-- GENERATED by C->Haskell Compiler, version 0.16.3 Crystal Seed, 24 Jan 2009 (Haskell) -- Edit the ORIGNAL .chs file instead! {-# LINE 1 "HGamer3D\\Bindings\\Ogre\\ClassCamera.chs" #-}{-# LANGUAGE ForeignFunctionInterface #-} {-# LANGUAGE TypeSynonymInstances #-} -- This source file is part of HGamer3D -- (A project to enable 3D game development in Haskell) -- For the latest info, see http://www.althainz.de/HGamer3D.html -- -- Copyright 2011 Dr. Peter Althainz -- -- Licensed under the Apache License, Version 2.0 (the "License"); -- you may not use this file except in compliance with the License. -- You may obtain a copy of the License at -- -- http://www.apache.org/licenses/LICENSE-2.0 -- -- Unless required by applicable law or agreed to in writing, software -- distributed under the License is distributed on an "AS IS" BASIS, -- WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. -- See the License for the specific language governing permissions and -- limitations under the License. -- -- ClassCamera.chs -- -- -- -- -- File for type, method, enum or function stubs -- in: "..\OgreSDK_vc10_v1-7-3\include\OGRE\OgreCamera.h" -- -- each stub combines the following files: -- a C++ implementation file, transforming cpp calls into C-functions -- a C-header file, making this C-functions available for the C2HS parser -- a chs file, give instructions to the C2HS parser. -- -- module HGamer3D.Bindings.Ogre.ClassCamera where import C2HS import Foreign import Foreign.Ptr import Foreign.C import Monad (liftM, liftM2) import HGamer3D.Data.HG3DClass import HGamer3D.Data.Vector2 import HGamer3D.Data.Vector3 import HGamer3D.Data.Vector4 import HGamer3D.Data.Quaternion import HGamer3D.Data.ColourValue import HGamer3D.Data.Radian import HGamer3D.Data.Degree import HGamer3D.Data.Angle import HGamer3D.Bindings.Ogre.TypeHG3DClass {-# LINE 54 "HGamer3D\\Bindings\\Ogre\\ClassCamera.chs" #-} import HGamer3D.Bindings.Ogre.ClassPtr {-# LINE 55 "HGamer3D\\Bindings\\Ogre\\ClassCamera.chs" #-} import HGamer3D.Bindings.Ogre.Utils {-# LINE 56 "HGamer3D\\Bindings\\Ogre\\ClassCamera.chs" #-} import HGamer3D.Bindings.Ogre.EnumPolygonMode {-# LINE 57 "HGamer3D\\Bindings\\Ogre\\ClassCamera.chs" #-} import HGamer3D.Bindings.Ogre.TypeVector3 {-# LINE 58 "HGamer3D\\Bindings\\Ogre\\ClassCamera.chs" #-} import HGamer3D.Bindings.Ogre.TypeRadian {-# LINE 59 "HGamer3D\\Bindings\\Ogre\\ClassCamera.chs" #-} import HGamer3D.Bindings.Ogre.TypeQuaternion {-# LINE 60 "HGamer3D\\Bindings\\Ogre\\ClassCamera.chs" #-} import HGamer3D.Bindings.Ogre.EnumFrustumPlane {-# LINE 61 "HGamer3D\\Bindings\\Ogre\\ClassCamera.chs" #-} cCGetSceneManager :: HG3DClass -> IO (HG3DClass) cCGetSceneManager a1 = withHG3DClass a1 $ \a1' -> alloca $ \a2' -> cCGetSceneManager'_ a1' a2' >>= \res -> peek a2'>>= \a2'' -> return (a2'') {-# LINE 67 "HGamer3D\\Bindings\\Ogre\\ClassCamera.chs" #-} ; cCSetPolygonMode :: HG3DClass -> EnumPolygonMode -> IO () cCSetPolygonMode a1 a2 = withHG3DClass a1 $ \a1' -> let {a2' = cIntFromEnum a2} in cCSetPolygonMode'_ a1' a2' >>= \res -> return () {-# LINE 71 "HGamer3D\\Bindings\\Ogre\\ClassCamera.chs" #-} ; cCGetPolygonMode :: HG3DClass -> IO (EnumPolygonMode) cCGetPolygonMode a1 = withHG3DClass a1 $ \a1' -> alloca $ \a2' -> cCGetPolygonMode'_ a1' a2' >>= \res -> peekEnumUtil a2'>>= \a2'' -> return (a2'') {-# LINE 75 "HGamer3D\\Bindings\\Ogre\\ClassCamera.chs" #-} ; cCSetPosition :: HG3DClass -> Float -> Float -> Float -> IO () cCSetPosition a1 a2 a3 a4 = withHG3DClass a1 $ \a1' -> let {a2' = realToFrac a2} in let {a3' = realToFrac a3} in let {a4' = realToFrac a4} in cCSetPosition'_ a1' a2' a3' a4' >>= \res -> return () {-# LINE 81 "HGamer3D\\Bindings\\Ogre\\ClassCamera.chs" #-} ; cCSetPosition2 :: HG3DClass -> Vector3 -> IO () cCSetPosition2 a1 a2 = withHG3DClass a1 $ \a1' -> withVector3 a2 $ \a2' -> cCSetPosition2'_ a1' a2' >>= \res -> return () {-# LINE 85 "HGamer3D\\Bindings\\Ogre\\ClassCamera.chs" #-} ; cCGetPosition :: HG3DClass -> IO (Vector3) cCGetPosition a1 = withHG3DClass a1 $ \a1' -> alloca $ \a2' -> cCGetPosition'_ a1' a2' >>= \res -> peek a2'>>= \a2'' -> return (a2'') {-# LINE 89 "HGamer3D\\Bindings\\Ogre\\ClassCamera.chs" #-} ; cCMove :: HG3DClass -> Vector3 -> IO () cCMove a1 a2 = withHG3DClass a1 $ \a1' -> withVector3 a2 $ \a2' -> cCMove'_ a1' a2' >>= \res -> return () {-# LINE 93 "HGamer3D\\Bindings\\Ogre\\ClassCamera.chs" #-} ; cCMoveRelative :: HG3DClass -> Vector3 -> IO () cCMoveRelative a1 a2 = withHG3DClass a1 $ \a1' -> withVector3 a2 $ \a2' -> cCMoveRelative'_ a1' a2' >>= \res -> return () {-# LINE 97 "HGamer3D\\Bindings\\Ogre\\ClassCamera.chs" #-} ; cCSetDirection :: HG3DClass -> Float -> Float -> Float -> IO () cCSetDirection a1 a2 a3 a4 = withHG3DClass a1 $ \a1' -> let {a2' = realToFrac a2} in let {a3' = realToFrac a3} in let {a4' = realToFrac a4} in cCSetDirection'_ a1' a2' a3' a4' >>= \res -> return () {-# LINE 103 "HGamer3D\\Bindings\\Ogre\\ClassCamera.chs" #-} ; cCSetDirection2 :: HG3DClass -> Vector3 -> IO () cCSetDirection2 a1 a2 = withHG3DClass a1 $ \a1' -> withVector3 a2 $ \a2' -> cCSetDirection2'_ a1' a2' >>= \res -> return () {-# LINE 107 "HGamer3D\\Bindings\\Ogre\\ClassCamera.chs" #-} ; cCGetUp :: HG3DClass -> IO (Vector3) cCGetUp a1 = withHG3DClass a1 $ \a1' -> alloca $ \a2' -> cCGetUp'_ a1' a2' >>= \res -> peek a2'>>= \a2'' -> return (a2'') {-# LINE 111 "HGamer3D\\Bindings\\Ogre\\ClassCamera.chs" #-} ; cCGetRight :: HG3DClass -> IO (Vector3) cCGetRight a1 = withHG3DClass a1 $ \a1' -> alloca $ \a2' -> cCGetRight'_ a1' a2' >>= \res -> peek a2'>>= \a2'' -> return (a2'') {-# LINE 115 "HGamer3D\\Bindings\\Ogre\\ClassCamera.chs" #-} ; cCLookAt :: HG3DClass -> Vector3 -> IO () cCLookAt a1 a2 = withHG3DClass a1 $ \a1' -> withVector3 a2 $ \a2' -> cCLookAt'_ a1' a2' >>= \res -> return () {-# LINE 119 "HGamer3D\\Bindings\\Ogre\\ClassCamera.chs" #-} ; cCLookAt2 :: HG3DClass -> Float -> Float -> Float -> IO () cCLookAt2 a1 a2 a3 a4 = withHG3DClass a1 $ \a1' -> let {a2' = realToFrac a2} in let {a3' = realToFrac a3} in let {a4' = realToFrac a4} in cCLookAt2'_ a1' a2' a3' a4' >>= \res -> return () {-# LINE 125 "HGamer3D\\Bindings\\Ogre\\ClassCamera.chs" #-} ; cCRoll :: HG3DClass -> Radian -> IO () cCRoll a1 a2 = withHG3DClass a1 $ \a1' -> withRadian a2 $ \a2' -> cCRoll'_ a1' a2' >>= \res -> return () {-# LINE 129 "HGamer3D\\Bindings\\Ogre\\ClassCamera.chs" #-} ; cCYaw :: HG3DClass -> Radian -> IO () cCYaw a1 a2 = withHG3DClass a1 $ \a1' -> withRadian a2 $ \a2' -> cCYaw'_ a1' a2' >>= \res -> return () {-# LINE 133 "HGamer3D\\Bindings\\Ogre\\ClassCamera.chs" #-} ; cCPitch :: HG3DClass -> Radian -> IO () cCPitch a1 a2 = withHG3DClass a1 $ \a1' -> withRadian a2 $ \a2' -> cCPitch'_ a1' a2' >>= \res -> return () {-# LINE 137 "HGamer3D\\Bindings\\Ogre\\ClassCamera.chs" #-} ; cCRotate :: HG3DClass -> Vector3 -> Radian -> IO () cCRotate a1 a2 a3 = withHG3DClass a1 $ \a1' -> withVector3 a2 $ \a2' -> withRadian a3 $ \a3' -> cCRotate'_ a1' a2' a3' >>= \res -> return () {-# LINE 142 "HGamer3D\\Bindings\\Ogre\\ClassCamera.chs" #-} ; cCRotate2 :: HG3DClass -> Quaternion -> IO () cCRotate2 a1 a2 = withHG3DClass a1 $ \a1' -> withQuaternion a2 $ \a2' -> cCRotate2'_ a1' a2' >>= \res -> return () {-# LINE 146 "HGamer3D\\Bindings\\Ogre\\ClassCamera.chs" #-} ; cCSetFixedYawAxis :: HG3DClass -> Bool -> Vector3 -> IO () cCSetFixedYawAxis a1 a2 a3 = withHG3DClass a1 $ \a1' -> let {a2' = fromBool a2} in withVector3 a3 $ \a3' -> cCSetFixedYawAxis'_ a1' a2' a3' >>= \res -> return () {-# LINE 151 "HGamer3D\\Bindings\\Ogre\\ClassCamera.chs" #-} ; cCGetOrientation :: HG3DClass -> IO (Quaternion) cCGetOrientation a1 = withHG3DClass a1 $ \a1' -> alloca $ \a2' -> cCGetOrientation'_ a1' a2' >>= \res -> peek a2'>>= \a2'' -> return (a2'') {-# LINE 155 "HGamer3D\\Bindings\\Ogre\\ClassCamera.chs" #-} ; cCSetOrientation :: HG3DClass -> Quaternion -> IO () cCSetOrientation a1 a2 = withHG3DClass a1 $ \a1' -> withQuaternion a2 $ \a2' -> cCSetOrientation'_ a1' a2' >>= \res -> return () {-# LINE 159 "HGamer3D\\Bindings\\Ogre\\ClassCamera.chs" #-} ; cCRenderScene :: HG3DClass -> HG3DClass -> Bool -> IO () cCRenderScene a1 a2 a3 = withHG3DClass a1 $ \a1' -> withHG3DClass a2 $ \a2' -> let {a3' = fromBool a3} in cCRenderScene'_ a1' a2' a3' >>= \res -> return () {-# LINE 164 "HGamer3D\\Bindings\\Ogre\\ClassCamera.chs" #-} ; cCNotifyRenderedFaces :: HG3DClass -> Int -> IO () cCNotifyRenderedFaces a1 a2 = withHG3DClass a1 $ \a1' -> let {a2' = fromIntegral a2} in cCNotifyRenderedFaces'_ a1' a2' >>= \res -> return () {-# LINE 168 "HGamer3D\\Bindings\\Ogre\\ClassCamera.chs" #-} ; cCNotifyRenderedBatches :: HG3DClass -> Int -> IO () cCNotifyRenderedBatches a1 a2 = withHG3DClass a1 $ \a1' -> let {a2' = fromIntegral a2} in cCNotifyRenderedBatches'_ a1' a2' >>= \res -> return () {-# LINE 172 "HGamer3D\\Bindings\\Ogre\\ClassCamera.chs" #-} ; cCGetNumRenderedFaces :: HG3DClass -> IO (Int) cCGetNumRenderedFaces a1 = withHG3DClass a1 $ \a1' -> alloca $ \a2' -> cCGetNumRenderedFaces'_ a1' a2' >>= \res -> peekIntConv a2'>>= \a2'' -> return (a2'') {-# LINE 176 "HGamer3D\\Bindings\\Ogre\\ClassCamera.chs" #-} ; cCGetNumRenderedBatches :: HG3DClass -> IO (Int) cCGetNumRenderedBatches a1 = withHG3DClass a1 $ \a1' -> alloca $ \a2' -> cCGetNumRenderedBatches'_ a1' a2' >>= \res -> peekIntConv a2'>>= \a2'' -> return (a2'') {-# LINE 180 "HGamer3D\\Bindings\\Ogre\\ClassCamera.chs" #-} ; cCGetDerivedOrientation :: HG3DClass -> IO (Quaternion) cCGetDerivedOrientation a1 = withHG3DClass a1 $ \a1' -> alloca $ \a2' -> cCGetDerivedOrientation'_ a1' a2' >>= \res -> peek a2'>>= \a2'' -> return (a2'') {-# LINE 184 "HGamer3D\\Bindings\\Ogre\\ClassCamera.chs" #-} ; cCGetDerivedPosition :: HG3DClass -> IO (Vector3) cCGetDerivedPosition a1 = withHG3DClass a1 $ \a1' -> alloca $ \a2' -> cCGetDerivedPosition'_ a1' a2' >>= \res -> peek a2'>>= \a2'' -> return (a2'') {-# LINE 188 "HGamer3D\\Bindings\\Ogre\\ClassCamera.chs" #-} ; cCGetDerivedDirection :: HG3DClass -> IO (Vector3) cCGetDerivedDirection a1 = withHG3DClass a1 $ \a1' -> alloca $ \a2' -> cCGetDerivedDirection'_ a1' a2' >>= \res -> peek a2'>>= \a2'' -> return (a2'') {-# LINE 192 "HGamer3D\\Bindings\\Ogre\\ClassCamera.chs" #-} ; cCGetDerivedUp :: HG3DClass -> IO (Vector3) cCGetDerivedUp a1 = withHG3DClass a1 $ \a1' -> alloca $ \a2' -> cCGetDerivedUp'_ a1' a2' >>= \res -> peek a2'>>= \a2'' -> return (a2'') {-# LINE 196 "HGamer3D\\Bindings\\Ogre\\ClassCamera.chs" #-} ; cCGetDerivedRight :: HG3DClass -> IO (Vector3) cCGetDerivedRight a1 = withHG3DClass a1 $ \a1' -> alloca $ \a2' -> cCGetDerivedRight'_ a1' a2' >>= \res -> peek a2'>>= \a2'' -> return (a2'') {-# LINE 200 "HGamer3D\\Bindings\\Ogre\\ClassCamera.chs" #-} ; cCGetRealOrientation :: HG3DClass -> IO (Quaternion) cCGetRealOrientation a1 = withHG3DClass a1 $ \a1' -> alloca $ \a2' -> cCGetRealOrientation'_ a1' a2' >>= \res -> peek a2'>>= \a2'' -> return (a2'') {-# LINE 204 "HGamer3D\\Bindings\\Ogre\\ClassCamera.chs" #-} ; cCGetRealPosition :: HG3DClass -> IO (Vector3) cCGetRealPosition a1 = withHG3DClass a1 $ \a1' -> alloca $ \a2' -> cCGetRealPosition'_ a1' a2' >>= \res -> peek a2'>>= \a2'' -> return (a2'') {-# LINE 208 "HGamer3D\\Bindings\\Ogre\\ClassCamera.chs" #-} ; cCGetRealDirection :: HG3DClass -> IO (Vector3) cCGetRealDirection a1 = withHG3DClass a1 $ \a1' -> alloca $ \a2' -> cCGetRealDirection'_ a1' a2' >>= \res -> peek a2'>>= \a2'' -> return (a2'') {-# LINE 212 "HGamer3D\\Bindings\\Ogre\\ClassCamera.chs" #-} ; cCGetRealUp :: HG3DClass -> IO (Vector3) cCGetRealUp a1 = withHG3DClass a1 $ \a1' -> alloca $ \a2' -> cCGetRealUp'_ a1' a2' >>= \res -> peek a2'>>= \a2'' -> return (a2'') {-# LINE 216 "HGamer3D\\Bindings\\Ogre\\ClassCamera.chs" #-} ; cCGetRealRight :: HG3DClass -> IO (Vector3) cCGetRealRight a1 = withHG3DClass a1 $ \a1' -> alloca $ \a2' -> cCGetRealRight'_ a1' a2' >>= \res -> peek a2'>>= \a2'' -> return (a2'') {-# LINE 220 "HGamer3D\\Bindings\\Ogre\\ClassCamera.chs" #-} ; cCGetMovableType :: HG3DClass -> IO (String) cCGetMovableType a1 = withHG3DClass a1 $ \a1' -> alloc64k $ \a2' -> cCGetMovableType'_ a1' a2' >>= \res -> peekCString a2'>>= \a2'' -> return (a2'') {-# LINE 224 "HGamer3D\\Bindings\\Ogre\\ClassCamera.chs" #-} ; cCSetAutoTracking :: HG3DClass -> Bool -> HG3DClass -> Vector3 -> IO () cCSetAutoTracking a1 a2 a3 a4 = withHG3DClass a1 $ \a1' -> let {a2' = fromBool a2} in withHG3DClass a3 $ \a3' -> withVector3 a4 $ \a4' -> cCSetAutoTracking'_ a1' a2' a3' a4' >>= \res -> return () {-# LINE 230 "HGamer3D\\Bindings\\Ogre\\ClassCamera.chs" #-} ; cCSetLodBias :: HG3DClass -> Float -> IO () cCSetLodBias a1 a2 = withHG3DClass a1 $ \a1' -> let {a2' = realToFrac a2} in cCSetLodBias'_ a1' a2' >>= \res -> return () {-# LINE 234 "HGamer3D\\Bindings\\Ogre\\ClassCamera.chs" #-} ; cCGetLodBias :: HG3DClass -> IO (Float) cCGetLodBias a1 = withHG3DClass a1 $ \a1' -> alloca $ \a2' -> cCGetLodBias'_ a1' a2' >>= \res -> peekFloatConv a2'>>= \a2'' -> return (a2'') {-# LINE 238 "HGamer3D\\Bindings\\Ogre\\ClassCamera.chs" #-} ; cCGetLodBiasInverse :: HG3DClass -> IO (Float) cCGetLodBiasInverse a1 = withHG3DClass a1 $ \a1' -> alloca $ \a2' -> cCGetLodBiasInverse'_ a1' a2' >>= \res -> peekFloatConv a2'>>= \a2'' -> return (a2'') {-# LINE 242 "HGamer3D\\Bindings\\Ogre\\ClassCamera.chs" #-} ; cCAutoTrack :: HG3DClass -> IO () cCAutoTrack a1 = withHG3DClass a1 $ \a1' -> cCAutoTrack'_ a1' >>= \res -> return () {-# LINE 245 "HGamer3D\\Bindings\\Ogre\\ClassCamera.chs" #-} ; cCIsWindowSet :: HG3DClass -> IO (Bool) cCIsWindowSet a1 = withHG3DClass a1 $ \a1' -> alloca $ \a2' -> cCIsWindowSet'_ a1' a2' >>= \res -> peekBoolUtil a2'>>= \a2'' -> return (a2'') {-# LINE 249 "HGamer3D\\Bindings\\Ogre\\ClassCamera.chs" #-} ; cCGetBoundingRadius :: HG3DClass -> IO (Float) cCGetBoundingRadius a1 = withHG3DClass a1 $ \a1' -> alloca $ \a2' -> cCGetBoundingRadius'_ a1' a2' >>= \res -> peekFloatConv a2'>>= \a2'' -> return (a2'') {-# LINE 253 "HGamer3D\\Bindings\\Ogre\\ClassCamera.chs" #-} ; cCGetAutoTrackTarget :: HG3DClass -> IO (HG3DClass) cCGetAutoTrackTarget a1 = withHG3DClass a1 $ \a1' -> alloca $ \a2' -> cCGetAutoTrackTarget'_ a1' a2' >>= \res -> peek a2'>>= \a2'' -> return (a2'') {-# LINE 257 "HGamer3D\\Bindings\\Ogre\\ClassCamera.chs" #-} ; cCGetAutoTrackOffset :: HG3DClass -> IO (Vector3) cCGetAutoTrackOffset a1 = withHG3DClass a1 $ \a1' -> alloca $ \a2' -> cCGetAutoTrackOffset'_ a1' a2' >>= \res -> peek a2'>>= \a2'' -> return (a2'') {-# LINE 261 "HGamer3D\\Bindings\\Ogre\\ClassCamera.chs" #-} ; cCGetViewport :: HG3DClass -> IO (HG3DClass) cCGetViewport a1 = withHG3DClass a1 $ \a1' -> alloca $ \a2' -> cCGetViewport'_ a1' a2' >>= \res -> peek a2'>>= \a2'' -> return (a2'') {-# LINE 265 "HGamer3D\\Bindings\\Ogre\\ClassCamera.chs" #-} ; cCNotifyViewport :: HG3DClass -> HG3DClass -> IO () cCNotifyViewport a1 a2 = withHG3DClass a1 $ \a1' -> withHG3DClass a2 $ \a2' -> cCNotifyViewport'_ a1' a2' >>= \res -> return () {-# LINE 269 "HGamer3D\\Bindings\\Ogre\\ClassCamera.chs" #-} ; cCSetAutoAspectRatio :: HG3DClass -> Bool -> IO () cCSetAutoAspectRatio a1 a2 = withHG3DClass a1 $ \a1' -> let {a2' = fromBool a2} in cCSetAutoAspectRatio'_ a1' a2' >>= \res -> return () {-# LINE 273 "HGamer3D\\Bindings\\Ogre\\ClassCamera.chs" #-} ; cCGetAutoAspectRatio :: HG3DClass -> IO (Bool) cCGetAutoAspectRatio a1 = withHG3DClass a1 $ \a1' -> alloca $ \a2' -> cCGetAutoAspectRatio'_ a1' a2' >>= \res -> peekBoolUtil a2'>>= \a2'' -> return (a2'') {-# LINE 277 "HGamer3D\\Bindings\\Ogre\\ClassCamera.chs" #-} ; cCSetCullingFrustum :: HG3DClass -> HG3DClass -> IO () cCSetCullingFrustum a1 a2 = withHG3DClass a1 $ \a1' -> withHG3DClass a2 $ \a2' -> cCSetCullingFrustum'_ a1' a2' >>= \res -> return () {-# LINE 281 "HGamer3D\\Bindings\\Ogre\\ClassCamera.chs" #-} ; cCGetCullingFrustum :: HG3DClass -> IO (HG3DClass) cCGetCullingFrustum a1 = withHG3DClass a1 $ \a1' -> alloca $ \a2' -> cCGetCullingFrustum'_ a1' a2' >>= \res -> peek a2'>>= \a2'' -> return (a2'') {-# LINE 285 "HGamer3D\\Bindings\\Ogre\\ClassCamera.chs" #-} ; cCIsVisible3 :: HG3DClass -> Vector3 -> IO (EnumFrustumPlane, Bool) cCIsVisible3 a1 a2 = withHG3DClass a1 $ \a1' -> withVector3 a2 $ \a2' -> alloca $ \a3' -> alloca $ \a4' -> cCIsVisible3'_ a1' a2' a3' a4' >>= \res -> peekEnumUtil a3'>>= \a3'' -> peekBoolUtil a4'>>= \a4'' -> return (a3'', a4'') {-# LINE 291 "HGamer3D\\Bindings\\Ogre\\ClassCamera.chs" #-} ; cCGetNearClipDistance :: HG3DClass -> IO (Float) cCGetNearClipDistance a1 = withHG3DClass a1 $ \a1' -> alloca $ \a2' -> cCGetNearClipDistance'_ a1' a2' >>= \res -> peekFloatConv a2'>>= \a2'' -> return (a2'') {-# LINE 295 "HGamer3D\\Bindings\\Ogre\\ClassCamera.chs" #-} ; cCGetFarClipDistance :: HG3DClass -> IO (Float) cCGetFarClipDistance a1 = withHG3DClass a1 $ \a1' -> alloca $ \a2' -> cCGetFarClipDistance'_ a1' a2' >>= \res -> peekFloatConv a2'>>= \a2'' -> return (a2'') {-# LINE 299 "HGamer3D\\Bindings\\Ogre\\ClassCamera.chs" #-} ; cCSetUseRenderingDistance :: HG3DClass -> Bool -> IO () cCSetUseRenderingDistance a1 a2 = withHG3DClass a1 $ \a1' -> let {a2' = fromBool a2} in cCSetUseRenderingDistance'_ a1' a2' >>= \res -> return () {-# LINE 303 "HGamer3D\\Bindings\\Ogre\\ClassCamera.chs" #-} ; cCGetUseRenderingDistance :: HG3DClass -> IO (Bool) cCGetUseRenderingDistance a1 = withHG3DClass a1 $ \a1' -> alloca $ \a2' -> cCGetUseRenderingDistance'_ a1' a2' >>= \res -> peekBoolUtil a2'>>= \a2'' -> return (a2'') {-# LINE 307 "HGamer3D\\Bindings\\Ogre\\ClassCamera.chs" #-} ; cCGetPositionForViewUpdate :: HG3DClass -> IO (Vector3) cCGetPositionForViewUpdate a1 = withHG3DClass a1 $ \a1' -> alloca $ \a2' -> cCGetPositionForViewUpdate'_ a1' a2' >>= \res -> peek a2'>>= \a2'' -> return (a2'') {-# LINE 311 "HGamer3D\\Bindings\\Ogre\\ClassCamera.chs" #-} ; cCGetOrientationForViewUpdate :: HG3DClass -> IO (Quaternion) cCGetOrientationForViewUpdate a1 = withHG3DClass a1 $ \a1' -> alloca $ \a2' -> cCGetOrientationForViewUpdate'_ a1' a2' >>= \res -> peek a2'>>= \a2'' -> return (a2'') {-# LINE 315 "HGamer3D\\Bindings\\Ogre\\ClassCamera.chs" #-} ; foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassCamera.chs.h cC_getSceneManager_c" cCGetSceneManager'_ :: ((HG3DClassPtr) -> ((HG3DClassPtr) -> (IO ()))) foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassCamera.chs.h cC_setPolygonMode_c" cCSetPolygonMode'_ :: ((HG3DClassPtr) -> (CInt -> (IO ()))) foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassCamera.chs.h cC_getPolygonMode_c" cCGetPolygonMode'_ :: ((HG3DClassPtr) -> ((Ptr CInt) -> (IO ()))) foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassCamera.chs.h cC_setPosition_c" cCSetPosition'_ :: ((HG3DClassPtr) -> (CFloat -> (CFloat -> (CFloat -> (IO ()))))) foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassCamera.chs.h cC_setPosition2_c" cCSetPosition2'_ :: ((HG3DClassPtr) -> ((Vector3Ptr) -> (IO ()))) foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassCamera.chs.h cC_getPosition_c" cCGetPosition'_ :: ((HG3DClassPtr) -> ((Vector3Ptr) -> (IO ()))) foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassCamera.chs.h cC_move_c" cCMove'_ :: ((HG3DClassPtr) -> ((Vector3Ptr) -> (IO ()))) foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassCamera.chs.h cC_moveRelative_c" cCMoveRelative'_ :: ((HG3DClassPtr) -> ((Vector3Ptr) -> (IO ()))) foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassCamera.chs.h cC_setDirection_c" cCSetDirection'_ :: ((HG3DClassPtr) -> (CFloat -> (CFloat -> (CFloat -> (IO ()))))) foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassCamera.chs.h cC_setDirection2_c" cCSetDirection2'_ :: ((HG3DClassPtr) -> ((Vector3Ptr) -> (IO ()))) foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassCamera.chs.h cC_getUp_c" cCGetUp'_ :: ((HG3DClassPtr) -> ((Vector3Ptr) -> (IO ()))) foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassCamera.chs.h cC_getRight_c" cCGetRight'_ :: ((HG3DClassPtr) -> ((Vector3Ptr) -> (IO ()))) foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassCamera.chs.h cC_lookAt_c" cCLookAt'_ :: ((HG3DClassPtr) -> ((Vector3Ptr) -> (IO ()))) foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassCamera.chs.h cC_lookAt2_c" cCLookAt2'_ :: ((HG3DClassPtr) -> (CFloat -> (CFloat -> (CFloat -> (IO ()))))) foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassCamera.chs.h cC_roll_c" cCRoll'_ :: ((HG3DClassPtr) -> ((RadianPtr) -> (IO ()))) foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassCamera.chs.h cC_yaw_c" cCYaw'_ :: ((HG3DClassPtr) -> ((RadianPtr) -> (IO ()))) foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassCamera.chs.h cC_pitch_c" cCPitch'_ :: ((HG3DClassPtr) -> ((RadianPtr) -> (IO ()))) foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassCamera.chs.h cC_rotate_c" cCRotate'_ :: ((HG3DClassPtr) -> ((Vector3Ptr) -> ((RadianPtr) -> (IO ())))) foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassCamera.chs.h cC_rotate2_c" cCRotate2'_ :: ((HG3DClassPtr) -> ((QuaternionPtr) -> (IO ()))) foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassCamera.chs.h cC_setFixedYawAxis_c" cCSetFixedYawAxis'_ :: ((HG3DClassPtr) -> (CInt -> ((Vector3Ptr) -> (IO ())))) foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassCamera.chs.h cC_getOrientation_c" cCGetOrientation'_ :: ((HG3DClassPtr) -> ((QuaternionPtr) -> (IO ()))) foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassCamera.chs.h cC_setOrientation_c" cCSetOrientation'_ :: ((HG3DClassPtr) -> ((QuaternionPtr) -> (IO ()))) foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassCamera.chs.h cC__renderScene_c" cCRenderScene'_ :: ((HG3DClassPtr) -> ((HG3DClassPtr) -> (CInt -> (IO ())))) foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassCamera.chs.h cC__notifyRenderedFaces_c" cCNotifyRenderedFaces'_ :: ((HG3DClassPtr) -> (CUInt -> (IO ()))) foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassCamera.chs.h cC__notifyRenderedBatches_c" cCNotifyRenderedBatches'_ :: ((HG3DClassPtr) -> (CUInt -> (IO ()))) foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassCamera.chs.h cC__getNumRenderedFaces_c" cCGetNumRenderedFaces'_ :: ((HG3DClassPtr) -> ((Ptr CUInt) -> (IO ()))) foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassCamera.chs.h cC__getNumRenderedBatches_c" cCGetNumRenderedBatches'_ :: ((HG3DClassPtr) -> ((Ptr CUInt) -> (IO ()))) foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassCamera.chs.h cC_getDerivedOrientation_c" cCGetDerivedOrientation'_ :: ((HG3DClassPtr) -> ((QuaternionPtr) -> (IO ()))) foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassCamera.chs.h cC_getDerivedPosition_c" cCGetDerivedPosition'_ :: ((HG3DClassPtr) -> ((Vector3Ptr) -> (IO ()))) foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassCamera.chs.h cC_getDerivedDirection_c" cCGetDerivedDirection'_ :: ((HG3DClassPtr) -> ((Vector3Ptr) -> (IO ()))) foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassCamera.chs.h cC_getDerivedUp_c" cCGetDerivedUp'_ :: ((HG3DClassPtr) -> ((Vector3Ptr) -> (IO ()))) foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassCamera.chs.h cC_getDerivedRight_c" cCGetDerivedRight'_ :: ((HG3DClassPtr) -> ((Vector3Ptr) -> (IO ()))) foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassCamera.chs.h cC_getRealOrientation_c" cCGetRealOrientation'_ :: ((HG3DClassPtr) -> ((QuaternionPtr) -> (IO ()))) foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassCamera.chs.h cC_getRealPosition_c" cCGetRealPosition'_ :: ((HG3DClassPtr) -> ((Vector3Ptr) -> (IO ()))) foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassCamera.chs.h cC_getRealDirection_c" cCGetRealDirection'_ :: ((HG3DClassPtr) -> ((Vector3Ptr) -> (IO ()))) foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassCamera.chs.h cC_getRealUp_c" cCGetRealUp'_ :: ((HG3DClassPtr) -> ((Vector3Ptr) -> (IO ()))) foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassCamera.chs.h cC_getRealRight_c" cCGetRealRight'_ :: ((HG3DClassPtr) -> ((Vector3Ptr) -> (IO ()))) foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassCamera.chs.h cC_getMovableType_c" cCGetMovableType'_ :: ((HG3DClassPtr) -> ((Ptr CChar) -> (IO ()))) foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassCamera.chs.h cC_setAutoTracking_c" cCSetAutoTracking'_ :: ((HG3DClassPtr) -> (CInt -> ((HG3DClassPtr) -> ((Vector3Ptr) -> (IO ()))))) foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassCamera.chs.h cC_setLodBias_c" cCSetLodBias'_ :: ((HG3DClassPtr) -> (CFloat -> (IO ()))) foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassCamera.chs.h cC_getLodBias_c" cCGetLodBias'_ :: ((HG3DClassPtr) -> ((Ptr CFloat) -> (IO ()))) foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassCamera.chs.h cC__getLodBiasInverse_c" cCGetLodBiasInverse'_ :: ((HG3DClassPtr) -> ((Ptr CFloat) -> (IO ()))) foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassCamera.chs.h cC__autoTrack_c" cCAutoTrack'_ :: ((HG3DClassPtr) -> (IO ())) foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassCamera.chs.h cC_isWindowSet_c" cCIsWindowSet'_ :: ((HG3DClassPtr) -> ((Ptr CInt) -> (IO ()))) foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassCamera.chs.h cC_getBoundingRadius_c" cCGetBoundingRadius'_ :: ((HG3DClassPtr) -> ((Ptr CFloat) -> (IO ()))) foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassCamera.chs.h cC_getAutoTrackTarget_c" cCGetAutoTrackTarget'_ :: ((HG3DClassPtr) -> ((HG3DClassPtr) -> (IO ()))) foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassCamera.chs.h cC_getAutoTrackOffset_c" cCGetAutoTrackOffset'_ :: ((HG3DClassPtr) -> ((Vector3Ptr) -> (IO ()))) foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassCamera.chs.h cC_getViewport_c" cCGetViewport'_ :: ((HG3DClassPtr) -> ((HG3DClassPtr) -> (IO ()))) foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassCamera.chs.h cC__notifyViewport_c" cCNotifyViewport'_ :: ((HG3DClassPtr) -> ((HG3DClassPtr) -> (IO ()))) foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassCamera.chs.h cC_setAutoAspectRatio_c" cCSetAutoAspectRatio'_ :: ((HG3DClassPtr) -> (CInt -> (IO ()))) foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassCamera.chs.h cC_getAutoAspectRatio_c" cCGetAutoAspectRatio'_ :: ((HG3DClassPtr) -> ((Ptr CInt) -> (IO ()))) foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassCamera.chs.h cC_setCullingFrustum_c" cCSetCullingFrustum'_ :: ((HG3DClassPtr) -> ((HG3DClassPtr) -> (IO ()))) foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassCamera.chs.h cC_getCullingFrustum_c" cCGetCullingFrustum'_ :: ((HG3DClassPtr) -> ((HG3DClassPtr) -> (IO ()))) foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassCamera.chs.h cC_isVisible3_c" cCIsVisible3'_ :: ((HG3DClassPtr) -> ((Vector3Ptr) -> ((Ptr CInt) -> ((Ptr CInt) -> (IO ()))))) foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassCamera.chs.h cC_getNearClipDistance_c" cCGetNearClipDistance'_ :: ((HG3DClassPtr) -> ((Ptr CFloat) -> (IO ()))) foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassCamera.chs.h cC_getFarClipDistance_c" cCGetFarClipDistance'_ :: ((HG3DClassPtr) -> ((Ptr CFloat) -> (IO ()))) foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassCamera.chs.h cC_setUseRenderingDistance_c" cCSetUseRenderingDistance'_ :: ((HG3DClassPtr) -> (CInt -> (IO ()))) foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassCamera.chs.h cC_getUseRenderingDistance_c" cCGetUseRenderingDistance'_ :: ((HG3DClassPtr) -> ((Ptr CInt) -> (IO ()))) foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassCamera.chs.h cC_getPositionForViewUpdate_c" cCGetPositionForViewUpdate'_ :: ((HG3DClassPtr) -> ((Vector3Ptr) -> (IO ()))) foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassCamera.chs.h cC_getOrientationForViewUpdate_c" cCGetOrientationForViewUpdate'_ :: ((HG3DClassPtr) -> ((QuaternionPtr) -> (IO ())))