-- This source file is part of HGamer3D -- (A project to enable 3D game development in Haskell) -- For the latest info, see http://www.hgamer3d.org -- -- (c) 2014 Peter Althainz -- -- Licensed under the Apache License, Version 2.0 (the "License"); -- you may not use this file except in compliance with the License. -- You may obtain a copy of the License at -- -- http://www.apache.org/licenses/LICENSE-2.0 -- -- Unless required by applicable law or agreed to in writing, software -- distributed under the License is distributed on an "AS IS" BASIS, -- WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. -- See the License for the specific language governing permissions and -- limitations under the License. -- Rectangle.hs -- | Type definitions for 2D geometry module HGamer3D.Data.Geometry2D ( -- * Geometry Point (..), Rectangle (..), rectFromPoints, pointsFromRect ) where import HGamer3D.Data.Vector -- | A point has two coordinates an x and y one data Point a = Point { ptX :: a, ptY :: a } -- | A rectangle has an a position as x and y and widht and height data Num a => Rectangle a = Rectangle { rectX :: a, rectY :: a, rectWidth :: a, rectHeight :: a } deriving (Eq, Show) -- | derive a rectangle from upper left and lower right points rectFromPoints :: Num a => Point a -> Point a -> Rectangle a rectFromPoints upperLeft lowerRight = Rectangle rx ry rw rh where rx = ptX upperLeft ry = ptY upperLeft rw = (ptY lowerRight) - rx rh = (ptY lowerRight) - ry -- | get upper left and lower right point from a rect pointsFromRect :: Num a => Rectangle a -> (Point a, Point a) pointsFromRect rect = (ul, lr) where rx = rectX rect ry = rectY rect rx' = rx + (rectWidth rect) ry' = ry + (rectHeight rect) ul = Point rx ry lr = Point rx' ry'