// This source file is part of HGamer3D // (A project to enable 3D game development in Haskell) // For the latest info, see http://www.althainz.de/HGamer3D.html // // (c) 2011, 2012 Peter Althainz // // Licensed under the Apache License, Version 2.0 (the "License"); // you may not use this file except in compliance with the License. // You may obtain a copy of the License at // // http://www.apache.org/licenses/LICENSE-2.0 // // Unless required by applicable law or agreed to in writing, software // distributed under the License is distributed on an "AS IS" BASIS, // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. // See the License for the specific language governing permissions and // limitations under the License. // // ClassFont.h // #include "wchar.h" #ifndef _DEFINED_HG3D_ClassFont #define _DEFINED_HG3D_ClassFont #include "ClassPtr.h" // Destructor. void cegui_fnt_destruct(struct hg3dclass_struct * thisclass_c); // Return the string holding the font name. void cegui_fnt_getName(struct hg3dclass_struct * thisclass_c, char * result_c); // Return the type of the font. void cegui_fnt_getTypeName(struct hg3dclass_struct * thisclass_c, char * result_c); // Return whether this Font void cegui_fnt_isCodepointAvailable(struct hg3dclass_struct * thisclass_c, int cp_c, int * result_c); // Enable or disable auto-scaling for this Font void cegui_fnt_setAutoScaled(struct hg3dclass_struct * thisclass_c, const int auto_scaled_c); // Return whether this Font void cegui_fnt_isAutoScaled(struct hg3dclass_struct * thisclass_c, int * result_c); // Return the pixel line spacing value for. void cegui_fnt_getLineSpacing(struct hg3dclass_struct * thisclass_c, float y_scale_c, float * result_c); // return the exact pixel height of the font. void cegui_fnt_getFontHeight(struct hg3dclass_struct * thisclass_c, float y_scale_c, float * result_c); // Return the number of pixels from the top of the highest glyph to the baseline. void cegui_fnt_getBaseline(struct hg3dclass_struct * thisclass_c, float y_scale_c, float * result_c); // Return the pixel width of the specified text if rendered with this Font void cegui_fnt_getTextExtent(struct hg3dclass_struct * thisclass_c, char * text_c, float x_scale_c, float * result_c); // Return the index of the closest text character in String textpixel void cegui_fnt_getCharAtPixel(struct hg3dclass_struct * thisclass_c, char * text_c, float pixel_c, float x_scale_c, int * result_c); // Return the index of the closest text character in String textstart_charpixel void cegui_fnt_getCharAtPixel2(struct hg3dclass_struct * thisclass_c, char * text_c, int start_char_c, float pixel_c, float x_scale_c, int * result_c); // Sets the default resource group to be used when loading font data. void cegui_fnt_setDefaultResourceGroup(char * resourceGroup_c); // Returns the default resource group currently set for Fonts. void cegui_fnt_getDefaultResourceGroup(char * result_c); #endif