

foreign import ccall safe "HGamer3D\\Bindings\\CEGUI\\ClassMenuItem.chs.h cegui_mnitm_isOpened"
  isOpened'_ :: ((HG3DClassPtr) -> ((Ptr CInt) -> (IO ())))

foreign import ccall safe "HGamer3D\\Bindings\\CEGUI\\ClassMenuItem.chs.h cegui_mnitm_isPopupClosing"
  isPopupClosing'_ :: ((HG3DClassPtr) -> ((Ptr CInt) -> (IO ())))

foreign import ccall safe "HGamer3D\\Bindings\\CEGUI\\ClassMenuItem.chs.h cegui_mnitm_hasAutoPopup"
  hasAutoPopup'_ :: ((HG3DClassPtr) -> ((Ptr CInt) -> (IO ())))

foreign import ccall safe "HGamer3D\\Bindings\\CEGUI\\ClassMenuItem.chs.h cegui_mnitm_getAutoPopupTimeout"
  getAutoPopupTimeout'_ :: ((HG3DClassPtr) -> ((Ptr CFloat) -> (IO ())))

foreign import ccall safe "HGamer3D\\Bindings\\CEGUI\\ClassMenuItem.chs.h cegui_mnitm_setAutoPopupTimeout"
  setAutoPopupTimeout'_ :: ((HG3DClassPtr) -> (CFloat -> (IO ())))

foreign import ccall safe "HGamer3D\\Bindings\\CEGUI\\ClassMenuItem.chs.h cegui_mnitm_openPopupMenu"
  openPopupMenu'_ :: ((HG3DClassPtr) -> (CInt -> (IO ())))

foreign import ccall safe "HGamer3D\\Bindings\\CEGUI\\ClassMenuItem.chs.h cegui_mnitm_closePopupMenu"
  closePopupMenu'_ :: ((HG3DClassPtr) -> (CInt -> (IO ())))

foreign import ccall safe "HGamer3D\\Bindings\\CEGUI\\ClassMenuItem.chs.h cegui_mnitm_togglePopupMenu"
  togglePopupMenu'_ :: ((HG3DClassPtr) -> ((Ptr CInt) -> (IO ())))

foreign import ccall safe "HGamer3D\\Bindings\\CEGUI\\ClassMenuItem.chs.h cegui_mnitm_startPopupClosing"
  startPopupClosing'_ :: ((HG3DClassPtr) -> (IO ()))

foreign import ccall safe "HGamer3D\\Bindings\\CEGUI\\ClassMenuItem.chs.h cegui_mnitm_startPopupOpening"
  startPopupOpening'_ :: ((HG3DClassPtr) -> (IO ()))

foreign import ccall safe "HGamer3D\\Bindings\\CEGUI\\ClassMenuItem.chs.h cegui_mnitm_construct"
  new'_ :: ((Ptr CChar) -> ((Ptr CChar) -> ((HG3DClassPtr) -> (IO ()))))

foreign import ccall safe "HGamer3D\\Bindings\\CEGUI\\ClassMenuItem.chs.h cegui_mnitm_destruct"
  delete'_ :: ((HG3DClassPtr) -> (IO ()))