-- GENERATED by C->Haskell Compiler, version 0.16.3 Crystal Seed, 24 Jan 2009 (Haskell) -- Edit the ORIGNAL .chs file instead! {-# LINE 1 "HGamer3D\\Bindings\\Ogre\\ClassAnimation.chs" #-}{-# LANGUAGE ForeignFunctionInterface #-} {-# LANGUAGE TypeSynonymInstances #-} -- This source file is part of HGamer3D -- (A project to enable 3D game development in Haskell) -- For the latest info, see http://www.althainz.de/HGamer3D.html -- -- Copyright 2011 Dr. Peter Althainz -- -- Licensed under the Apache License, Version 2.0 (the "License"); -- you may not use this file except in compliance with the License. -- You may obtain a copy of the License at -- -- http://www.apache.org/licenses/LICENSE-2.0 -- -- Unless required by applicable law or agreed to in writing, software -- distributed under the License is distributed on an "AS IS" BASIS, -- WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. -- See the License for the specific language governing permissions and -- limitations under the License. -- -- ClassAnimation.chs -- -- -- -- -- File for type, method, enum or function stubs -- in: "..\OgreSDK_vc10_v1-7-3\include\OGRE\OgreAnimation.h" -- -- each stub combines the following files: -- a C++ implementation file, transforming cpp calls into C-functions -- a C-header file, making this C-functions available for the C2HS parser -- a chs file, give instructions to the C2HS parser. -- -- module HGamer3D.Bindings.Ogre.ClassAnimation where import C2HS import Foreign import Foreign.Ptr import Foreign.C import Monad (liftM, liftM2) import HGamer3D.Data.HG3DClass import HGamer3D.Data.Vector2 import HGamer3D.Data.Vector3 import HGamer3D.Data.Vector4 import HGamer3D.Data.Quaternion import HGamer3D.Data.ColourValue import HGamer3D.Data.Radian import HGamer3D.Data.Degree import HGamer3D.Data.Angle import HGamer3D.Bindings.Ogre.TypeHG3DClass {-# LINE 54 "HGamer3D\\Bindings\\Ogre\\ClassAnimation.chs" #-} import HGamer3D.Bindings.Ogre.ClassPtr {-# LINE 55 "HGamer3D\\Bindings\\Ogre\\ClassAnimation.chs" #-} import HGamer3D.Bindings.Ogre.Utils {-# LINE 56 "HGamer3D\\Bindings\\Ogre\\ClassAnimation.chs" #-} import HGamer3D.Bindings.Ogre.EnumVertexAnimationType {-# LINE 57 "HGamer3D\\Bindings\\Ogre\\ClassAnimation.chs" #-} import HGamer3D.Bindings.Ogre.EnumInterpolationMode {-# LINE 58 "HGamer3D\\Bindings\\Ogre\\ClassAnimation.chs" #-} import HGamer3D.Bindings.Ogre.EnumRotationInterpolationMode {-# LINE 59 "HGamer3D\\Bindings\\Ogre\\ClassAnimation.chs" #-} cAnGetName :: HG3DClass -> IO (String) cAnGetName a1 = withHG3DClass a1 $ \a1' -> alloc64k $ \a2' -> cAnGetName'_ a1' a2' >>= \res -> peekCString a2'>>= \a2'' -> return (a2'') {-# LINE 65 "HGamer3D\\Bindings\\Ogre\\ClassAnimation.chs" #-} ; cAnGetLength :: HG3DClass -> IO (Float) cAnGetLength a1 = withHG3DClass a1 $ \a1' -> alloca $ \a2' -> cAnGetLength'_ a1' a2' >>= \res -> peekFloatConv a2'>>= \a2'' -> return (a2'') {-# LINE 69 "HGamer3D\\Bindings\\Ogre\\ClassAnimation.chs" #-} ; cAnSetLength :: HG3DClass -> Float -> IO () cAnSetLength a1 a2 = withHG3DClass a1 $ \a1' -> let {a2' = realToFrac a2} in cAnSetLength'_ a1' a2' >>= \res -> return () {-# LINE 73 "HGamer3D\\Bindings\\Ogre\\ClassAnimation.chs" #-} ; cAnCreateNodeTrack :: HG3DClass -> Int -> IO (HG3DClass) cAnCreateNodeTrack a1 a2 = withHG3DClass a1 $ \a1' -> let {a2' = fromIntegral a2} in alloca $ \a3' -> cAnCreateNodeTrack'_ a1' a2' a3' >>= \res -> peek a3'>>= \a3'' -> return (a3'') {-# LINE 78 "HGamer3D\\Bindings\\Ogre\\ClassAnimation.chs" #-} ; cAnCreateNumericTrack :: HG3DClass -> Int -> IO (HG3DClass) cAnCreateNumericTrack a1 a2 = withHG3DClass a1 $ \a1' -> let {a2' = fromIntegral a2} in alloca $ \a3' -> cAnCreateNumericTrack'_ a1' a2' a3' >>= \res -> peek a3'>>= \a3'' -> return (a3'') {-# LINE 83 "HGamer3D\\Bindings\\Ogre\\ClassAnimation.chs" #-} ; cAnCreateVertexTrack :: HG3DClass -> Int -> EnumVertexAnimationType -> IO (HG3DClass) cAnCreateVertexTrack a1 a2 a3 = withHG3DClass a1 $ \a1' -> let {a2' = fromIntegral a2} in let {a3' = cIntFromEnum a3} in alloca $ \a4' -> cAnCreateVertexTrack'_ a1' a2' a3' a4' >>= \res -> peek a4'>>= \a4'' -> return (a4'') {-# LINE 89 "HGamer3D\\Bindings\\Ogre\\ClassAnimation.chs" #-} ; cAnCreateNodeTrack2 :: HG3DClass -> Int -> HG3DClass -> IO (HG3DClass) cAnCreateNodeTrack2 a1 a2 a3 = withHG3DClass a1 $ \a1' -> let {a2' = fromIntegral a2} in withHG3DClass a3 $ \a3' -> alloca $ \a4' -> cAnCreateNodeTrack2'_ a1' a2' a3' a4' >>= \res -> peek a4'>>= \a4'' -> return (a4'') {-# LINE 95 "HGamer3D\\Bindings\\Ogre\\ClassAnimation.chs" #-} ; cAnGetNumNodeTracks :: HG3DClass -> IO (Int) cAnGetNumNodeTracks a1 = withHG3DClass a1 $ \a1' -> alloca $ \a2' -> cAnGetNumNodeTracks'_ a1' a2' >>= \res -> peekIntConv a2'>>= \a2'' -> return (a2'') {-# LINE 99 "HGamer3D\\Bindings\\Ogre\\ClassAnimation.chs" #-} ; cAnGetNodeTrack :: HG3DClass -> Int -> IO (HG3DClass) cAnGetNodeTrack a1 a2 = withHG3DClass a1 $ \a1' -> let {a2' = fromIntegral a2} in alloca $ \a3' -> cAnGetNodeTrack'_ a1' a2' a3' >>= \res -> peek a3'>>= \a3'' -> return (a3'') {-# LINE 104 "HGamer3D\\Bindings\\Ogre\\ClassAnimation.chs" #-} ; cAnHasNodeTrack :: HG3DClass -> Int -> IO (Bool) cAnHasNodeTrack a1 a2 = withHG3DClass a1 $ \a1' -> let {a2' = fromIntegral a2} in alloca $ \a3' -> cAnHasNodeTrack'_ a1' a2' a3' >>= \res -> peekBoolUtil a3'>>= \a3'' -> return (a3'') {-# LINE 109 "HGamer3D\\Bindings\\Ogre\\ClassAnimation.chs" #-} ; cAnGetNumNumericTracks :: HG3DClass -> IO (Int) cAnGetNumNumericTracks a1 = withHG3DClass a1 $ \a1' -> alloca $ \a2' -> cAnGetNumNumericTracks'_ a1' a2' >>= \res -> peekIntConv a2'>>= \a2'' -> return (a2'') {-# LINE 113 "HGamer3D\\Bindings\\Ogre\\ClassAnimation.chs" #-} ; cAnGetNumericTrack :: HG3DClass -> Int -> IO (HG3DClass) cAnGetNumericTrack a1 a2 = withHG3DClass a1 $ \a1' -> let {a2' = fromIntegral a2} in alloca $ \a3' -> cAnGetNumericTrack'_ a1' a2' a3' >>= \res -> peek a3'>>= \a3'' -> return (a3'') {-# LINE 118 "HGamer3D\\Bindings\\Ogre\\ClassAnimation.chs" #-} ; cAnHasNumericTrack :: HG3DClass -> Int -> IO (Bool) cAnHasNumericTrack a1 a2 = withHG3DClass a1 $ \a1' -> let {a2' = fromIntegral a2} in alloca $ \a3' -> cAnHasNumericTrack'_ a1' a2' a3' >>= \res -> peekBoolUtil a3'>>= \a3'' -> return (a3'') {-# LINE 123 "HGamer3D\\Bindings\\Ogre\\ClassAnimation.chs" #-} ; cAnGetNumVertexTracks :: HG3DClass -> IO (Int) cAnGetNumVertexTracks a1 = withHG3DClass a1 $ \a1' -> alloca $ \a2' -> cAnGetNumVertexTracks'_ a1' a2' >>= \res -> peekIntConv a2'>>= \a2'' -> return (a2'') {-# LINE 127 "HGamer3D\\Bindings\\Ogre\\ClassAnimation.chs" #-} ; cAnGetVertexTrack :: HG3DClass -> Int -> IO (HG3DClass) cAnGetVertexTrack a1 a2 = withHG3DClass a1 $ \a1' -> let {a2' = fromIntegral a2} in alloca $ \a3' -> cAnGetVertexTrack'_ a1' a2' a3' >>= \res -> peek a3'>>= \a3'' -> return (a3'') {-# LINE 132 "HGamer3D\\Bindings\\Ogre\\ClassAnimation.chs" #-} ; cAnHasVertexTrack :: HG3DClass -> Int -> IO (Bool) cAnHasVertexTrack a1 a2 = withHG3DClass a1 $ \a1' -> let {a2' = fromIntegral a2} in alloca $ \a3' -> cAnHasVertexTrack'_ a1' a2' a3' >>= \res -> peekBoolUtil a3'>>= \a3'' -> return (a3'') {-# LINE 137 "HGamer3D\\Bindings\\Ogre\\ClassAnimation.chs" #-} ; cAnDestroyNodeTrack :: HG3DClass -> Int -> IO () cAnDestroyNodeTrack a1 a2 = withHG3DClass a1 $ \a1' -> let {a2' = fromIntegral a2} in cAnDestroyNodeTrack'_ a1' a2' >>= \res -> return () {-# LINE 141 "HGamer3D\\Bindings\\Ogre\\ClassAnimation.chs" #-} ; cAnDestroyNumericTrack :: HG3DClass -> Int -> IO () cAnDestroyNumericTrack a1 a2 = withHG3DClass a1 $ \a1' -> let {a2' = fromIntegral a2} in cAnDestroyNumericTrack'_ a1' a2' >>= \res -> return () {-# LINE 145 "HGamer3D\\Bindings\\Ogre\\ClassAnimation.chs" #-} ; cAnDestroyVertexTrack :: HG3DClass -> Int -> IO () cAnDestroyVertexTrack a1 a2 = withHG3DClass a1 $ \a1' -> let {a2' = fromIntegral a2} in cAnDestroyVertexTrack'_ a1' a2' >>= \res -> return () {-# LINE 149 "HGamer3D\\Bindings\\Ogre\\ClassAnimation.chs" #-} ; cAnDestroyAllTracks :: HG3DClass -> IO () cAnDestroyAllTracks a1 = withHG3DClass a1 $ \a1' -> cAnDestroyAllTracks'_ a1' >>= \res -> return () {-# LINE 152 "HGamer3D\\Bindings\\Ogre\\ClassAnimation.chs" #-} ; cAnDestroyAllNodeTracks :: HG3DClass -> IO () cAnDestroyAllNodeTracks a1 = withHG3DClass a1 $ \a1' -> cAnDestroyAllNodeTracks'_ a1' >>= \res -> return () {-# LINE 155 "HGamer3D\\Bindings\\Ogre\\ClassAnimation.chs" #-} ; cAnDestroyAllNumericTracks :: HG3DClass -> IO () cAnDestroyAllNumericTracks a1 = withHG3DClass a1 $ \a1' -> cAnDestroyAllNumericTracks'_ a1' >>= \res -> return () {-# LINE 158 "HGamer3D\\Bindings\\Ogre\\ClassAnimation.chs" #-} ; cAnDestroyAllVertexTracks :: HG3DClass -> IO () cAnDestroyAllVertexTracks a1 = withHG3DClass a1 $ \a1' -> cAnDestroyAllVertexTracks'_ a1' >>= \res -> return () {-# LINE 161 "HGamer3D\\Bindings\\Ogre\\ClassAnimation.chs" #-} ; cAnApply :: HG3DClass -> Float -> Float -> Float -> IO () cAnApply a1 a2 a3 a4 = withHG3DClass a1 $ \a1' -> let {a2' = realToFrac a2} in let {a3' = realToFrac a3} in let {a4' = realToFrac a4} in cAnApply'_ a1' a2' a3' a4' >>= \res -> return () {-# LINE 167 "HGamer3D\\Bindings\\Ogre\\ClassAnimation.chs" #-} ; cAnApplyToNode :: HG3DClass -> HG3DClass -> Float -> Float -> Float -> IO () cAnApplyToNode a1 a2 a3 a4 a5 = withHG3DClass a1 $ \a1' -> withHG3DClass a2 $ \a2' -> let {a3' = realToFrac a3} in let {a4' = realToFrac a4} in let {a5' = realToFrac a5} in cAnApplyToNode'_ a1' a2' a3' a4' a5' >>= \res -> return () {-# LINE 174 "HGamer3D\\Bindings\\Ogre\\ClassAnimation.chs" #-} ; cAnApply2 :: HG3DClass -> HG3DClass -> Float -> Float -> Float -> IO () cAnApply2 a1 a2 a3 a4 a5 = withHG3DClass a1 $ \a1' -> withHG3DClass a2 $ \a2' -> let {a3' = realToFrac a3} in let {a4' = realToFrac a4} in let {a5' = realToFrac a5} in cAnApply2'_ a1' a2' a3' a4' a5' >>= \res -> return () {-# LINE 181 "HGamer3D\\Bindings\\Ogre\\ClassAnimation.chs" #-} ; cAnApply4 :: HG3DClass -> HG3DClass -> Float -> Float -> Bool -> Bool -> IO () cAnApply4 a1 a2 a3 a4 a5 a6 = withHG3DClass a1 $ \a1' -> withHG3DClass a2 $ \a2' -> let {a3' = realToFrac a3} in let {a4' = realToFrac a4} in let {a5' = fromBool a5} in let {a6' = fromBool a6} in cAnApply4'_ a1' a2' a3' a4' a5' a6' >>= \res -> return () {-# LINE 189 "HGamer3D\\Bindings\\Ogre\\ClassAnimation.chs" #-} ; cAnSetInterpolationMode :: HG3DClass -> EnumInterpolationMode -> IO () cAnSetInterpolationMode a1 a2 = withHG3DClass a1 $ \a1' -> let {a2' = cIntFromEnum a2} in cAnSetInterpolationMode'_ a1' a2' >>= \res -> return () {-# LINE 193 "HGamer3D\\Bindings\\Ogre\\ClassAnimation.chs" #-} ; cAnGetInterpolationMode :: HG3DClass -> IO (EnumInterpolationMode) cAnGetInterpolationMode a1 = withHG3DClass a1 $ \a1' -> alloca $ \a2' -> cAnGetInterpolationMode'_ a1' a2' >>= \res -> peekEnumUtil a2'>>= \a2'' -> return (a2'') {-# LINE 197 "HGamer3D\\Bindings\\Ogre\\ClassAnimation.chs" #-} ; cAnSetRotationInterpolationMode :: HG3DClass -> EnumRotationInterpolationMode -> IO () cAnSetRotationInterpolationMode a1 a2 = withHG3DClass a1 $ \a1' -> let {a2' = cIntFromEnum a2} in cAnSetRotationInterpolationMode'_ a1' a2' >>= \res -> return () {-# LINE 201 "HGamer3D\\Bindings\\Ogre\\ClassAnimation.chs" #-} ; cAnGetRotationInterpolationMode :: HG3DClass -> IO (EnumRotationInterpolationMode) cAnGetRotationInterpolationMode a1 = withHG3DClass a1 $ \a1' -> alloca $ \a2' -> cAnGetRotationInterpolationMode'_ a1' a2' >>= \res -> peekEnumUtil a2'>>= \a2'' -> return (a2'') {-# LINE 205 "HGamer3D\\Bindings\\Ogre\\ClassAnimation.chs" #-} ; cAnOptimise :: HG3DClass -> Bool -> IO () cAnOptimise a1 a2 = withHG3DClass a1 $ \a1' -> let {a2' = fromBool a2} in cAnOptimise'_ a1' a2' >>= \res -> return () {-# LINE 209 "HGamer3D\\Bindings\\Ogre\\ClassAnimation.chs" #-} ; cAnClone :: HG3DClass -> String -> IO (HG3DClass) cAnClone a1 a2 = withHG3DClass a1 $ \a1' -> withCString a2 $ \a2' -> alloca $ \a3' -> cAnClone'_ a1' a2' a3' >>= \res -> peek a3'>>= \a3'' -> return (a3'') {-# LINE 214 "HGamer3D\\Bindings\\Ogre\\ClassAnimation.chs" #-} ; cAnKeyFrameListChanged :: HG3DClass -> IO () cAnKeyFrameListChanged a1 = withHG3DClass a1 $ \a1' -> cAnKeyFrameListChanged'_ a1' >>= \res -> return () {-# LINE 217 "HGamer3D\\Bindings\\Ogre\\ClassAnimation.chs" #-} ; foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassAnimation.chs.h cAn_getName_c" cAnGetName'_ :: ((HG3DClassPtr) -> ((Ptr CChar) -> (IO ()))) foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassAnimation.chs.h cAn_getLength_c" cAnGetLength'_ :: ((HG3DClassPtr) -> ((Ptr CFloat) -> (IO ()))) foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassAnimation.chs.h cAn_setLength_c" cAnSetLength'_ :: ((HG3DClassPtr) -> (CFloat -> (IO ()))) foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassAnimation.chs.h cAn_createNodeTrack_c" cAnCreateNodeTrack'_ :: ((HG3DClassPtr) -> (CUInt -> ((HG3DClassPtr) -> (IO ())))) foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassAnimation.chs.h cAn_createNumericTrack_c" cAnCreateNumericTrack'_ :: ((HG3DClassPtr) -> (CUInt -> ((HG3DClassPtr) -> (IO ())))) foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassAnimation.chs.h cAn_createVertexTrack_c" cAnCreateVertexTrack'_ :: ((HG3DClassPtr) -> (CUInt -> (CInt -> ((HG3DClassPtr) -> (IO ()))))) foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassAnimation.chs.h cAn_createNodeTrack2_c" cAnCreateNodeTrack2'_ :: ((HG3DClassPtr) -> (CUInt -> ((HG3DClassPtr) -> ((HG3DClassPtr) -> (IO ()))))) foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassAnimation.chs.h cAn_getNumNodeTracks_c" cAnGetNumNodeTracks'_ :: ((HG3DClassPtr) -> ((Ptr CUInt) -> (IO ()))) foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassAnimation.chs.h cAn_getNodeTrack_c" cAnGetNodeTrack'_ :: ((HG3DClassPtr) -> (CUInt -> ((HG3DClassPtr) -> (IO ())))) foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassAnimation.chs.h cAn_hasNodeTrack_c" cAnHasNodeTrack'_ :: ((HG3DClassPtr) -> (CUInt -> ((Ptr CInt) -> (IO ())))) foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassAnimation.chs.h cAn_getNumNumericTracks_c" cAnGetNumNumericTracks'_ :: ((HG3DClassPtr) -> ((Ptr CUInt) -> (IO ()))) foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassAnimation.chs.h cAn_getNumericTrack_c" cAnGetNumericTrack'_ :: ((HG3DClassPtr) -> (CUInt -> ((HG3DClassPtr) -> (IO ())))) foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassAnimation.chs.h cAn_hasNumericTrack_c" cAnHasNumericTrack'_ :: ((HG3DClassPtr) -> (CUInt -> ((Ptr CInt) -> (IO ())))) foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassAnimation.chs.h cAn_getNumVertexTracks_c" cAnGetNumVertexTracks'_ :: ((HG3DClassPtr) -> ((Ptr CUInt) -> (IO ()))) foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassAnimation.chs.h cAn_getVertexTrack_c" cAnGetVertexTrack'_ :: ((HG3DClassPtr) -> (CUInt -> ((HG3DClassPtr) -> (IO ())))) foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassAnimation.chs.h cAn_hasVertexTrack_c" cAnHasVertexTrack'_ :: ((HG3DClassPtr) -> (CUInt -> ((Ptr CInt) -> (IO ())))) foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassAnimation.chs.h cAn_destroyNodeTrack_c" cAnDestroyNodeTrack'_ :: ((HG3DClassPtr) -> (CUInt -> (IO ()))) foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassAnimation.chs.h cAn_destroyNumericTrack_c" cAnDestroyNumericTrack'_ :: ((HG3DClassPtr) -> (CUInt -> (IO ()))) foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassAnimation.chs.h cAn_destroyVertexTrack_c" cAnDestroyVertexTrack'_ :: ((HG3DClassPtr) -> (CUInt -> (IO ()))) foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassAnimation.chs.h cAn_destroyAllTracks_c" cAnDestroyAllTracks'_ :: ((HG3DClassPtr) -> (IO ())) foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassAnimation.chs.h cAn_destroyAllNodeTracks_c" cAnDestroyAllNodeTracks'_ :: ((HG3DClassPtr) -> (IO ())) foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassAnimation.chs.h cAn_destroyAllNumericTracks_c" cAnDestroyAllNumericTracks'_ :: ((HG3DClassPtr) -> (IO ())) foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassAnimation.chs.h cAn_destroyAllVertexTracks_c" cAnDestroyAllVertexTracks'_ :: ((HG3DClassPtr) -> (IO ())) foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassAnimation.chs.h cAn_apply_c" cAnApply'_ :: ((HG3DClassPtr) -> (CFloat -> (CFloat -> (CFloat -> (IO ()))))) foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassAnimation.chs.h cAn_applyToNode_c" cAnApplyToNode'_ :: ((HG3DClassPtr) -> ((HG3DClassPtr) -> (CFloat -> (CFloat -> (CFloat -> (IO ())))))) foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassAnimation.chs.h cAn_apply2_c" cAnApply2'_ :: ((HG3DClassPtr) -> ((HG3DClassPtr) -> (CFloat -> (CFloat -> (CFloat -> (IO ())))))) foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassAnimation.chs.h cAn_apply4_c" cAnApply4'_ :: ((HG3DClassPtr) -> ((HG3DClassPtr) -> (CFloat -> (CFloat -> (CInt -> (CInt -> (IO ()))))))) foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassAnimation.chs.h cAn_setInterpolationMode_c" cAnSetInterpolationMode'_ :: ((HG3DClassPtr) -> (CInt -> (IO ()))) foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassAnimation.chs.h cAn_getInterpolationMode_c" cAnGetInterpolationMode'_ :: ((HG3DClassPtr) -> ((Ptr CInt) -> (IO ()))) foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassAnimation.chs.h cAn_setRotationInterpolationMode_c" cAnSetRotationInterpolationMode'_ :: ((HG3DClassPtr) -> (CInt -> (IO ()))) foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassAnimation.chs.h cAn_getRotationInterpolationMode_c" cAnGetRotationInterpolationMode'_ :: ((HG3DClassPtr) -> ((Ptr CInt) -> (IO ()))) foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassAnimation.chs.h cAn_optimise_c" cAnOptimise'_ :: ((HG3DClassPtr) -> (CInt -> (IO ()))) foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassAnimation.chs.h cAn_clone_c" cAnClone'_ :: ((HG3DClassPtr) -> ((Ptr CChar) -> ((HG3DClassPtr) -> (IO ())))) foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassAnimation.chs.h cAn__keyFrameListChanged_c" cAnKeyFrameListChanged'_ :: ((HG3DClassPtr) -> (IO ()))