-- GENERATED by C->Haskell Compiler, version 0.16.3 Crystal Seed, 24 Jan 2009 (Haskell) -- Edit the ORIGNAL .chs file instead! {-# LINE 1 "HGamer3D\\Bindings\\Ogre\\ClassMovableObject.chs" #-}{-# LANGUAGE ForeignFunctionInterface #-} {-# LANGUAGE TypeSynonymInstances #-} -- This source file is part of HGamer3D -- (A project to enable 3D game development in Haskell) -- For the latest info, see http://www.althainz.de/HGamer3D.html -- -- Copyright 2011 Dr. Peter Althainz -- -- Licensed under the Apache License, Version 2.0 (the "License"); -- you may not use this file except in compliance with the License. -- You may obtain a copy of the License at -- -- http://www.apache.org/licenses/LICENSE-2.0 -- -- Unless required by applicable law or agreed to in writing, software -- distributed under the License is distributed on an "AS IS" BASIS, -- WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. -- See the License for the specific language governing permissions and -- limitations under the License. -- -- ClassMovableObject.chs -- -- -- -- -- File for type, method, enum or function stubs -- in: "..\OgreSDK_vc10_v1-7-3\include\OGRE\OgreMovableObject.h" -- -- each stub combines the following files: -- a C++ implementation file, transforming cpp calls into C-functions -- a C-header file, making this C-functions available for the C2HS parser -- a chs file, give instructions to the C2HS parser. -- -- module HGamer3D.Bindings.Ogre.ClassMovableObject where import C2HS import Foreign import Foreign.Ptr import Foreign.C import Monad (liftM, liftM2) import HGamer3D.Data.HG3DClass import HGamer3D.Data.Vector2 import HGamer3D.Data.Vector3 import HGamer3D.Data.Vector4 import HGamer3D.Data.Quaternion import HGamer3D.Data.ColourValue import HGamer3D.Data.Radian import HGamer3D.Data.Degree import HGamer3D.Data.Angle import HGamer3D.Bindings.Ogre.TypeHG3DClass {-# LINE 54 "HGamer3D\\Bindings\\Ogre\\ClassMovableObject.chs" #-} import HGamer3D.Bindings.Ogre.ClassPtr {-# LINE 55 "HGamer3D\\Bindings\\Ogre\\ClassMovableObject.chs" #-} import HGamer3D.Bindings.Ogre.Utils {-# LINE 56 "HGamer3D\\Bindings\\Ogre\\ClassMovableObject.chs" #-} cMoNotifyCreator :: HG3DClass -> HG3DClass -> IO () cMoNotifyCreator a1 a2 = withHG3DClass a1 $ \a1' -> withHG3DClass a2 $ \a2' -> cMoNotifyCreator'_ a1' a2' >>= \res -> return () {-# LINE 62 "HGamer3D\\Bindings\\Ogre\\ClassMovableObject.chs" #-} ; cMoGetCreator :: HG3DClass -> IO (HG3DClass) cMoGetCreator a1 = withHG3DClass a1 $ \a1' -> alloca $ \a2' -> cMoGetCreator'_ a1' a2' >>= \res -> peek a2'>>= \a2'' -> return (a2'') {-# LINE 66 "HGamer3D\\Bindings\\Ogre\\ClassMovableObject.chs" #-} ; cMoNotifyManager :: HG3DClass -> HG3DClass -> IO () cMoNotifyManager a1 a2 = withHG3DClass a1 $ \a1' -> withHG3DClass a2 $ \a2' -> cMoNotifyManager'_ a1' a2' >>= \res -> return () {-# LINE 70 "HGamer3D\\Bindings\\Ogre\\ClassMovableObject.chs" #-} ; cMoGetManager :: HG3DClass -> IO (HG3DClass) cMoGetManager a1 = withHG3DClass a1 $ \a1' -> alloca $ \a2' -> cMoGetManager'_ a1' a2' >>= \res -> peek a2'>>= \a2'' -> return (a2'') {-# LINE 74 "HGamer3D\\Bindings\\Ogre\\ClassMovableObject.chs" #-} ; cMoGetName :: HG3DClass -> IO (String) cMoGetName a1 = withHG3DClass a1 $ \a1' -> alloc64k $ \a2' -> cMoGetName'_ a1' a2' >>= \res -> peekCString a2'>>= \a2'' -> return (a2'') {-# LINE 78 "HGamer3D\\Bindings\\Ogre\\ClassMovableObject.chs" #-} ; cMoGetMovableType :: HG3DClass -> IO (String) cMoGetMovableType a1 = withHG3DClass a1 $ \a1' -> alloc64k $ \a2' -> cMoGetMovableType'_ a1' a2' >>= \res -> peekCString a2'>>= \a2'' -> return (a2'') {-# LINE 82 "HGamer3D\\Bindings\\Ogre\\ClassMovableObject.chs" #-} ; cMoGetParentNode :: HG3DClass -> IO (HG3DClass) cMoGetParentNode a1 = withHG3DClass a1 $ \a1' -> alloca $ \a2' -> cMoGetParentNode'_ a1' a2' >>= \res -> peek a2'>>= \a2'' -> return (a2'') {-# LINE 86 "HGamer3D\\Bindings\\Ogre\\ClassMovableObject.chs" #-} ; cMoGetParentSceneNode :: HG3DClass -> IO (HG3DClass) cMoGetParentSceneNode a1 = withHG3DClass a1 $ \a1' -> alloca $ \a2' -> cMoGetParentSceneNode'_ a1' a2' >>= \res -> peek a2'>>= \a2'' -> return (a2'') {-# LINE 90 "HGamer3D\\Bindings\\Ogre\\ClassMovableObject.chs" #-} ; cMoIsParentTagPoint :: HG3DClass -> IO (Bool) cMoIsParentTagPoint a1 = withHG3DClass a1 $ \a1' -> alloca $ \a2' -> cMoIsParentTagPoint'_ a1' a2' >>= \res -> peekBoolUtil a2'>>= \a2'' -> return (a2'') {-# LINE 94 "HGamer3D\\Bindings\\Ogre\\ClassMovableObject.chs" #-} ; cMoNotifyAttached :: HG3DClass -> HG3DClass -> Bool -> IO () cMoNotifyAttached a1 a2 a3 = withHG3DClass a1 $ \a1' -> withHG3DClass a2 $ \a2' -> let {a3' = fromBool a3} in cMoNotifyAttached'_ a1' a2' a3' >>= \res -> return () {-# LINE 99 "HGamer3D\\Bindings\\Ogre\\ClassMovableObject.chs" #-} ; cMoIsAttached :: HG3DClass -> IO (Bool) cMoIsAttached a1 = withHG3DClass a1 $ \a1' -> alloca $ \a2' -> cMoIsAttached'_ a1' a2' >>= \res -> peekBoolUtil a2'>>= \a2'' -> return (a2'') {-# LINE 103 "HGamer3D\\Bindings\\Ogre\\ClassMovableObject.chs" #-} ; cMoDetachFromParent :: HG3DClass -> IO () cMoDetachFromParent a1 = withHG3DClass a1 $ \a1' -> cMoDetachFromParent'_ a1' >>= \res -> return () {-# LINE 106 "HGamer3D\\Bindings\\Ogre\\ClassMovableObject.chs" #-} ; cMoIsInScene :: HG3DClass -> IO (Bool) cMoIsInScene a1 = withHG3DClass a1 $ \a1' -> alloca $ \a2' -> cMoIsInScene'_ a1' a2' >>= \res -> peekBoolUtil a2'>>= \a2'' -> return (a2'') {-# LINE 110 "HGamer3D\\Bindings\\Ogre\\ClassMovableObject.chs" #-} ; cMoNotifyMoved :: HG3DClass -> IO () cMoNotifyMoved a1 = withHG3DClass a1 $ \a1' -> cMoNotifyMoved'_ a1' >>= \res -> return () {-# LINE 113 "HGamer3D\\Bindings\\Ogre\\ClassMovableObject.chs" #-} ; cMoNotifyCurrentCamera :: HG3DClass -> HG3DClass -> IO () cMoNotifyCurrentCamera a1 a2 = withHG3DClass a1 $ \a1' -> withHG3DClass a2 $ \a2' -> cMoNotifyCurrentCamera'_ a1' a2' >>= \res -> return () {-# LINE 117 "HGamer3D\\Bindings\\Ogre\\ClassMovableObject.chs" #-} ; cMoGetBoundingRadius :: HG3DClass -> IO (Float) cMoGetBoundingRadius a1 = withHG3DClass a1 $ \a1' -> alloca $ \a2' -> cMoGetBoundingRadius'_ a1' a2' >>= \res -> peekFloatConv a2'>>= \a2'' -> return (a2'') {-# LINE 121 "HGamer3D\\Bindings\\Ogre\\ClassMovableObject.chs" #-} ; cMoSetVisible :: HG3DClass -> Bool -> IO () cMoSetVisible a1 a2 = withHG3DClass a1 $ \a1' -> let {a2' = fromBool a2} in cMoSetVisible'_ a1' a2' >>= \res -> return () {-# LINE 125 "HGamer3D\\Bindings\\Ogre\\ClassMovableObject.chs" #-} ; cMoGetVisible :: HG3DClass -> IO (Bool) cMoGetVisible a1 = withHG3DClass a1 $ \a1' -> alloca $ \a2' -> cMoGetVisible'_ a1' a2' >>= \res -> peekBoolUtil a2'>>= \a2'' -> return (a2'') {-# LINE 129 "HGamer3D\\Bindings\\Ogre\\ClassMovableObject.chs" #-} ; cMoIsVisible :: HG3DClass -> IO (Bool) cMoIsVisible a1 = withHG3DClass a1 $ \a1' -> alloca $ \a2' -> cMoIsVisible'_ a1' a2' >>= \res -> peekBoolUtil a2'>>= \a2'' -> return (a2'') {-# LINE 133 "HGamer3D\\Bindings\\Ogre\\ClassMovableObject.chs" #-} ; cMoSetRenderingDistance :: HG3DClass -> Float -> IO () cMoSetRenderingDistance a1 a2 = withHG3DClass a1 $ \a1' -> let {a2' = realToFrac a2} in cMoSetRenderingDistance'_ a1' a2' >>= \res -> return () {-# LINE 137 "HGamer3D\\Bindings\\Ogre\\ClassMovableObject.chs" #-} ; cMoGetRenderingDistance :: HG3DClass -> IO (Float) cMoGetRenderingDistance a1 = withHG3DClass a1 $ \a1' -> alloca $ \a2' -> cMoGetRenderingDistance'_ a1' a2' >>= \res -> peekFloatConv a2'>>= \a2'' -> return (a2'') {-# LINE 141 "HGamer3D\\Bindings\\Ogre\\ClassMovableObject.chs" #-} ; cMoSetQueryFlags :: HG3DClass -> Int -> IO () cMoSetQueryFlags a1 a2 = withHG3DClass a1 $ \a1' -> let {a2' = fromIntegral a2} in cMoSetQueryFlags'_ a1' a2' >>= \res -> return () {-# LINE 145 "HGamer3D\\Bindings\\Ogre\\ClassMovableObject.chs" #-} ; cMoAddQueryFlags :: HG3DClass -> Int -> IO () cMoAddQueryFlags a1 a2 = withHG3DClass a1 $ \a1' -> let {a2' = fromIntegral a2} in cMoAddQueryFlags'_ a1' a2' >>= \res -> return () {-# LINE 149 "HGamer3D\\Bindings\\Ogre\\ClassMovableObject.chs" #-} ; cMoRemoveQueryFlags :: HG3DClass -> Int -> IO () cMoRemoveQueryFlags a1 a2 = withHG3DClass a1 $ \a1' -> let {a2' = fromIntegral a2} in cMoRemoveQueryFlags'_ a1' a2' >>= \res -> return () {-# LINE 153 "HGamer3D\\Bindings\\Ogre\\ClassMovableObject.chs" #-} ; cMoGetQueryFlags :: HG3DClass -> IO (Int) cMoGetQueryFlags a1 = withHG3DClass a1 $ \a1' -> alloca $ \a2' -> cMoGetQueryFlags'_ a1' a2' >>= \res -> peekIntConv a2'>>= \a2'' -> return (a2'') {-# LINE 157 "HGamer3D\\Bindings\\Ogre\\ClassMovableObject.chs" #-} ; cMoSetVisibilityFlags :: HG3DClass -> Int -> IO () cMoSetVisibilityFlags a1 a2 = withHG3DClass a1 $ \a1' -> let {a2' = fromIntegral a2} in cMoSetVisibilityFlags'_ a1' a2' >>= \res -> return () {-# LINE 161 "HGamer3D\\Bindings\\Ogre\\ClassMovableObject.chs" #-} ; cMoAddVisibilityFlags :: HG3DClass -> Int -> IO () cMoAddVisibilityFlags a1 a2 = withHG3DClass a1 $ \a1' -> let {a2' = fromIntegral a2} in cMoAddVisibilityFlags'_ a1' a2' >>= \res -> return () {-# LINE 165 "HGamer3D\\Bindings\\Ogre\\ClassMovableObject.chs" #-} ; cMoRemoveVisibilityFlags :: HG3DClass -> Int -> IO () cMoRemoveVisibilityFlags a1 a2 = withHG3DClass a1 $ \a1' -> let {a2' = fromIntegral a2} in cMoRemoveVisibilityFlags'_ a1' a2' >>= \res -> return () {-# LINE 169 "HGamer3D\\Bindings\\Ogre\\ClassMovableObject.chs" #-} ; cMoGetVisibilityFlags :: HG3DClass -> IO (Int) cMoGetVisibilityFlags a1 = withHG3DClass a1 $ \a1' -> alloca $ \a2' -> cMoGetVisibilityFlags'_ a1' a2' >>= \res -> peekIntConv a2'>>= \a2'' -> return (a2'') {-# LINE 173 "HGamer3D\\Bindings\\Ogre\\ClassMovableObject.chs" #-} ; cMoGetLightMask :: HG3DClass -> IO (Int) cMoGetLightMask a1 = withHG3DClass a1 $ \a1' -> alloca $ \a2' -> cMoGetLightMask'_ a1' a2' >>= \res -> peekIntConv a2'>>= \a2'' -> return (a2'') {-# LINE 177 "HGamer3D\\Bindings\\Ogre\\ClassMovableObject.chs" #-} ; cMoSetLightMask :: HG3DClass -> Int -> IO () cMoSetLightMask a1 a2 = withHG3DClass a1 $ \a1' -> let {a2' = fromIntegral a2} in cMoSetLightMask'_ a1' a2' >>= \res -> return () {-# LINE 181 "HGamer3D\\Bindings\\Ogre\\ClassMovableObject.chs" #-} ; cMoHasEdgeList :: HG3DClass -> IO (Bool) cMoHasEdgeList a1 = withHG3DClass a1 $ \a1' -> alloca $ \a2' -> cMoHasEdgeList'_ a1' a2' >>= \res -> peekBoolUtil a2'>>= \a2'' -> return (a2'') {-# LINE 185 "HGamer3D\\Bindings\\Ogre\\ClassMovableObject.chs" #-} ; cMoSetCastShadows :: HG3DClass -> Bool -> IO () cMoSetCastShadows a1 a2 = withHG3DClass a1 $ \a1' -> let {a2' = fromBool a2} in cMoSetCastShadows'_ a1' a2' >>= \res -> return () {-# LINE 189 "HGamer3D\\Bindings\\Ogre\\ClassMovableObject.chs" #-} ; cMoGetCastShadows :: HG3DClass -> IO (Bool) cMoGetCastShadows a1 = withHG3DClass a1 $ \a1' -> alloca $ \a2' -> cMoGetCastShadows'_ a1' a2' >>= \res -> peekBoolUtil a2'>>= \a2'' -> return (a2'') {-# LINE 193 "HGamer3D\\Bindings\\Ogre\\ClassMovableObject.chs" #-} ; cMoGetReceivesShadows :: HG3DClass -> IO (Bool) cMoGetReceivesShadows a1 = withHG3DClass a1 $ \a1' -> alloca $ \a2' -> cMoGetReceivesShadows'_ a1' a2' >>= \res -> peekBoolUtil a2'>>= \a2'' -> return (a2'') {-# LINE 197 "HGamer3D\\Bindings\\Ogre\\ClassMovableObject.chs" #-} ; cMoGetTypeFlags :: HG3DClass -> IO (Int) cMoGetTypeFlags a1 = withHG3DClass a1 $ \a1' -> alloca $ \a2' -> cMoGetTypeFlags'_ a1' a2' >>= \res -> peekIntConv a2'>>= \a2'' -> return (a2'') {-# LINE 201 "HGamer3D\\Bindings\\Ogre\\ClassMovableObject.chs" #-} ; cMoSetDebugDisplayEnabled :: HG3DClass -> Bool -> IO () cMoSetDebugDisplayEnabled a1 a2 = withHG3DClass a1 $ \a1' -> let {a2' = fromBool a2} in cMoSetDebugDisplayEnabled'_ a1' a2' >>= \res -> return () {-# LINE 205 "HGamer3D\\Bindings\\Ogre\\ClassMovableObject.chs" #-} ; cMoIsDebugDisplayEnabled :: HG3DClass -> IO (Bool) cMoIsDebugDisplayEnabled a1 = withHG3DClass a1 $ \a1' -> alloca $ \a2' -> cMoIsDebugDisplayEnabled'_ a1' a2' >>= \res -> peekBoolUtil a2'>>= \a2'' -> return (a2'') {-# LINE 209 "HGamer3D\\Bindings\\Ogre\\ClassMovableObject.chs" #-} ; foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassMovableObject.chs.h cMo__notifyCreator_c" cMoNotifyCreator'_ :: ((HG3DClassPtr) -> ((HG3DClassPtr) -> (IO ()))) foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassMovableObject.chs.h cMo__getCreator_c" cMoGetCreator'_ :: ((HG3DClassPtr) -> ((HG3DClassPtr) -> (IO ()))) foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassMovableObject.chs.h cMo__notifyManager_c" cMoNotifyManager'_ :: ((HG3DClassPtr) -> ((HG3DClassPtr) -> (IO ()))) foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassMovableObject.chs.h cMo__getManager_c" cMoGetManager'_ :: ((HG3DClassPtr) -> ((HG3DClassPtr) -> (IO ()))) foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassMovableObject.chs.h cMo_getName_c" cMoGetName'_ :: ((HG3DClassPtr) -> ((Ptr CChar) -> (IO ()))) foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassMovableObject.chs.h cMo_getMovableType_c" cMoGetMovableType'_ :: ((HG3DClassPtr) -> ((Ptr CChar) -> (IO ()))) foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassMovableObject.chs.h cMo_getParentNode_c" cMoGetParentNode'_ :: ((HG3DClassPtr) -> ((HG3DClassPtr) -> (IO ()))) foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassMovableObject.chs.h cMo_getParentSceneNode_c" cMoGetParentSceneNode'_ :: ((HG3DClassPtr) -> ((HG3DClassPtr) -> (IO ()))) foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassMovableObject.chs.h cMo_isParentTagPoint_c" cMoIsParentTagPoint'_ :: ((HG3DClassPtr) -> ((Ptr CInt) -> (IO ()))) foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassMovableObject.chs.h cMo__notifyAttached_c" cMoNotifyAttached'_ :: ((HG3DClassPtr) -> ((HG3DClassPtr) -> (CInt -> (IO ())))) foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassMovableObject.chs.h cMo_isAttached_c" cMoIsAttached'_ :: ((HG3DClassPtr) -> ((Ptr CInt) -> (IO ()))) foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassMovableObject.chs.h cMo_detachFromParent_c" cMoDetachFromParent'_ :: ((HG3DClassPtr) -> (IO ())) foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassMovableObject.chs.h cMo_isInScene_c" cMoIsInScene'_ :: ((HG3DClassPtr) -> ((Ptr CInt) -> (IO ()))) foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassMovableObject.chs.h cMo__notifyMoved_c" cMoNotifyMoved'_ :: ((HG3DClassPtr) -> (IO ())) foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassMovableObject.chs.h cMo__notifyCurrentCamera_c" cMoNotifyCurrentCamera'_ :: ((HG3DClassPtr) -> ((HG3DClassPtr) -> (IO ()))) foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassMovableObject.chs.h cMo_getBoundingRadius_c" cMoGetBoundingRadius'_ :: ((HG3DClassPtr) -> ((Ptr CFloat) -> (IO ()))) foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassMovableObject.chs.h cMo_setVisible_c" cMoSetVisible'_ :: ((HG3DClassPtr) -> (CInt -> (IO ()))) foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassMovableObject.chs.h cMo_getVisible_c" cMoGetVisible'_ :: ((HG3DClassPtr) -> ((Ptr CInt) -> (IO ()))) foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassMovableObject.chs.h cMo_isVisible_c" cMoIsVisible'_ :: ((HG3DClassPtr) -> ((Ptr CInt) -> (IO ()))) foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassMovableObject.chs.h cMo_setRenderingDistance_c" cMoSetRenderingDistance'_ :: ((HG3DClassPtr) -> (CFloat -> (IO ()))) foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassMovableObject.chs.h cMo_getRenderingDistance_c" cMoGetRenderingDistance'_ :: ((HG3DClassPtr) -> ((Ptr CFloat) -> (IO ()))) foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassMovableObject.chs.h cMo_setQueryFlags_c" cMoSetQueryFlags'_ :: ((HG3DClassPtr) -> (CUInt -> (IO ()))) foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassMovableObject.chs.h cMo_addQueryFlags_c" cMoAddQueryFlags'_ :: ((HG3DClassPtr) -> (CUInt -> (IO ()))) foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassMovableObject.chs.h cMo_removeQueryFlags_c" cMoRemoveQueryFlags'_ :: ((HG3DClassPtr) -> (CUInt -> (IO ()))) foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassMovableObject.chs.h cMo_getQueryFlags_c" cMoGetQueryFlags'_ :: ((HG3DClassPtr) -> ((Ptr CUInt) -> (IO ()))) foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassMovableObject.chs.h cMo_setVisibilityFlags_c" cMoSetVisibilityFlags'_ :: ((HG3DClassPtr) -> (CUInt -> (IO ()))) foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassMovableObject.chs.h cMo_addVisibilityFlags_c" cMoAddVisibilityFlags'_ :: ((HG3DClassPtr) -> (CUInt -> (IO ()))) foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassMovableObject.chs.h cMo_removeVisibilityFlags_c" cMoRemoveVisibilityFlags'_ :: ((HG3DClassPtr) -> (CUInt -> (IO ()))) foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassMovableObject.chs.h cMo_getVisibilityFlags_c" cMoGetVisibilityFlags'_ :: ((HG3DClassPtr) -> ((Ptr CUInt) -> (IO ()))) foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassMovableObject.chs.h cMo_getLightMask_c" cMoGetLightMask'_ :: ((HG3DClassPtr) -> ((Ptr CUInt) -> (IO ()))) foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassMovableObject.chs.h cMo_setLightMask_c" cMoSetLightMask'_ :: ((HG3DClassPtr) -> (CUInt -> (IO ()))) foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassMovableObject.chs.h cMo_hasEdgeList_c" cMoHasEdgeList'_ :: ((HG3DClassPtr) -> ((Ptr CInt) -> (IO ()))) foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassMovableObject.chs.h cMo_setCastShadows_c" cMoSetCastShadows'_ :: ((HG3DClassPtr) -> (CInt -> (IO ()))) foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassMovableObject.chs.h cMo_getCastShadows_c" cMoGetCastShadows'_ :: ((HG3DClassPtr) -> ((Ptr CInt) -> (IO ()))) foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassMovableObject.chs.h cMo_getReceivesShadows_c" cMoGetReceivesShadows'_ :: ((HG3DClassPtr) -> ((Ptr CInt) -> (IO ()))) foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassMovableObject.chs.h cMo_getTypeFlags_c" cMoGetTypeFlags'_ :: ((HG3DClassPtr) -> ((Ptr CUInt) -> (IO ()))) foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassMovableObject.chs.h cMo_setDebugDisplayEnabled_c" cMoSetDebugDisplayEnabled'_ :: ((HG3DClassPtr) -> (CInt -> (IO ()))) foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassMovableObject.chs.h cMo_isDebugDisplayEnabled_c" cMoIsDebugDisplayEnabled'_ :: ((HG3DClassPtr) -> ((Ptr CInt) -> (IO ())))