-- GENERATED by C->Haskell Compiler, version 0.16.3 Crystal Seed, 24 Jan 2009 (Haskell) -- Edit the ORIGNAL .chs file instead! {-# LINE 1 "HGamer3D\\Bindings\\Ogre\\ClassBillboardSet.chs" #-}{-# LANGUAGE ForeignFunctionInterface #-} {-# LANGUAGE TypeSynonymInstances #-} -- This source file is part of HGamer3D -- (A project to enable 3D game development in Haskell) -- For the latest info, see http://www.althainz.de/HGamer3D.html -- -- Copyright 2011 Dr. Peter Althainz -- -- Licensed under the Apache License, Version 2.0 (the "License"); -- you may not use this file except in compliance with the License. -- You may obtain a copy of the License at -- -- http://www.apache.org/licenses/LICENSE-2.0 -- -- Unless required by applicable law or agreed to in writing, software -- distributed under the License is distributed on an "AS IS" BASIS, -- WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. -- See the License for the specific language governing permissions and -- limitations under the License. -- -- ClassBillboardSet.chs -- -- -- -- -- File for type, method, enum or function stubs -- in: "..\OgreSDK_vc10_v1-7-3\include\OGRE\OgreBillboardSet.h" -- -- each stub combines the following files: -- a C++ implementation file, transforming cpp calls into C-functions -- a C-header file, making this C-functions available for the C2HS parser -- a chs file, give instructions to the C2HS parser. -- -- module HGamer3D.Bindings.Ogre.ClassBillboardSet where import C2HS import Foreign import Foreign.Ptr import Foreign.C import Monad (liftM, liftM2) import HGamer3D.Data.HG3DClass import HGamer3D.Data.Vector2 import HGamer3D.Data.Vector3 import HGamer3D.Data.Vector4 import HGamer3D.Data.Quaternion import HGamer3D.Data.ColourValue import HGamer3D.Data.Radian import HGamer3D.Data.Degree import HGamer3D.Data.Angle import HGamer3D.Bindings.Ogre.TypeHG3DClass {-# LINE 54 "HGamer3D\\Bindings\\Ogre\\ClassBillboardSet.chs" #-} import HGamer3D.Bindings.Ogre.ClassPtr {-# LINE 55 "HGamer3D\\Bindings\\Ogre\\ClassBillboardSet.chs" #-} import HGamer3D.Bindings.Ogre.Utils {-# LINE 56 "HGamer3D\\Bindings\\Ogre\\ClassBillboardSet.chs" #-} import HGamer3D.Bindings.Ogre.TypeVector3 {-# LINE 57 "HGamer3D\\Bindings\\Ogre\\ClassBillboardSet.chs" #-} import HGamer3D.Bindings.Ogre.TypeColourValue {-# LINE 58 "HGamer3D\\Bindings\\Ogre\\ClassBillboardSet.chs" #-} import HGamer3D.Bindings.Ogre.EnumBillboardOrigin {-# LINE 59 "HGamer3D\\Bindings\\Ogre\\ClassBillboardSet.chs" #-} import HGamer3D.Bindings.Ogre.EnumBillboardRotationType {-# LINE 60 "HGamer3D\\Bindings\\Ogre\\ClassBillboardSet.chs" #-} import HGamer3D.Bindings.Ogre.EnumBillboardType {-# LINE 61 "HGamer3D\\Bindings\\Ogre\\ClassBillboardSet.chs" #-} import HGamer3D.Bindings.Ogre.EnumSortMode {-# LINE 62 "HGamer3D\\Bindings\\Ogre\\ClassBillboardSet.chs" #-} cBsCreateBillboard :: HG3DClass -> Vector3 -> ColourValue -> IO (HG3DClass) cBsCreateBillboard a1 a2 a3 = withHG3DClass a1 $ \a1' -> withVector3 a2 $ \a2' -> withColourValue a3 $ \a3' -> alloca $ \a4' -> cBsCreateBillboard'_ a1' a2' a3' a4' >>= \res -> peek a4'>>= \a4'' -> return (a4'') {-# LINE 70 "HGamer3D\\Bindings\\Ogre\\ClassBillboardSet.chs" #-} ; cBsCreateBillboard2 :: HG3DClass -> Float -> Float -> Float -> ColourValue -> IO (HG3DClass) cBsCreateBillboard2 a1 a2 a3 a4 a5 = withHG3DClass a1 $ \a1' -> let {a2' = realToFrac a2} in let {a3' = realToFrac a3} in let {a4' = realToFrac a4} in withColourValue a5 $ \a5' -> alloca $ \a6' -> cBsCreateBillboard2'_ a1' a2' a3' a4' a5' a6' >>= \res -> peek a6'>>= \a6'' -> return (a6'') {-# LINE 78 "HGamer3D\\Bindings\\Ogre\\ClassBillboardSet.chs" #-} ; cBsGetNumBillboards :: HG3DClass -> IO (Int) cBsGetNumBillboards a1 = withHG3DClass a1 $ \a1' -> alloca $ \a2' -> cBsGetNumBillboards'_ a1' a2' >>= \res -> peekIntConv a2'>>= \a2'' -> return (a2'') {-# LINE 82 "HGamer3D\\Bindings\\Ogre\\ClassBillboardSet.chs" #-} ; cBsSetAutoextend :: HG3DClass -> Bool -> IO () cBsSetAutoextend a1 a2 = withHG3DClass a1 $ \a1' -> let {a2' = fromBool a2} in cBsSetAutoextend'_ a1' a2' >>= \res -> return () {-# LINE 86 "HGamer3D\\Bindings\\Ogre\\ClassBillboardSet.chs" #-} ; cBsGetAutoextend :: HG3DClass -> IO (Bool) cBsGetAutoextend a1 = withHG3DClass a1 $ \a1' -> alloca $ \a2' -> cBsGetAutoextend'_ a1' a2' >>= \res -> peekBoolUtil a2'>>= \a2'' -> return (a2'') {-# LINE 90 "HGamer3D\\Bindings\\Ogre\\ClassBillboardSet.chs" #-} ; cBsSetSortingEnabled :: HG3DClass -> Bool -> IO () cBsSetSortingEnabled a1 a2 = withHG3DClass a1 $ \a1' -> let {a2' = fromBool a2} in cBsSetSortingEnabled'_ a1' a2' >>= \res -> return () {-# LINE 94 "HGamer3D\\Bindings\\Ogre\\ClassBillboardSet.chs" #-} ; cBsGetSortingEnabled :: HG3DClass -> IO (Bool) cBsGetSortingEnabled a1 = withHG3DClass a1 $ \a1' -> alloca $ \a2' -> cBsGetSortingEnabled'_ a1' a2' >>= \res -> peekBoolUtil a2'>>= \a2'' -> return (a2'') {-# LINE 98 "HGamer3D\\Bindings\\Ogre\\ClassBillboardSet.chs" #-} ; cBsSetPoolSize :: HG3DClass -> Int -> IO () cBsSetPoolSize a1 a2 = withHG3DClass a1 $ \a1' -> let {a2' = fromIntegral a2} in cBsSetPoolSize'_ a1' a2' >>= \res -> return () {-# LINE 102 "HGamer3D\\Bindings\\Ogre\\ClassBillboardSet.chs" #-} ; cBsGetPoolSize :: HG3DClass -> IO (Int) cBsGetPoolSize a1 = withHG3DClass a1 $ \a1' -> alloca $ \a2' -> cBsGetPoolSize'_ a1' a2' >>= \res -> peekIntConv a2'>>= \a2'' -> return (a2'') {-# LINE 106 "HGamer3D\\Bindings\\Ogre\\ClassBillboardSet.chs" #-} ; cBsClear :: HG3DClass -> IO () cBsClear a1 = withHG3DClass a1 $ \a1' -> cBsClear'_ a1' >>= \res -> return () {-# LINE 109 "HGamer3D\\Bindings\\Ogre\\ClassBillboardSet.chs" #-} ; cBsGetBillboard :: HG3DClass -> Int -> IO (HG3DClass) cBsGetBillboard a1 a2 = withHG3DClass a1 $ \a1' -> let {a2' = fromIntegral a2} in alloca $ \a3' -> cBsGetBillboard'_ a1' a2' a3' >>= \res -> peek a3'>>= \a3'' -> return (a3'') {-# LINE 114 "HGamer3D\\Bindings\\Ogre\\ClassBillboardSet.chs" #-} ; cBsRemoveBillboard :: HG3DClass -> Int -> IO () cBsRemoveBillboard a1 a2 = withHG3DClass a1 $ \a1' -> let {a2' = fromIntegral a2} in cBsRemoveBillboard'_ a1' a2' >>= \res -> return () {-# LINE 118 "HGamer3D\\Bindings\\Ogre\\ClassBillboardSet.chs" #-} ; cBsRemoveBillboard2 :: HG3DClass -> HG3DClass -> IO () cBsRemoveBillboard2 a1 a2 = withHG3DClass a1 $ \a1' -> withHG3DClass a2 $ \a2' -> cBsRemoveBillboard2'_ a1' a2' >>= \res -> return () {-# LINE 122 "HGamer3D\\Bindings\\Ogre\\ClassBillboardSet.chs" #-} ; cBsSetBillboardOrigin :: HG3DClass -> EnumBillboardOrigin -> IO () cBsSetBillboardOrigin a1 a2 = withHG3DClass a1 $ \a1' -> let {a2' = cIntFromEnum a2} in cBsSetBillboardOrigin'_ a1' a2' >>= \res -> return () {-# LINE 126 "HGamer3D\\Bindings\\Ogre\\ClassBillboardSet.chs" #-} ; cBsGetBillboardOrigin :: HG3DClass -> IO (EnumBillboardOrigin) cBsGetBillboardOrigin a1 = withHG3DClass a1 $ \a1' -> alloca $ \a2' -> cBsGetBillboardOrigin'_ a1' a2' >>= \res -> peekEnumUtil a2'>>= \a2'' -> return (a2'') {-# LINE 130 "HGamer3D\\Bindings\\Ogre\\ClassBillboardSet.chs" #-} ; cBsSetBillboardRotationType :: HG3DClass -> EnumBillboardRotationType -> IO () cBsSetBillboardRotationType a1 a2 = withHG3DClass a1 $ \a1' -> let {a2' = cIntFromEnum a2} in cBsSetBillboardRotationType'_ a1' a2' >>= \res -> return () {-# LINE 134 "HGamer3D\\Bindings\\Ogre\\ClassBillboardSet.chs" #-} ; cBsGetBillboardRotationType :: HG3DClass -> IO (EnumBillboardRotationType) cBsGetBillboardRotationType a1 = withHG3DClass a1 $ \a1' -> alloca $ \a2' -> cBsGetBillboardRotationType'_ a1' a2' >>= \res -> peekEnumUtil a2'>>= \a2'' -> return (a2'') {-# LINE 138 "HGamer3D\\Bindings\\Ogre\\ClassBillboardSet.chs" #-} ; cBsSetDefaultDimensions :: HG3DClass -> Float -> Float -> IO () cBsSetDefaultDimensions a1 a2 a3 = withHG3DClass a1 $ \a1' -> let {a2' = realToFrac a2} in let {a3' = realToFrac a3} in cBsSetDefaultDimensions'_ a1' a2' a3' >>= \res -> return () {-# LINE 143 "HGamer3D\\Bindings\\Ogre\\ClassBillboardSet.chs" #-} ; cBsSetDefaultWidth :: HG3DClass -> Float -> IO () cBsSetDefaultWidth a1 a2 = withHG3DClass a1 $ \a1' -> let {a2' = realToFrac a2} in cBsSetDefaultWidth'_ a1' a2' >>= \res -> return () {-# LINE 147 "HGamer3D\\Bindings\\Ogre\\ClassBillboardSet.chs" #-} ; cBsGetDefaultWidth :: HG3DClass -> IO (Float) cBsGetDefaultWidth a1 = withHG3DClass a1 $ \a1' -> alloca $ \a2' -> cBsGetDefaultWidth'_ a1' a2' >>= \res -> peekFloatConv a2'>>= \a2'' -> return (a2'') {-# LINE 151 "HGamer3D\\Bindings\\Ogre\\ClassBillboardSet.chs" #-} ; cBsSetDefaultHeight :: HG3DClass -> Float -> IO () cBsSetDefaultHeight a1 a2 = withHG3DClass a1 $ \a1' -> let {a2' = realToFrac a2} in cBsSetDefaultHeight'_ a1' a2' >>= \res -> return () {-# LINE 155 "HGamer3D\\Bindings\\Ogre\\ClassBillboardSet.chs" #-} ; cBsGetDefaultHeight :: HG3DClass -> IO (Float) cBsGetDefaultHeight a1 = withHG3DClass a1 $ \a1' -> alloca $ \a2' -> cBsGetDefaultHeight'_ a1' a2' >>= \res -> peekFloatConv a2'>>= \a2'' -> return (a2'') {-# LINE 159 "HGamer3D\\Bindings\\Ogre\\ClassBillboardSet.chs" #-} ; cBsSetMaterialName :: HG3DClass -> String -> String -> IO () cBsSetMaterialName a1 a2 a3 = withHG3DClass a1 $ \a1' -> withCString a2 $ \a2' -> withCString a3 $ \a3' -> cBsSetMaterialName'_ a1' a2' a3' >>= \res -> return () {-# LINE 164 "HGamer3D\\Bindings\\Ogre\\ClassBillboardSet.chs" #-} ; cBsGetMaterialName :: HG3DClass -> IO (String) cBsGetMaterialName a1 = withHG3DClass a1 $ \a1' -> alloc64k $ \a2' -> cBsGetMaterialName'_ a1' a2' >>= \res -> peekCString a2'>>= \a2'' -> return (a2'') {-# LINE 168 "HGamer3D\\Bindings\\Ogre\\ClassBillboardSet.chs" #-} ; cBsNotifyCurrentCamera :: HG3DClass -> HG3DClass -> IO () cBsNotifyCurrentCamera a1 a2 = withHG3DClass a1 $ \a1' -> withHG3DClass a2 $ \a2' -> cBsNotifyCurrentCamera'_ a1' a2' >>= \res -> return () {-# LINE 172 "HGamer3D\\Bindings\\Ogre\\ClassBillboardSet.chs" #-} ; cBsBeginBillboards :: HG3DClass -> Int -> IO () cBsBeginBillboards a1 a2 = withHG3DClass a1 $ \a1' -> let {a2' = fromIntegral a2} in cBsBeginBillboards'_ a1' a2' >>= \res -> return () {-# LINE 176 "HGamer3D\\Bindings\\Ogre\\ClassBillboardSet.chs" #-} ; cBsEndBillboards :: HG3DClass -> IO () cBsEndBillboards a1 = withHG3DClass a1 $ \a1' -> cBsEndBillboards'_ a1' >>= \res -> return () {-# LINE 179 "HGamer3D\\Bindings\\Ogre\\ClassBillboardSet.chs" #-} ; cBsGetBoundingRadius :: HG3DClass -> IO (Float) cBsGetBoundingRadius a1 = withHG3DClass a1 $ \a1' -> alloca $ \a2' -> cBsGetBoundingRadius'_ a1' a2' >>= \res -> peekFloatConv a2'>>= \a2'' -> return (a2'') {-# LINE 183 "HGamer3D\\Bindings\\Ogre\\ClassBillboardSet.chs" #-} ; cBsNotifyBillboardResized :: HG3DClass -> IO () cBsNotifyBillboardResized a1 = withHG3DClass a1 $ \a1' -> cBsNotifyBillboardResized'_ a1' >>= \res -> return () {-# LINE 186 "HGamer3D\\Bindings\\Ogre\\ClassBillboardSet.chs" #-} ; cBsNotifyBillboardRotated :: HG3DClass -> IO () cBsNotifyBillboardRotated a1 = withHG3DClass a1 $ \a1' -> cBsNotifyBillboardRotated'_ a1' >>= \res -> return () {-# LINE 189 "HGamer3D\\Bindings\\Ogre\\ClassBillboardSet.chs" #-} ; cBsGetCullIndividually :: HG3DClass -> IO (Bool) cBsGetCullIndividually a1 = withHG3DClass a1 $ \a1' -> alloca $ \a2' -> cBsGetCullIndividually'_ a1' a2' >>= \res -> peekBoolUtil a2'>>= \a2'' -> return (a2'') {-# LINE 193 "HGamer3D\\Bindings\\Ogre\\ClassBillboardSet.chs" #-} ; cBsSetCullIndividually :: HG3DClass -> Bool -> IO () cBsSetCullIndividually a1 a2 = withHG3DClass a1 $ \a1' -> let {a2' = fromBool a2} in cBsSetCullIndividually'_ a1' a2' >>= \res -> return () {-# LINE 197 "HGamer3D\\Bindings\\Ogre\\ClassBillboardSet.chs" #-} ; cBsSetBillboardType :: HG3DClass -> EnumBillboardType -> IO () cBsSetBillboardType a1 a2 = withHG3DClass a1 $ \a1' -> let {a2' = cIntFromEnum a2} in cBsSetBillboardType'_ a1' a2' >>= \res -> return () {-# LINE 201 "HGamer3D\\Bindings\\Ogre\\ClassBillboardSet.chs" #-} ; cBsGetBillboardType :: HG3DClass -> IO (EnumBillboardType) cBsGetBillboardType a1 = withHG3DClass a1 $ \a1' -> alloca $ \a2' -> cBsGetBillboardType'_ a1' a2' >>= \res -> peekEnumUtil a2'>>= \a2'' -> return (a2'') {-# LINE 205 "HGamer3D\\Bindings\\Ogre\\ClassBillboardSet.chs" #-} ; cBsSetCommonDirection :: HG3DClass -> Vector3 -> IO () cBsSetCommonDirection a1 a2 = withHG3DClass a1 $ \a1' -> withVector3 a2 $ \a2' -> cBsSetCommonDirection'_ a1' a2' >>= \res -> return () {-# LINE 209 "HGamer3D\\Bindings\\Ogre\\ClassBillboardSet.chs" #-} ; cBsGetCommonDirection :: HG3DClass -> IO (Vector3) cBsGetCommonDirection a1 = withHG3DClass a1 $ \a1' -> alloca $ \a2' -> cBsGetCommonDirection'_ a1' a2' >>= \res -> peek a2'>>= \a2'' -> return (a2'') {-# LINE 213 "HGamer3D\\Bindings\\Ogre\\ClassBillboardSet.chs" #-} ; cBsSetCommonUpVector :: HG3DClass -> Vector3 -> IO () cBsSetCommonUpVector a1 a2 = withHG3DClass a1 $ \a1' -> withVector3 a2 $ \a2' -> cBsSetCommonUpVector'_ a1' a2' >>= \res -> return () {-# LINE 217 "HGamer3D\\Bindings\\Ogre\\ClassBillboardSet.chs" #-} ; cBsGetCommonUpVector :: HG3DClass -> IO (Vector3) cBsGetCommonUpVector a1 = withHG3DClass a1 $ \a1' -> alloca $ \a2' -> cBsGetCommonUpVector'_ a1' a2' >>= \res -> peek a2'>>= \a2'' -> return (a2'') {-# LINE 221 "HGamer3D\\Bindings\\Ogre\\ClassBillboardSet.chs" #-} ; cBsSetUseAccurateFacing :: HG3DClass -> Bool -> IO () cBsSetUseAccurateFacing a1 a2 = withHG3DClass a1 $ \a1' -> let {a2' = fromBool a2} in cBsSetUseAccurateFacing'_ a1' a2' >>= \res -> return () {-# LINE 225 "HGamer3D\\Bindings\\Ogre\\ClassBillboardSet.chs" #-} ; cBsGetUseAccurateFacing :: HG3DClass -> IO (Bool) cBsGetUseAccurateFacing a1 = withHG3DClass a1 $ \a1' -> alloca $ \a2' -> cBsGetUseAccurateFacing'_ a1' a2' >>= \res -> peekBoolUtil a2'>>= \a2'' -> return (a2'') {-# LINE 229 "HGamer3D\\Bindings\\Ogre\\ClassBillboardSet.chs" #-} ; cBsGetMovableType :: HG3DClass -> IO (String) cBsGetMovableType a1 = withHG3DClass a1 $ \a1' -> alloc64k $ \a2' -> cBsGetMovableType'_ a1' a2' >>= \res -> peekCString a2'>>= \a2'' -> return (a2'') {-# LINE 233 "HGamer3D\\Bindings\\Ogre\\ClassBillboardSet.chs" #-} ; cBsUpdateBounds :: HG3DClass -> IO () cBsUpdateBounds a1 = withHG3DClass a1 $ \a1' -> cBsUpdateBounds'_ a1' >>= \res -> return () {-# LINE 236 "HGamer3D\\Bindings\\Ogre\\ClassBillboardSet.chs" #-} ; cBsSortBillboards :: HG3DClass -> HG3DClass -> IO () cBsSortBillboards a1 a2 = withHG3DClass a1 $ \a1' -> withHG3DClass a2 $ \a2' -> cBsSortBillboards'_ a1' a2' >>= \res -> return () {-# LINE 240 "HGamer3D\\Bindings\\Ogre\\ClassBillboardSet.chs" #-} ; cBsGetSortMode :: HG3DClass -> IO (EnumSortMode) cBsGetSortMode a1 = withHG3DClass a1 $ \a1' -> alloca $ \a2' -> cBsGetSortMode'_ a1' a2' >>= \res -> peekEnumUtil a2'>>= \a2'' -> return (a2'') {-# LINE 244 "HGamer3D\\Bindings\\Ogre\\ClassBillboardSet.chs" #-} ; cBsSetBillboardsInWorldSpace :: HG3DClass -> Bool -> IO () cBsSetBillboardsInWorldSpace a1 a2 = withHG3DClass a1 $ \a1' -> let {a2' = fromBool a2} in cBsSetBillboardsInWorldSpace'_ a1' a2' >>= \res -> return () {-# LINE 248 "HGamer3D\\Bindings\\Ogre\\ClassBillboardSet.chs" #-} ; cBsSetPointRenderingEnabled :: HG3DClass -> Bool -> IO () cBsSetPointRenderingEnabled a1 a2 = withHG3DClass a1 $ \a1' -> let {a2' = fromBool a2} in cBsSetPointRenderingEnabled'_ a1' a2' >>= \res -> return () {-# LINE 252 "HGamer3D\\Bindings\\Ogre\\ClassBillboardSet.chs" #-} ; cBsIsPointRenderingEnabled :: HG3DClass -> IO (Bool) cBsIsPointRenderingEnabled a1 = withHG3DClass a1 $ \a1' -> alloca $ \a2' -> cBsIsPointRenderingEnabled'_ a1' a2' >>= \res -> peekBoolUtil a2'>>= \a2'' -> return (a2'') {-# LINE 256 "HGamer3D\\Bindings\\Ogre\\ClassBillboardSet.chs" #-} ; cBsGetTypeFlags :: HG3DClass -> IO (Int) cBsGetTypeFlags a1 = withHG3DClass a1 $ \a1' -> alloca $ \a2' -> cBsGetTypeFlags'_ a1' a2' >>= \res -> peekIntConv a2'>>= \a2'' -> return (a2'') {-# LINE 260 "HGamer3D\\Bindings\\Ogre\\ClassBillboardSet.chs" #-} ; cBsSetAutoUpdate :: HG3DClass -> Bool -> IO () cBsSetAutoUpdate a1 a2 = withHG3DClass a1 $ \a1' -> let {a2' = fromBool a2} in cBsSetAutoUpdate'_ a1' a2' >>= \res -> return () {-# LINE 264 "HGamer3D\\Bindings\\Ogre\\ClassBillboardSet.chs" #-} ; cBsGetAutoUpdate :: HG3DClass -> IO (Bool) cBsGetAutoUpdate a1 = withHG3DClass a1 $ \a1' -> alloca $ \a2' -> cBsGetAutoUpdate'_ a1' a2' >>= \res -> peekBoolUtil a2'>>= \a2'' -> return (a2'') {-# LINE 268 "HGamer3D\\Bindings\\Ogre\\ClassBillboardSet.chs" #-} ; cBsNotifyBillboardDataChanged :: HG3DClass -> IO () cBsNotifyBillboardDataChanged a1 = withHG3DClass a1 $ \a1' -> cBsNotifyBillboardDataChanged'_ a1' >>= \res -> return () {-# LINE 271 "HGamer3D\\Bindings\\Ogre\\ClassBillboardSet.chs" #-} ; foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassBillboardSet.chs.h cBs_createBillboard_c" cBsCreateBillboard'_ :: ((HG3DClassPtr) -> ((Vector3Ptr) -> ((ColourValuePtr) -> ((HG3DClassPtr) -> (IO ()))))) foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassBillboardSet.chs.h cBs_createBillboard2_c" cBsCreateBillboard2'_ :: ((HG3DClassPtr) -> (CFloat -> (CFloat -> (CFloat -> ((ColourValuePtr) -> ((HG3DClassPtr) -> (IO ()))))))) foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassBillboardSet.chs.h cBs_getNumBillboards_c" cBsGetNumBillboards'_ :: ((HG3DClassPtr) -> ((Ptr CInt) -> (IO ()))) foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassBillboardSet.chs.h cBs_setAutoextend_c" cBsSetAutoextend'_ :: ((HG3DClassPtr) -> (CInt -> (IO ()))) foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassBillboardSet.chs.h cBs_getAutoextend_c" cBsGetAutoextend'_ :: ((HG3DClassPtr) -> ((Ptr CInt) -> (IO ()))) foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassBillboardSet.chs.h cBs_setSortingEnabled_c" cBsSetSortingEnabled'_ :: ((HG3DClassPtr) -> (CInt -> (IO ()))) foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassBillboardSet.chs.h cBs_getSortingEnabled_c" cBsGetSortingEnabled'_ :: ((HG3DClassPtr) -> ((Ptr CInt) -> (IO ()))) foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassBillboardSet.chs.h cBs_setPoolSize_c" cBsSetPoolSize'_ :: ((HG3DClassPtr) -> (CInt -> (IO ()))) foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassBillboardSet.chs.h cBs_getPoolSize_c" cBsGetPoolSize'_ :: ((HG3DClassPtr) -> ((Ptr CUInt) -> (IO ()))) foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassBillboardSet.chs.h cBs_clear_c" cBsClear'_ :: ((HG3DClassPtr) -> (IO ())) foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassBillboardSet.chs.h cBs_getBillboard_c" cBsGetBillboard'_ :: ((HG3DClassPtr) -> (CUInt -> ((HG3DClassPtr) -> (IO ())))) foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassBillboardSet.chs.h cBs_removeBillboard_c" cBsRemoveBillboard'_ :: ((HG3DClassPtr) -> (CUInt -> (IO ()))) foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassBillboardSet.chs.h cBs_removeBillboard2_c" cBsRemoveBillboard2'_ :: ((HG3DClassPtr) -> ((HG3DClassPtr) -> (IO ()))) foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassBillboardSet.chs.h cBs_setBillboardOrigin_c" cBsSetBillboardOrigin'_ :: ((HG3DClassPtr) -> (CInt -> (IO ()))) foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassBillboardSet.chs.h cBs_getBillboardOrigin_c" cBsGetBillboardOrigin'_ :: ((HG3DClassPtr) -> ((Ptr CInt) -> (IO ()))) foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassBillboardSet.chs.h cBs_setBillboardRotationType_c" cBsSetBillboardRotationType'_ :: ((HG3DClassPtr) -> (CInt -> (IO ()))) foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassBillboardSet.chs.h cBs_getBillboardRotationType_c" cBsGetBillboardRotationType'_ :: ((HG3DClassPtr) -> ((Ptr CInt) -> (IO ()))) foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassBillboardSet.chs.h cBs_setDefaultDimensions_c" cBsSetDefaultDimensions'_ :: ((HG3DClassPtr) -> (CFloat -> (CFloat -> (IO ())))) foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassBillboardSet.chs.h cBs_setDefaultWidth_c" cBsSetDefaultWidth'_ :: ((HG3DClassPtr) -> (CFloat -> (IO ()))) foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassBillboardSet.chs.h cBs_getDefaultWidth_c" cBsGetDefaultWidth'_ :: ((HG3DClassPtr) -> ((Ptr CFloat) -> (IO ()))) foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassBillboardSet.chs.h cBs_setDefaultHeight_c" cBsSetDefaultHeight'_ :: ((HG3DClassPtr) -> (CFloat -> (IO ()))) foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassBillboardSet.chs.h cBs_getDefaultHeight_c" cBsGetDefaultHeight'_ :: ((HG3DClassPtr) -> ((Ptr CFloat) -> (IO ()))) foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassBillboardSet.chs.h cBs_setMaterialName_c" cBsSetMaterialName'_ :: ((HG3DClassPtr) -> ((Ptr CChar) -> ((Ptr CChar) -> (IO ())))) foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassBillboardSet.chs.h cBs_getMaterialName_c" cBsGetMaterialName'_ :: ((HG3DClassPtr) -> ((Ptr CChar) -> (IO ()))) foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassBillboardSet.chs.h cBs__notifyCurrentCamera_c" cBsNotifyCurrentCamera'_ :: ((HG3DClassPtr) -> ((HG3DClassPtr) -> (IO ()))) foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassBillboardSet.chs.h cBs_beginBillboards_c" cBsBeginBillboards'_ :: ((HG3DClassPtr) -> (CInt -> (IO ()))) foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassBillboardSet.chs.h cBs_endBillboards_c" cBsEndBillboards'_ :: ((HG3DClassPtr) -> (IO ())) foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassBillboardSet.chs.h cBs_getBoundingRadius_c" cBsGetBoundingRadius'_ :: ((HG3DClassPtr) -> ((Ptr CFloat) -> (IO ()))) foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassBillboardSet.chs.h cBs__notifyBillboardResized_c" cBsNotifyBillboardResized'_ :: ((HG3DClassPtr) -> (IO ())) foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassBillboardSet.chs.h cBs__notifyBillboardRotated_c" cBsNotifyBillboardRotated'_ :: ((HG3DClassPtr) -> (IO ())) foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassBillboardSet.chs.h cBs_getCullIndividually_c" cBsGetCullIndividually'_ :: ((HG3DClassPtr) -> ((Ptr CInt) -> (IO ()))) foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassBillboardSet.chs.h cBs_setCullIndividually_c" cBsSetCullIndividually'_ :: ((HG3DClassPtr) -> (CInt -> (IO ()))) foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassBillboardSet.chs.h cBs_setBillboardType_c" cBsSetBillboardType'_ :: ((HG3DClassPtr) -> (CInt -> (IO ()))) foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassBillboardSet.chs.h cBs_getBillboardType_c" cBsGetBillboardType'_ :: ((HG3DClassPtr) -> ((Ptr CInt) -> (IO ()))) foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassBillboardSet.chs.h cBs_setCommonDirection_c" cBsSetCommonDirection'_ :: ((HG3DClassPtr) -> ((Vector3Ptr) -> (IO ()))) foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassBillboardSet.chs.h cBs_getCommonDirection_c" cBsGetCommonDirection'_ :: ((HG3DClassPtr) -> ((Vector3Ptr) -> (IO ()))) foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassBillboardSet.chs.h cBs_setCommonUpVector_c" cBsSetCommonUpVector'_ :: ((HG3DClassPtr) -> ((Vector3Ptr) -> (IO ()))) foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassBillboardSet.chs.h cBs_getCommonUpVector_c" cBsGetCommonUpVector'_ :: ((HG3DClassPtr) -> ((Vector3Ptr) -> (IO ()))) foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassBillboardSet.chs.h cBs_setUseAccurateFacing_c" cBsSetUseAccurateFacing'_ :: ((HG3DClassPtr) -> (CInt -> (IO ()))) foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassBillboardSet.chs.h cBs_getUseAccurateFacing_c" cBsGetUseAccurateFacing'_ :: ((HG3DClassPtr) -> ((Ptr CInt) -> (IO ()))) foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassBillboardSet.chs.h cBs_getMovableType_c" cBsGetMovableType'_ :: ((HG3DClassPtr) -> ((Ptr CChar) -> (IO ()))) foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassBillboardSet.chs.h cBs__updateBounds_c" cBsUpdateBounds'_ :: ((HG3DClassPtr) -> (IO ())) foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassBillboardSet.chs.h cBs__sortBillboards_c" cBsSortBillboards'_ :: ((HG3DClassPtr) -> ((HG3DClassPtr) -> (IO ()))) foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassBillboardSet.chs.h cBs__getSortMode_c" cBsGetSortMode'_ :: ((HG3DClassPtr) -> ((Ptr CInt) -> (IO ()))) foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassBillboardSet.chs.h cBs_setBillboardsInWorldSpace_c" cBsSetBillboardsInWorldSpace'_ :: ((HG3DClassPtr) -> (CInt -> (IO ()))) foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassBillboardSet.chs.h cBs_setPointRenderingEnabled_c" cBsSetPointRenderingEnabled'_ :: ((HG3DClassPtr) -> (CInt -> (IO ()))) foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassBillboardSet.chs.h cBs_isPointRenderingEnabled_c" cBsIsPointRenderingEnabled'_ :: ((HG3DClassPtr) -> ((Ptr CInt) -> (IO ()))) foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassBillboardSet.chs.h cBs_getTypeFlags_c" cBsGetTypeFlags'_ :: ((HG3DClassPtr) -> ((Ptr CUInt) -> (IO ()))) foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassBillboardSet.chs.h cBs_setAutoUpdate_c" cBsSetAutoUpdate'_ :: ((HG3DClassPtr) -> (CInt -> (IO ()))) foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassBillboardSet.chs.h cBs_getAutoUpdate_c" cBsGetAutoUpdate'_ :: ((HG3DClassPtr) -> ((Ptr CInt) -> (IO ()))) foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassBillboardSet.chs.h cBs_notifyBillboardDataChanged_c" cBsNotifyBillboardDataChanged'_ :: ((HG3DClassPtr) -> (IO ()))