-- GENERATED by C->Haskell Compiler, version 0.16.3 Crystal Seed, 24 Jan 2009 (Haskell)
-- Edit the ORIGNAL .chs file instead!


{-# LINE 1 ".\\HGamer3D\\Bindings\\CEGUI\\ClassWindowManager.chs" #-}{-# LANGUAGE ForeignFunctionInterface #-}
{-# LANGUAGE TypeSynonymInstances #-}

-- This source file is part of HGamer3D
-- (A project to enable 3D game development in Haskell)
-- For the latest info, see http://www.althainz.de/HGamer3D.html
-- 

-- (c) 2011, 2012 Peter Althainz
-- 
-- Licensed under the Apache License, Version 2.0 (the "License");
-- you may not use this file except in compliance with the License.
-- You may obtain a copy of the License at
-- 
--     http://www.apache.org/licenses/LICENSE-2.0
-- 
-- Unless required by applicable law or agreed to in writing, software
-- distributed under the License is distributed on an "AS IS" BASIS,
-- WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
-- See the License for the specific language governing permissions and
-- limitations under the License.
-- 


-- ClassWindowManager.chs

-- 

module HGamer3D.Bindings.CEGUI.ClassWindowManager where

import Foreign
import Foreign.Ptr
import Foreign.C

import HGamer3D.Data.HG3DClass
import HGamer3D.Data.Vector
import HGamer3D.Data.Colour
import HGamer3D.Data.Angle

import HGamer3D.Bindings.CEGUI.Utils
{-# LINE 40 ".\\HGamer3D\\Bindings\\CEGUI\\ClassWindowManager.chs" #-}
import HGamer3D.Bindings.CEGUI.ClassPtr
{-# LINE 41 ".\\HGamer3D\\Bindings\\CEGUI\\ClassWindowManager.chs" #-}
import HGamer3D.Bindings.CEGUI.StructHG3DClass
{-# LINE 42 ".\\HGamer3D\\Bindings\\CEGUI\\ClassWindowManager.chs" #-}

{- function WindowManager -}
new :: IO (HG3DClass)
new =
  alloca $ \a1' -> 
  new'_ a1' >>= \res ->
  peek  a1'>>= \a1'' -> 
  return (a1'')
{-# LINE 47 ".\\HGamer3D\\Bindings\\CEGUI\\ClassWindowManager.chs" #-}

{- function ~WindowManager -}
delete :: HG3DClass -> IO ()
delete a1 =
  withHG3DClass a1 $ \a1' -> 
  delete'_ a1' >>= \res ->
  return ()
{-# LINE 51 ".\\HGamer3D\\Bindings\\CEGUI\\ClassWindowManager.chs" #-}

{- function createWindow -}
createWindow :: HG3DClass -> String -> String -> IO (HG3DClass)
createWindow a1 a2 a3 =
  withHG3DClass a1 $ \a1' -> 
  withCString a2 $ \a2' -> 
  withCString a3 $ \a3' -> 
  alloca $ \a4' -> 
  createWindow'_ a1' a2' a3' a4' >>= \res ->
  peek  a4'>>= \a4'' -> 
  return (a4'')
{-# LINE 58 ".\\HGamer3D\\Bindings\\CEGUI\\ClassWindowManager.chs" #-}

{- function destroyWindow -}
destroyWindow :: HG3DClass -> HG3DClass -> IO ()
destroyWindow a1 a2 =
  withHG3DClass a1 $ \a1' -> 
  withHG3DClass a2 $ \a2' -> 
  destroyWindow'_ a1' a2' >>= \res ->
  return ()
{-# LINE 63 ".\\HGamer3D\\Bindings\\CEGUI\\ClassWindowManager.chs" #-}

{- function destroyWindow2 -}
destroyWindow2 :: HG3DClass -> String -> IO ()
destroyWindow2 a1 a2 =
  withHG3DClass a1 $ \a1' -> 
  withCString a2 $ \a2' -> 
  destroyWindow2'_ a1' a2' >>= \res ->
  return ()
{-# LINE 68 ".\\HGamer3D\\Bindings\\CEGUI\\ClassWindowManager.chs" #-}

{- function getWindow -}
getWindow :: HG3DClass -> String -> IO (HG3DClass)
getWindow a1 a2 =
  withHG3DClass a1 $ \a1' -> 
  withCString a2 $ \a2' -> 
  alloca $ \a3' -> 
  getWindow'_ a1' a2' a3' >>= \res ->
  peek  a3'>>= \a3'' -> 
  return (a3'')
{-# LINE 74 ".\\HGamer3D\\Bindings\\CEGUI\\ClassWindowManager.chs" #-}

{- function isWindowPresent -}
isWindowPresent :: HG3DClass -> String -> IO (Bool)
isWindowPresent a1 a2 =
  withHG3DClass a1 $ \a1' -> 
  withCString a2 $ \a2' -> 
  alloca $ \a3' -> 
  isWindowPresent'_ a1' a2' a3' >>= \res ->
  peekBoolUtil  a3'>>= \a3'' -> 
  return (a3'')
{-# LINE 80 ".\\HGamer3D\\Bindings\\CEGUI\\ClassWindowManager.chs" #-}

{- function destroyAllWindows -}
destroyAllWindows :: HG3DClass -> IO ()
destroyAllWindows a1 =
  withHG3DClass a1 $ \a1' -> 
  destroyAllWindows'_ a1' >>= \res ->
  return ()
{-# LINE 84 ".\\HGamer3D\\Bindings\\CEGUI\\ClassWindowManager.chs" #-}

{- function isDeadPoolEmpty -}
isDeadPoolEmpty :: HG3DClass -> IO (Bool)
isDeadPoolEmpty a1 =
  withHG3DClass a1 $ \a1' -> 
  alloca $ \a2' -> 
  isDeadPoolEmpty'_ a1' a2' >>= \res ->
  peekBoolUtil  a2'>>= \a2'' -> 
  return (a2'')
{-# LINE 89 ".\\HGamer3D\\Bindings\\CEGUI\\ClassWindowManager.chs" #-}

{- function cleanDeadPool -}
cleanDeadPool :: HG3DClass -> IO ()
cleanDeadPool a1 =
  withHG3DClass a1 $ \a1' -> 
  cleanDeadPool'_ a1' >>= \res ->
  return ()
{-# LINE 93 ".\\HGamer3D\\Bindings\\CEGUI\\ClassWindowManager.chs" #-}

{- function saveWindowLayout -}
saveWindowLayout :: HG3DClass -> String -> String -> Bool -> IO ()
saveWindowLayout a1 a2 a3 a4 =
  withHG3DClass a1 $ \a1' -> 
  withCString a2 $ \a2' -> 
  withCString a3 $ \a3' -> 
  let {a4' = fromBool a4} in 
  saveWindowLayout'_ a1' a2' a3' a4' >>= \res ->
  return ()
{-# LINE 100 ".\\HGamer3D\\Bindings\\CEGUI\\ClassWindowManager.chs" #-}

{- function saveWindowLayout2 -}
saveWindowLayout2 :: HG3DClass -> HG3DClass -> String -> Bool -> IO ()
saveWindowLayout2 a1 a2 a3 a4 =
  withHG3DClass a1 $ \a1' -> 
  withHG3DClass a2 $ \a2' -> 
  withCString a3 $ \a3' -> 
  let {a4' = fromBool a4} in 
  saveWindowLayout2'_ a1' a2' a3' a4' >>= \res ->
  return ()
{-# LINE 107 ".\\HGamer3D\\Bindings\\CEGUI\\ClassWindowManager.chs" #-}

{- function renameWindow -}
renameWindow :: HG3DClass -> String -> String -> IO ()
renameWindow a1 a2 a3 =
  withHG3DClass a1 $ \a1' -> 
  withCString a2 $ \a2' -> 
  withCString a3 $ \a3' -> 
  renameWindow'_ a1' a2' a3' >>= \res ->
  return ()
{-# LINE 113 ".\\HGamer3D\\Bindings\\CEGUI\\ClassWindowManager.chs" #-}

{- function renameWindow2 -}
renameWindow2 :: HG3DClass -> HG3DClass -> String -> IO ()
renameWindow2 a1 a2 a3 =
  withHG3DClass a1 $ \a1' -> 
  withHG3DClass a2 $ \a2' -> 
  withCString a3 $ \a3' -> 
  renameWindow2'_ a1' a2' a3' >>= \res ->
  return ()
{-# LINE 119 ".\\HGamer3D\\Bindings\\CEGUI\\ClassWindowManager.chs" #-}

{- function lock -}
lock :: HG3DClass -> IO ()
lock a1 =
  withHG3DClass a1 $ \a1' -> 
  lock'_ a1' >>= \res ->
  return ()
{-# LINE 123 ".\\HGamer3D\\Bindings\\CEGUI\\ClassWindowManager.chs" #-}

{- function unlock -}
unlock :: HG3DClass -> IO ()
unlock a1 =
  withHG3DClass a1 $ \a1' -> 
  unlock'_ a1' >>= \res ->
  return ()
{-# LINE 127 ".\\HGamer3D\\Bindings\\CEGUI\\ClassWindowManager.chs" #-}

{- function isLocked -}
isLocked :: HG3DClass -> IO (Bool)
isLocked a1 =
  withHG3DClass a1 $ \a1' -> 
  alloca $ \a2' -> 
  isLocked'_ a1' a2' >>= \res ->
  peekBoolUtil  a2'>>= \a2'' -> 
  return (a2'')
{-# LINE 132 ".\\HGamer3D\\Bindings\\CEGUI\\ClassWindowManager.chs" #-}

{- function getDefaultResourceGroup -}
getDefaultResourceGroup :: IO (String)
getDefaultResourceGroup =
  alloc64k $ \a1' -> 
  getDefaultResourceGroup'_ a1' >>= \res ->
  peekCString  a1'>>= \a1'' -> 
  return (a1'')
{-# LINE 136 ".\\HGamer3D\\Bindings\\CEGUI\\ClassWindowManager.chs" #-}

{- function setDefaultResourceGroup -}
setDefaultResourceGroup :: String -> IO ()
setDefaultResourceGroup a1 =
  withCString a1 $ \a1' -> 
  setDefaultResourceGroup'_ a1' >>= \res ->
  return ()
{-# LINE 140 ".\\HGamer3D\\Bindings\\CEGUI\\ClassWindowManager.chs" #-}


foreign import ccall safe "HGamer3D\\Bindings\\CEGUI\\ClassWindowManager.chs.h cegui_wmgr_construct"
  new'_ :: ((HG3DClassPtr) -> (IO ()))

foreign import ccall safe "HGamer3D\\Bindings\\CEGUI\\ClassWindowManager.chs.h cegui_wmgr_destruct"
  delete'_ :: ((HG3DClassPtr) -> (IO ()))

foreign import ccall safe "HGamer3D\\Bindings\\CEGUI\\ClassWindowManager.chs.h cegui_wmgr_createWindow"
  createWindow'_ :: ((HG3DClassPtr) -> ((Ptr CChar) -> ((Ptr CChar) -> ((HG3DClassPtr) -> (IO ())))))

foreign import ccall safe "HGamer3D\\Bindings\\CEGUI\\ClassWindowManager.chs.h cegui_wmgr_destroyWindow"
  destroyWindow'_ :: ((HG3DClassPtr) -> ((HG3DClassPtr) -> (IO ())))

foreign import ccall safe "HGamer3D\\Bindings\\CEGUI\\ClassWindowManager.chs.h cegui_wmgr_destroyWindow2"
  destroyWindow2'_ :: ((HG3DClassPtr) -> ((Ptr CChar) -> (IO ())))

foreign import ccall safe "HGamer3D\\Bindings\\CEGUI\\ClassWindowManager.chs.h cegui_wmgr_getWindow"
  getWindow'_ :: ((HG3DClassPtr) -> ((Ptr CChar) -> ((HG3DClassPtr) -> (IO ()))))

foreign import ccall safe "HGamer3D\\Bindings\\CEGUI\\ClassWindowManager.chs.h cegui_wmgr_isWindowPresent"
  isWindowPresent'_ :: ((HG3DClassPtr) -> ((Ptr CChar) -> ((Ptr CInt) -> (IO ()))))

foreign import ccall safe "HGamer3D\\Bindings\\CEGUI\\ClassWindowManager.chs.h cegui_wmgr_destroyAllWindows"
  destroyAllWindows'_ :: ((HG3DClassPtr) -> (IO ()))

foreign import ccall safe "HGamer3D\\Bindings\\CEGUI\\ClassWindowManager.chs.h cegui_wmgr_isDeadPoolEmpty"
  isDeadPoolEmpty'_ :: ((HG3DClassPtr) -> ((Ptr CInt) -> (IO ())))

foreign import ccall safe "HGamer3D\\Bindings\\CEGUI\\ClassWindowManager.chs.h cegui_wmgr_cleanDeadPool"
  cleanDeadPool'_ :: ((HG3DClassPtr) -> (IO ()))

foreign import ccall safe "HGamer3D\\Bindings\\CEGUI\\ClassWindowManager.chs.h cegui_wmgr_saveWindowLayout"
  saveWindowLayout'_ :: ((HG3DClassPtr) -> ((Ptr CChar) -> ((Ptr CChar) -> (CInt -> (IO ())))))

foreign import ccall safe "HGamer3D\\Bindings\\CEGUI\\ClassWindowManager.chs.h cegui_wmgr_saveWindowLayout2"
  saveWindowLayout2'_ :: ((HG3DClassPtr) -> ((HG3DClassPtr) -> ((Ptr CChar) -> (CInt -> (IO ())))))

foreign import ccall safe "HGamer3D\\Bindings\\CEGUI\\ClassWindowManager.chs.h cegui_wmgr_renameWindow"
  renameWindow'_ :: ((HG3DClassPtr) -> ((Ptr CChar) -> ((Ptr CChar) -> (IO ()))))

foreign import ccall safe "HGamer3D\\Bindings\\CEGUI\\ClassWindowManager.chs.h cegui_wmgr_renameWindow2"
  renameWindow2'_ :: ((HG3DClassPtr) -> ((HG3DClassPtr) -> ((Ptr CChar) -> (IO ()))))

foreign import ccall safe "HGamer3D\\Bindings\\CEGUI\\ClassWindowManager.chs.h cegui_wmgr_lock"
  lock'_ :: ((HG3DClassPtr) -> (IO ()))

foreign import ccall safe "HGamer3D\\Bindings\\CEGUI\\ClassWindowManager.chs.h cegui_wmgr_unlock"
  unlock'_ :: ((HG3DClassPtr) -> (IO ()))

foreign import ccall safe "HGamer3D\\Bindings\\CEGUI\\ClassWindowManager.chs.h cegui_wmgr_isLocked"
  isLocked'_ :: ((HG3DClassPtr) -> ((Ptr CInt) -> (IO ())))

foreign import ccall safe "HGamer3D\\Bindings\\CEGUI\\ClassWindowManager.chs.h cegui_wmgr_getDefaultResourceGroup"
  getDefaultResourceGroup'_ :: ((Ptr CChar) -> (IO ()))

foreign import ccall safe "HGamer3D\\Bindings\\CEGUI\\ClassWindowManager.chs.h cegui_wmgr_setDefaultResourceGroup"
  setDefaultResourceGroup'_ :: ((Ptr CChar) -> (IO ()))