-- GENERATED by C->Haskell Compiler, version 0.16.3 Crystal Seed, 24 Jan 2009 (Haskell) -- Edit the ORIGNAL .chs file instead! {-# LINE 1 ".\\HGamer3D\\Bindings\\CEGUI\\ClassDragContainer.chs" #-}{-# LANGUAGE ForeignFunctionInterface #-} {-# LANGUAGE TypeSynonymInstances #-} -- This source file is part of HGamer3D -- (A project to enable 3D game development in Haskell) -- For the latest info, see http://www.althainz.de/HGamer3D.html -- -- (c) 2011, 2012 Peter Althainz -- -- Licensed under the Apache License, Version 2.0 (the "License"); -- you may not use this file except in compliance with the License. -- You may obtain a copy of the License at -- -- http://www.apache.org/licenses/LICENSE-2.0 -- -- Unless required by applicable law or agreed to in writing, software -- distributed under the License is distributed on an "AS IS" BASIS, -- WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. -- See the License for the specific language governing permissions and -- limitations under the License. -- -- ClassDragContainer.chs -- module HGamer3D.Bindings.CEGUI.ClassDragContainer where import Foreign import Foreign.Ptr import Foreign.C import HGamer3D.Data.HG3DClass import HGamer3D.Data.Vector import HGamer3D.Data.Colour import HGamer3D.Data.Angle import HGamer3D.Bindings.CEGUI.Utils {-# LINE 40 ".\\HGamer3D\\Bindings\\CEGUI\\ClassDragContainer.chs" #-} import HGamer3D.Bindings.CEGUI.ClassPtr {-# LINE 41 ".\\HGamer3D\\Bindings\\CEGUI\\ClassDragContainer.chs" #-} import HGamer3D.Bindings.CEGUI.StructHG3DClass {-# LINE 42 ".\\HGamer3D\\Bindings\\CEGUI\\ClassDragContainer.chs" #-} {- function DragContainer -} new :: String -> String -> IO (HG3DClass) new a1 a2 = withCString a1 $ \a1' -> withCString a2 $ \a2' -> alloca $ \a3' -> new'_ a1' a2' a3' >>= \res -> peek a3'>>= \a3'' -> return (a3'') {-# LINE 49 ".\\HGamer3D\\Bindings\\CEGUI\\ClassDragContainer.chs" #-} {- function ~DragContainer -} delete :: HG3DClass -> IO () delete a1 = withHG3DClass a1 $ \a1' -> delete'_ a1' >>= \res -> return () {-# LINE 53 ".\\HGamer3D\\Bindings\\CEGUI\\ClassDragContainer.chs" #-} {- function isDraggingEnabled -} isDraggingEnabled :: HG3DClass -> IO (Bool) isDraggingEnabled a1 = withHG3DClass a1 $ \a1' -> alloca $ \a2' -> isDraggingEnabled'_ a1' a2' >>= \res -> peekBoolUtil a2'>>= \a2'' -> return (a2'') {-# LINE 58 ".\\HGamer3D\\Bindings\\CEGUI\\ClassDragContainer.chs" #-} {- function setDraggingEnabled -} setDraggingEnabled :: HG3DClass -> Bool -> IO () setDraggingEnabled a1 a2 = withHG3DClass a1 $ \a1' -> let {a2' = fromBool a2} in setDraggingEnabled'_ a1' a2' >>= \res -> return () {-# LINE 63 ".\\HGamer3D\\Bindings\\CEGUI\\ClassDragContainer.chs" #-} {- function isBeingDragged -} isBeingDragged :: HG3DClass -> IO (Bool) isBeingDragged a1 = withHG3DClass a1 $ \a1' -> alloca $ \a2' -> isBeingDragged'_ a1' a2' >>= \res -> peekBoolUtil a2'>>= \a2'' -> return (a2'') {-# LINE 68 ".\\HGamer3D\\Bindings\\CEGUI\\ClassDragContainer.chs" #-} {- function getPixelDragThreshold -} getPixelDragThreshold :: HG3DClass -> IO (Float) getPixelDragThreshold a1 = withHG3DClass a1 $ \a1' -> alloca $ \a2' -> getPixelDragThreshold'_ a1' a2' >>= \res -> peekFloatConv a2'>>= \a2'' -> return (a2'') {-# LINE 73 ".\\HGamer3D\\Bindings\\CEGUI\\ClassDragContainer.chs" #-} {- function setPixelDragThreshold -} setPixelDragThreshold :: HG3DClass -> Float -> IO () setPixelDragThreshold a1 a2 = withHG3DClass a1 $ \a1' -> let {a2' = realToFrac a2} in setPixelDragThreshold'_ a1' a2' >>= \res -> return () {-# LINE 78 ".\\HGamer3D\\Bindings\\CEGUI\\ClassDragContainer.chs" #-} {- function getDragAlpha -} getDragAlpha :: HG3DClass -> IO (Float) getDragAlpha a1 = withHG3DClass a1 $ \a1' -> alloca $ \a2' -> getDragAlpha'_ a1' a2' >>= \res -> peekFloatConv a2'>>= \a2'' -> return (a2'') {-# LINE 83 ".\\HGamer3D\\Bindings\\CEGUI\\ClassDragContainer.chs" #-} {- function setDragAlpha -} setDragAlpha :: HG3DClass -> Float -> IO () setDragAlpha a1 a2 = withHG3DClass a1 $ \a1' -> let {a2' = realToFrac a2} in setDragAlpha'_ a1' a2' >>= \res -> return () {-# LINE 88 ".\\HGamer3D\\Bindings\\CEGUI\\ClassDragContainer.chs" #-} {- function setDragCursorImage3 -} setDragCursorImage3 :: HG3DClass -> String -> String -> IO () setDragCursorImage3 a1 a2 a3 = withHG3DClass a1 $ \a1' -> withCString a2 $ \a2' -> withCString a3 $ \a3' -> setDragCursorImage3'_ a1' a2' a3' >>= \res -> return () {-# LINE 94 ".\\HGamer3D\\Bindings\\CEGUI\\ClassDragContainer.chs" #-} {- function getCurrentDropTarget -} getCurrentDropTarget :: HG3DClass -> IO (HG3DClass) getCurrentDropTarget a1 = withHG3DClass a1 $ \a1' -> alloca $ \a2' -> getCurrentDropTarget'_ a1' a2' >>= \res -> peek a2'>>= \a2'' -> return (a2'') {-# LINE 99 ".\\HGamer3D\\Bindings\\CEGUI\\ClassDragContainer.chs" #-} {- function isStickyModeEnabled -} isStickyModeEnabled :: HG3DClass -> IO (Bool) isStickyModeEnabled a1 = withHG3DClass a1 $ \a1' -> alloca $ \a2' -> isStickyModeEnabled'_ a1' a2' >>= \res -> peekBoolUtil a2'>>= \a2'' -> return (a2'') {-# LINE 104 ".\\HGamer3D\\Bindings\\CEGUI\\ClassDragContainer.chs" #-} {- function setStickyModeEnabled -} setStickyModeEnabled :: HG3DClass -> Bool -> IO () setStickyModeEnabled a1 a2 = withHG3DClass a1 $ \a1' -> let {a2' = fromBool a2} in setStickyModeEnabled'_ a1' a2' >>= \res -> return () {-# LINE 109 ".\\HGamer3D\\Bindings\\CEGUI\\ClassDragContainer.chs" #-} {- function pickUp -} pickUp :: HG3DClass -> Bool -> IO (Bool) pickUp a1 a2 = withHG3DClass a1 $ \a1' -> let {a2' = fromBool a2} in alloca $ \a3' -> pickUp'_ a1' a2' a3' >>= \res -> peekBoolUtil a3'>>= \a3'' -> return (a3'') {-# LINE 115 ".\\HGamer3D\\Bindings\\CEGUI\\ClassDragContainer.chs" #-} {- function setUsingFixedDragOffset -} setUsingFixedDragOffset :: HG3DClass -> Bool -> IO () setUsingFixedDragOffset a1 a2 = withHG3DClass a1 $ \a1' -> let {a2' = fromBool a2} in setUsingFixedDragOffset'_ a1' a2' >>= \res -> return () {-# LINE 120 ".\\HGamer3D\\Bindings\\CEGUI\\ClassDragContainer.chs" #-} {- function isUsingFixedDragOffset -} isUsingFixedDragOffset :: HG3DClass -> IO (Bool) isUsingFixedDragOffset a1 = withHG3DClass a1 $ \a1' -> alloca $ \a2' -> isUsingFixedDragOffset'_ a1' a2' >>= \res -> peekBoolUtil a2'>>= \a2'' -> return (a2'') {-# LINE 125 ".\\HGamer3D\\Bindings\\CEGUI\\ClassDragContainer.chs" #-} foreign import ccall safe "HGamer3D\\Bindings\\CEGUI\\ClassDragContainer.chs.h cegui_drgcnt_construct" new'_ :: ((Ptr CChar) -> ((Ptr CChar) -> ((HG3DClassPtr) -> (IO ())))) foreign import ccall safe "HGamer3D\\Bindings\\CEGUI\\ClassDragContainer.chs.h cegui_drgcnt_destruct" delete'_ :: ((HG3DClassPtr) -> (IO ())) foreign import ccall safe "HGamer3D\\Bindings\\CEGUI\\ClassDragContainer.chs.h cegui_drgcnt_isDraggingEnabled" isDraggingEnabled'_ :: ((HG3DClassPtr) -> ((Ptr CInt) -> (IO ()))) foreign import ccall safe "HGamer3D\\Bindings\\CEGUI\\ClassDragContainer.chs.h cegui_drgcnt_setDraggingEnabled" setDraggingEnabled'_ :: ((HG3DClassPtr) -> (CInt -> (IO ()))) foreign import ccall safe "HGamer3D\\Bindings\\CEGUI\\ClassDragContainer.chs.h cegui_drgcnt_isBeingDragged" isBeingDragged'_ :: ((HG3DClassPtr) -> ((Ptr CInt) -> (IO ()))) foreign import ccall safe "HGamer3D\\Bindings\\CEGUI\\ClassDragContainer.chs.h cegui_drgcnt_getPixelDragThreshold" getPixelDragThreshold'_ :: ((HG3DClassPtr) -> ((Ptr CFloat) -> (IO ()))) foreign import ccall safe "HGamer3D\\Bindings\\CEGUI\\ClassDragContainer.chs.h cegui_drgcnt_setPixelDragThreshold" setPixelDragThreshold'_ :: ((HG3DClassPtr) -> (CFloat -> (IO ()))) foreign import ccall safe "HGamer3D\\Bindings\\CEGUI\\ClassDragContainer.chs.h cegui_drgcnt_getDragAlpha" getDragAlpha'_ :: ((HG3DClassPtr) -> ((Ptr CFloat) -> (IO ()))) foreign import ccall safe "HGamer3D\\Bindings\\CEGUI\\ClassDragContainer.chs.h cegui_drgcnt_setDragAlpha" setDragAlpha'_ :: ((HG3DClassPtr) -> (CFloat -> (IO ()))) foreign import ccall safe "HGamer3D\\Bindings\\CEGUI\\ClassDragContainer.chs.h cegui_drgcnt_setDragCursorImage3" setDragCursorImage3'_ :: ((HG3DClassPtr) -> ((Ptr CChar) -> ((Ptr CChar) -> (IO ())))) foreign import ccall safe "HGamer3D\\Bindings\\CEGUI\\ClassDragContainer.chs.h cegui_drgcnt_getCurrentDropTarget" getCurrentDropTarget'_ :: ((HG3DClassPtr) -> ((HG3DClassPtr) -> (IO ()))) foreign import ccall safe "HGamer3D\\Bindings\\CEGUI\\ClassDragContainer.chs.h cegui_drgcnt_isStickyModeEnabled" isStickyModeEnabled'_ :: ((HG3DClassPtr) -> ((Ptr CInt) -> (IO ()))) foreign import ccall safe "HGamer3D\\Bindings\\CEGUI\\ClassDragContainer.chs.h cegui_drgcnt_setStickyModeEnabled" setStickyModeEnabled'_ :: ((HG3DClassPtr) -> (CInt -> (IO ()))) foreign import ccall safe "HGamer3D\\Bindings\\CEGUI\\ClassDragContainer.chs.h cegui_drgcnt_pickUp" pickUp'_ :: ((HG3DClassPtr) -> (CInt -> ((Ptr CInt) -> (IO ())))) foreign import ccall safe "HGamer3D\\Bindings\\CEGUI\\ClassDragContainer.chs.h cegui_drgcnt_setUsingFixedDragOffset" setUsingFixedDragOffset'_ :: ((HG3DClassPtr) -> (CInt -> (IO ()))) foreign import ccall safe "HGamer3D\\Bindings\\CEGUI\\ClassDragContainer.chs.h cegui_drgcnt_isUsingFixedDragOffset" isUsingFixedDragOffset'_ :: ((HG3DClassPtr) -> ((Ptr CInt) -> (IO ())))