-- GENERATED by C->Haskell Compiler, version 0.16.3 Crystal Seed, 24 Jan 2009 (Haskell) -- Edit the ORIGNAL .chs file instead! {-# LINE 1 ".\\HGamer3D\\Bindings\\CEGUI\\ClassListHeaderSegment.chs" #-}{-# LANGUAGE ForeignFunctionInterface #-} {-# LANGUAGE TypeSynonymInstances #-} -- This source file is part of HGamer3D -- (A project to enable 3D game development in Haskell) -- For the latest info, see http://www.althainz.de/HGamer3D.html -- -- (c) 2011, 2012 Peter Althainz -- -- Licensed under the Apache License, Version 2.0 (the "License"); -- you may not use this file except in compliance with the License. -- You may obtain a copy of the License at -- -- http://www.apache.org/licenses/LICENSE-2.0 -- -- Unless required by applicable law or agreed to in writing, software -- distributed under the License is distributed on an "AS IS" BASIS, -- WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. -- See the License for the specific language governing permissions and -- limitations under the License. -- -- ClassListHeaderSegment.chs -- module HGamer3D.Bindings.CEGUI.ClassListHeaderSegment where import Foreign import Foreign.Ptr import Foreign.C import HGamer3D.Data.HG3DClass import HGamer3D.Data.Vector import HGamer3D.Data.Colour import HGamer3D.Data.Angle import HGamer3D.Bindings.CEGUI.Utils {-# LINE 40 ".\\HGamer3D\\Bindings\\CEGUI\\ClassListHeaderSegment.chs" #-} import HGamer3D.Bindings.CEGUI.ClassPtr {-# LINE 41 ".\\HGamer3D\\Bindings\\CEGUI\\ClassListHeaderSegment.chs" #-} import HGamer3D.Bindings.CEGUI.StructHG3DClass {-# LINE 42 ".\\HGamer3D\\Bindings\\CEGUI\\ClassListHeaderSegment.chs" #-} import HGamer3D.Bindings.CEGUI.EnumSortDirection {-# LINE 43 ".\\HGamer3D\\Bindings\\CEGUI\\ClassListHeaderSegment.chs" #-} {- function isSizingEnabled -} isSizingEnabled :: HG3DClass -> IO (Bool) isSizingEnabled a1 = withHG3DClass a1 $ \a1' -> alloca $ \a2' -> isSizingEnabled'_ a1' a2' >>= \res -> peekBoolUtil a2'>>= \a2'' -> return (a2'') {-# LINE 49 ".\\HGamer3D\\Bindings\\CEGUI\\ClassListHeaderSegment.chs" #-} {- function getSortDirection -} getSortDirection :: HG3DClass -> IO (EnumSortDirection) getSortDirection a1 = withHG3DClass a1 $ \a1' -> alloca $ \a2' -> getSortDirection'_ a1' a2' >>= \res -> peekEnumUtil a2'>>= \a2'' -> return (a2'') {-# LINE 54 ".\\HGamer3D\\Bindings\\CEGUI\\ClassListHeaderSegment.chs" #-} {- function isDragMovingEnabled -} isDragMovingEnabled :: HG3DClass -> IO (Bool) isDragMovingEnabled a1 = withHG3DClass a1 $ \a1' -> alloca $ \a2' -> isDragMovingEnabled'_ a1' a2' >>= \res -> peekBoolUtil a2'>>= \a2'' -> return (a2'') {-# LINE 59 ".\\HGamer3D\\Bindings\\CEGUI\\ClassListHeaderSegment.chs" #-} {- function isClickable -} isClickable :: HG3DClass -> IO (Bool) isClickable a1 = withHG3DClass a1 $ \a1' -> alloca $ \a2' -> isClickable'_ a1' a2' >>= \res -> peekBoolUtil a2'>>= \a2'' -> return (a2'') {-# LINE 64 ".\\HGamer3D\\Bindings\\CEGUI\\ClassListHeaderSegment.chs" #-} {- function isSegmentHovering -} isSegmentHovering :: HG3DClass -> IO (Bool) isSegmentHovering a1 = withHG3DClass a1 $ \a1' -> alloca $ \a2' -> isSegmentHovering'_ a1' a2' >>= \res -> peekBoolUtil a2'>>= \a2'' -> return (a2'') {-# LINE 69 ".\\HGamer3D\\Bindings\\CEGUI\\ClassListHeaderSegment.chs" #-} {- function isSegmentPushed -} isSegmentPushed :: HG3DClass -> IO (Bool) isSegmentPushed a1 = withHG3DClass a1 $ \a1' -> alloca $ \a2' -> isSegmentPushed'_ a1' a2' >>= \res -> peekBoolUtil a2'>>= \a2'' -> return (a2'') {-# LINE 74 ".\\HGamer3D\\Bindings\\CEGUI\\ClassListHeaderSegment.chs" #-} {- function isSplitterHovering -} isSplitterHovering :: HG3DClass -> IO (Bool) isSplitterHovering a1 = withHG3DClass a1 $ \a1' -> alloca $ \a2' -> isSplitterHovering'_ a1' a2' >>= \res -> peekBoolUtil a2'>>= \a2'' -> return (a2'') {-# LINE 79 ".\\HGamer3D\\Bindings\\CEGUI\\ClassListHeaderSegment.chs" #-} {- function isBeingDragMoved -} isBeingDragMoved :: HG3DClass -> IO (Bool) isBeingDragMoved a1 = withHG3DClass a1 $ \a1' -> alloca $ \a2' -> isBeingDragMoved'_ a1' a2' >>= \res -> peekBoolUtil a2'>>= \a2'' -> return (a2'') {-# LINE 84 ".\\HGamer3D\\Bindings\\CEGUI\\ClassListHeaderSegment.chs" #-} {- function isBeingDragSized -} isBeingDragSized :: HG3DClass -> IO (Bool) isBeingDragSized a1 = withHG3DClass a1 $ \a1' -> alloca $ \a2' -> isBeingDragSized'_ a1' a2' >>= \res -> peekBoolUtil a2'>>= \a2'' -> return (a2'') {-# LINE 89 ".\\HGamer3D\\Bindings\\CEGUI\\ClassListHeaderSegment.chs" #-} {- function setSizingEnabled -} setSizingEnabled :: HG3DClass -> Bool -> IO () setSizingEnabled a1 a2 = withHG3DClass a1 $ \a1' -> let {a2' = fromBool a2} in setSizingEnabled'_ a1' a2' >>= \res -> return () {-# LINE 94 ".\\HGamer3D\\Bindings\\CEGUI\\ClassListHeaderSegment.chs" #-} {- function setSortDirection -} setSortDirection :: HG3DClass -> EnumSortDirection -> IO () setSortDirection a1 a2 = withHG3DClass a1 $ \a1' -> let {a2' = cIntFromEnum a2} in setSortDirection'_ a1' a2' >>= \res -> return () {-# LINE 99 ".\\HGamer3D\\Bindings\\CEGUI\\ClassListHeaderSegment.chs" #-} {- function setDragMovingEnabled -} setDragMovingEnabled :: HG3DClass -> Bool -> IO () setDragMovingEnabled a1 a2 = withHG3DClass a1 $ \a1' -> let {a2' = fromBool a2} in setDragMovingEnabled'_ a1' a2' >>= \res -> return () {-# LINE 104 ".\\HGamer3D\\Bindings\\CEGUI\\ClassListHeaderSegment.chs" #-} {- function setClickable -} setClickable :: HG3DClass -> Bool -> IO () setClickable a1 a2 = withHG3DClass a1 $ \a1' -> let {a2' = fromBool a2} in setClickable'_ a1' a2' >>= \res -> return () {-# LINE 109 ".\\HGamer3D\\Bindings\\CEGUI\\ClassListHeaderSegment.chs" #-} {- function setSizingCursorImage2 -} setSizingCursorImage2 :: HG3DClass -> String -> String -> IO () setSizingCursorImage2 a1 a2 a3 = withHG3DClass a1 $ \a1' -> withCString a2 $ \a2' -> withCString a3 $ \a3' -> setSizingCursorImage2'_ a1' a2' a3' >>= \res -> return () {-# LINE 115 ".\\HGamer3D\\Bindings\\CEGUI\\ClassListHeaderSegment.chs" #-} {- function setMovingCursorImage2 -} setMovingCursorImage2 :: HG3DClass -> String -> String -> IO () setMovingCursorImage2 a1 a2 a3 = withHG3DClass a1 $ \a1' -> withCString a2 $ \a2' -> withCString a3 $ \a3' -> setMovingCursorImage2'_ a1' a2' a3' >>= \res -> return () {-# LINE 121 ".\\HGamer3D\\Bindings\\CEGUI\\ClassListHeaderSegment.chs" #-} {- function ListHeaderSegment -} new :: String -> String -> IO (HG3DClass) new a1 a2 = withCString a1 $ \a1' -> withCString a2 $ \a2' -> alloca $ \a3' -> new'_ a1' a2' a3' >>= \res -> peek a3'>>= \a3'' -> return (a3'') {-# LINE 127 ".\\HGamer3D\\Bindings\\CEGUI\\ClassListHeaderSegment.chs" #-} {- function ~ListHeaderSegment -} delete :: HG3DClass -> IO () delete a1 = withHG3DClass a1 $ \a1' -> delete'_ a1' >>= \res -> return () {-# LINE 131 ".\\HGamer3D\\Bindings\\CEGUI\\ClassListHeaderSegment.chs" #-} foreign import ccall safe "HGamer3D\\Bindings\\CEGUI\\ClassListHeaderSegment.chs.h cegui_lsthdrsgm_isSizingEnabled" isSizingEnabled'_ :: ((HG3DClassPtr) -> ((Ptr CInt) -> (IO ()))) foreign import ccall safe "HGamer3D\\Bindings\\CEGUI\\ClassListHeaderSegment.chs.h cegui_lsthdrsgm_getSortDirection" getSortDirection'_ :: ((HG3DClassPtr) -> ((Ptr CInt) -> (IO ()))) foreign import ccall safe "HGamer3D\\Bindings\\CEGUI\\ClassListHeaderSegment.chs.h cegui_lsthdrsgm_isDragMovingEnabled" isDragMovingEnabled'_ :: ((HG3DClassPtr) -> ((Ptr CInt) -> (IO ()))) foreign import ccall safe "HGamer3D\\Bindings\\CEGUI\\ClassListHeaderSegment.chs.h cegui_lsthdrsgm_isClickable" isClickable'_ :: ((HG3DClassPtr) -> ((Ptr CInt) -> (IO ()))) foreign import ccall safe "HGamer3D\\Bindings\\CEGUI\\ClassListHeaderSegment.chs.h cegui_lsthdrsgm_isSegmentHovering" isSegmentHovering'_ :: ((HG3DClassPtr) -> ((Ptr CInt) -> (IO ()))) foreign import ccall safe "HGamer3D\\Bindings\\CEGUI\\ClassListHeaderSegment.chs.h cegui_lsthdrsgm_isSegmentPushed" isSegmentPushed'_ :: ((HG3DClassPtr) -> ((Ptr CInt) -> (IO ()))) foreign import ccall safe "HGamer3D\\Bindings\\CEGUI\\ClassListHeaderSegment.chs.h cegui_lsthdrsgm_isSplitterHovering" isSplitterHovering'_ :: ((HG3DClassPtr) -> ((Ptr CInt) -> (IO ()))) foreign import ccall safe "HGamer3D\\Bindings\\CEGUI\\ClassListHeaderSegment.chs.h cegui_lsthdrsgm_isBeingDragMoved" isBeingDragMoved'_ :: ((HG3DClassPtr) -> ((Ptr CInt) -> (IO ()))) foreign import ccall safe "HGamer3D\\Bindings\\CEGUI\\ClassListHeaderSegment.chs.h cegui_lsthdrsgm_isBeingDragSized" isBeingDragSized'_ :: ((HG3DClassPtr) -> ((Ptr CInt) -> (IO ()))) foreign import ccall safe "HGamer3D\\Bindings\\CEGUI\\ClassListHeaderSegment.chs.h cegui_lsthdrsgm_setSizingEnabled" setSizingEnabled'_ :: ((HG3DClassPtr) -> (CInt -> (IO ()))) foreign import ccall safe "HGamer3D\\Bindings\\CEGUI\\ClassListHeaderSegment.chs.h cegui_lsthdrsgm_setSortDirection" setSortDirection'_ :: ((HG3DClassPtr) -> (CInt -> (IO ()))) foreign import ccall safe "HGamer3D\\Bindings\\CEGUI\\ClassListHeaderSegment.chs.h cegui_lsthdrsgm_setDragMovingEnabled" setDragMovingEnabled'_ :: ((HG3DClassPtr) -> (CInt -> (IO ()))) foreign import ccall safe "HGamer3D\\Bindings\\CEGUI\\ClassListHeaderSegment.chs.h cegui_lsthdrsgm_setClickable" setClickable'_ :: ((HG3DClassPtr) -> (CInt -> (IO ()))) foreign import ccall safe "HGamer3D\\Bindings\\CEGUI\\ClassListHeaderSegment.chs.h cegui_lsthdrsgm_setSizingCursorImage2" setSizingCursorImage2'_ :: ((HG3DClassPtr) -> ((Ptr CChar) -> ((Ptr CChar) -> (IO ())))) foreign import ccall safe "HGamer3D\\Bindings\\CEGUI\\ClassListHeaderSegment.chs.h cegui_lsthdrsgm_setMovingCursorImage2" setMovingCursorImage2'_ :: ((HG3DClassPtr) -> ((Ptr CChar) -> ((Ptr CChar) -> (IO ())))) foreign import ccall safe "HGamer3D\\Bindings\\CEGUI\\ClassListHeaderSegment.chs.h cegui_lsthdrsgm_construct" new'_ :: ((Ptr CChar) -> ((Ptr CChar) -> ((HG3DClassPtr) -> (IO ())))) foreign import ccall safe "HGamer3D\\Bindings\\CEGUI\\ClassListHeaderSegment.chs.h cegui_lsthdrsgm_destruct" delete'_ :: ((HG3DClassPtr) -> (IO ()))