-- GENERATED by C->Haskell Compiler, version 0.16.3 Crystal Seed, 24 Jan 2009 (Haskell)
-- Edit the ORIGNAL .chs file instead!


{-# LINE 1 ".\\HGamer3D\\Bindings\\CEGUI\\ClassWidgetLookManager.chs" #-}{-# LANGUAGE ForeignFunctionInterface #-}
{-# LANGUAGE TypeSynonymInstances #-}

-- This source file is part of HGamer3D
-- (A project to enable 3D game development in Haskell)
-- For the latest info, see http://www.althainz.de/HGamer3D.html
-- 

-- (c) 2011, 2012 Peter Althainz
-- 
-- Licensed under the Apache License, Version 2.0 (the "License");
-- you may not use this file except in compliance with the License.
-- You may obtain a copy of the License at
-- 
--     http://www.apache.org/licenses/LICENSE-2.0
-- 
-- Unless required by applicable law or agreed to in writing, software
-- distributed under the License is distributed on an "AS IS" BASIS,
-- WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
-- See the License for the specific language governing permissions and
-- limitations under the License.
-- 


-- ClassWidgetLookManager.chs

-- 

module HGamer3D.Bindings.CEGUI.ClassWidgetLookManager where

import Foreign
import Foreign.Ptr
import Foreign.C

import HGamer3D.Data.HG3DClass
import HGamer3D.Data.Vector
import HGamer3D.Data.Colour
import HGamer3D.Data.Angle

import HGamer3D.Bindings.CEGUI.Utils
{-# LINE 40 ".\\HGamer3D\\Bindings\\CEGUI\\ClassWidgetLookManager.chs" #-}
import HGamer3D.Bindings.CEGUI.ClassPtr
{-# LINE 41 ".\\HGamer3D\\Bindings\\CEGUI\\ClassWidgetLookManager.chs" #-}
import HGamer3D.Bindings.CEGUI.StructHG3DClass
{-# LINE 42 ".\\HGamer3D\\Bindings\\CEGUI\\ClassWidgetLookManager.chs" #-}

{- function WidgetLookManager -}
new :: IO (HG3DClass)
new =
  alloca $ \a1' -> 
  new'_ a1' >>= \res ->
  peek  a1'>>= \a1'' -> 
  return (a1'')
{-# LINE 47 ".\\HGamer3D\\Bindings\\CEGUI\\ClassWidgetLookManager.chs" #-}

{- function ~WidgetLookManager -}
delete :: HG3DClass -> IO ()
delete a1 =
  withHG3DClass a1 $ \a1' -> 
  delete'_ a1' >>= \res ->
  return ()
{-# LINE 51 ".\\HGamer3D\\Bindings\\CEGUI\\ClassWidgetLookManager.chs" #-}

{- function parseLookNFeelSpecification -}
parseLookNFeelSpecification :: HG3DClass -> String -> String -> IO ()
parseLookNFeelSpecification a1 a2 a3 =
  withHG3DClass a1 $ \a1' -> 
  withCString a2 $ \a2' -> 
  withCString a3 $ \a3' -> 
  parseLookNFeelSpecification'_ a1' a2' a3' >>= \res ->
  return ()
{-# LINE 57 ".\\HGamer3D\\Bindings\\CEGUI\\ClassWidgetLookManager.chs" #-}

{- function isWidgetLookAvailable -}
isWidgetLookAvailable :: HG3DClass -> String -> IO (Bool)
isWidgetLookAvailable a1 a2 =
  withHG3DClass a1 $ \a1' -> 
  withCString a2 $ \a2' -> 
  alloca $ \a3' -> 
  isWidgetLookAvailable'_ a1' a2' a3' >>= \res ->
  peekBoolUtil  a3'>>= \a3'' -> 
  return (a3'')
{-# LINE 63 ".\\HGamer3D\\Bindings\\CEGUI\\ClassWidgetLookManager.chs" #-}

{- function eraseWidgetLook -}
eraseWidgetLook :: HG3DClass -> String -> IO ()
eraseWidgetLook a1 a2 =
  withHG3DClass a1 $ \a1' -> 
  withCString a2 $ \a2' -> 
  eraseWidgetLook'_ a1' a2' >>= \res ->
  return ()
{-# LINE 68 ".\\HGamer3D\\Bindings\\CEGUI\\ClassWidgetLookManager.chs" #-}

{- function getSingleton -}
getSingleton :: IO (HG3DClass)
getSingleton =
  alloca $ \a1' -> 
  getSingleton'_ a1' >>= \res ->
  peek  a1'>>= \a1'' -> 
  return (a1'')
{-# LINE 72 ".\\HGamer3D\\Bindings\\CEGUI\\ClassWidgetLookManager.chs" #-}

{- function getSingletonPtr -}
getSingletonPtr :: IO (HG3DClass)
getSingletonPtr =
  alloca $ \a1' -> 
  getSingletonPtr'_ a1' >>= \res ->
  peek  a1'>>= \a1'' -> 
  return (a1'')
{-# LINE 76 ".\\HGamer3D\\Bindings\\CEGUI\\ClassWidgetLookManager.chs" #-}

{- function getDefaultResourceGroup -}
getDefaultResourceGroup :: IO (String)
getDefaultResourceGroup =
  alloc64k $ \a1' -> 
  getDefaultResourceGroup'_ a1' >>= \res ->
  peekCString  a1'>>= \a1'' -> 
  return (a1'')
{-# LINE 80 ".\\HGamer3D\\Bindings\\CEGUI\\ClassWidgetLookManager.chs" #-}

{- function setDefaultResourceGroup -}
setDefaultResourceGroup :: String -> IO ()
setDefaultResourceGroup a1 =
  withCString a1 $ \a1' -> 
  setDefaultResourceGroup'_ a1' >>= \res ->
  return ()
{-# LINE 84 ".\\HGamer3D\\Bindings\\CEGUI\\ClassWidgetLookManager.chs" #-}


foreign import ccall safe "HGamer3D\\Bindings\\CEGUI\\ClassWidgetLookManager.chs.h cegui_wdgtlmgr_construct"
  new'_ :: ((HG3DClassPtr) -> (IO ()))

foreign import ccall safe "HGamer3D\\Bindings\\CEGUI\\ClassWidgetLookManager.chs.h cegui_wdgtlmgr_destruct"
  delete'_ :: ((HG3DClassPtr) -> (IO ()))

foreign import ccall safe "HGamer3D\\Bindings\\CEGUI\\ClassWidgetLookManager.chs.h cegui_wdgtlmgr_parseLookNFeelSpecification"
  parseLookNFeelSpecification'_ :: ((HG3DClassPtr) -> ((Ptr CChar) -> ((Ptr CChar) -> (IO ()))))

foreign import ccall safe "HGamer3D\\Bindings\\CEGUI\\ClassWidgetLookManager.chs.h cegui_wdgtlmgr_isWidgetLookAvailable"
  isWidgetLookAvailable'_ :: ((HG3DClassPtr) -> ((Ptr CChar) -> ((Ptr CInt) -> (IO ()))))

foreign import ccall safe "HGamer3D\\Bindings\\CEGUI\\ClassWidgetLookManager.chs.h cegui_wdgtlmgr_eraseWidgetLook"
  eraseWidgetLook'_ :: ((HG3DClassPtr) -> ((Ptr CChar) -> (IO ())))

foreign import ccall safe "HGamer3D\\Bindings\\CEGUI\\ClassWidgetLookManager.chs.h cegui_wdgtlmgr_getSingleton"
  getSingleton'_ :: ((HG3DClassPtr) -> (IO ()))

foreign import ccall safe "HGamer3D\\Bindings\\CEGUI\\ClassWidgetLookManager.chs.h cegui_wdgtlmgr_getSingletonPtr"
  getSingletonPtr'_ :: ((HG3DClassPtr) -> (IO ()))

foreign import ccall safe "HGamer3D\\Bindings\\CEGUI\\ClassWidgetLookManager.chs.h cegui_wdgtlmgr_getDefaultResourceGroup"
  getDefaultResourceGroup'_ :: ((Ptr CChar) -> (IO ()))

foreign import ccall safe "HGamer3D\\Bindings\\CEGUI\\ClassWidgetLookManager.chs.h cegui_wdgtlmgr_setDefaultResourceGroup"
  setDefaultResourceGroup'_ :: ((Ptr CChar) -> (IO ()))