-- GENERATED by C->Haskell Compiler, version 0.16.3 Crystal Seed, 24 Jan 2009 (Haskell) -- Edit the ORIGNAL .chs file instead! {-# LINE 1 "HGamer3D\\Bindings\\Ogre\\ClassEntity.chs" #-}{-# LANGUAGE ForeignFunctionInterface #-} {-# LANGUAGE TypeSynonymInstances #-} -- This source file is part of HGamer3D -- (A project to enable 3D game development in Haskell) -- For the latest info, see http://www.althainz.de/HGamer3D.html -- -- Copyright 2011 Dr. Peter Althainz -- -- Licensed under the Apache License, Version 2.0 (the "License"); -- you may not use this file except in compliance with the License. -- You may obtain a copy of the License at -- -- http://www.apache.org/licenses/LICENSE-2.0 -- -- Unless required by applicable law or agreed to in writing, software -- distributed under the License is distributed on an "AS IS" BASIS, -- WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. -- See the License for the specific language governing permissions and -- limitations under the License. -- -- ClassEntity.chs -- -- -- -- -- File for type, method, enum or function stubs -- in: "..\OgreSDK_vc10_v1-7-3\include\OGRE\OgreEntity.h" -- -- each stub combines the following files: -- a C++ implementation file, transforming cpp calls into C-functions -- a C-header file, making this C-functions available for the C2HS parser -- a chs file, give instructions to the C2HS parser. -- -- module HGamer3D.Bindings.Ogre.ClassEntity where import C2HS import Foreign import Foreign.Ptr import Foreign.C import Monad (liftM, liftM2) import HGamer3D.Data.HG3DClass import HGamer3D.Data.Vector2 import HGamer3D.Data.Vector3 import HGamer3D.Data.Vector4 import HGamer3D.Data.Quaternion import HGamer3D.Data.ColourValue import HGamer3D.Data.Radian import HGamer3D.Data.Degree import HGamer3D.Data.Angle import HGamer3D.Bindings.Ogre.TypeHG3DClass {-# LINE 54 "HGamer3D\\Bindings\\Ogre\\ClassEntity.chs" #-} import HGamer3D.Bindings.Ogre.ClassPtr {-# LINE 55 "HGamer3D\\Bindings\\Ogre\\ClassEntity.chs" #-} import HGamer3D.Bindings.Ogre.Utils {-# LINE 56 "HGamer3D\\Bindings\\Ogre\\ClassEntity.chs" #-} import HGamer3D.Bindings.Ogre.EnumVertexDataBindChoice {-# LINE 57 "HGamer3D\\Bindings\\Ogre\\ClassEntity.chs" #-} cEGetSubEntity :: HG3DClass -> Int -> IO (HG3DClass) cEGetSubEntity a1 a2 = withHG3DClass a1 $ \a1' -> let {a2' = fromIntegral a2} in alloca $ \a3' -> cEGetSubEntity'_ a1' a2' a3' >>= \res -> peek a3'>>= \a3'' -> return (a3'') {-# LINE 64 "HGamer3D\\Bindings\\Ogre\\ClassEntity.chs" #-} ; cEGetSubEntity2 :: HG3DClass -> String -> IO (HG3DClass) cEGetSubEntity2 a1 a2 = withHG3DClass a1 $ \a1' -> withCString a2 $ \a2' -> alloca $ \a3' -> cEGetSubEntity2'_ a1' a2' a3' >>= \res -> peek a3'>>= \a3'' -> return (a3'') {-# LINE 69 "HGamer3D\\Bindings\\Ogre\\ClassEntity.chs" #-} ; cEGetNumSubEntities :: HG3DClass -> IO (Int) cEGetNumSubEntities a1 = withHG3DClass a1 $ \a1' -> alloca $ \a2' -> cEGetNumSubEntities'_ a1' a2' >>= \res -> peekIntConv a2'>>= \a2'' -> return (a2'') {-# LINE 73 "HGamer3D\\Bindings\\Ogre\\ClassEntity.chs" #-} ; cEClone :: HG3DClass -> String -> IO (HG3DClass) cEClone a1 a2 = withHG3DClass a1 $ \a1' -> withCString a2 $ \a2' -> alloca $ \a3' -> cEClone'_ a1' a2' a3' >>= \res -> peek a3'>>= \a3'' -> return (a3'') {-# LINE 78 "HGamer3D\\Bindings\\Ogre\\ClassEntity.chs" #-} ; cESetMaterialName :: HG3DClass -> String -> String -> IO () cESetMaterialName a1 a2 a3 = withHG3DClass a1 $ \a1' -> withCString a2 $ \a2' -> withCString a3 $ \a3' -> cESetMaterialName'_ a1' a2' a3' >>= \res -> return () {-# LINE 83 "HGamer3D\\Bindings\\Ogre\\ClassEntity.chs" #-} ; cENotifyCurrentCamera :: HG3DClass -> HG3DClass -> IO () cENotifyCurrentCamera a1 a2 = withHG3DClass a1 $ \a1' -> withHG3DClass a2 $ \a2' -> cENotifyCurrentCamera'_ a1' a2' >>= \res -> return () {-# LINE 87 "HGamer3D\\Bindings\\Ogre\\ClassEntity.chs" #-} ; cEGetMovableType :: HG3DClass -> IO (String) cEGetMovableType a1 = withHG3DClass a1 $ \a1' -> alloc64k $ \a2' -> cEGetMovableType'_ a1' a2' >>= \res -> peekCString a2'>>= \a2'' -> return (a2'') {-# LINE 91 "HGamer3D\\Bindings\\Ogre\\ClassEntity.chs" #-} ; cEGetAnimationState :: HG3DClass -> String -> IO (HG3DClass) cEGetAnimationState a1 a2 = withHG3DClass a1 $ \a1' -> withCString a2 $ \a2' -> alloca $ \a3' -> cEGetAnimationState'_ a1' a2' a3' >>= \res -> peek a3'>>= \a3'' -> return (a3'') {-# LINE 96 "HGamer3D\\Bindings\\Ogre\\ClassEntity.chs" #-} ; cESetDisplaySkeleton :: HG3DClass -> Bool -> IO () cESetDisplaySkeleton a1 a2 = withHG3DClass a1 $ \a1' -> let {a2' = fromBool a2} in cESetDisplaySkeleton'_ a1' a2' >>= \res -> return () {-# LINE 100 "HGamer3D\\Bindings\\Ogre\\ClassEntity.chs" #-} ; cEGetDisplaySkeleton :: HG3DClass -> IO (Bool) cEGetDisplaySkeleton a1 = withHG3DClass a1 $ \a1' -> alloca $ \a2' -> cEGetDisplaySkeleton'_ a1' a2' >>= \res -> peekBoolUtil a2'>>= \a2'' -> return (a2'') {-# LINE 104 "HGamer3D\\Bindings\\Ogre\\ClassEntity.chs" #-} ; cEGetManualLodLevel :: HG3DClass -> Int -> IO (HG3DClass) cEGetManualLodLevel a1 a2 = withHG3DClass a1 $ \a1' -> let {a2' = fromIntegral a2} in alloca $ \a3' -> cEGetManualLodLevel'_ a1' a2' a3' >>= \res -> peek a3'>>= \a3'' -> return (a3'') {-# LINE 109 "HGamer3D\\Bindings\\Ogre\\ClassEntity.chs" #-} ; cEGetNumManualLodLevels :: HG3DClass -> IO (Int) cEGetNumManualLodLevels a1 = withHG3DClass a1 $ \a1' -> alloca $ \a2' -> cEGetNumManualLodLevels'_ a1' a2' >>= \res -> peekIntConv a2'>>= \a2'' -> return (a2'') {-# LINE 113 "HGamer3D\\Bindings\\Ogre\\ClassEntity.chs" #-} ; cESetPolygonModeOverrideable :: HG3DClass -> Bool -> IO () cESetPolygonModeOverrideable a1 a2 = withHG3DClass a1 $ \a1' -> let {a2' = fromBool a2} in cESetPolygonModeOverrideable'_ a1' a2' >>= \res -> return () {-# LINE 117 "HGamer3D\\Bindings\\Ogre\\ClassEntity.chs" #-} ; cEDetachObjectFromBone :: HG3DClass -> String -> IO (HG3DClass) cEDetachObjectFromBone a1 a2 = withHG3DClass a1 $ \a1' -> withCString a2 $ \a2' -> alloca $ \a3' -> cEDetachObjectFromBone'_ a1' a2' a3' >>= \res -> peek a3'>>= \a3'' -> return (a3'') {-# LINE 122 "HGamer3D\\Bindings\\Ogre\\ClassEntity.chs" #-} ; cEDetachObjectFromBone2 :: HG3DClass -> HG3DClass -> IO () cEDetachObjectFromBone2 a1 a2 = withHG3DClass a1 $ \a1' -> withHG3DClass a2 $ \a2' -> cEDetachObjectFromBone2'_ a1' a2' >>= \res -> return () {-# LINE 126 "HGamer3D\\Bindings\\Ogre\\ClassEntity.chs" #-} ; cEDetachAllObjectsFromBone :: HG3DClass -> IO () cEDetachAllObjectsFromBone a1 = withHG3DClass a1 $ \a1' -> cEDetachAllObjectsFromBone'_ a1' >>= \res -> return () {-# LINE 129 "HGamer3D\\Bindings\\Ogre\\ClassEntity.chs" #-} ; cEGetBoundingRadius :: HG3DClass -> IO (Float) cEGetBoundingRadius a1 = withHG3DClass a1 $ \a1' -> alloca $ \a2' -> cEGetBoundingRadius'_ a1' a2' >>= \res -> peekFloatConv a2'>>= \a2'' -> return (a2'') {-# LINE 133 "HGamer3D\\Bindings\\Ogre\\ClassEntity.chs" #-} ; cEHasEdgeList :: HG3DClass -> IO (Bool) cEHasEdgeList a1 = withHG3DClass a1 $ \a1' -> alloca $ \a2' -> cEHasEdgeList'_ a1' a2' >>= \res -> peekBoolUtil a2'>>= \a2'' -> return (a2'') {-# LINE 137 "HGamer3D\\Bindings\\Ogre\\ClassEntity.chs" #-} ; cEGetNumBoneMatrices :: HG3DClass -> IO (Int) cEGetNumBoneMatrices a1 = withHG3DClass a1 $ \a1' -> alloca $ \a2' -> cEGetNumBoneMatrices'_ a1' a2' >>= \res -> peekIntConv a2'>>= \a2'' -> return (a2'') {-# LINE 141 "HGamer3D\\Bindings\\Ogre\\ClassEntity.chs" #-} ; cEHasSkeleton :: HG3DClass -> IO (Bool) cEHasSkeleton a1 = withHG3DClass a1 $ \a1' -> alloca $ \a2' -> cEHasSkeleton'_ a1' a2' >>= \res -> peekBoolUtil a2'>>= \a2'' -> return (a2'') {-# LINE 145 "HGamer3D\\Bindings\\Ogre\\ClassEntity.chs" #-} ; cEGetSkeleton :: HG3DClass -> IO (HG3DClass) cEGetSkeleton a1 = withHG3DClass a1 $ \a1' -> alloca $ \a2' -> cEGetSkeleton'_ a1' a2' >>= \res -> peek a2'>>= \a2'' -> return (a2'') {-# LINE 149 "HGamer3D\\Bindings\\Ogre\\ClassEntity.chs" #-} ; cEIsHardwareAnimationEnabled :: HG3DClass -> IO (Bool) cEIsHardwareAnimationEnabled a1 = withHG3DClass a1 $ \a1' -> alloca $ \a2' -> cEIsHardwareAnimationEnabled'_ a1' a2' >>= \res -> peekBoolUtil a2'>>= \a2'' -> return (a2'') {-# LINE 153 "HGamer3D\\Bindings\\Ogre\\ClassEntity.chs" #-} ; cENotifyAttached :: HG3DClass -> HG3DClass -> Bool -> IO () cENotifyAttached a1 a2 a3 = withHG3DClass a1 $ \a1' -> withHG3DClass a2 $ \a2' -> let {a3' = fromBool a3} in cENotifyAttached'_ a1' a2' a3' >>= \res -> return () {-# LINE 158 "HGamer3D\\Bindings\\Ogre\\ClassEntity.chs" #-} ; cEGetSoftwareAnimationRequests :: HG3DClass -> IO (Int) cEGetSoftwareAnimationRequests a1 = withHG3DClass a1 $ \a1' -> alloca $ \a2' -> cEGetSoftwareAnimationRequests'_ a1' a2' >>= \res -> peekIntConv a2'>>= \a2'' -> return (a2'') {-# LINE 162 "HGamer3D\\Bindings\\Ogre\\ClassEntity.chs" #-} ; cEGetSoftwareAnimationNormalsRequests :: HG3DClass -> IO (Int) cEGetSoftwareAnimationNormalsRequests a1 = withHG3DClass a1 $ \a1' -> alloca $ \a2' -> cEGetSoftwareAnimationNormalsRequests'_ a1' a2' >>= \res -> peekIntConv a2'>>= \a2'' -> return (a2'') {-# LINE 166 "HGamer3D\\Bindings\\Ogre\\ClassEntity.chs" #-} ; cEAddSoftwareAnimationRequest :: HG3DClass -> Bool -> IO () cEAddSoftwareAnimationRequest a1 a2 = withHG3DClass a1 $ \a1' -> let {a2' = fromBool a2} in cEAddSoftwareAnimationRequest'_ a1' a2' >>= \res -> return () {-# LINE 170 "HGamer3D\\Bindings\\Ogre\\ClassEntity.chs" #-} ; cERemoveSoftwareAnimationRequest :: HG3DClass -> Bool -> IO () cERemoveSoftwareAnimationRequest a1 a2 = withHG3DClass a1 $ \a1' -> let {a2' = fromBool a2} in cERemoveSoftwareAnimationRequest'_ a1' a2' >>= \res -> return () {-# LINE 174 "HGamer3D\\Bindings\\Ogre\\ClassEntity.chs" #-} ; cEShareSkeletonInstanceWith :: HG3DClass -> HG3DClass -> IO () cEShareSkeletonInstanceWith a1 a2 = withHG3DClass a1 $ \a1' -> withHG3DClass a2 $ \a2' -> cEShareSkeletonInstanceWith'_ a1' a2' >>= \res -> return () {-# LINE 178 "HGamer3D\\Bindings\\Ogre\\ClassEntity.chs" #-} ; cEHasVertexAnimation :: HG3DClass -> IO (Bool) cEHasVertexAnimation a1 = withHG3DClass a1 $ \a1' -> alloca $ \a2' -> cEHasVertexAnimation'_ a1' a2' >>= \res -> peekBoolUtil a2'>>= \a2'' -> return (a2'') {-# LINE 182 "HGamer3D\\Bindings\\Ogre\\ClassEntity.chs" #-} ; cEStopSharingSkeletonInstance :: HG3DClass -> IO () cEStopSharingSkeletonInstance a1 = withHG3DClass a1 $ \a1' -> cEStopSharingSkeletonInstance'_ a1' >>= \res -> return () {-# LINE 185 "HGamer3D\\Bindings\\Ogre\\ClassEntity.chs" #-} ; cERefreshAvailableAnimationState :: HG3DClass -> IO () cERefreshAvailableAnimationState a1 = withHG3DClass a1 $ \a1' -> cERefreshAvailableAnimationState'_ a1' >>= \res -> return () {-# LINE 188 "HGamer3D\\Bindings\\Ogre\\ClassEntity.chs" #-} ; cEUpdateAnimation :: HG3DClass -> IO () cEUpdateAnimation a1 = withHG3DClass a1 $ \a1' -> cEUpdateAnimation'_ a1' >>= \res -> return () {-# LINE 191 "HGamer3D\\Bindings\\Ogre\\ClassEntity.chs" #-} ; cEIsAnimated :: HG3DClass -> IO (Bool) cEIsAnimated a1 = withHG3DClass a1 $ \a1' -> alloca $ \a2' -> cEIsAnimated'_ a1' a2' >>= \res -> peekBoolUtil a2'>>= \a2'' -> return (a2'') {-# LINE 195 "HGamer3D\\Bindings\\Ogre\\ClassEntity.chs" #-} ; cEIsSkeletonAnimated :: HG3DClass -> IO (Bool) cEIsSkeletonAnimated a1 = withHG3DClass a1 $ \a1' -> alloca $ \a2' -> cEIsSkeletonAnimated'_ a1' a2' >>= \res -> peekBoolUtil a2'>>= \a2'' -> return (a2'') {-# LINE 199 "HGamer3D\\Bindings\\Ogre\\ClassEntity.chs" #-} ; cEGetSkelAnimTempBufferInfo :: HG3DClass -> IO (HG3DClass) cEGetSkelAnimTempBufferInfo a1 = withHG3DClass a1 $ \a1' -> alloca $ \a2' -> cEGetSkelAnimTempBufferInfo'_ a1' a2' >>= \res -> peek a2'>>= \a2'' -> return (a2'') {-# LINE 203 "HGamer3D\\Bindings\\Ogre\\ClassEntity.chs" #-} ; cEGetVertexAnimTempBufferInfo :: HG3DClass -> IO (HG3DClass) cEGetVertexAnimTempBufferInfo a1 = withHG3DClass a1 $ \a1' -> alloca $ \a2' -> cEGetVertexAnimTempBufferInfo'_ a1' a2' >>= \res -> peek a2'>>= \a2'' -> return (a2'') {-# LINE 207 "HGamer3D\\Bindings\\Ogre\\ClassEntity.chs" #-} ; cEGetTypeFlags :: HG3DClass -> IO (Int) cEGetTypeFlags a1 = withHG3DClass a1 $ \a1' -> alloca $ \a2' -> cEGetTypeFlags'_ a1' a2' >>= \res -> peekIntConv a2'>>= \a2'' -> return (a2'') {-# LINE 211 "HGamer3D\\Bindings\\Ogre\\ClassEntity.chs" #-} ; cEChooseVertexDataForBinding :: HG3DClass -> Bool -> IO (EnumVertexDataBindChoice) cEChooseVertexDataForBinding a1 a2 = withHG3DClass a1 $ \a1' -> let {a2' = fromBool a2} in alloca $ \a3' -> cEChooseVertexDataForBinding'_ a1' a2' a3' >>= \res -> peekEnumUtil a3'>>= \a3'' -> return (a3'') {-# LINE 216 "HGamer3D\\Bindings\\Ogre\\ClassEntity.chs" #-} ; cEGetBuffersMarkedForAnimation :: HG3DClass -> IO (Bool) cEGetBuffersMarkedForAnimation a1 = withHG3DClass a1 $ \a1' -> alloca $ \a2' -> cEGetBuffersMarkedForAnimation'_ a1' a2' >>= \res -> peekBoolUtil a2'>>= \a2'' -> return (a2'') {-# LINE 220 "HGamer3D\\Bindings\\Ogre\\ClassEntity.chs" #-} ; cEMarkBuffersUsedForAnimation :: HG3DClass -> IO () cEMarkBuffersUsedForAnimation a1 = withHG3DClass a1 $ \a1' -> cEMarkBuffersUsedForAnimation'_ a1' >>= \res -> return () {-# LINE 223 "HGamer3D\\Bindings\\Ogre\\ClassEntity.chs" #-} ; cEIsInitialised :: HG3DClass -> IO (Bool) cEIsInitialised a1 = withHG3DClass a1 $ \a1' -> alloca $ \a2' -> cEIsInitialised'_ a1' a2' >>= \res -> peekBoolUtil a2'>>= \a2'' -> return (a2'') {-# LINE 227 "HGamer3D\\Bindings\\Ogre\\ClassEntity.chs" #-} ; cEInitialise :: HG3DClass -> Bool -> IO () cEInitialise a1 a2 = withHG3DClass a1 $ \a1' -> let {a2' = fromBool a2} in cEInitialise'_ a1' a2' >>= \res -> return () {-# LINE 231 "HGamer3D\\Bindings\\Ogre\\ClassEntity.chs" #-} ; cEDeinitialise :: HG3DClass -> IO () cEDeinitialise a1 = withHG3DClass a1 $ \a1' -> cEDeinitialise'_ a1' >>= \res -> return () {-# LINE 234 "HGamer3D\\Bindings\\Ogre\\ClassEntity.chs" #-} ; cEGetMeshLodFactorTransformed :: HG3DClass -> IO (Float) cEGetMeshLodFactorTransformed a1 = withHG3DClass a1 $ \a1' -> alloca $ \a2' -> cEGetMeshLodFactorTransformed'_ a1' a2' >>= \res -> peekFloatConv a2'>>= \a2'' -> return (a2'') {-# LINE 238 "HGamer3D\\Bindings\\Ogre\\ClassEntity.chs" #-} ; cESetSkipAnimationStateUpdate :: HG3DClass -> Bool -> IO () cESetSkipAnimationStateUpdate a1 a2 = withHG3DClass a1 $ \a1' -> let {a2' = fromBool a2} in cESetSkipAnimationStateUpdate'_ a1' a2' >>= \res -> return () {-# LINE 242 "HGamer3D\\Bindings\\Ogre\\ClassEntity.chs" #-} ; cEGetSkipAnimationStateUpdate :: HG3DClass -> IO (Bool) cEGetSkipAnimationStateUpdate a1 = withHG3DClass a1 $ \a1' -> alloca $ \a2' -> cEGetSkipAnimationStateUpdate'_ a1' a2' >>= \res -> peekBoolUtil a2'>>= \a2'' -> return (a2'') {-# LINE 246 "HGamer3D\\Bindings\\Ogre\\ClassEntity.chs" #-} ; foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassEntity.chs.h cE_getSubEntity_c" cEGetSubEntity'_ :: ((HG3DClassPtr) -> (CUInt -> ((HG3DClassPtr) -> (IO ())))) foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassEntity.chs.h cE_getSubEntity2_c" cEGetSubEntity2'_ :: ((HG3DClassPtr) -> ((Ptr CChar) -> ((HG3DClassPtr) -> (IO ())))) foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassEntity.chs.h cE_getNumSubEntities_c" cEGetNumSubEntities'_ :: ((HG3DClassPtr) -> ((Ptr CUInt) -> (IO ()))) foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassEntity.chs.h cE_clone_c" cEClone'_ :: ((HG3DClassPtr) -> ((Ptr CChar) -> ((HG3DClassPtr) -> (IO ())))) foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassEntity.chs.h cE_setMaterialName_c" cESetMaterialName'_ :: ((HG3DClassPtr) -> ((Ptr CChar) -> ((Ptr CChar) -> (IO ())))) foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassEntity.chs.h cE__notifyCurrentCamera_c" cENotifyCurrentCamera'_ :: ((HG3DClassPtr) -> ((HG3DClassPtr) -> (IO ()))) foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassEntity.chs.h cE_getMovableType_c" cEGetMovableType'_ :: ((HG3DClassPtr) -> ((Ptr CChar) -> (IO ()))) foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassEntity.chs.h cE_getAnimationState_c" cEGetAnimationState'_ :: ((HG3DClassPtr) -> ((Ptr CChar) -> ((HG3DClassPtr) -> (IO ())))) foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassEntity.chs.h cE_setDisplaySkeleton_c" cESetDisplaySkeleton'_ :: ((HG3DClassPtr) -> (CInt -> (IO ()))) foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassEntity.chs.h cE_getDisplaySkeleton_c" cEGetDisplaySkeleton'_ :: ((HG3DClassPtr) -> ((Ptr CInt) -> (IO ()))) foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassEntity.chs.h cE_getManualLodLevel_c" cEGetManualLodLevel'_ :: ((HG3DClassPtr) -> (CInt -> ((HG3DClassPtr) -> (IO ())))) foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassEntity.chs.h cE_getNumManualLodLevels_c" cEGetNumManualLodLevels'_ :: ((HG3DClassPtr) -> ((Ptr CInt) -> (IO ()))) foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassEntity.chs.h cE_setPolygonModeOverrideable_c" cESetPolygonModeOverrideable'_ :: ((HG3DClassPtr) -> (CInt -> (IO ()))) foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassEntity.chs.h cE_detachObjectFromBone_c" cEDetachObjectFromBone'_ :: ((HG3DClassPtr) -> ((Ptr CChar) -> ((HG3DClassPtr) -> (IO ())))) foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassEntity.chs.h cE_detachObjectFromBone2_c" cEDetachObjectFromBone2'_ :: ((HG3DClassPtr) -> ((HG3DClassPtr) -> (IO ()))) foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassEntity.chs.h cE_detachAllObjectsFromBone_c" cEDetachAllObjectsFromBone'_ :: ((HG3DClassPtr) -> (IO ())) foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassEntity.chs.h cE_getBoundingRadius_c" cEGetBoundingRadius'_ :: ((HG3DClassPtr) -> ((Ptr CFloat) -> (IO ()))) foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassEntity.chs.h cE_hasEdgeList_c" cEHasEdgeList'_ :: ((HG3DClassPtr) -> ((Ptr CInt) -> (IO ()))) foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassEntity.chs.h cE__getNumBoneMatrices_c" cEGetNumBoneMatrices'_ :: ((HG3DClassPtr) -> ((Ptr CUInt) -> (IO ()))) foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassEntity.chs.h cE_hasSkeleton_c" cEHasSkeleton'_ :: ((HG3DClassPtr) -> ((Ptr CInt) -> (IO ()))) foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassEntity.chs.h cE_getSkeleton_c" cEGetSkeleton'_ :: ((HG3DClassPtr) -> ((HG3DClassPtr) -> (IO ()))) foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassEntity.chs.h cE_isHardwareAnimationEnabled_c" cEIsHardwareAnimationEnabled'_ :: ((HG3DClassPtr) -> ((Ptr CInt) -> (IO ()))) foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassEntity.chs.h cE__notifyAttached_c" cENotifyAttached'_ :: ((HG3DClassPtr) -> ((HG3DClassPtr) -> (CInt -> (IO ())))) foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassEntity.chs.h cE_getSoftwareAnimationRequests_c" cEGetSoftwareAnimationRequests'_ :: ((HG3DClassPtr) -> ((Ptr CInt) -> (IO ()))) foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassEntity.chs.h cE_getSoftwareAnimationNormalsRequests_c" cEGetSoftwareAnimationNormalsRequests'_ :: ((HG3DClassPtr) -> ((Ptr CInt) -> (IO ()))) foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassEntity.chs.h cE_addSoftwareAnimationRequest_c" cEAddSoftwareAnimationRequest'_ :: ((HG3DClassPtr) -> (CInt -> (IO ()))) foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassEntity.chs.h cE_removeSoftwareAnimationRequest_c" cERemoveSoftwareAnimationRequest'_ :: ((HG3DClassPtr) -> (CInt -> (IO ()))) foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassEntity.chs.h cE_shareSkeletonInstanceWith_c" cEShareSkeletonInstanceWith'_ :: ((HG3DClassPtr) -> ((HG3DClassPtr) -> (IO ()))) foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassEntity.chs.h cE_hasVertexAnimation_c" cEHasVertexAnimation'_ :: ((HG3DClassPtr) -> ((Ptr CInt) -> (IO ()))) foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassEntity.chs.h cE_stopSharingSkeletonInstance_c" cEStopSharingSkeletonInstance'_ :: ((HG3DClassPtr) -> (IO ())) foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassEntity.chs.h cE_refreshAvailableAnimationState_c" cERefreshAvailableAnimationState'_ :: ((HG3DClassPtr) -> (IO ())) foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassEntity.chs.h cE__updateAnimation_c" cEUpdateAnimation'_ :: ((HG3DClassPtr) -> (IO ())) foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassEntity.chs.h cE__isAnimated_c" cEIsAnimated'_ :: ((HG3DClassPtr) -> ((Ptr CInt) -> (IO ()))) foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassEntity.chs.h cE__isSkeletonAnimated_c" cEIsSkeletonAnimated'_ :: ((HG3DClassPtr) -> ((Ptr CInt) -> (IO ()))) foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassEntity.chs.h cE__getSkelAnimTempBufferInfo_c" cEGetSkelAnimTempBufferInfo'_ :: ((HG3DClassPtr) -> ((HG3DClassPtr) -> (IO ()))) foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassEntity.chs.h cE__getVertexAnimTempBufferInfo_c" cEGetVertexAnimTempBufferInfo'_ :: ((HG3DClassPtr) -> ((HG3DClassPtr) -> (IO ()))) foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassEntity.chs.h cE_getTypeFlags_c" cEGetTypeFlags'_ :: ((HG3DClassPtr) -> ((Ptr CUInt) -> (IO ()))) foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassEntity.chs.h cE_chooseVertexDataForBinding_c" cEChooseVertexDataForBinding'_ :: ((HG3DClassPtr) -> (CInt -> ((Ptr CInt) -> (IO ())))) foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassEntity.chs.h cE__getBuffersMarkedForAnimation_c" cEGetBuffersMarkedForAnimation'_ :: ((HG3DClassPtr) -> ((Ptr CInt) -> (IO ()))) foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassEntity.chs.h cE__markBuffersUsedForAnimation_c" cEMarkBuffersUsedForAnimation'_ :: ((HG3DClassPtr) -> (IO ())) foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassEntity.chs.h cE_isInitialised_c" cEIsInitialised'_ :: ((HG3DClassPtr) -> ((Ptr CInt) -> (IO ()))) foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassEntity.chs.h cE__initialise_c" cEInitialise'_ :: ((HG3DClassPtr) -> (CInt -> (IO ()))) foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassEntity.chs.h cE__deinitialise_c" cEDeinitialise'_ :: ((HG3DClassPtr) -> (IO ())) foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassEntity.chs.h cE__getMeshLodFactorTransformed_c" cEGetMeshLodFactorTransformed'_ :: ((HG3DClassPtr) -> ((Ptr CFloat) -> (IO ()))) foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassEntity.chs.h cE_setSkipAnimationStateUpdate_c" cESetSkipAnimationStateUpdate'_ :: ((HG3DClassPtr) -> (CInt -> (IO ()))) foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassEntity.chs.h cE_getSkipAnimationStateUpdate_c" cEGetSkipAnimationStateUpdate'_ :: ((HG3DClassPtr) -> ((Ptr CInt) -> (IO ())))