// This source file is part of HGamer3D // (A project to enable 3D game development in Haskell) // For the latest info, see http://www.althainz.de/HGamer3D.html // // (c) 2011, 2012 Peter Althainz // // Licensed under the Apache License, Version 2.0 (the "License"); // you may not use this file except in compliance with the License. // You may obtain a copy of the License at // // http://www.apache.org/licenses/LICENSE-2.0 // // Unless required by applicable law or agreed to in writing, software // distributed under the License is distributed on an "AS IS" BASIS, // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. // See the License for the specific language governing permissions and // limitations under the License. // // ClassRadioButton.h // #include "wchar.h" #ifndef _DEFINED_HG3D_ClassRadioButton #define _DEFINED_HG3D_ClassRadioButton #include "ClassPtr.h" // return true if the radio button is selected (has the checkmark) void cegui_rdbttn_isSelected(struct hg3dclass_struct * thisclass_c, int * result_c); // Return a pointer to the RadioButtonRadioButton void cegui_rdbttn_getSelectedButtonInGroup(struct hg3dclass_struct * thisclass_c, struct hg3dclass_struct * result_c); // set whether the radio button is selected or not void cegui_rdbttn_setSelected(struct hg3dclass_struct * thisclass_c, int select_c); // void cegui_rdbttn_construct(char * type_c, char * name_c, struct hg3dclass_struct * result_c); // void cegui_rdbttn_destruct(struct hg3dclass_struct * thisclass_c); #endif