module HGamer3D.Bindings.Enet.ClassEnetServer where
import Foreign
import Foreign.Ptr
import Foreign.C
import HGamer3D.Data.HG3DClass
import HGamer3D.Data.Vector
import HGamer3D.Data.Colour
import HGamer3D.Data.Angle
import HGamer3D.Bindings.Enet.Utils
import HGamer3D.Bindings.Enet.ClassPtr
import HGamer3D.Bindings.Enet.StructHG3DClass
delete :: HG3DClass -> IO ()
delete a1 =
withHG3DClass a1 $ \a1' ->
delete'_ a1' >>= \res ->
return ()
serve :: HG3DClass -> Int -> IO (Bool)
serve a1 a2 =
withHG3DClass a1 $ \a1' ->
let {a2' = fromIntegral a2} in
alloca $ \a3' ->
serve'_ a1' a2' a3' >>= \res ->
peekBoolUtil a3'>>= \a3'' ->
return (a3'')
getPacket :: HG3DClass -> IO (HG3DClass)
getPacket a1 =
withHG3DClass a1 $ \a1' ->
alloca $ \a2' ->
getPacket'_ a1' a2' >>= \res ->
peek a2'>>= \a2'' ->
return (a2'')
send :: HG3DClass -> String -> String -> Int -> IO ()
send a1 a2 a3 a4 =
withHG3DClass a1 $ \a1' ->
withCString a2 $ \a2' ->
withCString a3 $ \a3' ->
let {a4' = fromIntegral a4} in
send'_ a1' a2' a3' a4' >>= \res ->
return ()
foreign import ccall safe "HGamer3D\\Bindings\\Enet\\ClassEnetServer.chs.h enet_srv_destruct"
delete'_ :: ((HG3DClassPtr) -> (IO ()))
foreign import ccall safe "HGamer3D\\Bindings\\Enet\\ClassEnetServer.chs.h enet_srv_serve"
serve'_ :: ((HG3DClassPtr) -> (CInt -> ((Ptr CInt) -> (IO ()))))
foreign import ccall safe "HGamer3D\\Bindings\\Enet\\ClassEnetServer.chs.h enet_srv_getPacket"
getPacket'_ :: ((HG3DClassPtr) -> ((HG3DClassPtr) -> (IO ())))
foreign import ccall safe "HGamer3D\\Bindings\\Enet\\ClassEnetServer.chs.h enet_srv_send"
send'_ :: ((HG3DClassPtr) -> ((Ptr CChar) -> ((Ptr CChar) -> (CInt -> (IO ())))))