module HGamer3D.Bindings.CEGUI.ClassOgreRenderer where
import Foreign
import Foreign.Ptr
import Foreign.C
import HGamer3D.Data.HG3DClass
import HGamer3D.Data.Vector
import HGamer3D.Data.Colour
import HGamer3D.Data.Angle
import HGamer3D.Bindings.CEGUI.Utils
import HGamer3D.Bindings.CEGUI.ClassPtr
import HGamer3D.Bindings.CEGUI.StructHG3DClass
import HGamer3D.Bindings.CEGUI.EnumBlendMode
bootstrapSystem :: IO (HG3DClass)
bootstrapSystem =
alloca $ \a1' ->
bootstrapSystem'_ a1' >>= \res ->
peek a1'>>= \a1'' ->
return (a1'')
destroySystem :: IO ()
destroySystem =
destroySystem'_ >>= \res ->
return ()
create :: IO (HG3DClass)
create =
alloca $ \a1' ->
create'_ a1' >>= \res ->
peek a1'>>= \a1'' ->
return (a1'')
destroy :: HG3DClass -> IO ()
destroy a1 =
withHG3DClass a1 $ \a1' ->
destroy'_ a1' >>= \res ->
return ()
createOgreResourceProvider :: IO (HG3DClass)
createOgreResourceProvider =
alloca $ \a1' ->
createOgreResourceProvider'_ a1' >>= \res ->
peek a1'>>= \a1'' ->
return (a1'')
destroyOgreResourceProvider :: HG3DClass -> IO ()
destroyOgreResourceProvider a1 =
withHG3DClass a1 $ \a1' ->
destroyOgreResourceProvider'_ a1' >>= \res ->
return ()
setRenderingEnabled :: HG3DClass -> Bool -> IO ()
setRenderingEnabled a1 a2 =
withHG3DClass a1 $ \a1' ->
let {a2' = fromBool a2} in
setRenderingEnabled'_ a1' a2' >>= \res ->
return ()
isRenderingEnabled :: HG3DClass -> IO (Bool)
isRenderingEnabled a1 =
withHG3DClass a1 $ \a1' ->
alloca $ \a2' ->
isRenderingEnabled'_ a1' a2' >>= \res ->
peekBoolUtil a2'>>= \a2'' ->
return (a2'')
setupRenderingBlendMode :: HG3DClass -> EnumBlendMode -> Bool -> IO ()
setupRenderingBlendMode a1 a2 a3 =
withHG3DClass a1 $ \a1' ->
let {a2' = cIntFromEnum a2} in
let {a3' = fromBool a3} in
setupRenderingBlendMode'_ a1' a2' a3' >>= \res ->
return ()
setFrameControlExecutionEnabled :: HG3DClass -> Bool -> IO ()
setFrameControlExecutionEnabled a1 a2 =
withHG3DClass a1 $ \a1' ->
let {a2' = fromBool a2} in
setFrameControlExecutionEnabled'_ a1' a2' >>= \res ->
return ()
isFrameControlExecutionEnabled :: HG3DClass -> IO (Bool)
isFrameControlExecutionEnabled a1 =
withHG3DClass a1 $ \a1' ->
alloca $ \a2' ->
isFrameControlExecutionEnabled'_ a1' a2' >>= \res ->
peekBoolUtil a2'>>= \a2'' ->
return (a2'')
initialiseRenderStateSettings :: HG3DClass -> IO ()
initialiseRenderStateSettings a1 =
withHG3DClass a1 $ \a1' ->
initialiseRenderStateSettings'_ a1' >>= \res ->
return ()
destroyAllGeometryBuffers :: HG3DClass -> IO ()
destroyAllGeometryBuffers a1 =
withHG3DClass a1 $ \a1' ->
destroyAllGeometryBuffers'_ a1' >>= \res ->
return ()
destroyAllTextureTargets :: HG3DClass -> IO ()
destroyAllTextureTargets a1 =
withHG3DClass a1 $ \a1' ->
destroyAllTextureTargets'_ a1' >>= \res ->
return ()
destroyAllTextures :: HG3DClass -> IO ()
destroyAllTextures a1 =
withHG3DClass a1 $ \a1' ->
destroyAllTextures'_ a1' >>= \res ->
return ()
beginRendering :: HG3DClass -> IO ()
beginRendering a1 =
withHG3DClass a1 $ \a1' ->
beginRendering'_ a1' >>= \res ->
return ()
endRendering :: HG3DClass -> IO ()
endRendering a1 =
withHG3DClass a1 $ \a1' ->
endRendering'_ a1' >>= \res ->
return ()
getMaxTextureSize :: HG3DClass -> IO (Int)
getMaxTextureSize a1 =
withHG3DClass a1 $ \a1' ->
alloca $ \a2' ->
getMaxTextureSize'_ a1' a2' >>= \res ->
peekIntConv a2'>>= \a2'' ->
return (a2'')
getIdentifierString :: HG3DClass -> IO (String)
getIdentifierString a1 =
withHG3DClass a1 $ \a1' ->
alloc64k $ \a2' ->
getIdentifierString'_ a1' a2' >>= \res ->
peekCString a2'>>= \a2'' ->
return (a2'')
foreign import ccall safe "HGamer3D\\Bindings\\CEGUI\\ClassOgreRenderer.chs.h cegui_ogrrndr_bootstrapSystem"
bootstrapSystem'_ :: ((HG3DClassPtr) -> (IO ()))
foreign import ccall safe "HGamer3D\\Bindings\\CEGUI\\ClassOgreRenderer.chs.h cegui_ogrrndr_destroySystem"
destroySystem'_ :: (IO ())
foreign import ccall safe "HGamer3D\\Bindings\\CEGUI\\ClassOgreRenderer.chs.h cegui_ogrrndr_create"
create'_ :: ((HG3DClassPtr) -> (IO ()))
foreign import ccall safe "HGamer3D\\Bindings\\CEGUI\\ClassOgreRenderer.chs.h cegui_ogrrndr_destroy"
destroy'_ :: ((HG3DClassPtr) -> (IO ()))
foreign import ccall safe "HGamer3D\\Bindings\\CEGUI\\ClassOgreRenderer.chs.h cegui_ogrrndr_createOgreResourceProvider"
createOgreResourceProvider'_ :: ((HG3DClassPtr) -> (IO ()))
foreign import ccall safe "HGamer3D\\Bindings\\CEGUI\\ClassOgreRenderer.chs.h cegui_ogrrndr_destroyOgreResourceProvider"
destroyOgreResourceProvider'_ :: ((HG3DClassPtr) -> (IO ()))
foreign import ccall safe "HGamer3D\\Bindings\\CEGUI\\ClassOgreRenderer.chs.h cegui_ogrrndr_setRenderingEnabled"
setRenderingEnabled'_ :: ((HG3DClassPtr) -> (CInt -> (IO ())))
foreign import ccall safe "HGamer3D\\Bindings\\CEGUI\\ClassOgreRenderer.chs.h cegui_ogrrndr_isRenderingEnabled"
isRenderingEnabled'_ :: ((HG3DClassPtr) -> ((Ptr CInt) -> (IO ())))
foreign import ccall safe "HGamer3D\\Bindings\\CEGUI\\ClassOgreRenderer.chs.h cegui_ogrrndr_setupRenderingBlendMode"
setupRenderingBlendMode'_ :: ((HG3DClassPtr) -> (CInt -> (CInt -> (IO ()))))
foreign import ccall safe "HGamer3D\\Bindings\\CEGUI\\ClassOgreRenderer.chs.h cegui_ogrrndr_setFrameControlExecutionEnabled"
setFrameControlExecutionEnabled'_ :: ((HG3DClassPtr) -> (CInt -> (IO ())))
foreign import ccall safe "HGamer3D\\Bindings\\CEGUI\\ClassOgreRenderer.chs.h cegui_ogrrndr_isFrameControlExecutionEnabled"
isFrameControlExecutionEnabled'_ :: ((HG3DClassPtr) -> ((Ptr CInt) -> (IO ())))
foreign import ccall safe "HGamer3D\\Bindings\\CEGUI\\ClassOgreRenderer.chs.h cegui_ogrrndr_initialiseRenderStateSettings"
initialiseRenderStateSettings'_ :: ((HG3DClassPtr) -> (IO ()))
foreign import ccall safe "HGamer3D\\Bindings\\CEGUI\\ClassOgreRenderer.chs.h cegui_ogrrndr_destroyAllGeometryBuffers"
destroyAllGeometryBuffers'_ :: ((HG3DClassPtr) -> (IO ()))
foreign import ccall safe "HGamer3D\\Bindings\\CEGUI\\ClassOgreRenderer.chs.h cegui_ogrrndr_destroyAllTextureTargets"
destroyAllTextureTargets'_ :: ((HG3DClassPtr) -> (IO ()))
foreign import ccall safe "HGamer3D\\Bindings\\CEGUI\\ClassOgreRenderer.chs.h cegui_ogrrndr_destroyAllTextures"
destroyAllTextures'_ :: ((HG3DClassPtr) -> (IO ()))
foreign import ccall safe "HGamer3D\\Bindings\\CEGUI\\ClassOgreRenderer.chs.h cegui_ogrrndr_beginRendering"
beginRendering'_ :: ((HG3DClassPtr) -> (IO ()))
foreign import ccall safe "HGamer3D\\Bindings\\CEGUI\\ClassOgreRenderer.chs.h cegui_ogrrndr_endRendering"
endRendering'_ :: ((HG3DClassPtr) -> (IO ()))
foreign import ccall safe "HGamer3D\\Bindings\\CEGUI\\ClassOgreRenderer.chs.h cegui_ogrrndr_getMaxTextureSize"
getMaxTextureSize'_ :: ((HG3DClassPtr) -> ((Ptr CUInt) -> (IO ())))
foreign import ccall safe "HGamer3D\\Bindings\\CEGUI\\ClassOgreRenderer.chs.h cegui_ogrrndr_getIdentifierString"
getIdentifierString'_ :: ((HG3DClassPtr) -> ((Ptr CChar) -> (IO ())))