// This source file is part of HGamer3D // (A project to enable 3D game development in Haskell) // For the latest info, see http://www.althainz.de/HGamer3D.html // // (c) 2011, 2012 Peter Althainz // // Licensed under the Apache License, Version 2.0 (the "License"); // you may not use this file except in compliance with the License. // You may obtain a copy of the License at // // http://www.apache.org/licenses/LICENSE-2.0 // // Unless required by applicable law or agreed to in writing, software // distributed under the License is distributed on an "AS IS" BASIS, // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. // See the License for the specific language governing permissions and // limitations under the License. // // ClassMenuBase.h // abstrakte Klasse! #include "wchar.h" #ifndef _DEFINED_HG3D_ClassMenuBase #define _DEFINED_HG3D_ClassMenuBase #include "ClassPtr.h" #include "ClassMenuItem.h" // Get the item spacing for this menu. void cegui_mnbs_getItemSpacing(struct hg3dclass_struct * thisclass_c, float * result_c); // Return whether this menu allows multiple popup menus to open at the same time. void cegui_mnbs_isMultiplePopupsAllowed(struct hg3dclass_struct * thisclass_c, int * result_c); // Return whether this menu should close all its open child popups, when it gets hidden. void cegui_mnbs_getAutoCloseNestedPopups(struct hg3dclass_struct * thisclass_c, int * result_c); // Get currently opened MenuItem void cegui_mnbs_getPopupMenuItem(struct hg3dclass_struct * thisclass_c, struct hg3dclass_struct * result_c); // Set the item spacing for this menu. void cegui_mnbs_setItemSpacing(struct hg3dclass_struct * thisclass_c, float spacing_c); // Change the currently open MenuItem void cegui_mnbs_changePopupMenuItem(struct hg3dclass_struct * thisclass_c, struct hg3dclass_struct * item_c); // Set whether this menu allows multiple popup menus to be opened simultaneously. void cegui_mnbs_setAllowMultiplePopups(struct hg3dclass_struct * thisclass_c, int setting_c); // Set whether the menu should close all its open child popups, when it gets hidden. void cegui_mnbs_setAutoCloseNestedPopups(struct hg3dclass_struct * thisclass_c, int setting_c); // tells the current popup that it should start its closing timer. void cegui_mnbs_setPopupMenuItemClosing(struct hg3dclass_struct * thisclass_c); #endif