module HGamer3D.Bindings.CEGUI.ClassWidgetLookManager where
import Foreign
import Foreign.Ptr
import Foreign.C
import HGamer3D.Data.HG3DClass
import HGamer3D.Data.Vector
import HGamer3D.Data.Colour
import HGamer3D.Data.Angle
import HGamer3D.Bindings.CEGUI.Utils
import HGamer3D.Bindings.CEGUI.ClassPtr
import HGamer3D.Bindings.CEGUI.StructHG3DClass
new :: IO (HG3DClass)
new =
alloca $ \a1' ->
new'_ a1' >>= \res ->
peek a1'>>= \a1'' ->
return (a1'')
delete :: HG3DClass -> IO ()
delete a1 =
withHG3DClass a1 $ \a1' ->
delete'_ a1' >>= \res ->
return ()
parseLookNFeelSpecification :: HG3DClass -> String -> String -> IO ()
parseLookNFeelSpecification a1 a2 a3 =
withHG3DClass a1 $ \a1' ->
withCString a2 $ \a2' ->
withCString a3 $ \a3' ->
parseLookNFeelSpecification'_ a1' a2' a3' >>= \res ->
return ()
isWidgetLookAvailable :: HG3DClass -> String -> IO (Bool)
isWidgetLookAvailable a1 a2 =
withHG3DClass a1 $ \a1' ->
withCString a2 $ \a2' ->
alloca $ \a3' ->
isWidgetLookAvailable'_ a1' a2' a3' >>= \res ->
peekBoolUtil a3'>>= \a3'' ->
return (a3'')
eraseWidgetLook :: HG3DClass -> String -> IO ()
eraseWidgetLook a1 a2 =
withHG3DClass a1 $ \a1' ->
withCString a2 $ \a2' ->
eraseWidgetLook'_ a1' a2' >>= \res ->
return ()
getSingleton :: IO (HG3DClass)
getSingleton =
alloca $ \a1' ->
getSingleton'_ a1' >>= \res ->
peek a1'>>= \a1'' ->
return (a1'')
getSingletonPtr :: IO (HG3DClass)
getSingletonPtr =
alloca $ \a1' ->
getSingletonPtr'_ a1' >>= \res ->
peek a1'>>= \a1'' ->
return (a1'')
getDefaultResourceGroup :: IO (String)
getDefaultResourceGroup =
alloc64k $ \a1' ->
getDefaultResourceGroup'_ a1' >>= \res ->
peekCString a1'>>= \a1'' ->
return (a1'')
setDefaultResourceGroup :: String -> IO ()
setDefaultResourceGroup a1 =
withCString a1 $ \a1' ->
setDefaultResourceGroup'_ a1' >>= \res ->
return ()
foreign import ccall safe "HGamer3D\\Bindings\\CEGUI\\ClassWidgetLookManager.chs.h cegui_wdgtlmgr_construct"
new'_ :: ((HG3DClassPtr) -> (IO ()))
foreign import ccall safe "HGamer3D\\Bindings\\CEGUI\\ClassWidgetLookManager.chs.h cegui_wdgtlmgr_destruct"
delete'_ :: ((HG3DClassPtr) -> (IO ()))
foreign import ccall safe "HGamer3D\\Bindings\\CEGUI\\ClassWidgetLookManager.chs.h cegui_wdgtlmgr_parseLookNFeelSpecification"
parseLookNFeelSpecification'_ :: ((HG3DClassPtr) -> ((Ptr CChar) -> ((Ptr CChar) -> (IO ()))))
foreign import ccall safe "HGamer3D\\Bindings\\CEGUI\\ClassWidgetLookManager.chs.h cegui_wdgtlmgr_isWidgetLookAvailable"
isWidgetLookAvailable'_ :: ((HG3DClassPtr) -> ((Ptr CChar) -> ((Ptr CInt) -> (IO ()))))
foreign import ccall safe "HGamer3D\\Bindings\\CEGUI\\ClassWidgetLookManager.chs.h cegui_wdgtlmgr_eraseWidgetLook"
eraseWidgetLook'_ :: ((HG3DClassPtr) -> ((Ptr CChar) -> (IO ())))
foreign import ccall safe "HGamer3D\\Bindings\\CEGUI\\ClassWidgetLookManager.chs.h cegui_wdgtlmgr_getSingleton"
getSingleton'_ :: ((HG3DClassPtr) -> (IO ()))
foreign import ccall safe "HGamer3D\\Bindings\\CEGUI\\ClassWidgetLookManager.chs.h cegui_wdgtlmgr_getSingletonPtr"
getSingletonPtr'_ :: ((HG3DClassPtr) -> (IO ()))
foreign import ccall safe "HGamer3D\\Bindings\\CEGUI\\ClassWidgetLookManager.chs.h cegui_wdgtlmgr_getDefaultResourceGroup"
getDefaultResourceGroup'_ :: ((Ptr CChar) -> (IO ()))
foreign import ccall safe "HGamer3D\\Bindings\\CEGUI\\ClassWidgetLookManager.chs.h cegui_wdgtlmgr_setDefaultResourceGroup"
setDefaultResourceGroup'_ :: ((Ptr CChar) -> (IO ()))