-- GENERATED by C->Haskell Compiler, version 0.16.3 Crystal Seed, 24 Jan 2009 (Haskell) -- Edit the ORIGNAL .chs file instead! {-# LINE 1 ".\\HGamer3D\\Bindings\\CEGUI\\ClassEventSet.chs" #-}{-# LANGUAGE ForeignFunctionInterface #-} {-# LANGUAGE TypeSynonymInstances #-} -- This source file is part of HGamer3D -- (A project to enable 3D game development in Haskell) -- For the latest info, see http://www.althainz.de/HGamer3D.html -- -- (c) 2011, 2012 Peter Althainz -- -- Licensed under the Apache License, Version 2.0 (the "License"); -- you may not use this file except in compliance with the License. -- You may obtain a copy of the License at -- -- http://www.apache.org/licenses/LICENSE-2.0 -- -- Unless required by applicable law or agreed to in writing, software -- distributed under the License is distributed on an "AS IS" BASIS, -- WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. -- See the License for the specific language governing permissions and -- limitations under the License. -- -- ClassEventSet.chs -- module HGamer3D.Bindings.CEGUI.ClassEventSet where import Foreign import Foreign.Ptr import Foreign.C import HGamer3D.Data.HG3DClass import HGamer3D.Data.Vector import HGamer3D.Data.Colour import HGamer3D.Data.Angle import HGamer3D.Bindings.CEGUI.Utils {-# LINE 40 ".\\HGamer3D\\Bindings\\CEGUI\\ClassEventSet.chs" #-} import HGamer3D.Bindings.CEGUI.ClassPtr {-# LINE 41 ".\\HGamer3D\\Bindings\\CEGUI\\ClassEventSet.chs" #-} import HGamer3D.Bindings.CEGUI.StructHG3DClass {-# LINE 42 ".\\HGamer3D\\Bindings\\CEGUI\\ClassEventSet.chs" #-} {- function EventSet -} new :: IO (HG3DClass) new = alloca $ \a1' -> new'_ a1' >>= \res -> peek a1'>>= \a1'' -> return (a1'') {-# LINE 47 ".\\HGamer3D\\Bindings\\CEGUI\\ClassEventSet.chs" #-} {- function ~EventSet -} delete :: HG3DClass -> IO () delete a1 = withHG3DClass a1 $ \a1' -> delete'_ a1' >>= \res -> return () {-# LINE 51 ".\\HGamer3D\\Bindings\\CEGUI\\ClassEventSet.chs" #-} {- function addEvent -} addEvent :: HG3DClass -> String -> IO () addEvent a1 a2 = withHG3DClass a1 $ \a1' -> withCString a2 $ \a2' -> addEvent'_ a1' a2' >>= \res -> return () {-# LINE 56 ".\\HGamer3D\\Bindings\\CEGUI\\ClassEventSet.chs" #-} {- function removeEvent -} removeEvent :: HG3DClass -> String -> IO () removeEvent a1 a2 = withHG3DClass a1 $ \a1' -> withCString a2 $ \a2' -> removeEvent'_ a1' a2' >>= \res -> return () {-# LINE 61 ".\\HGamer3D\\Bindings\\CEGUI\\ClassEventSet.chs" #-} {- function removeAllEvents -} removeAllEvents :: HG3DClass -> IO () removeAllEvents a1 = withHG3DClass a1 $ \a1' -> removeAllEvents'_ a1' >>= \res -> return () {-# LINE 65 ".\\HGamer3D\\Bindings\\CEGUI\\ClassEventSet.chs" #-} {- function isEventPresent -} isEventPresent :: HG3DClass -> String -> IO (Bool) isEventPresent a1 a2 = withHG3DClass a1 $ \a1' -> withCString a2 $ \a2' -> alloca $ \a3' -> isEventPresent'_ a1' a2' a3' >>= \res -> peekBoolUtil a3'>>= \a3'' -> return (a3'') {-# LINE 71 ".\\HGamer3D\\Bindings\\CEGUI\\ClassEventSet.chs" #-} {- function fireEvent -} fireEvent :: HG3DClass -> String -> HG3DClass -> String -> IO () fireEvent a1 a2 a3 a4 = withHG3DClass a1 $ \a1' -> withCString a2 $ \a2' -> withHG3DClass a3 $ \a3' -> withCString a4 $ \a4' -> fireEvent'_ a1' a2' a3' a4' >>= \res -> return () {-# LINE 78 ".\\HGamer3D\\Bindings\\CEGUI\\ClassEventSet.chs" #-} {- function isMuted -} isMuted :: HG3DClass -> IO (Bool) isMuted a1 = withHG3DClass a1 $ \a1' -> alloca $ \a2' -> isMuted'_ a1' a2' >>= \res -> peekBoolUtil a2'>>= \a2'' -> return (a2'') {-# LINE 83 ".\\HGamer3D\\Bindings\\CEGUI\\ClassEventSet.chs" #-} {- function setMutedState -} setMutedState :: HG3DClass -> Bool -> IO () setMutedState a1 a2 = withHG3DClass a1 $ \a1' -> let {a2' = fromBool a2} in setMutedState'_ a1' a2' >>= \res -> return () {-# LINE 88 ".\\HGamer3D\\Bindings\\CEGUI\\ClassEventSet.chs" #-} foreign import ccall safe "HGamer3D\\Bindings\\CEGUI\\ClassEventSet.chs.h cegui_evtst_construct" new'_ :: ((HG3DClassPtr) -> (IO ())) foreign import ccall safe "HGamer3D\\Bindings\\CEGUI\\ClassEventSet.chs.h cegui_evtst_destruct" delete'_ :: ((HG3DClassPtr) -> (IO ())) foreign import ccall safe "HGamer3D\\Bindings\\CEGUI\\ClassEventSet.chs.h cegui_evtst_addEvent" addEvent'_ :: ((HG3DClassPtr) -> ((Ptr CChar) -> (IO ()))) foreign import ccall safe "HGamer3D\\Bindings\\CEGUI\\ClassEventSet.chs.h cegui_evtst_removeEvent" removeEvent'_ :: ((HG3DClassPtr) -> ((Ptr CChar) -> (IO ()))) foreign import ccall safe "HGamer3D\\Bindings\\CEGUI\\ClassEventSet.chs.h cegui_evtst_removeAllEvents" removeAllEvents'_ :: ((HG3DClassPtr) -> (IO ())) foreign import ccall safe "HGamer3D\\Bindings\\CEGUI\\ClassEventSet.chs.h cegui_evtst_isEventPresent" isEventPresent'_ :: ((HG3DClassPtr) -> ((Ptr CChar) -> ((Ptr CInt) -> (IO ())))) foreign import ccall safe "HGamer3D\\Bindings\\CEGUI\\ClassEventSet.chs.h cegui_evtst_fireEvent" fireEvent'_ :: ((HG3DClassPtr) -> ((Ptr CChar) -> ((HG3DClassPtr) -> ((Ptr CChar) -> (IO ()))))) foreign import ccall safe "HGamer3D\\Bindings\\CEGUI\\ClassEventSet.chs.h cegui_evtst_isMuted" isMuted'_ :: ((HG3DClassPtr) -> ((Ptr CInt) -> (IO ()))) foreign import ccall safe "HGamer3D\\Bindings\\CEGUI\\ClassEventSet.chs.h cegui_evtst_setMutedState" setMutedState'_ :: ((HG3DClassPtr) -> (CInt -> (IO ())))