-- GENERATED by C->Haskell Compiler, version 0.16.3 Crystal Seed, 24 Jan 2009 (Haskell) -- Edit the ORIGNAL .chs file instead! {-# LINE 1 ".\\HGamer3D\\Bindings\\CEGUI\\ClassWindowManagerHG3D.chs" #-}{-# LANGUAGE ForeignFunctionInterface #-} {-# LANGUAGE TypeSynonymInstances #-} -- This source file is part of HGamer3D -- (A project to enable 3D game development in Haskell) -- For the latest info, see http://www.althainz.de/HGamer3D.html -- -- (c) 2011, 2012 Peter Althainz -- -- Licensed under the Apache License, Version 2.0 (the "License"); -- you may not use this file except in compliance with the License. -- You may obtain a copy of the License at -- -- http://www.apache.org/licenses/LICENSE-2.0 -- -- Unless required by applicable law or agreed to in writing, software -- distributed under the License is distributed on an "AS IS" BASIS, -- WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. -- See the License for the specific language governing permissions and -- limitations under the License. -- -- ClassWindowManagerHG3D.chs -- module HGamer3D.Bindings.CEGUI.ClassWindowManagerHG3D where import Foreign import Foreign.Ptr import Foreign.C import HGamer3D.Data.HG3DClass import HGamer3D.Data.Vector import HGamer3D.Data.Colour import HGamer3D.Data.Angle import HGamer3D.Bindings.CEGUI.Utils {-# LINE 40 ".\\HGamer3D\\Bindings\\CEGUI\\ClassWindowManagerHG3D.chs" #-} import HGamer3D.Bindings.CEGUI.ClassPtr {-# LINE 41 ".\\HGamer3D\\Bindings\\CEGUI\\ClassWindowManagerHG3D.chs" #-} import HGamer3D.Bindings.CEGUI.StructHG3DClass {-# LINE 42 ".\\HGamer3D\\Bindings\\CEGUI\\ClassWindowManagerHG3D.chs" #-} {- function WindowManagerHG3D -} new :: IO (HG3DClass) new = alloca $ \a1' -> new'_ a1' >>= \res -> peek a1'>>= \a1'' -> return (a1'') {-# LINE 47 ".\\HGamer3D\\Bindings\\CEGUI\\ClassWindowManagerHG3D.chs" #-} {- function ~WindowManagerHG3D -} delete :: HG3DClass -> IO () delete a1 = withHG3DClass a1 $ \a1' -> delete'_ a1' >>= \res -> return () {-# LINE 51 ".\\HGamer3D\\Bindings\\CEGUI\\ClassWindowManagerHG3D.chs" #-} {- function loadWindowLayoutHG3D -} loadWindowLayoutHG3D :: HG3DClass -> String -> String -> IO (HG3DClass) loadWindowLayoutHG3D a1 a2 a3 = withHG3DClass a1 $ \a1' -> withCString a2 $ \a2' -> withCString a3 $ \a3' -> alloca $ \a4' -> loadWindowLayoutHG3D'_ a1' a2' a3' a4' >>= \res -> peek a4'>>= \a4'' -> return (a4'') {-# LINE 58 ".\\HGamer3D\\Bindings\\CEGUI\\ClassWindowManagerHG3D.chs" #-} {- function getSingleton -} getSingleton :: IO (HG3DClass) getSingleton = alloca $ \a1' -> getSingleton'_ a1' >>= \res -> peek a1'>>= \a1'' -> return (a1'') {-# LINE 62 ".\\HGamer3D\\Bindings\\CEGUI\\ClassWindowManagerHG3D.chs" #-} foreign import ccall safe "HGamer3D\\Bindings\\CEGUI\\ClassWindowManagerHG3D.chs.h cegui_wmgr_hg3d_construct" new'_ :: ((HG3DClassPtr) -> (IO ())) foreign import ccall safe "HGamer3D\\Bindings\\CEGUI\\ClassWindowManagerHG3D.chs.h cegui_wmgr_hg3d_destruct" delete'_ :: ((HG3DClassPtr) -> (IO ())) foreign import ccall safe "HGamer3D\\Bindings\\CEGUI\\ClassWindowManagerHG3D.chs.h cegui_wmgr_hg3d_loadWindowLayoutHG3D" loadWindowLayoutHG3D'_ :: ((HG3DClassPtr) -> ((Ptr CChar) -> ((Ptr CChar) -> ((HG3DClassPtr) -> (IO ()))))) foreign import ccall safe "HGamer3D\\Bindings\\CEGUI\\ClassWindowManagerHG3D.chs.h cegui_wmgr_hg3d_getSingleton" getSingleton'_ :: ((HG3DClassPtr) -> (IO ()))