-- GENERATED by C->Haskell Compiler, version 0.16.3 Crystal Seed, 24 Jan 2009 (Haskell)
-- Edit the ORIGNAL .chs file instead!


{-# LINE 1 ".\\HGamer3D\\Bindings\\CEGUI\\ClassScrolledItemListBase.chs" #-}{-# LANGUAGE ForeignFunctionInterface #-}
{-# LANGUAGE TypeSynonymInstances #-}

-- This source file is part of HGamer3D
-- (A project to enable 3D game development in Haskell)
-- For the latest info, see http://www.althainz.de/HGamer3D.html
-- 

-- (c) 2011, 2012 Peter Althainz
-- 
-- Licensed under the Apache License, Version 2.0 (the "License");
-- you may not use this file except in compliance with the License.
-- You may obtain a copy of the License at
-- 
--     http://www.apache.org/licenses/LICENSE-2.0
-- 
-- Unless required by applicable law or agreed to in writing, software
-- distributed under the License is distributed on an "AS IS" BASIS,
-- WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
-- See the License for the specific language governing permissions and
-- limitations under the License.
-- 


-- ClassScrolledItemListBase.chs

-- abstrakte Klasse!

module HGamer3D.Bindings.CEGUI.ClassScrolledItemListBase where

import Foreign
import Foreign.Ptr
import Foreign.C

import HGamer3D.Data.HG3DClass
import HGamer3D.Data.Vector
import HGamer3D.Data.Colour
import HGamer3D.Data.Angle

import HGamer3D.Bindings.CEGUI.Utils
{-# LINE 40 ".\\HGamer3D\\Bindings\\CEGUI\\ClassScrolledItemListBase.chs" #-}
import HGamer3D.Bindings.CEGUI.ClassPtr
{-# LINE 41 ".\\HGamer3D\\Bindings\\CEGUI\\ClassScrolledItemListBase.chs" #-}
import HGamer3D.Bindings.CEGUI.StructHG3DClass
{-# LINE 42 ".\\HGamer3D\\Bindings\\CEGUI\\ClassScrolledItemListBase.chs" #-}

{- function isVertScrollbarAlwaysShown -}
isVertScrollbarAlwaysShown :: HG3DClass -> IO (Bool)
isVertScrollbarAlwaysShown a1 =
  withHG3DClass a1 $ \a1' -> 
  alloca $ \a2' -> 
  isVertScrollbarAlwaysShown'_ a1' a2' >>= \res ->
  peekBoolUtil  a2'>>= \a2'' -> 
  return (a2'')
{-# LINE 48 ".\\HGamer3D\\Bindings\\CEGUI\\ClassScrolledItemListBase.chs" #-}

{- function isHorzScrollbarAlwaysShown -}
isHorzScrollbarAlwaysShown :: HG3DClass -> IO (Bool)
isHorzScrollbarAlwaysShown a1 =
  withHG3DClass a1 $ \a1' -> 
  alloca $ \a2' -> 
  isHorzScrollbarAlwaysShown'_ a1' a2' >>= \res ->
  peekBoolUtil  a2'>>= \a2'' -> 
  return (a2'')
{-# LINE 53 ".\\HGamer3D\\Bindings\\CEGUI\\ClassScrolledItemListBase.chs" #-}

{- function getVertScrollbar -}
getVertScrollbar :: HG3DClass -> IO (HG3DClass)
getVertScrollbar a1 =
  withHG3DClass a1 $ \a1' -> 
  alloca $ \a2' -> 
  getVertScrollbar'_ a1' a2' >>= \res ->
  peek  a2'>>= \a2'' -> 
  return (a2'')
{-# LINE 58 ".\\HGamer3D\\Bindings\\CEGUI\\ClassScrolledItemListBase.chs" #-}

{- function getHorzScrollbar -}
getHorzScrollbar :: HG3DClass -> IO (HG3DClass)
getHorzScrollbar a1 =
  withHG3DClass a1 $ \a1' -> 
  alloca $ \a2' -> 
  getHorzScrollbar'_ a1' a2' >>= \res ->
  peek  a2'>>= \a2'' -> 
  return (a2'')
{-# LINE 63 ".\\HGamer3D\\Bindings\\CEGUI\\ClassScrolledItemListBase.chs" #-}

{- function setShowVertScrollbar -}
setShowVertScrollbar :: HG3DClass -> Bool -> IO ()
setShowVertScrollbar a1 a2 =
  withHG3DClass a1 $ \a1' -> 
  let {a2' = fromBool a2} in 
  setShowVertScrollbar'_ a1' a2' >>= \res ->
  return ()
{-# LINE 68 ".\\HGamer3D\\Bindings\\CEGUI\\ClassScrolledItemListBase.chs" #-}

{- function setShowHorzScrollbar -}
setShowHorzScrollbar :: HG3DClass -> Bool -> IO ()
setShowHorzScrollbar a1 a2 =
  withHG3DClass a1 $ \a1' -> 
  let {a2' = fromBool a2} in 
  setShowHorzScrollbar'_ a1' a2' >>= \res ->
  return ()
{-# LINE 73 ".\\HGamer3D\\Bindings\\CEGUI\\ClassScrolledItemListBase.chs" #-}

{- function ensureItemIsVisibleVert -}
ensureItemIsVisibleVert :: HG3DClass -> HG3DClass -> IO ()
ensureItemIsVisibleVert a1 a2 =
  withHG3DClass a1 $ \a1' -> 
  withHG3DClass a2 $ \a2' -> 
  ensureItemIsVisibleVert'_ a1' a2' >>= \res ->
  return ()
{-# LINE 78 ".\\HGamer3D\\Bindings\\CEGUI\\ClassScrolledItemListBase.chs" #-}

{- function ensureItemIsVisibleHorz -}
ensureItemIsVisibleHorz :: HG3DClass -> HG3DClass -> IO ()
ensureItemIsVisibleHorz a1 a2 =
  withHG3DClass a1 $ \a1' -> 
  withHG3DClass a2 $ \a2' -> 
  ensureItemIsVisibleHorz'_ a1' a2' >>= \res ->
  return ()
{-# LINE 83 ".\\HGamer3D\\Bindings\\CEGUI\\ClassScrolledItemListBase.chs" #-}

{- function initialiseComponents -}
initialiseComponents :: HG3DClass -> IO ()
initialiseComponents a1 =
  withHG3DClass a1 $ \a1' -> 
  initialiseComponents'_ a1' >>= \res ->
  return ()
{-# LINE 87 ".\\HGamer3D\\Bindings\\CEGUI\\ClassScrolledItemListBase.chs" #-}


foreign import ccall safe "HGamer3D\\Bindings\\CEGUI\\ClassScrolledItemListBase.chs.h cegui_scrlitmlstbs_isVertScrollbarAlwaysShown"
  isVertScrollbarAlwaysShown'_ :: ((HG3DClassPtr) -> ((Ptr CInt) -> (IO ())))

foreign import ccall safe "HGamer3D\\Bindings\\CEGUI\\ClassScrolledItemListBase.chs.h cegui_scrlitmlstbs_isHorzScrollbarAlwaysShown"
  isHorzScrollbarAlwaysShown'_ :: ((HG3DClassPtr) -> ((Ptr CInt) -> (IO ())))

foreign import ccall safe "HGamer3D\\Bindings\\CEGUI\\ClassScrolledItemListBase.chs.h cegui_scrlitmlstbs_getVertScrollbar"
  getVertScrollbar'_ :: ((HG3DClassPtr) -> ((HG3DClassPtr) -> (IO ())))

foreign import ccall safe "HGamer3D\\Bindings\\CEGUI\\ClassScrolledItemListBase.chs.h cegui_scrlitmlstbs_getHorzScrollbar"
  getHorzScrollbar'_ :: ((HG3DClassPtr) -> ((HG3DClassPtr) -> (IO ())))

foreign import ccall safe "HGamer3D\\Bindings\\CEGUI\\ClassScrolledItemListBase.chs.h cegui_scrlitmlstbs_setShowVertScrollbar"
  setShowVertScrollbar'_ :: ((HG3DClassPtr) -> (CInt -> (IO ())))

foreign import ccall safe "HGamer3D\\Bindings\\CEGUI\\ClassScrolledItemListBase.chs.h cegui_scrlitmlstbs_setShowHorzScrollbar"
  setShowHorzScrollbar'_ :: ((HG3DClassPtr) -> (CInt -> (IO ())))

foreign import ccall safe "HGamer3D\\Bindings\\CEGUI\\ClassScrolledItemListBase.chs.h cegui_scrlitmlstbs_ensureItemIsVisibleVert"
  ensureItemIsVisibleVert'_ :: ((HG3DClassPtr) -> ((HG3DClassPtr) -> (IO ())))

foreign import ccall safe "HGamer3D\\Bindings\\CEGUI\\ClassScrolledItemListBase.chs.h cegui_scrlitmlstbs_ensureItemIsVisibleHorz"
  ensureItemIsVisibleHorz'_ :: ((HG3DClassPtr) -> ((HG3DClassPtr) -> (IO ())))

foreign import ccall safe "HGamer3D\\Bindings\\CEGUI\\ClassScrolledItemListBase.chs.h cegui_scrlitmlstbs_initialiseComponents"
  initialiseComponents'_ :: ((HG3DClassPtr) -> (IO ()))