-- GENERATED by C->Haskell Compiler, version 0.16.3 Crystal Seed, 24 Jan 2009 (Haskell) -- Edit the ORIGNAL .chs file instead! {-# LINE 1 "HGamer3D\\Bindings\\OIS\\ClassPtr.chs" #-}{-# LANGUAGE ForeignFunctionInterface #-} {-# LANGUAGE TypeSynonymInstances #-} -- This source file is part of HGamer3D -- (A project to enable 3D game development in Haskell) -- For the latest info, see http://www.althainz.de/HGamer3D.html -- -- Copyright 2011 Dr. Peter Althainz -- -- Licensed under the Apache License, Version 2.0 (the "License"); -- you may not use this file except in compliance with the License. -- You may obtain a copy of the License at -- -- http://www.apache.org/licenses/LICENSE-2.0 -- -- Unless required by applicable law or agreed to in writing, software -- distributed under the License is distributed on an "AS IS" BASIS, -- WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. -- See the License for the specific language governing permissions and -- limitations under the License. -- -- ClassPtr.chs -- module HGamer3D.Bindings.OIS.ClassPtr where import C2HS import Foreign import Foreign.Ptr import Foreign.C import Monad (liftM, liftM2) {- class ClassState -} type ClassState = Ptr (()) {-# LINE 36 "HGamer3D\\Bindings\\OIS\\ClassPtr.chs" #-} {- class ClassAnalogAxisState -} type ClassAnalogAxisState = Ptr (()) {-# LINE 38 "HGamer3D\\Bindings\\OIS\\ClassPtr.chs" #-} {- class ClassSequenceAction -} type ClassSequenceAction = Ptr (()) {-# LINE 40 "HGamer3D\\Bindings\\OIS\\ClassPtr.chs" #-} {- class ClassDebugBindableListener -} type ClassDebugBindableListener = Ptr (()) {-# LINE 42 "HGamer3D\\Bindings\\OIS\\ClassPtr.chs" #-} {- class ClassKeyboard -} type ClassKeyboard = Ptr (()) {-# LINE 44 "HGamer3D\\Bindings\\OIS\\ClassPtr.chs" #-} {- class ClassMouse -} type ClassMouse = Ptr (()) {-# LINE 46 "HGamer3D\\Bindings\\OIS\\ClassPtr.chs" #-} {- class ClassDevice -} type ClassDevice = Ptr (()) {-# LINE 48 "HGamer3D\\Bindings\\OIS\\ClassPtr.chs" #-} {- class ClassAction -} type ClassAction = Ptr (()) {-# LINE 50 "HGamer3D\\Bindings\\OIS\\ClassPtr.chs" #-} {- class ClassAnalogEmulator -} type ClassAnalogEmulator = Ptr (()) {-# LINE 52 "HGamer3D\\Bindings\\OIS\\ClassPtr.chs" #-} {- class ClassLinearAnalogEmulator -} type ClassLinearAnalogEmulator = Ptr (()) {-# LINE 54 "HGamer3D\\Bindings\\OIS\\ClassPtr.chs" #-} {- class ClassTriggerAction -} type ClassTriggerAction = Ptr (()) {-# LINE 56 "HGamer3D\\Bindings\\OIS\\ClassPtr.chs" #-} {- class ClassSystem -} type ClassSystem = Ptr (()) {-# LINE 58 "HGamer3D\\Bindings\\OIS\\ClassPtr.chs" #-} {- class ClassBindable -} type ClassBindable = Ptr (()) {-# LINE 60 "HGamer3D\\Bindings\\OIS\\ClassPtr.chs" #-} {- class ClassAnalogAxisAction -} type ClassAnalogAxisAction = Ptr (()) {-# LINE 62 "HGamer3D\\Bindings\\OIS\\ClassPtr.chs" #-} {- class ClassDigitalState -} type ClassDigitalState = Ptr (()) {-# LINE 64 "HGamer3D\\Bindings\\OIS\\ClassPtr.chs" #-} {- class ClassJoyStick -} type ClassJoyStick = Ptr (()) {-# LINE 66 "HGamer3D\\Bindings\\OIS\\ClassPtr.chs" #-} {- class ClassBindableListener -} type ClassBindableListener = Ptr (()) {-# LINE 68 "HGamer3D\\Bindings\\OIS\\ClassPtr.chs" #-} {- class ClassPropertySet -} type ClassPropertySet = Ptr (()) {-# LINE 70 "HGamer3D\\Bindings\\OIS\\ClassPtr.chs" #-} {- class ClassActionSchema -} type ClassActionSchema = Ptr (()) {-# LINE 72 "HGamer3D\\Bindings\\OIS\\ClassPtr.chs" #-} {- class ClassBinding -} type ClassBinding = Ptr (()) {-# LINE 74 "HGamer3D\\Bindings\\OIS\\ClassPtr.chs" #-}