-- GENERATED by C->Haskell Compiler, version 0.16.3 Crystal Seed, 24 Jan 2009 (Haskell) -- Edit the ORIGNAL .chs file instead! {-# LINE 1 "HGamer3D\\Bindings\\Ogre\\ClassCompositionPass.chs" #-}{-# LANGUAGE ForeignFunctionInterface #-} {-# LANGUAGE TypeSynonymInstances #-} -- This source file is part of HGamer3D -- (A project to enable 3D game development in Haskell) -- For the latest info, see http://www.althainz.de/HGamer3D.html -- -- Copyright 2011 Dr. Peter Althainz -- -- Licensed under the Apache License, Version 2.0 (the "License"); -- you may not use this file except in compliance with the License. -- You may obtain a copy of the License at -- -- http://www.apache.org/licenses/LICENSE-2.0 -- -- Unless required by applicable law or agreed to in writing, software -- distributed under the License is distributed on an "AS IS" BASIS, -- WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. -- See the License for the specific language governing permissions and -- limitations under the License. -- -- ClassCompositionPass.chs -- -- -- -- -- File for type, method, enum or function stubs -- in: "..\OgreSDK_vc10_v1-7-3\include\OGRE\OgreCompositionPass.h" -- -- each stub combines the following files: -- a C++ implementation file, transforming cpp calls into C-functions -- a C-header file, making this C-functions available for the C2HS parser -- a chs file, give instructions to the C2HS parser. -- -- module HGamer3D.Bindings.Ogre.ClassCompositionPass where import C2HS import Foreign import Foreign.Ptr import Foreign.C import Monad (liftM, liftM2) import HGamer3D.Data.HG3DClass import HGamer3D.Data.Vector2 import HGamer3D.Data.Vector3 import HGamer3D.Data.Vector4 import HGamer3D.Data.Quaternion import HGamer3D.Data.ColourValue import HGamer3D.Data.Radian import HGamer3D.Data.Degree import HGamer3D.Data.Angle import HGamer3D.Bindings.Ogre.TypeHG3DClass {-# LINE 54 "HGamer3D\\Bindings\\Ogre\\ClassCompositionPass.chs" #-} import HGamer3D.Bindings.Ogre.ClassPtr {-# LINE 55 "HGamer3D\\Bindings\\Ogre\\ClassCompositionPass.chs" #-} import HGamer3D.Bindings.Ogre.Utils {-# LINE 56 "HGamer3D\\Bindings\\Ogre\\ClassCompositionPass.chs" #-} import HGamer3D.Bindings.Ogre.EnumPassType {-# LINE 57 "HGamer3D\\Bindings\\Ogre\\ClassCompositionPass.chs" #-} import HGamer3D.Bindings.Ogre.TypeColourValue {-# LINE 58 "HGamer3D\\Bindings\\Ogre\\ClassCompositionPass.chs" #-} import HGamer3D.Bindings.Ogre.EnumCompareFunction {-# LINE 59 "HGamer3D\\Bindings\\Ogre\\ClassCompositionPass.chs" #-} import HGamer3D.Bindings.Ogre.EnumStencilOperation {-# LINE 60 "HGamer3D\\Bindings\\Ogre\\ClassCompositionPass.chs" #-} cCopSetType :: HG3DClass -> EnumPassType -> IO () cCopSetType a1 a2 = withHG3DClass a1 $ \a1' -> let {a2' = cIntFromEnum a2} in cCopSetType'_ a1' a2' >>= \res -> return () {-# LINE 66 "HGamer3D\\Bindings\\Ogre\\ClassCompositionPass.chs" #-} ; cCopGetType :: HG3DClass -> IO (EnumPassType) cCopGetType a1 = withHG3DClass a1 $ \a1' -> alloca $ \a2' -> cCopGetType'_ a1' a2' >>= \res -> peekEnumUtil a2'>>= \a2'' -> return (a2'') {-# LINE 70 "HGamer3D\\Bindings\\Ogre\\ClassCompositionPass.chs" #-} ; cCopSetIdentifier :: HG3DClass -> Int -> IO () cCopSetIdentifier a1 a2 = withHG3DClass a1 $ \a1' -> let {a2' = fromIntegral a2} in cCopSetIdentifier'_ a1' a2' >>= \res -> return () {-# LINE 74 "HGamer3D\\Bindings\\Ogre\\ClassCompositionPass.chs" #-} ; cCopGetIdentifier :: HG3DClass -> IO (Int) cCopGetIdentifier a1 = withHG3DClass a1 $ \a1' -> alloca $ \a2' -> cCopGetIdentifier'_ a1' a2' >>= \res -> peekIntConv a2'>>= \a2'' -> return (a2'') {-# LINE 78 "HGamer3D\\Bindings\\Ogre\\ClassCompositionPass.chs" #-} ; cCopSetMaterialName :: HG3DClass -> String -> IO () cCopSetMaterialName a1 a2 = withHG3DClass a1 $ \a1' -> withCString a2 $ \a2' -> cCopSetMaterialName'_ a1' a2' >>= \res -> return () {-# LINE 82 "HGamer3D\\Bindings\\Ogre\\ClassCompositionPass.chs" #-} ; cCopSetMaterialScheme :: HG3DClass -> String -> IO () cCopSetMaterialScheme a1 a2 = withHG3DClass a1 $ \a1' -> withCString a2 $ \a2' -> cCopSetMaterialScheme'_ a1' a2' >>= \res -> return () {-# LINE 86 "HGamer3D\\Bindings\\Ogre\\ClassCompositionPass.chs" #-} ; cCopGetMaterialScheme :: HG3DClass -> IO (String) cCopGetMaterialScheme a1 = withHG3DClass a1 $ \a1' -> alloc64k $ \a2' -> cCopGetMaterialScheme'_ a1' a2' >>= \res -> peekCString a2'>>= \a2'' -> return (a2'') {-# LINE 90 "HGamer3D\\Bindings\\Ogre\\ClassCompositionPass.chs" #-} ; cCopSetClearBuffers :: HG3DClass -> Int -> IO () cCopSetClearBuffers a1 a2 = withHG3DClass a1 $ \a1' -> let {a2' = fromIntegral a2} in cCopSetClearBuffers'_ a1' a2' >>= \res -> return () {-# LINE 94 "HGamer3D\\Bindings\\Ogre\\ClassCompositionPass.chs" #-} ; cCopGetClearBuffers :: HG3DClass -> IO (Int) cCopGetClearBuffers a1 = withHG3DClass a1 $ \a1' -> alloca $ \a2' -> cCopGetClearBuffers'_ a1' a2' >>= \res -> peekIntConv a2'>>= \a2'' -> return (a2'') {-# LINE 98 "HGamer3D\\Bindings\\Ogre\\ClassCompositionPass.chs" #-} ; cCopSetClearColour :: HG3DClass -> ColourValue -> IO () cCopSetClearColour a1 a2 = withHG3DClass a1 $ \a1' -> withColourValue a2 $ \a2' -> cCopSetClearColour'_ a1' a2' >>= \res -> return () {-# LINE 102 "HGamer3D\\Bindings\\Ogre\\ClassCompositionPass.chs" #-} ; cCopGetClearColour :: HG3DClass -> IO (ColourValue) cCopGetClearColour a1 = withHG3DClass a1 $ \a1' -> alloca $ \a2' -> cCopGetClearColour'_ a1' a2' >>= \res -> peek a2'>>= \a2'' -> return (a2'') {-# LINE 106 "HGamer3D\\Bindings\\Ogre\\ClassCompositionPass.chs" #-} ; cCopSetClearDepth :: HG3DClass -> Float -> IO () cCopSetClearDepth a1 a2 = withHG3DClass a1 $ \a1' -> let {a2' = realToFrac a2} in cCopSetClearDepth'_ a1' a2' >>= \res -> return () {-# LINE 110 "HGamer3D\\Bindings\\Ogre\\ClassCompositionPass.chs" #-} ; cCopGetClearDepth :: HG3DClass -> IO (Float) cCopGetClearDepth a1 = withHG3DClass a1 $ \a1' -> alloca $ \a2' -> cCopGetClearDepth'_ a1' a2' >>= \res -> peekFloatConv a2'>>= \a2'' -> return (a2'') {-# LINE 114 "HGamer3D\\Bindings\\Ogre\\ClassCompositionPass.chs" #-} ; cCopSetClearStencil :: HG3DClass -> Int -> IO () cCopSetClearStencil a1 a2 = withHG3DClass a1 $ \a1' -> let {a2' = fromIntegral a2} in cCopSetClearStencil'_ a1' a2' >>= \res -> return () {-# LINE 118 "HGamer3D\\Bindings\\Ogre\\ClassCompositionPass.chs" #-} ; cCopGetClearStencil :: HG3DClass -> IO (Int) cCopGetClearStencil a1 = withHG3DClass a1 $ \a1' -> alloca $ \a2' -> cCopGetClearStencil'_ a1' a2' >>= \res -> peekIntConv a2'>>= \a2'' -> return (a2'') {-# LINE 122 "HGamer3D\\Bindings\\Ogre\\ClassCompositionPass.chs" #-} ; cCopSetStencilCheck :: HG3DClass -> Bool -> IO () cCopSetStencilCheck a1 a2 = withHG3DClass a1 $ \a1' -> let {a2' = fromBool a2} in cCopSetStencilCheck'_ a1' a2' >>= \res -> return () {-# LINE 126 "HGamer3D\\Bindings\\Ogre\\ClassCompositionPass.chs" #-} ; cCopGetStencilCheck :: HG3DClass -> IO (Bool) cCopGetStencilCheck a1 = withHG3DClass a1 $ \a1' -> alloca $ \a2' -> cCopGetStencilCheck'_ a1' a2' >>= \res -> peekBoolUtil a2'>>= \a2'' -> return (a2'') {-# LINE 130 "HGamer3D\\Bindings\\Ogre\\ClassCompositionPass.chs" #-} ; cCopSetStencilFunc :: HG3DClass -> EnumCompareFunction -> IO () cCopSetStencilFunc a1 a2 = withHG3DClass a1 $ \a1' -> let {a2' = cIntFromEnum a2} in cCopSetStencilFunc'_ a1' a2' >>= \res -> return () {-# LINE 134 "HGamer3D\\Bindings\\Ogre\\ClassCompositionPass.chs" #-} ; cCopGetStencilFunc :: HG3DClass -> IO (EnumCompareFunction) cCopGetStencilFunc a1 = withHG3DClass a1 $ \a1' -> alloca $ \a2' -> cCopGetStencilFunc'_ a1' a2' >>= \res -> peekEnumUtil a2'>>= \a2'' -> return (a2'') {-# LINE 138 "HGamer3D\\Bindings\\Ogre\\ClassCompositionPass.chs" #-} ; cCopSetStencilRefValue :: HG3DClass -> Int -> IO () cCopSetStencilRefValue a1 a2 = withHG3DClass a1 $ \a1' -> let {a2' = fromIntegral a2} in cCopSetStencilRefValue'_ a1' a2' >>= \res -> return () {-# LINE 142 "HGamer3D\\Bindings\\Ogre\\ClassCompositionPass.chs" #-} ; cCopGetStencilRefValue :: HG3DClass -> IO (Int) cCopGetStencilRefValue a1 = withHG3DClass a1 $ \a1' -> alloca $ \a2' -> cCopGetStencilRefValue'_ a1' a2' >>= \res -> peekIntConv a2'>>= \a2'' -> return (a2'') {-# LINE 146 "HGamer3D\\Bindings\\Ogre\\ClassCompositionPass.chs" #-} ; cCopSetStencilMask :: HG3DClass -> Int -> IO () cCopSetStencilMask a1 a2 = withHG3DClass a1 $ \a1' -> let {a2' = fromIntegral a2} in cCopSetStencilMask'_ a1' a2' >>= \res -> return () {-# LINE 150 "HGamer3D\\Bindings\\Ogre\\ClassCompositionPass.chs" #-} ; cCopGetStencilMask :: HG3DClass -> IO (Int) cCopGetStencilMask a1 = withHG3DClass a1 $ \a1' -> alloca $ \a2' -> cCopGetStencilMask'_ a1' a2' >>= \res -> peekIntConv a2'>>= \a2'' -> return (a2'') {-# LINE 154 "HGamer3D\\Bindings\\Ogre\\ClassCompositionPass.chs" #-} ; cCopSetStencilFailOp :: HG3DClass -> EnumStencilOperation -> IO () cCopSetStencilFailOp a1 a2 = withHG3DClass a1 $ \a1' -> let {a2' = cIntFromEnum a2} in cCopSetStencilFailOp'_ a1' a2' >>= \res -> return () {-# LINE 158 "HGamer3D\\Bindings\\Ogre\\ClassCompositionPass.chs" #-} ; cCopGetStencilFailOp :: HG3DClass -> IO (EnumStencilOperation) cCopGetStencilFailOp a1 = withHG3DClass a1 $ \a1' -> alloca $ \a2' -> cCopGetStencilFailOp'_ a1' a2' >>= \res -> peekEnumUtil a2'>>= \a2'' -> return (a2'') {-# LINE 162 "HGamer3D\\Bindings\\Ogre\\ClassCompositionPass.chs" #-} ; cCopSetStencilDepthFailOp :: HG3DClass -> EnumStencilOperation -> IO () cCopSetStencilDepthFailOp a1 a2 = withHG3DClass a1 $ \a1' -> let {a2' = cIntFromEnum a2} in cCopSetStencilDepthFailOp'_ a1' a2' >>= \res -> return () {-# LINE 166 "HGamer3D\\Bindings\\Ogre\\ClassCompositionPass.chs" #-} ; cCopGetStencilDepthFailOp :: HG3DClass -> IO (EnumStencilOperation) cCopGetStencilDepthFailOp a1 = withHG3DClass a1 $ \a1' -> alloca $ \a2' -> cCopGetStencilDepthFailOp'_ a1' a2' >>= \res -> peekEnumUtil a2'>>= \a2'' -> return (a2'') {-# LINE 170 "HGamer3D\\Bindings\\Ogre\\ClassCompositionPass.chs" #-} ; cCopSetStencilPassOp :: HG3DClass -> EnumStencilOperation -> IO () cCopSetStencilPassOp a1 a2 = withHG3DClass a1 $ \a1' -> let {a2' = cIntFromEnum a2} in cCopSetStencilPassOp'_ a1' a2' >>= \res -> return () {-# LINE 174 "HGamer3D\\Bindings\\Ogre\\ClassCompositionPass.chs" #-} ; cCopGetStencilPassOp :: HG3DClass -> IO (EnumStencilOperation) cCopGetStencilPassOp a1 = withHG3DClass a1 $ \a1' -> alloca $ \a2' -> cCopGetStencilPassOp'_ a1' a2' >>= \res -> peekEnumUtil a2'>>= \a2'' -> return (a2'') {-# LINE 178 "HGamer3D\\Bindings\\Ogre\\ClassCompositionPass.chs" #-} ; cCopSetStencilTwoSidedOperation :: HG3DClass -> Bool -> IO () cCopSetStencilTwoSidedOperation a1 a2 = withHG3DClass a1 $ \a1' -> let {a2' = fromBool a2} in cCopSetStencilTwoSidedOperation'_ a1' a2' >>= \res -> return () {-# LINE 182 "HGamer3D\\Bindings\\Ogre\\ClassCompositionPass.chs" #-} ; cCopGetStencilTwoSidedOperation :: HG3DClass -> IO (Bool) cCopGetStencilTwoSidedOperation a1 = withHG3DClass a1 $ \a1' -> alloca $ \a2' -> cCopGetStencilTwoSidedOperation'_ a1' a2' >>= \res -> peekBoolUtil a2'>>= \a2'' -> return (a2'') {-# LINE 186 "HGamer3D\\Bindings\\Ogre\\ClassCompositionPass.chs" #-} ; cCopSetInput :: HG3DClass -> Int -> String -> Int -> IO () cCopSetInput a1 a2 a3 a4 = withHG3DClass a1 $ \a1' -> let {a2' = fromIntegral a2} in withCString a3 $ \a3' -> let {a4' = fromIntegral a4} in cCopSetInput'_ a1' a2' a3' a4' >>= \res -> return () {-# LINE 192 "HGamer3D\\Bindings\\Ogre\\ClassCompositionPass.chs" #-} ; cCopGetNumInputs :: HG3DClass -> IO (Int) cCopGetNumInputs a1 = withHG3DClass a1 $ \a1' -> alloca $ \a2' -> cCopGetNumInputs'_ a1' a2' >>= \res -> peekIntConv a2'>>= \a2'' -> return (a2'') {-# LINE 196 "HGamer3D\\Bindings\\Ogre\\ClassCompositionPass.chs" #-} ; cCopClearAllInputs :: HG3DClass -> IO () cCopClearAllInputs a1 = withHG3DClass a1 $ \a1' -> cCopClearAllInputs'_ a1' >>= \res -> return () {-# LINE 199 "HGamer3D\\Bindings\\Ogre\\ClassCompositionPass.chs" #-} ; cCopGetParent :: HG3DClass -> IO (HG3DClass) cCopGetParent a1 = withHG3DClass a1 $ \a1' -> alloca $ \a2' -> cCopGetParent'_ a1' a2' >>= \res -> peek a2'>>= \a2'' -> return (a2'') {-# LINE 203 "HGamer3D\\Bindings\\Ogre\\ClassCompositionPass.chs" #-} ; cCopIsSupported :: HG3DClass -> IO (Bool) cCopIsSupported a1 = withHG3DClass a1 $ \a1' -> alloca $ \a2' -> cCopIsSupported'_ a1' a2' >>= \res -> peekBoolUtil a2'>>= \a2'' -> return (a2'') {-# LINE 207 "HGamer3D\\Bindings\\Ogre\\ClassCompositionPass.chs" #-} ; cCopSetQuadCorners :: HG3DClass -> Float -> Float -> Float -> Float -> IO () cCopSetQuadCorners a1 a2 a3 a4 a5 = withHG3DClass a1 $ \a1' -> let {a2' = realToFrac a2} in let {a3' = realToFrac a3} in let {a4' = realToFrac a4} in let {a5' = realToFrac a5} in cCopSetQuadCorners'_ a1' a2' a3' a4' a5' >>= \res -> return () {-# LINE 214 "HGamer3D\\Bindings\\Ogre\\ClassCompositionPass.chs" #-} ; cCopSetQuadFarCorners :: HG3DClass -> Bool -> Bool -> IO () cCopSetQuadFarCorners a1 a2 a3 = withHG3DClass a1 $ \a1' -> let {a2' = fromBool a2} in let {a3' = fromBool a3} in cCopSetQuadFarCorners'_ a1' a2' a3' >>= \res -> return () {-# LINE 219 "HGamer3D\\Bindings\\Ogre\\ClassCompositionPass.chs" #-} ; cCopGetQuadFarCorners :: HG3DClass -> IO (Bool) cCopGetQuadFarCorners a1 = withHG3DClass a1 $ \a1' -> alloca $ \a2' -> cCopGetQuadFarCorners'_ a1' a2' >>= \res -> peekBoolUtil a2'>>= \a2'' -> return (a2'') {-# LINE 223 "HGamer3D\\Bindings\\Ogre\\ClassCompositionPass.chs" #-} ; cCopGetQuadFarCornersViewSpace :: HG3DClass -> IO (Bool) cCopGetQuadFarCornersViewSpace a1 = withHG3DClass a1 $ \a1' -> alloca $ \a2' -> cCopGetQuadFarCornersViewSpace'_ a1' a2' >>= \res -> peekBoolUtil a2'>>= \a2'' -> return (a2'') {-# LINE 227 "HGamer3D\\Bindings\\Ogre\\ClassCompositionPass.chs" #-} ; cCopSetCustomType :: HG3DClass -> String -> IO () cCopSetCustomType a1 a2 = withHG3DClass a1 $ \a1' -> withCString a2 $ \a2' -> cCopSetCustomType'_ a1' a2' >>= \res -> return () {-# LINE 231 "HGamer3D\\Bindings\\Ogre\\ClassCompositionPass.chs" #-} ; cCopGetCustomType :: HG3DClass -> IO (String) cCopGetCustomType a1 = withHG3DClass a1 $ \a1' -> alloc64k $ \a2' -> cCopGetCustomType'_ a1' a2' >>= \res -> peekCString a2'>>= \a2'' -> return (a2'') {-# LINE 235 "HGamer3D\\Bindings\\Ogre\\ClassCompositionPass.chs" #-} ; foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassCompositionPass.chs.h cCop_setType_c" cCopSetType'_ :: ((HG3DClassPtr) -> (CInt -> (IO ()))) foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassCompositionPass.chs.h cCop_getType_c" cCopGetType'_ :: ((HG3DClassPtr) -> ((Ptr CInt) -> (IO ()))) foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassCompositionPass.chs.h cCop_setIdentifier_c" cCopSetIdentifier'_ :: ((HG3DClassPtr) -> (CUInt -> (IO ()))) foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassCompositionPass.chs.h cCop_getIdentifier_c" cCopGetIdentifier'_ :: ((HG3DClassPtr) -> ((Ptr CUInt) -> (IO ()))) foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassCompositionPass.chs.h cCop_setMaterialName_c" cCopSetMaterialName'_ :: ((HG3DClassPtr) -> ((Ptr CChar) -> (IO ()))) foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassCompositionPass.chs.h cCop_setMaterialScheme_c" cCopSetMaterialScheme'_ :: ((HG3DClassPtr) -> ((Ptr CChar) -> (IO ()))) foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassCompositionPass.chs.h cCop_getMaterialScheme_c" cCopGetMaterialScheme'_ :: ((HG3DClassPtr) -> ((Ptr CChar) -> (IO ()))) foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassCompositionPass.chs.h cCop_setClearBuffers_c" cCopSetClearBuffers'_ :: ((HG3DClassPtr) -> (CUInt -> (IO ()))) foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassCompositionPass.chs.h cCop_getClearBuffers_c" cCopGetClearBuffers'_ :: ((HG3DClassPtr) -> ((Ptr CUInt) -> (IO ()))) foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassCompositionPass.chs.h cCop_setClearColour_c" cCopSetClearColour'_ :: ((HG3DClassPtr) -> ((ColourValuePtr) -> (IO ()))) foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassCompositionPass.chs.h cCop_getClearColour_c" cCopGetClearColour'_ :: ((HG3DClassPtr) -> ((ColourValuePtr) -> (IO ()))) foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassCompositionPass.chs.h cCop_setClearDepth_c" cCopSetClearDepth'_ :: ((HG3DClassPtr) -> (CFloat -> (IO ()))) foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassCompositionPass.chs.h cCop_getClearDepth_c" cCopGetClearDepth'_ :: ((HG3DClassPtr) -> ((Ptr CFloat) -> (IO ()))) foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassCompositionPass.chs.h cCop_setClearStencil_c" cCopSetClearStencil'_ :: ((HG3DClassPtr) -> (CUInt -> (IO ()))) foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassCompositionPass.chs.h cCop_getClearStencil_c" cCopGetClearStencil'_ :: ((HG3DClassPtr) -> ((Ptr CUInt) -> (IO ()))) foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassCompositionPass.chs.h cCop_setStencilCheck_c" cCopSetStencilCheck'_ :: ((HG3DClassPtr) -> (CInt -> (IO ()))) foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassCompositionPass.chs.h cCop_getStencilCheck_c" cCopGetStencilCheck'_ :: ((HG3DClassPtr) -> ((Ptr CInt) -> (IO ()))) foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassCompositionPass.chs.h cCop_setStencilFunc_c" cCopSetStencilFunc'_ :: ((HG3DClassPtr) -> (CInt -> (IO ()))) foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassCompositionPass.chs.h cCop_getStencilFunc_c" cCopGetStencilFunc'_ :: ((HG3DClassPtr) -> ((Ptr CInt) -> (IO ()))) foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassCompositionPass.chs.h cCop_setStencilRefValue_c" cCopSetStencilRefValue'_ :: ((HG3DClassPtr) -> (CUInt -> (IO ()))) foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassCompositionPass.chs.h cCop_getStencilRefValue_c" cCopGetStencilRefValue'_ :: ((HG3DClassPtr) -> ((Ptr CUInt) -> (IO ()))) foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassCompositionPass.chs.h cCop_setStencilMask_c" cCopSetStencilMask'_ :: ((HG3DClassPtr) -> (CUInt -> (IO ()))) foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassCompositionPass.chs.h cCop_getStencilMask_c" cCopGetStencilMask'_ :: ((HG3DClassPtr) -> ((Ptr CUInt) -> (IO ()))) foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassCompositionPass.chs.h cCop_setStencilFailOp_c" cCopSetStencilFailOp'_ :: ((HG3DClassPtr) -> (CInt -> (IO ()))) foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassCompositionPass.chs.h cCop_getStencilFailOp_c" cCopGetStencilFailOp'_ :: ((HG3DClassPtr) -> ((Ptr CInt) -> (IO ()))) foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassCompositionPass.chs.h cCop_setStencilDepthFailOp_c" cCopSetStencilDepthFailOp'_ :: ((HG3DClassPtr) -> (CInt -> (IO ()))) foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassCompositionPass.chs.h cCop_getStencilDepthFailOp_c" cCopGetStencilDepthFailOp'_ :: ((HG3DClassPtr) -> ((Ptr CInt) -> (IO ()))) foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassCompositionPass.chs.h cCop_setStencilPassOp_c" cCopSetStencilPassOp'_ :: ((HG3DClassPtr) -> (CInt -> (IO ()))) foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassCompositionPass.chs.h cCop_getStencilPassOp_c" cCopGetStencilPassOp'_ :: ((HG3DClassPtr) -> ((Ptr CInt) -> (IO ()))) foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassCompositionPass.chs.h cCop_setStencilTwoSidedOperation_c" cCopSetStencilTwoSidedOperation'_ :: ((HG3DClassPtr) -> (CInt -> (IO ()))) foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassCompositionPass.chs.h cCop_getStencilTwoSidedOperation_c" cCopGetStencilTwoSidedOperation'_ :: ((HG3DClassPtr) -> ((Ptr CInt) -> (IO ()))) foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassCompositionPass.chs.h cCop_setInput_c" cCopSetInput'_ :: ((HG3DClassPtr) -> (CInt -> ((Ptr CChar) -> (CInt -> (IO ()))))) foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassCompositionPass.chs.h cCop_getNumInputs_c" cCopGetNumInputs'_ :: ((HG3DClassPtr) -> ((Ptr CInt) -> (IO ()))) foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassCompositionPass.chs.h cCop_clearAllInputs_c" cCopClearAllInputs'_ :: ((HG3DClassPtr) -> (IO ())) foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassCompositionPass.chs.h cCop_getParent_c" cCopGetParent'_ :: ((HG3DClassPtr) -> ((HG3DClassPtr) -> (IO ()))) foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassCompositionPass.chs.h cCop__isSupported_c" cCopIsSupported'_ :: ((HG3DClassPtr) -> ((Ptr CInt) -> (IO ()))) foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassCompositionPass.chs.h cCop_setQuadCorners_c" cCopSetQuadCorners'_ :: ((HG3DClassPtr) -> (CFloat -> (CFloat -> (CFloat -> (CFloat -> (IO ())))))) foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassCompositionPass.chs.h cCop_setQuadFarCorners_c" cCopSetQuadFarCorners'_ :: ((HG3DClassPtr) -> (CInt -> (CInt -> (IO ())))) foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassCompositionPass.chs.h cCop_getQuadFarCorners_c" cCopGetQuadFarCorners'_ :: ((HG3DClassPtr) -> ((Ptr CInt) -> (IO ()))) foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassCompositionPass.chs.h cCop_getQuadFarCornersViewSpace_c" cCopGetQuadFarCornersViewSpace'_ :: ((HG3DClassPtr) -> ((Ptr CInt) -> (IO ()))) foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassCompositionPass.chs.h cCop_setCustomType_c" cCopSetCustomType'_ :: ((HG3DClassPtr) -> ((Ptr CChar) -> (IO ()))) foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassCompositionPass.chs.h cCop_getCustomType_c" cCopGetCustomType'_ :: ((HG3DClassPtr) -> ((Ptr CChar) -> (IO ())))