-- GENERATED by C->Haskell Compiler, version 0.16.3 Crystal Seed, 24 Jan 2009 (Haskell) -- Edit the ORIGNAL .chs file instead! {-# LINE 1 ".\\HGamer3D\\Bindings\\CEGUI\\ClassSpinner.chs" #-}{-# LANGUAGE ForeignFunctionInterface #-} {-# LANGUAGE TypeSynonymInstances #-} -- This source file is part of HGamer3D -- (A project to enable 3D game development in Haskell) -- For the latest info, see http://www.althainz.de/HGamer3D.html -- -- (c) 2011, 2012 Peter Althainz -- -- Licensed under the Apache License, Version 2.0 (the "License"); -- you may not use this file except in compliance with the License. -- You may obtain a copy of the License at -- -- http://www.apache.org/licenses/LICENSE-2.0 -- -- Unless required by applicable law or agreed to in writing, software -- distributed under the License is distributed on an "AS IS" BASIS, -- WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. -- See the License for the specific language governing permissions and -- limitations under the License. -- -- ClassSpinner.chs -- module HGamer3D.Bindings.CEGUI.ClassSpinner where import Foreign import Foreign.Ptr import Foreign.C import HGamer3D.Data.HG3DClass import HGamer3D.Data.Vector import HGamer3D.Data.Colour import HGamer3D.Data.Angle import HGamer3D.Bindings.CEGUI.Utils {-# LINE 40 ".\\HGamer3D\\Bindings\\CEGUI\\ClassSpinner.chs" #-} import HGamer3D.Bindings.CEGUI.ClassPtr {-# LINE 41 ".\\HGamer3D\\Bindings\\CEGUI\\ClassSpinner.chs" #-} import HGamer3D.Bindings.CEGUI.StructHG3DClass {-# LINE 42 ".\\HGamer3D\\Bindings\\CEGUI\\ClassSpinner.chs" #-} import HGamer3D.Bindings.CEGUI.EnumTextInputMode {-# LINE 43 ".\\HGamer3D\\Bindings\\CEGUI\\ClassSpinner.chs" #-} {- function Spinner -} new :: String -> String -> IO (HG3DClass) new a1 a2 = withCString a1 $ \a1' -> withCString a2 $ \a2' -> alloca $ \a3' -> new'_ a1' a2' a3' >>= \res -> peek a3'>>= \a3'' -> return (a3'') {-# LINE 50 ".\\HGamer3D\\Bindings\\CEGUI\\ClassSpinner.chs" #-} {- function ~Spinner -} delete :: HG3DClass -> IO () delete a1 = withHG3DClass a1 $ \a1' -> delete'_ a1' >>= \res -> return () {-# LINE 54 ".\\HGamer3D\\Bindings\\CEGUI\\ClassSpinner.chs" #-} {- function initialiseComponents -} initialiseComponents :: HG3DClass -> IO () initialiseComponents a1 = withHG3DClass a1 $ \a1' -> initialiseComponents'_ a1' >>= \res -> return () {-# LINE 58 ".\\HGamer3D\\Bindings\\CEGUI\\ClassSpinner.chs" #-} {- function getCurrentValue -} getCurrentValue :: HG3DClass -> IO (Double) getCurrentValue a1 = withHG3DClass a1 $ \a1' -> alloca $ \a2' -> getCurrentValue'_ a1' a2' >>= \res -> peekFloatConv a2'>>= \a2'' -> return (a2'') {-# LINE 63 ".\\HGamer3D\\Bindings\\CEGUI\\ClassSpinner.chs" #-} {- function getStepSize -} getStepSize :: HG3DClass -> IO (Double) getStepSize a1 = withHG3DClass a1 $ \a1' -> alloca $ \a2' -> getStepSize'_ a1' a2' >>= \res -> peekFloatConv a2'>>= \a2'' -> return (a2'') {-# LINE 68 ".\\HGamer3D\\Bindings\\CEGUI\\ClassSpinner.chs" #-} {- function getMaximumValue -} getMaximumValue :: HG3DClass -> IO (Double) getMaximumValue a1 = withHG3DClass a1 $ \a1' -> alloca $ \a2' -> getMaximumValue'_ a1' a2' >>= \res -> peekFloatConv a2'>>= \a2'' -> return (a2'') {-# LINE 73 ".\\HGamer3D\\Bindings\\CEGUI\\ClassSpinner.chs" #-} {- function getMinimumValue -} getMinimumValue :: HG3DClass -> IO (Double) getMinimumValue a1 = withHG3DClass a1 $ \a1' -> alloca $ \a2' -> getMinimumValue'_ a1' a2' >>= \res -> peekFloatConv a2'>>= \a2'' -> return (a2'') {-# LINE 78 ".\\HGamer3D\\Bindings\\CEGUI\\ClassSpinner.chs" #-} {- function getTextInputMode -} getTextInputMode :: HG3DClass -> IO (EnumTextInputMode) getTextInputMode a1 = withHG3DClass a1 $ \a1' -> alloca $ \a2' -> getTextInputMode'_ a1' a2' >>= \res -> peekEnumUtil a2'>>= \a2'' -> return (a2'') {-# LINE 83 ".\\HGamer3D\\Bindings\\CEGUI\\ClassSpinner.chs" #-} {- function setCurrentValue -} setCurrentValue :: HG3DClass -> Double -> IO () setCurrentValue a1 a2 = withHG3DClass a1 $ \a1' -> let {a2' = realToFrac a2} in setCurrentValue'_ a1' a2' >>= \res -> return () {-# LINE 88 ".\\HGamer3D\\Bindings\\CEGUI\\ClassSpinner.chs" #-} {- function setStepSize -} setStepSize :: HG3DClass -> Double -> IO () setStepSize a1 a2 = withHG3DClass a1 $ \a1' -> let {a2' = realToFrac a2} in setStepSize'_ a1' a2' >>= \res -> return () {-# LINE 93 ".\\HGamer3D\\Bindings\\CEGUI\\ClassSpinner.chs" #-} {- function setMaximumValue -} setMaximumValue :: HG3DClass -> Double -> IO () setMaximumValue a1 a2 = withHG3DClass a1 $ \a1' -> let {a2' = realToFrac a2} in setMaximumValue'_ a1' a2' >>= \res -> return () {-# LINE 98 ".\\HGamer3D\\Bindings\\CEGUI\\ClassSpinner.chs" #-} {- function setMinimumValue -} setMinimumValue :: HG3DClass -> Double -> IO () setMinimumValue a1 a2 = withHG3DClass a1 $ \a1' -> let {a2' = realToFrac a2} in setMinimumValue'_ a1' a2' >>= \res -> return () {-# LINE 103 ".\\HGamer3D\\Bindings\\CEGUI\\ClassSpinner.chs" #-} {- function setTextInputMode -} setTextInputMode :: HG3DClass -> EnumTextInputMode -> IO () setTextInputMode a1 a2 = withHG3DClass a1 $ \a1' -> let {a2' = cIntFromEnum a2} in setTextInputMode'_ a1' a2' >>= \res -> return () {-# LINE 108 ".\\HGamer3D\\Bindings\\CEGUI\\ClassSpinner.chs" #-} foreign import ccall safe "HGamer3D\\Bindings\\CEGUI\\ClassSpinner.chs.h cegui_spnnr_construct" new'_ :: ((Ptr CChar) -> ((Ptr CChar) -> ((HG3DClassPtr) -> (IO ())))) foreign import ccall safe "HGamer3D\\Bindings\\CEGUI\\ClassSpinner.chs.h cegui_spnnr_destruct" delete'_ :: ((HG3DClassPtr) -> (IO ())) foreign import ccall safe "HGamer3D\\Bindings\\CEGUI\\ClassSpinner.chs.h cegui_spnnr_initialiseComponents" initialiseComponents'_ :: ((HG3DClassPtr) -> (IO ())) foreign import ccall safe "HGamer3D\\Bindings\\CEGUI\\ClassSpinner.chs.h cegui_spnnr_getCurrentValue" getCurrentValue'_ :: ((HG3DClassPtr) -> ((Ptr CDouble) -> (IO ()))) foreign import ccall safe "HGamer3D\\Bindings\\CEGUI\\ClassSpinner.chs.h cegui_spnnr_getStepSize" getStepSize'_ :: ((HG3DClassPtr) -> ((Ptr CDouble) -> (IO ()))) foreign import ccall safe "HGamer3D\\Bindings\\CEGUI\\ClassSpinner.chs.h cegui_spnnr_getMaximumValue" getMaximumValue'_ :: ((HG3DClassPtr) -> ((Ptr CDouble) -> (IO ()))) foreign import ccall safe "HGamer3D\\Bindings\\CEGUI\\ClassSpinner.chs.h cegui_spnnr_getMinimumValue" getMinimumValue'_ :: ((HG3DClassPtr) -> ((Ptr CDouble) -> (IO ()))) foreign import ccall safe "HGamer3D\\Bindings\\CEGUI\\ClassSpinner.chs.h cegui_spnnr_getTextInputMode" getTextInputMode'_ :: ((HG3DClassPtr) -> ((Ptr CInt) -> (IO ()))) foreign import ccall safe "HGamer3D\\Bindings\\CEGUI\\ClassSpinner.chs.h cegui_spnnr_setCurrentValue" setCurrentValue'_ :: ((HG3DClassPtr) -> (CDouble -> (IO ()))) foreign import ccall safe "HGamer3D\\Bindings\\CEGUI\\ClassSpinner.chs.h cegui_spnnr_setStepSize" setStepSize'_ :: ((HG3DClassPtr) -> (CDouble -> (IO ()))) foreign import ccall safe "HGamer3D\\Bindings\\CEGUI\\ClassSpinner.chs.h cegui_spnnr_setMaximumValue" setMaximumValue'_ :: ((HG3DClassPtr) -> (CDouble -> (IO ()))) foreign import ccall safe "HGamer3D\\Bindings\\CEGUI\\ClassSpinner.chs.h cegui_spnnr_setMinimumValue" setMinimumValue'_ :: ((HG3DClassPtr) -> (CDouble -> (IO ()))) foreign import ccall safe "HGamer3D\\Bindings\\CEGUI\\ClassSpinner.chs.h cegui_spnnr_setTextInputMode" setTextInputMode'_ :: ((HG3DClassPtr) -> (CInt -> (IO ())))