-- GENERATED by C->Haskell Compiler, version 0.16.3 Crystal Seed, 24 Jan 2009 (Haskell) -- Edit the ORIGNAL .chs file instead! {-# LINE 1 ".\\HGamer3D\\Bindings\\CEGUI\\ClassSlider.chs" #-}{-# LANGUAGE ForeignFunctionInterface #-} {-# LANGUAGE TypeSynonymInstances #-} -- This source file is part of HGamer3D -- (A project to enable 3D game development in Haskell) -- For the latest info, see http://www.althainz.de/HGamer3D.html -- -- (c) 2011, 2012 Peter Althainz -- -- Licensed under the Apache License, Version 2.0 (the "License"); -- you may not use this file except in compliance with the License. -- You may obtain a copy of the License at -- -- http://www.apache.org/licenses/LICENSE-2.0 -- -- Unless required by applicable law or agreed to in writing, software -- distributed under the License is distributed on an "AS IS" BASIS, -- WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. -- See the License for the specific language governing permissions and -- limitations under the License. -- -- ClassSlider.chs -- module HGamer3D.Bindings.CEGUI.ClassSlider where import Foreign import Foreign.Ptr import Foreign.C import HGamer3D.Data.HG3DClass import HGamer3D.Data.Vector import HGamer3D.Data.Colour import HGamer3D.Data.Angle import HGamer3D.Bindings.CEGUI.Utils {-# LINE 40 ".\\HGamer3D\\Bindings\\CEGUI\\ClassSlider.chs" #-} import HGamer3D.Bindings.CEGUI.ClassPtr {-# LINE 41 ".\\HGamer3D\\Bindings\\CEGUI\\ClassSlider.chs" #-} import HGamer3D.Bindings.CEGUI.StructHG3DClass {-# LINE 42 ".\\HGamer3D\\Bindings\\CEGUI\\ClassSlider.chs" #-} {- function getCurrentValue -} getCurrentValue :: HG3DClass -> IO (Float) getCurrentValue a1 = withHG3DClass a1 $ \a1' -> alloca $ \a2' -> getCurrentValue'_ a1' a2' >>= \res -> peekFloatConv a2'>>= \a2'' -> return (a2'') {-# LINE 48 ".\\HGamer3D\\Bindings\\CEGUI\\ClassSlider.chs" #-} {- function getMaxValue -} getMaxValue :: HG3DClass -> IO (Float) getMaxValue a1 = withHG3DClass a1 $ \a1' -> alloca $ \a2' -> getMaxValue'_ a1' a2' >>= \res -> peekFloatConv a2'>>= \a2'' -> return (a2'') {-# LINE 53 ".\\HGamer3D\\Bindings\\CEGUI\\ClassSlider.chs" #-} {- function getClickStep -} getClickStep :: HG3DClass -> IO (Float) getClickStep a1 = withHG3DClass a1 $ \a1' -> alloca $ \a2' -> getClickStep'_ a1' a2' >>= \res -> peekFloatConv a2'>>= \a2'' -> return (a2'') {-# LINE 58 ".\\HGamer3D\\Bindings\\CEGUI\\ClassSlider.chs" #-} {- function getThumb -} getThumb :: HG3DClass -> IO (HG3DClass) getThumb a1 = withHG3DClass a1 $ \a1' -> alloca $ \a2' -> getThumb'_ a1' a2' >>= \res -> peek a2'>>= \a2'' -> return (a2'') {-# LINE 63 ".\\HGamer3D\\Bindings\\CEGUI\\ClassSlider.chs" #-} {- function initialiseComponents -} initialiseComponents :: HG3DClass -> IO () initialiseComponents a1 = withHG3DClass a1 $ \a1' -> initialiseComponents'_ a1' >>= \res -> return () {-# LINE 67 ".\\HGamer3D\\Bindings\\CEGUI\\ClassSlider.chs" #-} {- function setMaxValue -} setMaxValue :: HG3DClass -> Float -> IO () setMaxValue a1 a2 = withHG3DClass a1 $ \a1' -> let {a2' = realToFrac a2} in setMaxValue'_ a1' a2' >>= \res -> return () {-# LINE 72 ".\\HGamer3D\\Bindings\\CEGUI\\ClassSlider.chs" #-} {- function setCurrentValue -} setCurrentValue :: HG3DClass -> Float -> IO () setCurrentValue a1 a2 = withHG3DClass a1 $ \a1' -> let {a2' = realToFrac a2} in setCurrentValue'_ a1' a2' >>= \res -> return () {-# LINE 77 ".\\HGamer3D\\Bindings\\CEGUI\\ClassSlider.chs" #-} {- function setClickStep -} setClickStep :: HG3DClass -> Float -> IO () setClickStep a1 a2 = withHG3DClass a1 $ \a1' -> let {a2' = realToFrac a2} in setClickStep'_ a1' a2' >>= \res -> return () {-# LINE 82 ".\\HGamer3D\\Bindings\\CEGUI\\ClassSlider.chs" #-} {- function Slider -} new :: String -> String -> IO (HG3DClass) new a1 a2 = withCString a1 $ \a1' -> withCString a2 $ \a2' -> alloca $ \a3' -> new'_ a1' a2' a3' >>= \res -> peek a3'>>= \a3'' -> return (a3'') {-# LINE 88 ".\\HGamer3D\\Bindings\\CEGUI\\ClassSlider.chs" #-} {- function ~Slider -} delete :: HG3DClass -> IO () delete a1 = withHG3DClass a1 $ \a1' -> delete'_ a1' >>= \res -> return () {-# LINE 92 ".\\HGamer3D\\Bindings\\CEGUI\\ClassSlider.chs" #-} foreign import ccall safe "HGamer3D\\Bindings\\CEGUI\\ClassSlider.chs.h cegui_sldr_getCurrentValue" getCurrentValue'_ :: ((HG3DClassPtr) -> ((Ptr CFloat) -> (IO ()))) foreign import ccall safe "HGamer3D\\Bindings\\CEGUI\\ClassSlider.chs.h cegui_sldr_getMaxValue" getMaxValue'_ :: ((HG3DClassPtr) -> ((Ptr CFloat) -> (IO ()))) foreign import ccall safe "HGamer3D\\Bindings\\CEGUI\\ClassSlider.chs.h cegui_sldr_getClickStep" getClickStep'_ :: ((HG3DClassPtr) -> ((Ptr CFloat) -> (IO ()))) foreign import ccall safe "HGamer3D\\Bindings\\CEGUI\\ClassSlider.chs.h cegui_sldr_getThumb" getThumb'_ :: ((HG3DClassPtr) -> ((HG3DClassPtr) -> (IO ()))) foreign import ccall safe "HGamer3D\\Bindings\\CEGUI\\ClassSlider.chs.h cegui_sldr_initialiseComponents" initialiseComponents'_ :: ((HG3DClassPtr) -> (IO ())) foreign import ccall safe "HGamer3D\\Bindings\\CEGUI\\ClassSlider.chs.h cegui_sldr_setMaxValue" setMaxValue'_ :: ((HG3DClassPtr) -> (CFloat -> (IO ()))) foreign import ccall safe "HGamer3D\\Bindings\\CEGUI\\ClassSlider.chs.h cegui_sldr_setCurrentValue" setCurrentValue'_ :: ((HG3DClassPtr) -> (CFloat -> (IO ()))) foreign import ccall safe "HGamer3D\\Bindings\\CEGUI\\ClassSlider.chs.h cegui_sldr_setClickStep" setClickStep'_ :: ((HG3DClassPtr) -> (CFloat -> (IO ()))) foreign import ccall safe "HGamer3D\\Bindings\\CEGUI\\ClassSlider.chs.h cegui_sldr_construct" new'_ :: ((Ptr CChar) -> ((Ptr CChar) -> ((HG3DClassPtr) -> (IO ())))) foreign import ccall safe "HGamer3D\\Bindings\\CEGUI\\ClassSlider.chs.h cegui_sldr_destruct" delete'_ :: ((HG3DClassPtr) -> (IO ()))