// This source file is part of HGamer3D, a project to enable 3D game development // in Haskell. For the latest info, see http://www.hgamer3d.org . // // (c) 2011-2014 Peter Althainz // // Licensed under the Apache License, Version 2.0 (the "License"); // you may not use this file except in compliance with the License. // You may obtain a copy of the License at // // http://www.apache.org/licenses/LICENSE-2.0 // // Unless required by applicable law or agreed to in writing, software // distributed under the License is distributed on an "AS IS" BASIS, // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. // See the License for the specific language governing permissions and // limitations under the License. // // ClassPtr.h // Here are the methods defined, which do the class pointer // marshalling and the casting of subclasses to higher classes #include "wchar.h" #ifndef CLASSPTR_INCLUDE_H #define CLASSPTR_INCLUDE_H typedef struct hg3dclass_struct { void *ptr; void *fptr; } hg3dclass_struct; void *getHG3DClassPtr(hg3dclass_struct inSt, const char* className); typedef void ClassEnetClient; hg3dclass_struct getHG3DClass_EnetClient(void *ptrIn); typedef void ClassEnetPacket; hg3dclass_struct getHG3DClass_EnetPacket(void *ptrIn); typedef void ClassEnetServer; hg3dclass_struct getHG3DClass_EnetServer(void *ptrIn); typedef void ClassHG3DEnet; hg3dclass_struct getHG3DClass_HG3DEnet(void *ptrIn); #endif