// This source file is part of HGamer3D // (A project to enable 3D game development in Haskell) // For the latest info, see http://www.althainz.de/HGamer3D.html // // (c) 2011 Peter Althainz // // Licensed under the Apache License, Version 2.0 (the "License"); // you may not use this file except in compliance with the License. // You may obtain a copy of the License at // // http://www.apache.org/licenses/LICENSE-2.0 // // Unless required by applicable law or agreed to in writing, software // distributed under the License is distributed on an "AS IS" BASIS, // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. // See the License for the specific language governing permissions and // limitations under the License. // // ClassAnalogAxisAction.h // // // // // File for type, method, enum or function stubs // in: "Module-OIS/oisb/include\OISBAnalogAxisAction.h" // // each stub combines the following files: // a C++ implementation file, transforming cpp calls into C-functions // a C-header file, making this C-functions available for the C2HS parser // a chs file, give instructions to the C2HS parser. // // #include "wchar.h" #include "ClassPtr.h" #include "Utils.h" #include "EnumActionType.h" // original function: ActionType getActionType(); void cAaa_getActionType_c(struct hg3dclass_struct *classptr_c, enum EnumActionType * result_c); // original function: void setUseAbsoluteValues(bool use); void cAaa_setUseAbsoluteValues_c(struct hg3dclass_struct *classptr_c, int use_c); // original function: bool getUseAbsoluteValues(); void cAaa_getUseAbsoluteValues_c(struct hg3dclass_struct *classptr_c, int * result_c); // original function: Real getAbsoluteValue(); void cAaa_getAbsoluteValue_c(struct hg3dclass_struct *classptr_c, float * result_c); // original function: Real getRelativeValue(); void cAaa_getRelativeValue_c(struct hg3dclass_struct *classptr_c, float * result_c); // original function: void setMinimumValue(Real min); void cAaa_setMinimumValue_c(struct hg3dclass_struct *classptr_c, float min_c); // original function: Real getMinimumValue(); void cAaa_getMinimumValue_c(struct hg3dclass_struct *classptr_c, float * result_c); // original function: void setMaximumValue(Real max); void cAaa_setMaximumValue_c(struct hg3dclass_struct *classptr_c, float max_c); // original function: Real getMaximumValue(); void cAaa_getMaximumValue_c(struct hg3dclass_struct *classptr_c, float * result_c); // original function: void setSensitivity(Real sensitivity); void cAaa_setSensitivity_c(struct hg3dclass_struct *classptr_c, float sensitivity_c); // original function: Real getSensitivity(); void cAaa_getSensitivity_c(struct hg3dclass_struct *classptr_c, float * result_c); // original function: void setAnalogEmulator(AnalogEmulator* emulator); void cAaa_setAnalogEmulator_c(struct hg3dclass_struct *classptr_c, struct hg3dclass_struct * emulator_c); // original function: AnalogEmulator* getAnalogEmulator(); void cAaa_getAnalogEmulator_c(struct hg3dclass_struct *classptr_c, struct hg3dclass_struct * result_c);