-- GENERATED by C->Haskell Compiler, version 0.16.3 Crystal Seed, 24 Jan 2009 (Haskell) -- Edit the ORIGNAL .chs file instead! {-# LINE 1 ".\\HGamer3D\\Bindings\\CEGUI\\ClassPropertySet.chs" #-}{-# LANGUAGE ForeignFunctionInterface #-} {-# LANGUAGE TypeSynonymInstances #-} -- This source file is part of HGamer3D -- (A project to enable 3D game development in Haskell) -- For the latest info, see http://www.althainz.de/HGamer3D.html -- -- (c) 2011, 2012 Peter Althainz -- -- Licensed under the Apache License, Version 2.0 (the "License"); -- you may not use this file except in compliance with the License. -- You may obtain a copy of the License at -- -- http://www.apache.org/licenses/LICENSE-2.0 -- -- Unless required by applicable law or agreed to in writing, software -- distributed under the License is distributed on an "AS IS" BASIS, -- WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. -- See the License for the specific language governing permissions and -- limitations under the License. -- -- ClassPropertySet.chs -- module HGamer3D.Bindings.CEGUI.ClassPropertySet where import Foreign import Foreign.Ptr import Foreign.C import HGamer3D.Data.HG3DClass import HGamer3D.Data.Vector import HGamer3D.Data.Colour import HGamer3D.Data.Angle import HGamer3D.Bindings.CEGUI.Utils {-# LINE 40 ".\\HGamer3D\\Bindings\\CEGUI\\ClassPropertySet.chs" #-} import HGamer3D.Bindings.CEGUI.ClassPtr {-# LINE 41 ".\\HGamer3D\\Bindings\\CEGUI\\ClassPropertySet.chs" #-} import HGamer3D.Bindings.CEGUI.StructHG3DClass {-# LINE 42 ".\\HGamer3D\\Bindings\\CEGUI\\ClassPropertySet.chs" #-} {- function PropertySet -} new :: IO (HG3DClass) new = alloca $ \a1' -> new'_ a1' >>= \res -> peek a1'>>= \a1'' -> return (a1'') {-# LINE 47 ".\\HGamer3D\\Bindings\\CEGUI\\ClassPropertySet.chs" #-} {- function ~PropertySet -} delete :: HG3DClass -> IO () delete a1 = withHG3DClass a1 $ \a1' -> delete'_ a1' >>= \res -> return () {-# LINE 51 ".\\HGamer3D\\Bindings\\CEGUI\\ClassPropertySet.chs" #-} {- function removeProperty -} removeProperty :: HG3DClass -> String -> IO () removeProperty a1 a2 = withHG3DClass a1 $ \a1' -> withCString a2 $ \a2' -> removeProperty'_ a1' a2' >>= \res -> return () {-# LINE 56 ".\\HGamer3D\\Bindings\\CEGUI\\ClassPropertySet.chs" #-} {- function clearProperties -} clearProperties :: HG3DClass -> IO () clearProperties a1 = withHG3DClass a1 $ \a1' -> clearProperties'_ a1' >>= \res -> return () {-# LINE 60 ".\\HGamer3D\\Bindings\\CEGUI\\ClassPropertySet.chs" #-} {- function isPropertyPresent -} isPropertyPresent :: HG3DClass -> String -> IO (Bool) isPropertyPresent a1 a2 = withHG3DClass a1 $ \a1' -> withCString a2 $ \a2' -> alloca $ \a3' -> isPropertyPresent'_ a1' a2' a3' >>= \res -> peekBoolUtil a3'>>= \a3'' -> return (a3'') {-# LINE 66 ".\\HGamer3D\\Bindings\\CEGUI\\ClassPropertySet.chs" #-} {- function getPropertyHelp -} getPropertyHelp :: HG3DClass -> String -> IO (String) getPropertyHelp a1 a2 = withHG3DClass a1 $ \a1' -> withCString a2 $ \a2' -> alloc64k $ \a3' -> getPropertyHelp'_ a1' a2' a3' >>= \res -> peekCString a3'>>= \a3'' -> return (a3'') {-# LINE 72 ".\\HGamer3D\\Bindings\\CEGUI\\ClassPropertySet.chs" #-} {- function getProperty -} getProperty :: HG3DClass -> String -> IO (String) getProperty a1 a2 = withHG3DClass a1 $ \a1' -> withCString a2 $ \a2' -> alloc64k $ \a3' -> getProperty'_ a1' a2' a3' >>= \res -> peekCString a3'>>= \a3'' -> return (a3'') {-# LINE 78 ".\\HGamer3D\\Bindings\\CEGUI\\ClassPropertySet.chs" #-} {- function setProperty -} setProperty :: HG3DClass -> String -> String -> IO () setProperty a1 a2 a3 = withHG3DClass a1 $ \a1' -> withCString a2 $ \a2' -> withCString a3 $ \a3' -> setProperty'_ a1' a2' a3' >>= \res -> return () {-# LINE 84 ".\\HGamer3D\\Bindings\\CEGUI\\ClassPropertySet.chs" #-} {- function isPropertyDefault -} isPropertyDefault :: HG3DClass -> String -> IO (Bool) isPropertyDefault a1 a2 = withHG3DClass a1 $ \a1' -> withCString a2 $ \a2' -> alloca $ \a3' -> isPropertyDefault'_ a1' a2' a3' >>= \res -> peekBoolUtil a3'>>= \a3'' -> return (a3'') {-# LINE 90 ".\\HGamer3D\\Bindings\\CEGUI\\ClassPropertySet.chs" #-} {- function getPropertyDefault -} getPropertyDefault :: HG3DClass -> String -> IO (String) getPropertyDefault a1 a2 = withHG3DClass a1 $ \a1' -> withCString a2 $ \a2' -> alloc64k $ \a3' -> getPropertyDefault'_ a1' a2' a3' >>= \res -> peekCString a3'>>= \a3'' -> return (a3'') {-# LINE 96 ".\\HGamer3D\\Bindings\\CEGUI\\ClassPropertySet.chs" #-} foreign import ccall safe "HGamer3D\\Bindings\\CEGUI\\ClassPropertySet.chs.h cegui_prpst_construct" new'_ :: ((HG3DClassPtr) -> (IO ())) foreign import ccall safe "HGamer3D\\Bindings\\CEGUI\\ClassPropertySet.chs.h cegui_prpst_destruct" delete'_ :: ((HG3DClassPtr) -> (IO ())) foreign import ccall safe "HGamer3D\\Bindings\\CEGUI\\ClassPropertySet.chs.h cegui_prpst_removeProperty" removeProperty'_ :: ((HG3DClassPtr) -> ((Ptr CChar) -> (IO ()))) foreign import ccall safe "HGamer3D\\Bindings\\CEGUI\\ClassPropertySet.chs.h cegui_prpst_clearProperties" clearProperties'_ :: ((HG3DClassPtr) -> (IO ())) foreign import ccall safe "HGamer3D\\Bindings\\CEGUI\\ClassPropertySet.chs.h cegui_prpst_isPropertyPresent" isPropertyPresent'_ :: ((HG3DClassPtr) -> ((Ptr CChar) -> ((Ptr CInt) -> (IO ())))) foreign import ccall safe "HGamer3D\\Bindings\\CEGUI\\ClassPropertySet.chs.h cegui_prpst_getPropertyHelp" getPropertyHelp'_ :: ((HG3DClassPtr) -> ((Ptr CChar) -> ((Ptr CChar) -> (IO ())))) foreign import ccall safe "HGamer3D\\Bindings\\CEGUI\\ClassPropertySet.chs.h cegui_prpst_getProperty" getProperty'_ :: ((HG3DClassPtr) -> ((Ptr CChar) -> ((Ptr CChar) -> (IO ())))) foreign import ccall safe "HGamer3D\\Bindings\\CEGUI\\ClassPropertySet.chs.h cegui_prpst_setProperty" setProperty'_ :: ((HG3DClassPtr) -> ((Ptr CChar) -> ((Ptr CChar) -> (IO ())))) foreign import ccall safe "HGamer3D\\Bindings\\CEGUI\\ClassPropertySet.chs.h cegui_prpst_isPropertyDefault" isPropertyDefault'_ :: ((HG3DClassPtr) -> ((Ptr CChar) -> ((Ptr CInt) -> (IO ())))) foreign import ccall safe "HGamer3D\\Bindings\\CEGUI\\ClassPropertySet.chs.h cegui_prpst_getPropertyDefault" getPropertyDefault'_ :: ((HG3DClassPtr) -> ((Ptr CChar) -> ((Ptr CChar) -> (IO ()))))