-- GENERATED by C->Haskell Compiler, version 0.16.3 Crystal Seed, 24 Jan 2009 (Haskell) -- Edit the ORIGNAL .chs file instead! {-# LINE 1 "HGamer3D\\Bindings\\Ogre\\ClassCompositionTargetPass.chs" #-}{-# LANGUAGE ForeignFunctionInterface #-} {-# LANGUAGE TypeSynonymInstances #-} -- This source file is part of HGamer3D -- (A project to enable 3D game development in Haskell) -- For the latest info, see http://www.althainz.de/HGamer3D.html -- -- Copyright 2011 Dr. Peter Althainz -- -- Licensed under the Apache License, Version 2.0 (the "License"); -- you may not use this file except in compliance with the License. -- You may obtain a copy of the License at -- -- http://www.apache.org/licenses/LICENSE-2.0 -- -- Unless required by applicable law or agreed to in writing, software -- distributed under the License is distributed on an "AS IS" BASIS, -- WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. -- See the License for the specific language governing permissions and -- limitations under the License. -- -- ClassCompositionTargetPass.chs -- -- -- -- -- File for type, method, enum or function stubs -- in: "..\OgreSDK_vc10_v1-7-3\include\OGRE\OgreCompositionTargetPass.h" -- -- each stub combines the following files: -- a C++ implementation file, transforming cpp calls into C-functions -- a C-header file, making this C-functions available for the C2HS parser -- a chs file, give instructions to the C2HS parser. -- -- module HGamer3D.Bindings.Ogre.ClassCompositionTargetPass where import C2HS import Foreign import Foreign.Ptr import Foreign.C import Monad (liftM, liftM2) import HGamer3D.Data.HG3DClass import HGamer3D.Data.Vector2 import HGamer3D.Data.Vector3 import HGamer3D.Data.Vector4 import HGamer3D.Data.Quaternion import HGamer3D.Data.ColourValue import HGamer3D.Data.Radian import HGamer3D.Data.Degree import HGamer3D.Data.Angle import HGamer3D.Bindings.Ogre.TypeHG3DClass {-# LINE 54 "HGamer3D\\Bindings\\Ogre\\ClassCompositionTargetPass.chs" #-} import HGamer3D.Bindings.Ogre.ClassPtr {-# LINE 55 "HGamer3D\\Bindings\\Ogre\\ClassCompositionTargetPass.chs" #-} import HGamer3D.Bindings.Ogre.Utils {-# LINE 56 "HGamer3D\\Bindings\\Ogre\\ClassCompositionTargetPass.chs" #-} import HGamer3D.Bindings.Ogre.EnumInputMode {-# LINE 57 "HGamer3D\\Bindings\\Ogre\\ClassCompositionTargetPass.chs" #-} cCotpSetInputMode :: HG3DClass -> EnumInputMode -> IO () cCotpSetInputMode a1 a2 = withHG3DClass a1 $ \a1' -> let {a2' = cIntFromEnum a2} in cCotpSetInputMode'_ a1' a2' >>= \res -> return () {-# LINE 63 "HGamer3D\\Bindings\\Ogre\\ClassCompositionTargetPass.chs" #-} ; cCotpGetInputMode :: HG3DClass -> IO (EnumInputMode) cCotpGetInputMode a1 = withHG3DClass a1 $ \a1' -> alloca $ \a2' -> cCotpGetInputMode'_ a1' a2' >>= \res -> peekEnumUtil a2'>>= \a2'' -> return (a2'') {-# LINE 67 "HGamer3D\\Bindings\\Ogre\\ClassCompositionTargetPass.chs" #-} ; cCotpSetOutputName :: HG3DClass -> String -> IO () cCotpSetOutputName a1 a2 = withHG3DClass a1 $ \a1' -> withCString a2 $ \a2' -> cCotpSetOutputName'_ a1' a2' >>= \res -> return () {-# LINE 71 "HGamer3D\\Bindings\\Ogre\\ClassCompositionTargetPass.chs" #-} ; cCotpGetOutputName :: HG3DClass -> IO (String) cCotpGetOutputName a1 = withHG3DClass a1 $ \a1' -> alloc64k $ \a2' -> cCotpGetOutputName'_ a1' a2' >>= \res -> peekCString a2'>>= \a2'' -> return (a2'') {-# LINE 75 "HGamer3D\\Bindings\\Ogre\\ClassCompositionTargetPass.chs" #-} ; cCotpSetOnlyInitial :: HG3DClass -> Bool -> IO () cCotpSetOnlyInitial a1 a2 = withHG3DClass a1 $ \a1' -> let {a2' = fromBool a2} in cCotpSetOnlyInitial'_ a1' a2' >>= \res -> return () {-# LINE 79 "HGamer3D\\Bindings\\Ogre\\ClassCompositionTargetPass.chs" #-} ; cCotpGetOnlyInitial :: HG3DClass -> IO (Bool) cCotpGetOnlyInitial a1 = withHG3DClass a1 $ \a1' -> alloca $ \a2' -> cCotpGetOnlyInitial'_ a1' a2' >>= \res -> peekBoolUtil a2'>>= \a2'' -> return (a2'') {-# LINE 83 "HGamer3D\\Bindings\\Ogre\\ClassCompositionTargetPass.chs" #-} ; cCotpSetVisibilityMask :: HG3DClass -> Int -> IO () cCotpSetVisibilityMask a1 a2 = withHG3DClass a1 $ \a1' -> let {a2' = fromIntegral a2} in cCotpSetVisibilityMask'_ a1' a2' >>= \res -> return () {-# LINE 87 "HGamer3D\\Bindings\\Ogre\\ClassCompositionTargetPass.chs" #-} ; cCotpGetVisibilityMask :: HG3DClass -> IO (Int) cCotpGetVisibilityMask a1 = withHG3DClass a1 $ \a1' -> alloca $ \a2' -> cCotpGetVisibilityMask'_ a1' a2' >>= \res -> peekIntConv a2'>>= \a2'' -> return (a2'') {-# LINE 91 "HGamer3D\\Bindings\\Ogre\\ClassCompositionTargetPass.chs" #-} ; cCotpSetMaterialScheme :: HG3DClass -> String -> IO () cCotpSetMaterialScheme a1 a2 = withHG3DClass a1 $ \a1' -> withCString a2 $ \a2' -> cCotpSetMaterialScheme'_ a1' a2' >>= \res -> return () {-# LINE 95 "HGamer3D\\Bindings\\Ogre\\ClassCompositionTargetPass.chs" #-} ; cCotpGetMaterialScheme :: HG3DClass -> IO (String) cCotpGetMaterialScheme a1 = withHG3DClass a1 $ \a1' -> alloc64k $ \a2' -> cCotpGetMaterialScheme'_ a1' a2' >>= \res -> peekCString a2'>>= \a2'' -> return (a2'') {-# LINE 99 "HGamer3D\\Bindings\\Ogre\\ClassCompositionTargetPass.chs" #-} ; cCotpSetShadowsEnabled :: HG3DClass -> Bool -> IO () cCotpSetShadowsEnabled a1 a2 = withHG3DClass a1 $ \a1' -> let {a2' = fromBool a2} in cCotpSetShadowsEnabled'_ a1' a2' >>= \res -> return () {-# LINE 103 "HGamer3D\\Bindings\\Ogre\\ClassCompositionTargetPass.chs" #-} ; cCotpGetShadowsEnabled :: HG3DClass -> IO (Bool) cCotpGetShadowsEnabled a1 = withHG3DClass a1 $ \a1' -> alloca $ \a2' -> cCotpGetShadowsEnabled'_ a1' a2' >>= \res -> peekBoolUtil a2'>>= \a2'' -> return (a2'') {-# LINE 107 "HGamer3D\\Bindings\\Ogre\\ClassCompositionTargetPass.chs" #-} ; cCotpSetLodBias :: HG3DClass -> Float -> IO () cCotpSetLodBias a1 a2 = withHG3DClass a1 $ \a1' -> let {a2' = realToFrac a2} in cCotpSetLodBias'_ a1' a2' >>= \res -> return () {-# LINE 111 "HGamer3D\\Bindings\\Ogre\\ClassCompositionTargetPass.chs" #-} ; cCotpGetLodBias :: HG3DClass -> IO (Float) cCotpGetLodBias a1 = withHG3DClass a1 $ \a1' -> alloca $ \a2' -> cCotpGetLodBias'_ a1' a2' >>= \res -> peekFloatConv a2'>>= \a2'' -> return (a2'') {-# LINE 115 "HGamer3D\\Bindings\\Ogre\\ClassCompositionTargetPass.chs" #-} ; cCotpCreatePass :: HG3DClass -> IO (HG3DClass) cCotpCreatePass a1 = withHG3DClass a1 $ \a1' -> alloca $ \a2' -> cCotpCreatePass'_ a1' a2' >>= \res -> peek a2'>>= \a2'' -> return (a2'') {-# LINE 119 "HGamer3D\\Bindings\\Ogre\\ClassCompositionTargetPass.chs" #-} ; cCotpRemovePass :: HG3DClass -> Int -> IO () cCotpRemovePass a1 a2 = withHG3DClass a1 $ \a1' -> let {a2' = fromIntegral a2} in cCotpRemovePass'_ a1' a2' >>= \res -> return () {-# LINE 123 "HGamer3D\\Bindings\\Ogre\\ClassCompositionTargetPass.chs" #-} ; cCotpGetPass :: HG3DClass -> Int -> IO (HG3DClass) cCotpGetPass a1 a2 = withHG3DClass a1 $ \a1' -> let {a2' = fromIntegral a2} in alloca $ \a3' -> cCotpGetPass'_ a1' a2' a3' >>= \res -> peek a3'>>= \a3'' -> return (a3'') {-# LINE 128 "HGamer3D\\Bindings\\Ogre\\ClassCompositionTargetPass.chs" #-} ; cCotpGetNumPasses :: HG3DClass -> IO (Int) cCotpGetNumPasses a1 = withHG3DClass a1 $ \a1' -> alloca $ \a2' -> cCotpGetNumPasses'_ a1' a2' >>= \res -> peekIntConv a2'>>= \a2'' -> return (a2'') {-# LINE 132 "HGamer3D\\Bindings\\Ogre\\ClassCompositionTargetPass.chs" #-} ; cCotpRemoveAllPasses :: HG3DClass -> IO () cCotpRemoveAllPasses a1 = withHG3DClass a1 $ \a1' -> cCotpRemoveAllPasses'_ a1' >>= \res -> return () {-# LINE 135 "HGamer3D\\Bindings\\Ogre\\ClassCompositionTargetPass.chs" #-} ; cCotpGetParent :: HG3DClass -> IO (HG3DClass) cCotpGetParent a1 = withHG3DClass a1 $ \a1' -> alloca $ \a2' -> cCotpGetParent'_ a1' a2' >>= \res -> peek a2'>>= \a2'' -> return (a2'') {-# LINE 139 "HGamer3D\\Bindings\\Ogre\\ClassCompositionTargetPass.chs" #-} ; cCotpIsSupported :: HG3DClass -> IO (Bool) cCotpIsSupported a1 = withHG3DClass a1 $ \a1' -> alloca $ \a2' -> cCotpIsSupported'_ a1' a2' >>= \res -> peekBoolUtil a2'>>= \a2'' -> return (a2'') {-# LINE 143 "HGamer3D\\Bindings\\Ogre\\ClassCompositionTargetPass.chs" #-} ; foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassCompositionTargetPass.chs.h cCotp_setInputMode_c" cCotpSetInputMode'_ :: ((HG3DClassPtr) -> (CInt -> (IO ()))) foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassCompositionTargetPass.chs.h cCotp_getInputMode_c" cCotpGetInputMode'_ :: ((HG3DClassPtr) -> ((Ptr CInt) -> (IO ()))) foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassCompositionTargetPass.chs.h cCotp_setOutputName_c" cCotpSetOutputName'_ :: ((HG3DClassPtr) -> ((Ptr CChar) -> (IO ()))) foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassCompositionTargetPass.chs.h cCotp_getOutputName_c" cCotpGetOutputName'_ :: ((HG3DClassPtr) -> ((Ptr CChar) -> (IO ()))) foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassCompositionTargetPass.chs.h cCotp_setOnlyInitial_c" cCotpSetOnlyInitial'_ :: ((HG3DClassPtr) -> (CInt -> (IO ()))) foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassCompositionTargetPass.chs.h cCotp_getOnlyInitial_c" cCotpGetOnlyInitial'_ :: ((HG3DClassPtr) -> ((Ptr CInt) -> (IO ()))) foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassCompositionTargetPass.chs.h cCotp_setVisibilityMask_c" cCotpSetVisibilityMask'_ :: ((HG3DClassPtr) -> (CUInt -> (IO ()))) foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassCompositionTargetPass.chs.h cCotp_getVisibilityMask_c" cCotpGetVisibilityMask'_ :: ((HG3DClassPtr) -> ((Ptr CUInt) -> (IO ()))) foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassCompositionTargetPass.chs.h cCotp_setMaterialScheme_c" cCotpSetMaterialScheme'_ :: ((HG3DClassPtr) -> ((Ptr CChar) -> (IO ()))) foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassCompositionTargetPass.chs.h cCotp_getMaterialScheme_c" cCotpGetMaterialScheme'_ :: ((HG3DClassPtr) -> ((Ptr CChar) -> (IO ()))) foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassCompositionTargetPass.chs.h cCotp_setShadowsEnabled_c" cCotpSetShadowsEnabled'_ :: ((HG3DClassPtr) -> (CInt -> (IO ()))) foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassCompositionTargetPass.chs.h cCotp_getShadowsEnabled_c" cCotpGetShadowsEnabled'_ :: ((HG3DClassPtr) -> ((Ptr CInt) -> (IO ()))) foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassCompositionTargetPass.chs.h cCotp_setLodBias_c" cCotpSetLodBias'_ :: ((HG3DClassPtr) -> (CFloat -> (IO ()))) foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassCompositionTargetPass.chs.h cCotp_getLodBias_c" cCotpGetLodBias'_ :: ((HG3DClassPtr) -> ((Ptr CFloat) -> (IO ()))) foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassCompositionTargetPass.chs.h cCotp_createPass_c" cCotpCreatePass'_ :: ((HG3DClassPtr) -> ((HG3DClassPtr) -> (IO ()))) foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassCompositionTargetPass.chs.h cCotp_removePass_c" cCotpRemovePass'_ :: ((HG3DClassPtr) -> (CInt -> (IO ()))) foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassCompositionTargetPass.chs.h cCotp_getPass_c" cCotpGetPass'_ :: ((HG3DClassPtr) -> (CInt -> ((HG3DClassPtr) -> (IO ())))) foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassCompositionTargetPass.chs.h cCotp_getNumPasses_c" cCotpGetNumPasses'_ :: ((HG3DClassPtr) -> ((Ptr CInt) -> (IO ()))) foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassCompositionTargetPass.chs.h cCotp_removeAllPasses_c" cCotpRemoveAllPasses'_ :: ((HG3DClassPtr) -> (IO ())) foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassCompositionTargetPass.chs.h cCotp_getParent_c" cCotpGetParent'_ :: ((HG3DClassPtr) -> ((HG3DClassPtr) -> (IO ()))) foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassCompositionTargetPass.chs.h cCotp__isSupported_c" cCotpIsSupported'_ :: ((HG3DClassPtr) -> ((Ptr CInt) -> (IO ())))