-- GENERATED by C->Haskell Compiler, version 0.16.3 Crystal Seed, 24 Jan 2009 (Haskell) -- Edit the ORIGNAL .chs file instead! {-# LINE 1 ".\\HGamer3D\\Bindings\\CEGUI\\ClassRenderer.chs" #-}{-# LANGUAGE ForeignFunctionInterface #-} {-# LANGUAGE TypeSynonymInstances #-} -- This source file is part of HGamer3D -- (A project to enable 3D game development in Haskell) -- For the latest info, see http://www.althainz.de/HGamer3D.html -- -- (c) 2011, 2012 Peter Althainz -- -- Licensed under the Apache License, Version 2.0 (the "License"); -- you may not use this file except in compliance with the License. -- You may obtain a copy of the License at -- -- http://www.apache.org/licenses/LICENSE-2.0 -- -- Unless required by applicable law or agreed to in writing, software -- distributed under the License is distributed on an "AS IS" BASIS, -- WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. -- See the License for the specific language governing permissions and -- limitations under the License. -- -- ClassRenderer.chs -- module HGamer3D.Bindings.CEGUI.ClassRenderer where import Foreign import Foreign.Ptr import Foreign.C import HGamer3D.Data.HG3DClass import HGamer3D.Data.Vector import HGamer3D.Data.Colour import HGamer3D.Data.Angle import HGamer3D.Bindings.CEGUI.Utils {-# LINE 40 ".\\HGamer3D\\Bindings\\CEGUI\\ClassRenderer.chs" #-} import HGamer3D.Bindings.CEGUI.ClassPtr {-# LINE 41 ".\\HGamer3D\\Bindings\\CEGUI\\ClassRenderer.chs" #-} import HGamer3D.Bindings.CEGUI.StructHG3DClass {-# LINE 42 ".\\HGamer3D\\Bindings\\CEGUI\\ClassRenderer.chs" #-} {- function destroyAllGeometryBuffers -} destroyAllGeometryBuffers :: HG3DClass -> IO () destroyAllGeometryBuffers a1 = withHG3DClass a1 $ \a1' -> destroyAllGeometryBuffers'_ a1' >>= \res -> return () {-# LINE 47 ".\\HGamer3D\\Bindings\\CEGUI\\ClassRenderer.chs" #-} {- function destroyAllTextureTargets -} destroyAllTextureTargets :: HG3DClass -> IO () destroyAllTextureTargets a1 = withHG3DClass a1 $ \a1' -> destroyAllTextureTargets'_ a1' >>= \res -> return () {-# LINE 51 ".\\HGamer3D\\Bindings\\CEGUI\\ClassRenderer.chs" #-} {- function destroyAllTextures -} destroyAllTextures :: HG3DClass -> IO () destroyAllTextures a1 = withHG3DClass a1 $ \a1' -> destroyAllTextures'_ a1' >>= \res -> return () {-# LINE 55 ".\\HGamer3D\\Bindings\\CEGUI\\ClassRenderer.chs" #-} {- function beginRendering -} beginRendering :: HG3DClass -> IO () beginRendering a1 = withHG3DClass a1 $ \a1' -> beginRendering'_ a1' >>= \res -> return () {-# LINE 59 ".\\HGamer3D\\Bindings\\CEGUI\\ClassRenderer.chs" #-} {- function endRendering -} endRendering :: HG3DClass -> IO () endRendering a1 = withHG3DClass a1 $ \a1' -> endRendering'_ a1' >>= \res -> return () {-# LINE 63 ".\\HGamer3D\\Bindings\\CEGUI\\ClassRenderer.chs" #-} {- function getMaxTextureSize -} getMaxTextureSize :: HG3DClass -> IO (Int) getMaxTextureSize a1 = withHG3DClass a1 $ \a1' -> alloca $ \a2' -> getMaxTextureSize'_ a1' a2' >>= \res -> peekIntConv a2'>>= \a2'' -> return (a2'') {-# LINE 68 ".\\HGamer3D\\Bindings\\CEGUI\\ClassRenderer.chs" #-} {- function getIdentifierString -} getIdentifierString :: HG3DClass -> IO (String) getIdentifierString a1 = withHG3DClass a1 $ \a1' -> alloc64k $ \a2' -> getIdentifierString'_ a1' a2' >>= \res -> peekCString a2'>>= \a2'' -> return (a2'') {-# LINE 73 ".\\HGamer3D\\Bindings\\CEGUI\\ClassRenderer.chs" #-} {- function ~Renderer -} delete :: HG3DClass -> IO () delete a1 = withHG3DClass a1 $ \a1' -> delete'_ a1' >>= \res -> return () {-# LINE 77 ".\\HGamer3D\\Bindings\\CEGUI\\ClassRenderer.chs" #-} foreign import ccall safe "HGamer3D\\Bindings\\CEGUI\\ClassRenderer.chs.h cegui_rndr_destroyAllGeometryBuffers" destroyAllGeometryBuffers'_ :: ((HG3DClassPtr) -> (IO ())) foreign import ccall safe "HGamer3D\\Bindings\\CEGUI\\ClassRenderer.chs.h cegui_rndr_destroyAllTextureTargets" destroyAllTextureTargets'_ :: ((HG3DClassPtr) -> (IO ())) foreign import ccall safe "HGamer3D\\Bindings\\CEGUI\\ClassRenderer.chs.h cegui_rndr_destroyAllTextures" destroyAllTextures'_ :: ((HG3DClassPtr) -> (IO ())) foreign import ccall safe "HGamer3D\\Bindings\\CEGUI\\ClassRenderer.chs.h cegui_rndr_beginRendering" beginRendering'_ :: ((HG3DClassPtr) -> (IO ())) foreign import ccall safe "HGamer3D\\Bindings\\CEGUI\\ClassRenderer.chs.h cegui_rndr_endRendering" endRendering'_ :: ((HG3DClassPtr) -> (IO ())) foreign import ccall safe "HGamer3D\\Bindings\\CEGUI\\ClassRenderer.chs.h cegui_rndr_getMaxTextureSize" getMaxTextureSize'_ :: ((HG3DClassPtr) -> ((Ptr CUInt) -> (IO ()))) foreign import ccall safe "HGamer3D\\Bindings\\CEGUI\\ClassRenderer.chs.h cegui_rndr_getIdentifierString" getIdentifierString'_ :: ((HG3DClassPtr) -> ((Ptr CChar) -> (IO ()))) foreign import ccall safe "HGamer3D\\Bindings\\CEGUI\\ClassRenderer.chs.h cegui_rndr_destruct" delete'_ :: ((HG3DClassPtr) -> (IO ()))