// This source file is part of HGamer3D // (A project to enable 3D game development in Haskell) // For the latest info, see http://www.althainz.de/HGamer3D.html // // (c) 2011, 2012 Peter Althainz // // Licensed under the Apache License, Version 2.0 (the "License"); // you may not use this file except in compliance with the License. // You may obtain a copy of the License at // // http://www.apache.org/licenses/LICENSE-2.0 // // Unless required by applicable law or agreed to in writing, software // distributed under the License is distributed on an "AS IS" BASIS, // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. // See the License for the specific language governing permissions and // limitations under the License. // // ClassDragContainer.h // #include "wchar.h" #ifndef _DEFINED_HG3D_ClassDragContainer #define _DEFINED_HG3D_ClassDragContainer #include "ClassPtr.h" #include "ClassWindow.h" // Constructor for DragContainer void cegui_drgcnt_construct(char * type_c, char * name_c, struct hg3dclass_struct * result_c); // Destructor for DragContainer void cegui_drgcnt_destruct(struct hg3dclass_struct * thisclass_c); // Return whether dragging is currently enabled for this DragContainer void cegui_drgcnt_isDraggingEnabled(struct hg3dclass_struct * thisclass_c, int * result_c); // Set whether dragging is currently enabled for this DragContainer void cegui_drgcnt_setDraggingEnabled(struct hg3dclass_struct * thisclass_c, int setting_c); // Return whether the DragContainer void cegui_drgcnt_isBeingDragged(struct hg3dclass_struct * thisclass_c, int * result_c); // Return the current drag threshold in pixels. void cegui_drgcnt_getPixelDragThreshold(struct hg3dclass_struct * thisclass_c, float * result_c); // Set the current drag threshold in pixels. void cegui_drgcnt_setPixelDragThreshold(struct hg3dclass_struct * thisclass_c, float pixels_c); // Return the alpha value that will be set on the DragContainer void cegui_drgcnt_getDragAlpha(struct hg3dclass_struct * thisclass_c, float * result_c); // Set the alpha value to be set on the DragContainer void cegui_drgcnt_setDragAlpha(struct hg3dclass_struct * thisclass_c, float alpha_c); // Set the Image to be used for the mouse cursor when a drag operation is in progress. void cegui_drgcnt_setDragCursorImage3(struct hg3dclass_struct * thisclass_c, char * imageset_c, char * image_c); // Return the WindowDragContainer void cegui_drgcnt_getCurrentDropTarget(struct hg3dclass_struct * thisclass_c, struct hg3dclass_struct * result_c); // Return whether sticky mode is enable or disabled. void cegui_drgcnt_isStickyModeEnabled(struct hg3dclass_struct * thisclass_c, int * result_c); // Enable or disable sticky mode. void cegui_drgcnt_setStickyModeEnabled(struct hg3dclass_struct * thisclass_c, int setting_c); // Immediately pick up the DragContainer void cegui_drgcnt_pickUp(struct hg3dclass_struct * thisclass_c, const int force_sticky_c, int * result_c); // Set whether the fixed dragging offset - as set with the setFixedDragOffset - function will be used, or whether the built-in positioning will be used. void cegui_drgcnt_setUsingFixedDragOffset(struct hg3dclass_struct * thisclass_c, const int enable_c); // Return whether the fixed dragging offset - as set with the setFixedDragOffset function - will be used, or whether the built-in positioning will be used. void cegui_drgcnt_isUsingFixedDragOffset(struct hg3dclass_struct * thisclass_c, int * result_c); #endif