module HGamer3D.Bindings.CEGUI.ClassSpinner where
import Foreign
import Foreign.Ptr
import Foreign.C
import HGamer3D.Data.HG3DClass
import HGamer3D.Data.Vector
import HGamer3D.Data.Colour
import HGamer3D.Data.Angle
import HGamer3D.Bindings.CEGUI.Utils
import HGamer3D.Bindings.CEGUI.ClassPtr
import HGamer3D.Bindings.CEGUI.StructHG3DClass
import HGamer3D.Bindings.CEGUI.EnumTextInputMode
new :: String -> String -> IO (HG3DClass)
new a1 a2 =
withCString a1 $ \a1' ->
withCString a2 $ \a2' ->
alloca $ \a3' ->
new'_ a1' a2' a3' >>= \res ->
peek a3'>>= \a3'' ->
return (a3'')
delete :: HG3DClass -> IO ()
delete a1 =
withHG3DClass a1 $ \a1' ->
delete'_ a1' >>= \res ->
return ()
initialiseComponents :: HG3DClass -> IO ()
initialiseComponents a1 =
withHG3DClass a1 $ \a1' ->
initialiseComponents'_ a1' >>= \res ->
return ()
getCurrentValue :: HG3DClass -> IO (Double)
getCurrentValue a1 =
withHG3DClass a1 $ \a1' ->
alloca $ \a2' ->
getCurrentValue'_ a1' a2' >>= \res ->
peekFloatConv a2'>>= \a2'' ->
return (a2'')
getStepSize :: HG3DClass -> IO (Double)
getStepSize a1 =
withHG3DClass a1 $ \a1' ->
alloca $ \a2' ->
getStepSize'_ a1' a2' >>= \res ->
peekFloatConv a2'>>= \a2'' ->
return (a2'')
getMaximumValue :: HG3DClass -> IO (Double)
getMaximumValue a1 =
withHG3DClass a1 $ \a1' ->
alloca $ \a2' ->
getMaximumValue'_ a1' a2' >>= \res ->
peekFloatConv a2'>>= \a2'' ->
return (a2'')
getMinimumValue :: HG3DClass -> IO (Double)
getMinimumValue a1 =
withHG3DClass a1 $ \a1' ->
alloca $ \a2' ->
getMinimumValue'_ a1' a2' >>= \res ->
peekFloatConv a2'>>= \a2'' ->
return (a2'')
getTextInputMode :: HG3DClass -> IO (EnumTextInputMode)
getTextInputMode a1 =
withHG3DClass a1 $ \a1' ->
alloca $ \a2' ->
getTextInputMode'_ a1' a2' >>= \res ->
peekEnumUtil a2'>>= \a2'' ->
return (a2'')
setCurrentValue :: HG3DClass -> Double -> IO ()
setCurrentValue a1 a2 =
withHG3DClass a1 $ \a1' ->
let {a2' = realToFrac a2} in
setCurrentValue'_ a1' a2' >>= \res ->
return ()
setStepSize :: HG3DClass -> Double -> IO ()
setStepSize a1 a2 =
withHG3DClass a1 $ \a1' ->
let {a2' = realToFrac a2} in
setStepSize'_ a1' a2' >>= \res ->
return ()
setMaximumValue :: HG3DClass -> Double -> IO ()
setMaximumValue a1 a2 =
withHG3DClass a1 $ \a1' ->
let {a2' = realToFrac a2} in
setMaximumValue'_ a1' a2' >>= \res ->
return ()
setMinimumValue :: HG3DClass -> Double -> IO ()
setMinimumValue a1 a2 =
withHG3DClass a1 $ \a1' ->
let {a2' = realToFrac a2} in
setMinimumValue'_ a1' a2' >>= \res ->
return ()
setTextInputMode :: HG3DClass -> EnumTextInputMode -> IO ()
setTextInputMode a1 a2 =
withHG3DClass a1 $ \a1' ->
let {a2' = cIntFromEnum a2} in
setTextInputMode'_ a1' a2' >>= \res ->
return ()
foreign import ccall safe "HGamer3D\\Bindings\\CEGUI\\ClassSpinner.chs.h cegui_spnnr_construct"
new'_ :: ((Ptr CChar) -> ((Ptr CChar) -> ((HG3DClassPtr) -> (IO ()))))
foreign import ccall safe "HGamer3D\\Bindings\\CEGUI\\ClassSpinner.chs.h cegui_spnnr_destruct"
delete'_ :: ((HG3DClassPtr) -> (IO ()))
foreign import ccall safe "HGamer3D\\Bindings\\CEGUI\\ClassSpinner.chs.h cegui_spnnr_initialiseComponents"
initialiseComponents'_ :: ((HG3DClassPtr) -> (IO ()))
foreign import ccall safe "HGamer3D\\Bindings\\CEGUI\\ClassSpinner.chs.h cegui_spnnr_getCurrentValue"
getCurrentValue'_ :: ((HG3DClassPtr) -> ((Ptr CDouble) -> (IO ())))
foreign import ccall safe "HGamer3D\\Bindings\\CEGUI\\ClassSpinner.chs.h cegui_spnnr_getStepSize"
getStepSize'_ :: ((HG3DClassPtr) -> ((Ptr CDouble) -> (IO ())))
foreign import ccall safe "HGamer3D\\Bindings\\CEGUI\\ClassSpinner.chs.h cegui_spnnr_getMaximumValue"
getMaximumValue'_ :: ((HG3DClassPtr) -> ((Ptr CDouble) -> (IO ())))
foreign import ccall safe "HGamer3D\\Bindings\\CEGUI\\ClassSpinner.chs.h cegui_spnnr_getMinimumValue"
getMinimumValue'_ :: ((HG3DClassPtr) -> ((Ptr CDouble) -> (IO ())))
foreign import ccall safe "HGamer3D\\Bindings\\CEGUI\\ClassSpinner.chs.h cegui_spnnr_getTextInputMode"
getTextInputMode'_ :: ((HG3DClassPtr) -> ((Ptr CInt) -> (IO ())))
foreign import ccall safe "HGamer3D\\Bindings\\CEGUI\\ClassSpinner.chs.h cegui_spnnr_setCurrentValue"
setCurrentValue'_ :: ((HG3DClassPtr) -> (CDouble -> (IO ())))
foreign import ccall safe "HGamer3D\\Bindings\\CEGUI\\ClassSpinner.chs.h cegui_spnnr_setStepSize"
setStepSize'_ :: ((HG3DClassPtr) -> (CDouble -> (IO ())))
foreign import ccall safe "HGamer3D\\Bindings\\CEGUI\\ClassSpinner.chs.h cegui_spnnr_setMaximumValue"
setMaximumValue'_ :: ((HG3DClassPtr) -> (CDouble -> (IO ())))
foreign import ccall safe "HGamer3D\\Bindings\\CEGUI\\ClassSpinner.chs.h cegui_spnnr_setMinimumValue"
setMinimumValue'_ :: ((HG3DClassPtr) -> (CDouble -> (IO ())))
foreign import ccall safe "HGamer3D\\Bindings\\CEGUI\\ClassSpinner.chs.h cegui_spnnr_setTextInputMode"
setTextInputMode'_ :: ((HG3DClassPtr) -> (CInt -> (IO ())))