// This source file is part of HGamer3D // (A project to enable 3D game development in Haskell) // For the latest info, see http://www.althainz.de/HGamer3D.html // // Copyright 2011 Dr. Peter Althainz // // Licensed under the Apache License, Version 2.0 (the "License"); // you may not use this file except in compliance with the License. // You may obtain a copy of the License at // // http://www.apache.org/licenses/LICENSE-2.0 // // Unless required by applicable law or agreed to in writing, software // distributed under the License is distributed on an "AS IS" BASIS, // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. // See the License for the specific language governing permissions and // limitations under the License. // // ClassAction.h // // // // // File for type, method, enum or function stubs // in: "Module-OIS\oisb\include\OISBAction.h" // // each stub combines the following files: // a C++ implementation file, transforming cpp calls into C-functions // a C-header file, making this C-functions available for the C2HS parser // a chs file, give instructions to the C2HS parser. // // #include "wchar.h" #include "ClassPtr.h" #include "Utils.h" #include "EnumBindableType.h" #include "EnumActionType.h" // original function: BindableType getBindableType(); void cA_getBindableType_c(struct hg3dclass_struct *classptr_c, enum EnumBindableType * result_c); // original function: String getBindableName(); void cA_getBindableName_c(struct hg3dclass_struct *classptr_c, char * result_c); // original function: bool isActive(); void cA_isActive_c(struct hg3dclass_struct *classptr_c, int * result_c); // original function: bool hasChanged(); void cA_hasChanged_c(struct hg3dclass_struct *classptr_c, int * result_c); // original function: String getFullName(); void cA_getFullName_c(struct hg3dclass_struct *classptr_c, char * result_c); // original function: ActionType getActionType(); void cA_getActionType_c(struct hg3dclass_struct *classptr_c, enum EnumActionType * result_c); // original function: Binding* createBinding(); void cA_createBinding_c(struct hg3dclass_struct *classptr_c, struct hg3dclass_struct * result_c); // original function: void destroyBinding(Binding* binding); void cA_destroyBinding_c(struct hg3dclass_struct *classptr_c, struct hg3dclass_struct * binding_c); // original function: void bind(Bindable* bindable); void cA_bind_c(struct hg3dclass_struct *classptr_c, struct hg3dclass_struct * bindable_c); // original function: void bind(Bindable* bindable1, Bindable* bindable2); void cA_bind2_c(struct hg3dclass_struct *classptr_c, struct hg3dclass_struct * bindable1_c, struct hg3dclass_struct * bindable2_c); // original function: void bind(Bindable* bindable1, Bindable* bindable2, Bindable* bindable3); void cA_bind3_c(struct hg3dclass_struct *classptr_c, struct hg3dclass_struct * bindable1_c, struct hg3dclass_struct * bindable2_c, struct hg3dclass_struct * bindable3_c); // original function: void bind(const String& bindable); void cA_bind4_c(struct hg3dclass_struct *classptr_c, char * bindable_c); // original function: void bind(const String& bindable1, const String& bindable2); void cA_bind5_c(struct hg3dclass_struct *classptr_c, char * bindable1_c, char * bindable2_c); // original function: void bind(const String& bindable, const String& bindable2, const String& bindable3); void cA_bind6_c(struct hg3dclass_struct *classptr_c, char * bindable_c, char * bindable2_c, char * bindable3_c); // original function: void process(Real delta); void cA_process_c(struct hg3dclass_struct *classptr_c, float delta_c); // original function: void destroyItself(); void cA_destroyItself_c(struct hg3dclass_struct *classptr_c);