-- GENERATED by C->Haskell Compiler, version 0.16.3 Crystal Seed, 24 Jan 2009 (Haskell) -- Edit the ORIGNAL .chs file instead! {-# LINE 1 "HGamer3D\\Bindings\\OIS\\ClassAction.chs" #-}{-# LANGUAGE ForeignFunctionInterface #-} {-# LANGUAGE TypeSynonymInstances #-} -- This source file is part of HGamer3D -- (A project to enable 3D game development in Haskell) -- For the latest info, see http://www.althainz.de/HGamer3D.html -- -- Copyright 2011 Dr. Peter Althainz -- -- Licensed under the Apache License, Version 2.0 (the "License"); -- you may not use this file except in compliance with the License. -- You may obtain a copy of the License at -- -- http://www.apache.org/licenses/LICENSE-2.0 -- -- Unless required by applicable law or agreed to in writing, software -- distributed under the License is distributed on an "AS IS" BASIS, -- WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. -- See the License for the specific language governing permissions and -- limitations under the License. -- -- ClassAction.chs -- -- -- -- -- File for type, method, enum or function stubs -- in: "Module-OIS\oisb\include\OISBAction.h" -- -- each stub combines the following files: -- a C++ implementation file, transforming cpp calls into C-functions -- a C-header file, making this C-functions available for the C2HS parser -- a chs file, give instructions to the C2HS parser. -- -- module HGamer3D.Bindings.OIS.ClassAction where import C2HS import Foreign import Foreign.Ptr import Foreign.C import Monad (liftM, liftM2) import HGamer3D.Data.HG3DClass import HGamer3D.Data.Vector2 import HGamer3D.Data.Vector3 import HGamer3D.Data.Vector4 import HGamer3D.Data.Quaternion import HGamer3D.Data.Colour import HGamer3D.Data.Angle import HGamer3D.Bindings.OIS.TypeHG3DClass {-# LINE 52 "HGamer3D\\Bindings\\OIS\\ClassAction.chs" #-} import HGamer3D.Bindings.OIS.ClassPtr {-# LINE 53 "HGamer3D\\Bindings\\OIS\\ClassAction.chs" #-} import HGamer3D.Bindings.OIS.Utils {-# LINE 54 "HGamer3D\\Bindings\\OIS\\ClassAction.chs" #-} import HGamer3D.Bindings.OIS.EnumBindableType {-# LINE 55 "HGamer3D\\Bindings\\OIS\\ClassAction.chs" #-} import HGamer3D.Bindings.OIS.EnumActionType {-# LINE 56 "HGamer3D\\Bindings\\OIS\\ClassAction.chs" #-} cAGetBindableType :: HG3DClass -> IO (EnumBindableType) cAGetBindableType a1 = withHG3DClass a1 $ \a1' -> alloca $ \a2' -> cAGetBindableType'_ a1' a2' >>= \res -> peekEnumUtil a2'>>= \a2'' -> return (a2'') {-# LINE 62 "HGamer3D\\Bindings\\OIS\\ClassAction.chs" #-} ; cAGetBindableName :: HG3DClass -> IO (String) cAGetBindableName a1 = withHG3DClass a1 $ \a1' -> alloc64k $ \a2' -> cAGetBindableName'_ a1' a2' >>= \res -> peekCString a2'>>= \a2'' -> return (a2'') {-# LINE 66 "HGamer3D\\Bindings\\OIS\\ClassAction.chs" #-} ; cAIsActive :: HG3DClass -> IO (Bool) cAIsActive a1 = withHG3DClass a1 $ \a1' -> alloca $ \a2' -> cAIsActive'_ a1' a2' >>= \res -> peekBoolUtil a2'>>= \a2'' -> return (a2'') {-# LINE 70 "HGamer3D\\Bindings\\OIS\\ClassAction.chs" #-} ; cAHasChanged :: HG3DClass -> IO (Bool) cAHasChanged a1 = withHG3DClass a1 $ \a1' -> alloca $ \a2' -> cAHasChanged'_ a1' a2' >>= \res -> peekBoolUtil a2'>>= \a2'' -> return (a2'') {-# LINE 74 "HGamer3D\\Bindings\\OIS\\ClassAction.chs" #-} ; cAGetFullName :: HG3DClass -> IO (String) cAGetFullName a1 = withHG3DClass a1 $ \a1' -> alloc64k $ \a2' -> cAGetFullName'_ a1' a2' >>= \res -> peekCString a2'>>= \a2'' -> return (a2'') {-# LINE 78 "HGamer3D\\Bindings\\OIS\\ClassAction.chs" #-} ; cAGetActionType :: HG3DClass -> IO (EnumActionType) cAGetActionType a1 = withHG3DClass a1 $ \a1' -> alloca $ \a2' -> cAGetActionType'_ a1' a2' >>= \res -> peekEnumUtil a2'>>= \a2'' -> return (a2'') {-# LINE 82 "HGamer3D\\Bindings\\OIS\\ClassAction.chs" #-} ; cACreateBinding :: HG3DClass -> IO (HG3DClass) cACreateBinding a1 = withHG3DClass a1 $ \a1' -> alloca $ \a2' -> cACreateBinding'_ a1' a2' >>= \res -> peek a2'>>= \a2'' -> return (a2'') {-# LINE 86 "HGamer3D\\Bindings\\OIS\\ClassAction.chs" #-} ; cADestroyBinding :: HG3DClass -> HG3DClass -> IO () cADestroyBinding a1 a2 = withHG3DClass a1 $ \a1' -> withHG3DClass a2 $ \a2' -> cADestroyBinding'_ a1' a2' >>= \res -> return () {-# LINE 90 "HGamer3D\\Bindings\\OIS\\ClassAction.chs" #-} ; cABind :: HG3DClass -> HG3DClass -> IO () cABind a1 a2 = withHG3DClass a1 $ \a1' -> withHG3DClass a2 $ \a2' -> cABind'_ a1' a2' >>= \res -> return () {-# LINE 94 "HGamer3D\\Bindings\\OIS\\ClassAction.chs" #-} ; cABind2 :: HG3DClass -> HG3DClass -> HG3DClass -> IO () cABind2 a1 a2 a3 = withHG3DClass a1 $ \a1' -> withHG3DClass a2 $ \a2' -> withHG3DClass a3 $ \a3' -> cABind2'_ a1' a2' a3' >>= \res -> return () {-# LINE 99 "HGamer3D\\Bindings\\OIS\\ClassAction.chs" #-} ; cABind3 :: HG3DClass -> HG3DClass -> HG3DClass -> HG3DClass -> IO () cABind3 a1 a2 a3 a4 = withHG3DClass a1 $ \a1' -> withHG3DClass a2 $ \a2' -> withHG3DClass a3 $ \a3' -> withHG3DClass a4 $ \a4' -> cABind3'_ a1' a2' a3' a4' >>= \res -> return () {-# LINE 105 "HGamer3D\\Bindings\\OIS\\ClassAction.chs" #-} ; cABind4 :: HG3DClass -> String -> IO () cABind4 a1 a2 = withHG3DClass a1 $ \a1' -> withCString a2 $ \a2' -> cABind4'_ a1' a2' >>= \res -> return () {-# LINE 109 "HGamer3D\\Bindings\\OIS\\ClassAction.chs" #-} ; cABind5 :: HG3DClass -> String -> String -> IO () cABind5 a1 a2 a3 = withHG3DClass a1 $ \a1' -> withCString a2 $ \a2' -> withCString a3 $ \a3' -> cABind5'_ a1' a2' a3' >>= \res -> return () {-# LINE 114 "HGamer3D\\Bindings\\OIS\\ClassAction.chs" #-} ; cABind6 :: HG3DClass -> String -> String -> String -> IO () cABind6 a1 a2 a3 a4 = withHG3DClass a1 $ \a1' -> withCString a2 $ \a2' -> withCString a3 $ \a3' -> withCString a4 $ \a4' -> cABind6'_ a1' a2' a3' a4' >>= \res -> return () {-# LINE 120 "HGamer3D\\Bindings\\OIS\\ClassAction.chs" #-} ; cAProcess :: HG3DClass -> Float -> IO () cAProcess a1 a2 = withHG3DClass a1 $ \a1' -> let {a2' = realToFrac a2} in cAProcess'_ a1' a2' >>= \res -> return () {-# LINE 124 "HGamer3D\\Bindings\\OIS\\ClassAction.chs" #-} ; cADestroyItself :: HG3DClass -> IO () cADestroyItself a1 = withHG3DClass a1 $ \a1' -> cADestroyItself'_ a1' >>= \res -> return () {-# LINE 127 "HGamer3D\\Bindings\\OIS\\ClassAction.chs" #-} ; foreign import ccall safe "HGamer3D\\Bindings\\OIS\\ClassAction.chs.h cA_getBindableType_c" cAGetBindableType'_ :: ((HG3DClassPtr) -> ((Ptr CInt) -> (IO ()))) foreign import ccall safe "HGamer3D\\Bindings\\OIS\\ClassAction.chs.h cA_getBindableName_c" cAGetBindableName'_ :: ((HG3DClassPtr) -> ((Ptr CChar) -> (IO ()))) foreign import ccall safe "HGamer3D\\Bindings\\OIS\\ClassAction.chs.h cA_isActive_c" cAIsActive'_ :: ((HG3DClassPtr) -> ((Ptr CInt) -> (IO ()))) foreign import ccall safe "HGamer3D\\Bindings\\OIS\\ClassAction.chs.h cA_hasChanged_c" cAHasChanged'_ :: ((HG3DClassPtr) -> ((Ptr CInt) -> (IO ()))) foreign import ccall safe "HGamer3D\\Bindings\\OIS\\ClassAction.chs.h cA_getFullName_c" cAGetFullName'_ :: ((HG3DClassPtr) -> ((Ptr CChar) -> (IO ()))) foreign import ccall safe "HGamer3D\\Bindings\\OIS\\ClassAction.chs.h cA_getActionType_c" cAGetActionType'_ :: ((HG3DClassPtr) -> ((Ptr CInt) -> (IO ()))) foreign import ccall safe "HGamer3D\\Bindings\\OIS\\ClassAction.chs.h cA_createBinding_c" cACreateBinding'_ :: ((HG3DClassPtr) -> ((HG3DClassPtr) -> (IO ()))) foreign import ccall safe "HGamer3D\\Bindings\\OIS\\ClassAction.chs.h cA_destroyBinding_c" cADestroyBinding'_ :: ((HG3DClassPtr) -> ((HG3DClassPtr) -> (IO ()))) foreign import ccall safe "HGamer3D\\Bindings\\OIS\\ClassAction.chs.h cA_bind_c" cABind'_ :: ((HG3DClassPtr) -> ((HG3DClassPtr) -> (IO ()))) foreign import ccall safe "HGamer3D\\Bindings\\OIS\\ClassAction.chs.h cA_bind2_c" cABind2'_ :: ((HG3DClassPtr) -> ((HG3DClassPtr) -> ((HG3DClassPtr) -> (IO ())))) foreign import ccall safe "HGamer3D\\Bindings\\OIS\\ClassAction.chs.h cA_bind3_c" cABind3'_ :: ((HG3DClassPtr) -> ((HG3DClassPtr) -> ((HG3DClassPtr) -> ((HG3DClassPtr) -> (IO ()))))) foreign import ccall safe "HGamer3D\\Bindings\\OIS\\ClassAction.chs.h cA_bind4_c" cABind4'_ :: ((HG3DClassPtr) -> ((Ptr CChar) -> (IO ()))) foreign import ccall safe "HGamer3D\\Bindings\\OIS\\ClassAction.chs.h cA_bind5_c" cABind5'_ :: ((HG3DClassPtr) -> ((Ptr CChar) -> ((Ptr CChar) -> (IO ())))) foreign import ccall safe "HGamer3D\\Bindings\\OIS\\ClassAction.chs.h cA_bind6_c" cABind6'_ :: ((HG3DClassPtr) -> ((Ptr CChar) -> ((Ptr CChar) -> ((Ptr CChar) -> (IO ()))))) foreign import ccall safe "HGamer3D\\Bindings\\OIS\\ClassAction.chs.h cA_process_c" cAProcess'_ :: ((HG3DClassPtr) -> (CFloat -> (IO ()))) foreign import ccall safe "HGamer3D\\Bindings\\OIS\\ClassAction.chs.h cA_destroyItself_c" cADestroyItself'_ :: ((HG3DClassPtr) -> (IO ()))