-- GENERATED by C->Haskell Compiler, version 0.16.3 Crystal Seed, 24 Jan 2009 (Haskell) -- Edit the ORIGNAL .chs file instead! {-# LINE 1 "HGamer3D\\Bindings\\Ogre\\ClassManualObject.chs" #-}{-# LANGUAGE ForeignFunctionInterface #-} {-# LANGUAGE TypeSynonymInstances #-} -- This source file is part of HGamer3D -- (A project to enable 3D game development in Haskell) -- For the latest info, see http://www.althainz.de/HGamer3D.html -- -- Copyright 2011 Dr. Peter Althainz -- -- Licensed under the Apache License, Version 2.0 (the "License"); -- you may not use this file except in compliance with the License. -- You may obtain a copy of the License at -- -- http://www.apache.org/licenses/LICENSE-2.0 -- -- Unless required by applicable law or agreed to in writing, software -- distributed under the License is distributed on an "AS IS" BASIS, -- WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. -- See the License for the specific language governing permissions and -- limitations under the License. -- -- ClassManualObject.chs -- -- -- -- -- File for type, method, enum or function stubs -- in: "..\OgreSDK_vc10_v1-7-3\include\OGRE\OgreManualObject.h" -- -- each stub combines the following files: -- a C++ implementation file, transforming cpp calls into C-functions -- a C-header file, making this C-functions available for the C2HS parser -- a chs file, give instructions to the C2HS parser. -- -- module HGamer3D.Bindings.Ogre.ClassManualObject where import C2HS import Foreign import Foreign.Ptr import Foreign.C import Monad (liftM, liftM2) import HGamer3D.Data.HG3DClass import HGamer3D.Data.Vector2 import HGamer3D.Data.Vector3 import HGamer3D.Data.Vector4 import HGamer3D.Data.Quaternion import HGamer3D.Data.ColourValue import HGamer3D.Data.Radian import HGamer3D.Data.Degree import HGamer3D.Data.Angle import HGamer3D.Bindings.Ogre.TypeHG3DClass {-# LINE 54 "HGamer3D\\Bindings\\Ogre\\ClassManualObject.chs" #-} import HGamer3D.Bindings.Ogre.ClassPtr {-# LINE 55 "HGamer3D\\Bindings\\Ogre\\ClassManualObject.chs" #-} import HGamer3D.Bindings.Ogre.Utils {-# LINE 56 "HGamer3D\\Bindings\\Ogre\\ClassManualObject.chs" #-} import HGamer3D.Bindings.Ogre.EnumOperationType {-# LINE 57 "HGamer3D\\Bindings\\Ogre\\ClassManualObject.chs" #-} import HGamer3D.Bindings.Ogre.TypeVector3 {-# LINE 58 "HGamer3D\\Bindings\\Ogre\\ClassManualObject.chs" #-} import HGamer3D.Bindings.Ogre.TypeVector2 {-# LINE 59 "HGamer3D\\Bindings\\Ogre\\ClassManualObject.chs" #-} import HGamer3D.Bindings.Ogre.TypeVector4 {-# LINE 60 "HGamer3D\\Bindings\\Ogre\\ClassManualObject.chs" #-} import HGamer3D.Bindings.Ogre.TypeColourValue {-# LINE 61 "HGamer3D\\Bindings\\Ogre\\ClassManualObject.chs" #-} cMnoClear :: HG3DClass -> IO () cMnoClear a1 = withHG3DClass a1 $ \a1' -> cMnoClear'_ a1' >>= \res -> return () {-# LINE 66 "HGamer3D\\Bindings\\Ogre\\ClassManualObject.chs" #-} ; cMnoEstimateVertexCount :: HG3DClass -> Int -> IO () cMnoEstimateVertexCount a1 a2 = withHG3DClass a1 $ \a1' -> let {a2' = fromIntegral a2} in cMnoEstimateVertexCount'_ a1' a2' >>= \res -> return () {-# LINE 70 "HGamer3D\\Bindings\\Ogre\\ClassManualObject.chs" #-} ; cMnoEstimateIndexCount :: HG3DClass -> Int -> IO () cMnoEstimateIndexCount a1 a2 = withHG3DClass a1 $ \a1' -> let {a2' = fromIntegral a2} in cMnoEstimateIndexCount'_ a1' a2' >>= \res -> return () {-# LINE 74 "HGamer3D\\Bindings\\Ogre\\ClassManualObject.chs" #-} ; cMnoBegin :: HG3DClass -> String -> EnumOperationType -> String -> IO () cMnoBegin a1 a2 a3 a4 = withHG3DClass a1 $ \a1' -> withCString a2 $ \a2' -> let {a3' = cIntFromEnum a3} in withCString a4 $ \a4' -> cMnoBegin'_ a1' a2' a3' a4' >>= \res -> return () {-# LINE 80 "HGamer3D\\Bindings\\Ogre\\ClassManualObject.chs" #-} ; cMnoSetDynamic :: HG3DClass -> Bool -> IO () cMnoSetDynamic a1 a2 = withHG3DClass a1 $ \a1' -> let {a2' = fromBool a2} in cMnoSetDynamic'_ a1' a2' >>= \res -> return () {-# LINE 84 "HGamer3D\\Bindings\\Ogre\\ClassManualObject.chs" #-} ; cMnoGetDynamic :: HG3DClass -> IO (Bool) cMnoGetDynamic a1 = withHG3DClass a1 $ \a1' -> alloca $ \a2' -> cMnoGetDynamic'_ a1' a2' >>= \res -> peekBoolUtil a2'>>= \a2'' -> return (a2'') {-# LINE 88 "HGamer3D\\Bindings\\Ogre\\ClassManualObject.chs" #-} ; cMnoBeginUpdate :: HG3DClass -> Int -> IO () cMnoBeginUpdate a1 a2 = withHG3DClass a1 $ \a1' -> let {a2' = fromIntegral a2} in cMnoBeginUpdate'_ a1' a2' >>= \res -> return () {-# LINE 92 "HGamer3D\\Bindings\\Ogre\\ClassManualObject.chs" #-} ; cMnoPosition :: HG3DClass -> Vector3 -> IO () cMnoPosition a1 a2 = withHG3DClass a1 $ \a1' -> withVector3 a2 $ \a2' -> cMnoPosition'_ a1' a2' >>= \res -> return () {-# LINE 96 "HGamer3D\\Bindings\\Ogre\\ClassManualObject.chs" #-} ; cMnoPosition2 :: HG3DClass -> Float -> Float -> Float -> IO () cMnoPosition2 a1 a2 a3 a4 = withHG3DClass a1 $ \a1' -> let {a2' = realToFrac a2} in let {a3' = realToFrac a3} in let {a4' = realToFrac a4} in cMnoPosition2'_ a1' a2' a3' a4' >>= \res -> return () {-# LINE 102 "HGamer3D\\Bindings\\Ogre\\ClassManualObject.chs" #-} ; cMnoNormal :: HG3DClass -> Vector3 -> IO () cMnoNormal a1 a2 = withHG3DClass a1 $ \a1' -> withVector3 a2 $ \a2' -> cMnoNormal'_ a1' a2' >>= \res -> return () {-# LINE 106 "HGamer3D\\Bindings\\Ogre\\ClassManualObject.chs" #-} ; cMnoNormal2 :: HG3DClass -> Float -> Float -> Float -> IO () cMnoNormal2 a1 a2 a3 a4 = withHG3DClass a1 $ \a1' -> let {a2' = realToFrac a2} in let {a3' = realToFrac a3} in let {a4' = realToFrac a4} in cMnoNormal2'_ a1' a2' a3' a4' >>= \res -> return () {-# LINE 112 "HGamer3D\\Bindings\\Ogre\\ClassManualObject.chs" #-} ; cMnoTangent :: HG3DClass -> Vector3 -> IO () cMnoTangent a1 a2 = withHG3DClass a1 $ \a1' -> withVector3 a2 $ \a2' -> cMnoTangent'_ a1' a2' >>= \res -> return () {-# LINE 116 "HGamer3D\\Bindings\\Ogre\\ClassManualObject.chs" #-} ; cMnoTangent2 :: HG3DClass -> Float -> Float -> Float -> IO () cMnoTangent2 a1 a2 a3 a4 = withHG3DClass a1 $ \a1' -> let {a2' = realToFrac a2} in let {a3' = realToFrac a3} in let {a4' = realToFrac a4} in cMnoTangent2'_ a1' a2' a3' a4' >>= \res -> return () {-# LINE 122 "HGamer3D\\Bindings\\Ogre\\ClassManualObject.chs" #-} ; cMnoTextureCoord :: HG3DClass -> Float -> IO () cMnoTextureCoord a1 a2 = withHG3DClass a1 $ \a1' -> let {a2' = realToFrac a2} in cMnoTextureCoord'_ a1' a2' >>= \res -> return () {-# LINE 126 "HGamer3D\\Bindings\\Ogre\\ClassManualObject.chs" #-} ; cMnoTextureCoord2 :: HG3DClass -> Float -> Float -> IO () cMnoTextureCoord2 a1 a2 a3 = withHG3DClass a1 $ \a1' -> let {a2' = realToFrac a2} in let {a3' = realToFrac a3} in cMnoTextureCoord2'_ a1' a2' a3' >>= \res -> return () {-# LINE 131 "HGamer3D\\Bindings\\Ogre\\ClassManualObject.chs" #-} ; cMnoTextureCoord3 :: HG3DClass -> Float -> Float -> Float -> IO () cMnoTextureCoord3 a1 a2 a3 a4 = withHG3DClass a1 $ \a1' -> let {a2' = realToFrac a2} in let {a3' = realToFrac a3} in let {a4' = realToFrac a4} in cMnoTextureCoord3'_ a1' a2' a3' a4' >>= \res -> return () {-# LINE 137 "HGamer3D\\Bindings\\Ogre\\ClassManualObject.chs" #-} ; cMnoTextureCoord4 :: HG3DClass -> Float -> Float -> Float -> Float -> IO () cMnoTextureCoord4 a1 a2 a3 a4 a5 = withHG3DClass a1 $ \a1' -> let {a2' = realToFrac a2} in let {a3' = realToFrac a3} in let {a4' = realToFrac a4} in let {a5' = realToFrac a5} in cMnoTextureCoord4'_ a1' a2' a3' a4' a5' >>= \res -> return () {-# LINE 144 "HGamer3D\\Bindings\\Ogre\\ClassManualObject.chs" #-} ; cMnoTextureCoord5 :: HG3DClass -> Vector2 -> IO () cMnoTextureCoord5 a1 a2 = withHG3DClass a1 $ \a1' -> withVector2 a2 $ \a2' -> cMnoTextureCoord5'_ a1' a2' >>= \res -> return () {-# LINE 148 "HGamer3D\\Bindings\\Ogre\\ClassManualObject.chs" #-} ; cMnoTextureCoord6 :: HG3DClass -> Vector3 -> IO () cMnoTextureCoord6 a1 a2 = withHG3DClass a1 $ \a1' -> withVector3 a2 $ \a2' -> cMnoTextureCoord6'_ a1' a2' >>= \res -> return () {-# LINE 152 "HGamer3D\\Bindings\\Ogre\\ClassManualObject.chs" #-} ; cMnoTextureCoord7 :: HG3DClass -> Vector4 -> IO () cMnoTextureCoord7 a1 a2 = withHG3DClass a1 $ \a1' -> withVector4 a2 $ \a2' -> cMnoTextureCoord7'_ a1' a2' >>= \res -> return () {-# LINE 156 "HGamer3D\\Bindings\\Ogre\\ClassManualObject.chs" #-} ; cMnoColour :: HG3DClass -> ColourValue -> IO () cMnoColour a1 a2 = withHG3DClass a1 $ \a1' -> withColourValue a2 $ \a2' -> cMnoColour'_ a1' a2' >>= \res -> return () {-# LINE 160 "HGamer3D\\Bindings\\Ogre\\ClassManualObject.chs" #-} ; cMnoColour2 :: HG3DClass -> Float -> Float -> Float -> Float -> IO () cMnoColour2 a1 a2 a3 a4 a5 = withHG3DClass a1 $ \a1' -> let {a2' = realToFrac a2} in let {a3' = realToFrac a3} in let {a4' = realToFrac a4} in let {a5' = realToFrac a5} in cMnoColour2'_ a1' a2' a3' a4' a5' >>= \res -> return () {-# LINE 167 "HGamer3D\\Bindings\\Ogre\\ClassManualObject.chs" #-} ; cMnoIndex :: HG3DClass -> Int -> IO () cMnoIndex a1 a2 = withHG3DClass a1 $ \a1' -> let {a2' = fromIntegral a2} in cMnoIndex'_ a1' a2' >>= \res -> return () {-# LINE 171 "HGamer3D\\Bindings\\Ogre\\ClassManualObject.chs" #-} ; cMnoTriangle :: HG3DClass -> Int -> Int -> Int -> IO () cMnoTriangle a1 a2 a3 a4 = withHG3DClass a1 $ \a1' -> let {a2' = fromIntegral a2} in let {a3' = fromIntegral a3} in let {a4' = fromIntegral a4} in cMnoTriangle'_ a1' a2' a3' a4' >>= \res -> return () {-# LINE 177 "HGamer3D\\Bindings\\Ogre\\ClassManualObject.chs" #-} ; cMnoQuad :: HG3DClass -> Int -> Int -> Int -> Int -> IO () cMnoQuad a1 a2 a3 a4 a5 = withHG3DClass a1 $ \a1' -> let {a2' = fromIntegral a2} in let {a3' = fromIntegral a3} in let {a4' = fromIntegral a4} in let {a5' = fromIntegral a5} in cMnoQuad'_ a1' a2' a3' a4' a5' >>= \res -> return () {-# LINE 184 "HGamer3D\\Bindings\\Ogre\\ClassManualObject.chs" #-} ; cMnoEnd :: HG3DClass -> IO (HG3DClass) cMnoEnd a1 = withHG3DClass a1 $ \a1' -> alloca $ \a2' -> cMnoEnd'_ a1' a2' >>= \res -> peek a2'>>= \a2'' -> return (a2'') {-# LINE 188 "HGamer3D\\Bindings\\Ogre\\ClassManualObject.chs" #-} ; cMnoSetMaterialName :: HG3DClass -> Int -> String -> String -> IO () cMnoSetMaterialName a1 a2 a3 a4 = withHG3DClass a1 $ \a1' -> let {a2' = fromIntegral a2} in withCString a3 $ \a3' -> withCString a4 $ \a4' -> cMnoSetMaterialName'_ a1' a2' a3' a4' >>= \res -> return () {-# LINE 194 "HGamer3D\\Bindings\\Ogre\\ClassManualObject.chs" #-} ; cMnoSetUseIdentityProjection :: HG3DClass -> Bool -> IO () cMnoSetUseIdentityProjection a1 a2 = withHG3DClass a1 $ \a1' -> let {a2' = fromBool a2} in cMnoSetUseIdentityProjection'_ a1' a2' >>= \res -> return () {-# LINE 198 "HGamer3D\\Bindings\\Ogre\\ClassManualObject.chs" #-} ; cMnoGetUseIdentityProjection :: HG3DClass -> IO (Bool) cMnoGetUseIdentityProjection a1 = withHG3DClass a1 $ \a1' -> alloca $ \a2' -> cMnoGetUseIdentityProjection'_ a1' a2' >>= \res -> peekBoolUtil a2'>>= \a2'' -> return (a2'') {-# LINE 202 "HGamer3D\\Bindings\\Ogre\\ClassManualObject.chs" #-} ; cMnoSetUseIdentityView :: HG3DClass -> Bool -> IO () cMnoSetUseIdentityView a1 a2 = withHG3DClass a1 $ \a1' -> let {a2' = fromBool a2} in cMnoSetUseIdentityView'_ a1' a2' >>= \res -> return () {-# LINE 206 "HGamer3D\\Bindings\\Ogre\\ClassManualObject.chs" #-} ; cMnoGetUseIdentityView :: HG3DClass -> IO (Bool) cMnoGetUseIdentityView a1 = withHG3DClass a1 $ \a1' -> alloca $ \a2' -> cMnoGetUseIdentityView'_ a1' a2' >>= \res -> peekBoolUtil a2'>>= \a2'' -> return (a2'') {-# LINE 210 "HGamer3D\\Bindings\\Ogre\\ClassManualObject.chs" #-} ; cMnoGetSection :: HG3DClass -> Int -> IO (HG3DClass) cMnoGetSection a1 a2 = withHG3DClass a1 $ \a1' -> let {a2' = fromIntegral a2} in alloca $ \a3' -> cMnoGetSection'_ a1' a2' a3' >>= \res -> peek a3'>>= \a3'' -> return (a3'') {-# LINE 215 "HGamer3D\\Bindings\\Ogre\\ClassManualObject.chs" #-} ; cMnoGetNumSections :: HG3DClass -> IO (Int) cMnoGetNumSections a1 = withHG3DClass a1 $ \a1' -> alloca $ \a2' -> cMnoGetNumSections'_ a1' a2' >>= \res -> peekIntConv a2'>>= \a2'' -> return (a2'') {-# LINE 219 "HGamer3D\\Bindings\\Ogre\\ClassManualObject.chs" #-} ; cMnoSetKeepDeclarationOrder :: HG3DClass -> Bool -> IO () cMnoSetKeepDeclarationOrder a1 a2 = withHG3DClass a1 $ \a1' -> let {a2' = fromBool a2} in cMnoSetKeepDeclarationOrder'_ a1' a2' >>= \res -> return () {-# LINE 223 "HGamer3D\\Bindings\\Ogre\\ClassManualObject.chs" #-} ; cMnoGetKeepDeclarationOrder :: HG3DClass -> IO (Bool) cMnoGetKeepDeclarationOrder a1 = withHG3DClass a1 $ \a1' -> alloca $ \a2' -> cMnoGetKeepDeclarationOrder'_ a1' a2' >>= \res -> peekBoolUtil a2'>>= \a2'' -> return (a2'') {-# LINE 227 "HGamer3D\\Bindings\\Ogre\\ClassManualObject.chs" #-} ; cMnoGetMovableType :: HG3DClass -> IO (String) cMnoGetMovableType a1 = withHG3DClass a1 $ \a1' -> alloc64k $ \a2' -> cMnoGetMovableType'_ a1' a2' >>= \res -> peekCString a2'>>= \a2'' -> return (a2'') {-# LINE 231 "HGamer3D\\Bindings\\Ogre\\ClassManualObject.chs" #-} ; cMnoGetBoundingRadius :: HG3DClass -> IO (Float) cMnoGetBoundingRadius a1 = withHG3DClass a1 $ \a1' -> alloca $ \a2' -> cMnoGetBoundingRadius'_ a1' a2' >>= \res -> peekFloatConv a2'>>= \a2'' -> return (a2'') {-# LINE 235 "HGamer3D\\Bindings\\Ogre\\ClassManualObject.chs" #-} ; cMnoHasEdgeList :: HG3DClass -> IO (Bool) cMnoHasEdgeList a1 = withHG3DClass a1 $ \a1' -> alloca $ \a2' -> cMnoHasEdgeList'_ a1' a2' >>= \res -> peekBoolUtil a2'>>= \a2'' -> return (a2'') {-# LINE 239 "HGamer3D\\Bindings\\Ogre\\ClassManualObject.chs" #-} ; foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassManualObject.chs.h cMno_clear_c" cMnoClear'_ :: ((HG3DClassPtr) -> (IO ())) foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassManualObject.chs.h cMno_estimateVertexCount_c" cMnoEstimateVertexCount'_ :: ((HG3DClassPtr) -> (CInt -> (IO ()))) foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassManualObject.chs.h cMno_estimateIndexCount_c" cMnoEstimateIndexCount'_ :: ((HG3DClassPtr) -> (CInt -> (IO ()))) foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassManualObject.chs.h cMno_begin_c" cMnoBegin'_ :: ((HG3DClassPtr) -> ((Ptr CChar) -> (CInt -> ((Ptr CChar) -> (IO ()))))) foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassManualObject.chs.h cMno_setDynamic_c" cMnoSetDynamic'_ :: ((HG3DClassPtr) -> (CInt -> (IO ()))) foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassManualObject.chs.h cMno_getDynamic_c" cMnoGetDynamic'_ :: ((HG3DClassPtr) -> ((Ptr CInt) -> (IO ()))) foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassManualObject.chs.h cMno_beginUpdate_c" cMnoBeginUpdate'_ :: ((HG3DClassPtr) -> (CInt -> (IO ()))) foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassManualObject.chs.h cMno_position_c" cMnoPosition'_ :: ((HG3DClassPtr) -> ((Vector3Ptr) -> (IO ()))) foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassManualObject.chs.h cMno_position2_c" cMnoPosition2'_ :: ((HG3DClassPtr) -> (CFloat -> (CFloat -> (CFloat -> (IO ()))))) foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassManualObject.chs.h cMno_normal_c" cMnoNormal'_ :: ((HG3DClassPtr) -> ((Vector3Ptr) -> (IO ()))) foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassManualObject.chs.h cMno_normal2_c" cMnoNormal2'_ :: ((HG3DClassPtr) -> (CFloat -> (CFloat -> (CFloat -> (IO ()))))) foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassManualObject.chs.h cMno_tangent_c" cMnoTangent'_ :: ((HG3DClassPtr) -> ((Vector3Ptr) -> (IO ()))) foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassManualObject.chs.h cMno_tangent2_c" cMnoTangent2'_ :: ((HG3DClassPtr) -> (CFloat -> (CFloat -> (CFloat -> (IO ()))))) foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassManualObject.chs.h cMno_textureCoord_c" cMnoTextureCoord'_ :: ((HG3DClassPtr) -> (CFloat -> (IO ()))) foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassManualObject.chs.h cMno_textureCoord2_c" cMnoTextureCoord2'_ :: ((HG3DClassPtr) -> (CFloat -> (CFloat -> (IO ())))) foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassManualObject.chs.h cMno_textureCoord3_c" cMnoTextureCoord3'_ :: ((HG3DClassPtr) -> (CFloat -> (CFloat -> (CFloat -> (IO ()))))) foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassManualObject.chs.h cMno_textureCoord4_c" cMnoTextureCoord4'_ :: ((HG3DClassPtr) -> (CFloat -> (CFloat -> (CFloat -> (CFloat -> (IO ())))))) foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassManualObject.chs.h cMno_textureCoord5_c" cMnoTextureCoord5'_ :: ((HG3DClassPtr) -> ((Vector2Ptr) -> (IO ()))) foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassManualObject.chs.h cMno_textureCoord6_c" cMnoTextureCoord6'_ :: ((HG3DClassPtr) -> ((Vector3Ptr) -> (IO ()))) foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassManualObject.chs.h cMno_textureCoord7_c" cMnoTextureCoord7'_ :: ((HG3DClassPtr) -> ((Vector4Ptr) -> (IO ()))) foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassManualObject.chs.h cMno_colour_c" cMnoColour'_ :: ((HG3DClassPtr) -> ((ColourValuePtr) -> (IO ()))) foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassManualObject.chs.h cMno_colour2_c" cMnoColour2'_ :: ((HG3DClassPtr) -> (CFloat -> (CFloat -> (CFloat -> (CFloat -> (IO ())))))) foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassManualObject.chs.h cMno_index_c" cMnoIndex'_ :: ((HG3DClassPtr) -> (CUInt -> (IO ()))) foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassManualObject.chs.h cMno_triangle_c" cMnoTriangle'_ :: ((HG3DClassPtr) -> (CUInt -> (CUInt -> (CUInt -> (IO ()))))) foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassManualObject.chs.h cMno_quad_c" cMnoQuad'_ :: ((HG3DClassPtr) -> (CUInt -> (CUInt -> (CUInt -> (CUInt -> (IO ())))))) foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassManualObject.chs.h cMno_end_c" cMnoEnd'_ :: ((HG3DClassPtr) -> ((HG3DClassPtr) -> (IO ()))) foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassManualObject.chs.h cMno_setMaterialName_c" cMnoSetMaterialName'_ :: ((HG3DClassPtr) -> (CInt -> ((Ptr CChar) -> ((Ptr CChar) -> (IO ()))))) foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassManualObject.chs.h cMno_setUseIdentityProjection_c" cMnoSetUseIdentityProjection'_ :: ((HG3DClassPtr) -> (CInt -> (IO ()))) foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassManualObject.chs.h cMno_getUseIdentityProjection_c" cMnoGetUseIdentityProjection'_ :: ((HG3DClassPtr) -> ((Ptr CInt) -> (IO ()))) foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassManualObject.chs.h cMno_setUseIdentityView_c" cMnoSetUseIdentityView'_ :: ((HG3DClassPtr) -> (CInt -> (IO ()))) foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassManualObject.chs.h cMno_getUseIdentityView_c" cMnoGetUseIdentityView'_ :: ((HG3DClassPtr) -> ((Ptr CInt) -> (IO ()))) foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassManualObject.chs.h cMno_getSection_c" cMnoGetSection'_ :: ((HG3DClassPtr) -> (CUInt -> ((HG3DClassPtr) -> (IO ())))) foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassManualObject.chs.h cMno_getNumSections_c" cMnoGetNumSections'_ :: ((HG3DClassPtr) -> ((Ptr CUInt) -> (IO ()))) foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassManualObject.chs.h cMno_setKeepDeclarationOrder_c" cMnoSetKeepDeclarationOrder'_ :: ((HG3DClassPtr) -> (CInt -> (IO ()))) foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassManualObject.chs.h cMno_getKeepDeclarationOrder_c" cMnoGetKeepDeclarationOrder'_ :: ((HG3DClassPtr) -> ((Ptr CInt) -> (IO ()))) foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassManualObject.chs.h cMno_getMovableType_c" cMnoGetMovableType'_ :: ((HG3DClassPtr) -> ((Ptr CChar) -> (IO ()))) foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassManualObject.chs.h cMno_getBoundingRadius_c" cMnoGetBoundingRadius'_ :: ((HG3DClassPtr) -> ((Ptr CFloat) -> (IO ()))) foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassManualObject.chs.h cMno_hasEdgeList_c" cMnoHasEdgeList'_ :: ((HG3DClassPtr) -> ((Ptr CInt) -> (IO ())))